Meet Alvin & Dexter - two detailed monster figures that bring their own special brand of chaos to cities across the Ticket to Ride landscape. Alvin (the Alien) and Dexter (the Dinosaur) are two wacky characters ready to help you stomp opponents and zap tickets in this fun expansion. But don't take them too lightly; they also introduce a devious new tactical layer to the game.
Not a stand alone game. An original copy of one of the Ticket to Ride games is required to play
Ages: 8+ | Players: 2 - 5 | Playtime: 30 - 50 minutes
With dozens of international awards and over 6 Million games
sold, the Ticket to Ride series is one of the most popular modern board
game series to date!
Ticket to Ride is a cross-country train adventure
where players collect cards of various types of train cars that enable
them to claim railway routes connecting cities in various countries
around the world.
Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
Contains: 1 Board map of North American train routes ,
225 Colored Train Cars ,
144 Illustrated cards ,
5 Wooden Scoring Markers &
1 Rules booklet.
Ages: 8+ | Players: 2 - 5 | Playtime: 30 - 60 minutes
Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new game-play to all versions of Ticket to Ride with Warehouses and Depots!
The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets – the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.
This expansion also introduces Warehouses & Depots – new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player’s Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
Europa 1912 is not a stand-alone game. An original copy of any complete game in the Ticket to Ride series is required to play with Warehouses & Depots. New Destination Tickets are for use only with Ticket to Ride Europe.
Ages: 8+ | Players: 2 - 5 | Playtime: 45 minutes
Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.
In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.
On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.)
If you connect one of the West Coast cities to one of the East Coast cities with a path of your turns, you immediately claim a Coast-to-Coast ticket.
The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!
1 x Game Board ,
80 x Plastic Trains ,
72 x Train Cards ,
32 x Ticket Cards ,
4 x "Coast-to-Coast” Bonus Ticket Cards & 1 “Golden Ticket” Card ,
1 x Rule-sheet.
Ages: 6+ | Players: 2 - 4 | Playtime: 15 - 30 minutes
Ticket to Ride : France & Old West
Ticket to Ride Map Collection: Volume 6 – France & Old West includes a double-sided game board that features France on one side and the western half of the United States on the other.
In the France half of this expansion, 2-5 players collect train cards and claim routes in order to complete tickets in hand, but most of the tracks on the board aren't colored! Each time that you draw cards, you must take a colored tile that's 2-5 train cars long and place that tile on an empty track bed. Once you've done this, any player can claim that route by discarding the appropriately colored cards from hand, as in any other Ticket to Ride game. (Single-length routes are already colored, and the map contains a number of gray-colored ferry routes.)
Multiple track beds on the game board overlap, and once a tile has placed on the board, any track beds crossed by this tile are off-limits and nothing can be built on them. At the end of the game, players score their tickets, with bonuses being awarded for longest continuous route and most tickets completed.
In the Old West half of the expansion, 2-6 players start the game by choosing (in reverse player order) a starting location for one of their three city pieces. The first route that a player claims must have this city as one of the route's two endpoints, and each subsequent route claimed must connect to that player's existing network.
After claiming a route, a player can place one of their remaining cities on either end of that route by discarding a matching pair of train cards. Only one city marker can be in each city. Whenever a player builds a route that connects to a city owned by another player, the owner of the city claims the points for the route, not the player placing the trains. If both endpoints of the route have cities, then the owner of each city scores these points. Whoever completes the most tickets in this expansion scores 15 bonus points.
As a variant, you can play Old West with Alvin the Alien. No player can start the game in Roswell, and the first player who builds a route into Roswell scores 10 points, then places the Alvin marker in any city that they control. The next player to connect to this city scores 10 points, then moves Alvin as before. Whoever controls Alvin at the end of the game scores 10 bonus points.
Ages: 8+ | Players: 2 - 6 | Playtime: 20 minutes
Turn of the century Germany... Through a fine autumn rain, a plume of smoke announces the arrival of the 4:15 train from Nuremberg in the Munich Central Station. The din of the massive engine grows more intense, culminating with a prolonged hiss as the locomotive halts at the platform, steam erupting in every direction. Already, porters in livery are rushing to unload baggage as passengers step from their cars. On the opposite platform, an operator pulls the cord for a three-chime whistle and another train begins chugging toward its next destination: Berlin, capital of the German empire.
In Ticket to Ride Germany, build your own rail network to connect cities listed on your Destination Tickets. Watch out for your opponents who might be trying to reach the same far-flung corners of the German empire and outwit them by collecting valuable Passenger Meeples from the cities faster than they can. As with all installments in the Ticket to Ride series, this game can be learned in 5 minutes and provides hours of fun for families and experienced gamers alike. Hop on board!
Ticket to Ride Germany is a complete, new game that does not require the original version and is guaranteed to offer you hours of enjoyment.
Ages: 8+ | Players: 2 - 5 | Playtime: 30 - 60 minutes
Amsterdam’s numerous canals make it the Venice of the North, but all of Nederland is filled with waterways. A rail journey in this low-lying country – where 20% of the land is below sea level – crosses countless bridges. Spend too much time admiring the beauty and you’ll spend your money in bridge tolls!
This beautiful map includes an ingenious new twist. On the many double-track bridge crossings, grab the first route and pay a price in Bridge Toll Tokens to the bank; claim the second route and the tokens go to the player who claimed the first route! Score bonus points based on the total value of Bridge Toll Tokens you own at game’s end.
Map of the Netherlands ,
Destination Tickets ,
New Bridge Toll Tokens &
NOT A STAND-ALONE GAME! Requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.
Ages: 8+ | Players: 2 - 5 | Playtime: 30 -60 minutes
Ticket to Ride: New York features the familiar game-play from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of Manhattan that allows you to complete a game in no more than 15 minutes.
Each player starts with a supply of 15 taxis, two transportation cards in hand, and one or two destination tickets that show locations in Manhattan (and Brooklyn). On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up taxi, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two destination tickets and keep at least one of them.
Players take turns until someone has no more than two taxis in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the destination tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their taxis), and the tourist attractions that they've reached with their taxis. You lose points for any uncompleted destination tickets, then whoever has the high score wins!
Ages: 8+ | Players: 2 - 4 | Playtime: 10 - 15 minutes
The world is changing fast. All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. Seas are no longer obstacles: huge steamers carrying hundreds of passengers sail across the oceans. From Los Angeles to Sydney, from Murmansk to Dar Es Salaam, Ticket to Ride: Rails & Sails takes you on a railroad adventure across the entire globe. All aboard, and get ready for an unforgettable journey!
Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride…
1 double-sided Game Board (World / Great Lakes) ,
165 colored Train Cars (33 each in blue, red, green, yellow and black) ,
250 colored Ships (50 in each color) ,
140 Travel Cards (80 Train Cards and 60 Ship Cards) ,
120 Destination Ticket Cards (65 for the World, 55 for the Great Lakes) ,
15 Harbors (3 in each color) &
5 Scoring Markers.
Ages: 10+ | Players: 2 - 5 | Playtime: 60 - 120 minutes
Ticket to Ride USA 1910 is a card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck.
Also included is a new rulebook that gives Ticket to Ride players three new ways to play the game including 1910 rules – games using only the new Destination Tickets; the Mega Game, featuring all the tickets; and Big Cities, which uses only tickets to certain large cities.
The USA 1910 cards and rules variants will really change your strategies and tactics when you play Ticket to Ride. They will surprise even long-time veteran railroaders and bring hundreds of hours of new fun to your family and friends. So hop on board and discover… a whole new ride with Ticket to Ride USA 1910!
USA 1910 is an expansion for the Ticket to Ride boardgame, not a stand-alone game. An original copy of Ticket to Ride is required to play.Ages: 8+ | Players: 2 - 5 | Playtime: 30 -60 minutes