Thames & Kosmos


A Column of Fire the Game

The setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathize with the weak are expelled from the country. The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else. Ages: 12+ | Players: 2 - 4 |  Playtime: 90 minutes

$100.00

Dimension

Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible before the timer runs out. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each task card you don?t follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking! Ages: 8+ | Players: 1 - 4 |  Playtime: 30 minutes

$100.00

Exit the Game : Catacombs of Horror

Gloomy crypts lie under the city of Paris.
The catacombs swallow city light, riddles, and, apparently, also people.
After the mysterious disappearance of a friend in the catacombs, you and your team embark on a search party, making your way through the puzzling underground labyrinth.
Will you be able to find your friend in time and escape this cavernous world of darkness?
This double-sized EXIT game is presented in two separate parts.Ages: 16+ | Players: 2 - 4 |  Playtime: 60 - 120 minutes

$40.00

Exit the Game : Dead Man on The Orient Express

A classic tale of murder on the Orient Express, re-imagined.
The culprit of a grisly crime is still on board your train.
It’s a race against time to piece the clues together before the train reaches its destination.
The case is perplexing, and you must solve it quickly so the assailant does not escape.
Difficulty Level: 4 of 5.
This game can be played only one time because you must markup, fold, and tear the game materials to solve the crime. Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : House of Riddles

You and your fellow detectives are summoned to an abandoned house.
Never wanting to turn down an unsolved mystery, you arrive at the house.
Suddenly, you hear screams and see that the entrance has shut behind you.
What’s happening here? Will you be able to crack the case and find your way out of the house?Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Forbidden Castle

Finally, a vacation! This year, you’re going to an idyllic village in the mountains. Instead of driving, you decide to take the train this time. After a three hour delay, you arrive in your vacation rental, where you find various brochures for local events and attractions — including an impressive castle. The flyer looks quite amateur and self-printed, but you’re a sucker for medieval castles! The next day, you get up and go to the castle. There’s no ticket booth. No one else appears to be around. Well, at least you can explore the place in peace! You enter the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you and you realize that maybe (again) this was not such a good idea ... The castle is full of mysteries. Only if you can solve all of the puzzles together in time will you escape. If not, your creepy host will probably never let you leave again ... This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Forgotten Island

The sea is calm. The sun is shining. You’re on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon the sun has disappeared and darkness has surrounded you. Everything is absolutely still ... until suddenly, out of nowhere, a mighty gust of wind capsizes your boat. You are knocked unconscious. When you wake up, you are on a black sand beach.
There’s no sign of your boat, not even wreckage.
You look around and find an old book and a mysterious golden compass disk. A boat is chained to a palm tree. Everything on this island seems to be secured with locks ... and you soon come to realize: You must figure out all the combinations to open the locks in to order to escape. If not, you will never leave this island! Can you solve the riddles left for you and escape the island? This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.Contents: 87 Cards , 26 Riddle Cards , 30 Answer Cards , 31 Help Cards , 5 Strange items , 1 Book & 1 Decoder disk. Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Haunted Rollercoaster

Dark corridors, terrifying shrieks, bone-chilling monsters — sounds like a lot of fun, right?
At least that’s what you thought when you decided to take a ride on the haunted roller coaster at the amusement park.
But suddenly you are stuck in a really freaky place. The ride’s gates are locked tight in front of and behind you. You stumble upon a strange riddle.
Can you summon up all your courage to solve the riddles and escape the haunted roller coaster?Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Mysterious Museum

You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the museum and find a way out? Difficulty Level: 2 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape. Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Polar Station

A wonderfully mild morning in the Arctic — only -15° Celsius! You belong to a large research organization, which is divided between several stations. As part of Division IMB-Q-12, you are researching climate change at the North Pole. Everything is strictly secret and you have no idea what the missions of the other teams are. From Division IMB-Q-13, for example, have not seen or heard anything for weeks. Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. = Through the window you can see your colleagues from the other stations run to the helicopters. You are left alone in the freezing Arctic ... You crawl into an adjacent station via a ventilation shaft. Again, the door is already locked. The lab is devastated and you wonder what happened here. Then you find a notebook and a strange disk. Everything in the room is secured with numbered locks. Then it dawns on you that only if you can figure out all of the codes to unlock the locks in time, can you escape. If not, this will be your bitter (cold) end.  This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.Contents: 84 Cards , 24 Riddle Cards , 30 Answer Cards , 30 Help Cards , 2 Strange items , 1 Book & 1 Decoder disk. Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Secret Lab

Exit the Game the Secret Lab As volunteers for a medical research study, you report to a lab as instructed.
But no one is there except for you!
Vapor rises from a test tube and you start feeling dizzy.
When you wake up again, the door is locked, and you discover a notebook and a strange disk ... Contents: 85 Cards , 24 Riddle Cards , 30 Answer Cards , 31 Help Cards , 2 Strange items , 1 Book & 1 Decoder disk. Ages: 12+ | Players: 1 - 6 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Sinister Mansion

You are invited to be a guest at a palatial mansion, but upon arrival, you find yourselves forced to take part in a macabre game.
The clock is ticking, and there is not much time left to solve the puzzles.
Can you escape the mansion before it’s too late? Difficulty Level: 3 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape. Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Sunken Treasure

Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck, something goes terribly wrong and you are trapped deep underwater!
Can you solve the riddles of the wreck and recover the treasure before your time is up?
Difficulty Level: 2 of 5.This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape. Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Harry Hopper

Two teams of grasshoppers are both trying to knock over all of their blades of grass. Take turns making your grasshoppers hop toward the blades of grass. It takes a lot of skill to aim and launch them accurately! The team that knocks over all of their blades of grass first wins! Harry Hopper is a fun, active game that helps kids practice their gross motor skills, hand-eye coordination skills, and manual dexterity. Ages: 6+
Players: 2 - 4
Playtime: 20 mins

$40.00

Ingenious Original

Ingenious is an abstract tile-placement game in which the players take turns placing tiles in the shape of two connected hexagons onto a hexagonal grid on the board. The game includes 120 domino-style tiles, each consisting of two hexagons connected along one side. Each hexagon has one of six colored symbols in it, with most tiles having two different colored symbols and some having two of the same colored symbol. Each player has a rack with six tiles on it. During his or her turn, each player places one tile from his or her rack onto two empty hexagonal spaces on the game board. For each of the two hexagons composing this tile, the player scores one point in the hexagon’s color for each already-placed hexagon of the same color that radiates outward in a straight line from one of the placed hexagon’s five sides. If a player’s score in a color reaches 18, he or she immediately takes another turn. At the end of the turn, the player refills his or her rack to six tiles. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins. Ingenious includes rules for solitaire and team play. This highly awarded, international bestseller is fun for the whole family. Players: 1 - 4
Ages: 8+
Playtime: 30 - 45 mins

$50.00

Jungle Party

In this memory game, players move forward around the board by getting the right animal cards to show up in the river, rather than under the bridges. The first player to reach the end of the path wins. Ages: 5+ | Players: 2 - 4 |  Playtime: 20 minutes

$55.00

Mag-O-Mag

This innovative vertical holder with interchangeable game boards and magnetic game pieces allows you to play three fun, action-packed games. The games are played in teams, playing one at a time. One teammate must move the guide magnet on the backside of the game board, while the other teammate sees the game magnet move on the front of the board. This teammate must communicate with the teammate controlling the magnet and tell him or her how to move the magnet to complete the game challenge without the magnet falling off or going to the wrong spot. In the racing game, the object is speed:
Which team can complete the course the fastest?
But make sure you don't crash! In the golf game, the object is precision:
How many strokes does the team need to take to reach the hole?
But be careful, there are traps everywhere! In the treasure hunt game, players must collect as many gems as possible in a given time.
Who can amass the most valuable treasure? Includes cooperative game variations and special rules for two-player games. Players: 3 - 4
Ages: 8+
Playtime: 30 mins

$65.00

Steam Time

Steam Time
The year is 1899. For millennia, people have shared myths of unexplained occurrences at age-old monuments around the world, such as Stonehenge and the Pyramids of Egypt. Recently, reports of bizarre phenomena at these sites have garnered the full attention of the powers that be. In these places, spacetime is distorted. Time flows in unexpected ways. In addition, unusual crystals with supernatural properties have been discovered there. These discoveries have sparked the invention of fantastic machines that can travel through time. Now, the rapidly industrializing superpowers of the world are in a race to amass and exploit these valuable resources. At the center of these endeavors, the newly established Temporal Institute for Monument Exploration (T.I.M.E. for short) is sending out steam-powered airships to travel through time and space. As captain of one of these airships, you will set out to explore the temporal rifts around the monuments. Dive into the turbulent stream of time on a quest for long-lost knowledge, vanished cultures, and hidden treasures. Search of crystal deposits and use your resources ? including steam, crystals, gold, and time ? wisely to stay ahead of your competitors, ultimately to gain T.I.M.E.?s esteem and eternal glory. Get ready to embark on a fantastic time travel adventure with Steam Time! Players: 2 - 4
Ages: 12+
Playtime: 90 mins

$100.00

Word Slam

“EAT, YELLOW, CIRCLE. Do you mean pancakes? Or pineapple rings?” “Oh wait, the CIRCLE is DIVIDED? So, something that you eat that is yellow and semi-circular? Uh, is it, maybe … a banana?” “Yes, the answer is banana! One point for the Blue Team!” In Word Slam, two teams each have a storyteller. The two storytellers are given the same answer term. Playing at the same time, they must give clues to their teams so the teams can correctly guess the answer. And they must do this quickly, because they are racing the timer and each other. But it’s not that easy. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition. The storyteller must be creative in using this limited vocabulary to tell the story. And the team members must think quickly and nimbly to interpret the story cards. The team that correctly guesses the answer first gets a point, and the team with the most points at the end of the game wins. It’s like charades, but instead of acting, you can only communicate with word cards!Ages: 12+ | Players: 3+ |  Playtime: 45 minutes

$50.00

Word Slam Family

Word Slam Family
"EAT, YELLOW, CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe…a banana?" "Yes, the answer is banana! One point for the Blue Team!" In the communication game Word Slam, two teams compete against one another simultaneously. In each round, one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is forbidden! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition. A player can use as many explanatory cards as desired, and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins! Word Slam Family features the same gameplay as the original Word Slam in a compact format. This version includes 100 story word cards and 100 answer cards, with a total of 600 answer terms in four difficulty levels, including easier, family-friendly answer words suitable for families and groups with kids aged 10 and up. In this version, the die and timer is replaced by an app. Instead of using card holders, the two box halves are used as screens between the teams, and the answer cards are played behind the screens. Word Slam Familycan be played as both an expansion to the base game and a standalone game. Ages: 3+
Ages: 10+
Playtime: 45 mins

$30.00

Displaying 1 to 20 (of 20 products)
Manufacturers
We Accept