Thames & Kosmos


A Column of Fire the Game

The setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathize with the weak are expelled from the country. The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else. Ages: 12+ | Players: 2 - 4 |  Playtime: 90 minutes

$100.00

Adventure Games - Monochrome Inc

Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back! Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times. In Monochrome Inc., players have been instructed to break into the research building named in the game's title, and once they get inside this tower's mirrored windows, they are left on their own. What they find there, what conclusions they draw from these items, and how this nerve-wracking story ends is entirely in their hands. Only by co-ordinating their team will they avoid potential pitfalls, carry out their mission, and solve the mystery of this building. Ages: 16+ | Players: 1 - 4 |  Playtime: 3 x 90 minutes

$30.00

Adventure Games - The Dungeon

Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back! Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times. In The Dungeon, the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly, how can they get out? Over three chapters, players will jointly explore rooms, combine objects, and perhaps even encounter creatures that lurk in the dark rooms of the old castle... Ages: 12+ | Players: 1 - 4 |  Playtime: 3 x 90 minutes

$30.00

Brain Waves : The Astute Goose

In Brainwaves: The Astute Goose, players must identify a burglar hiding in a crowd.
What did the culprit look like? What color were their clothes? And what animal accomplices did they have with them?
Suspect cards are assigned a number, from one to six. Players look at these cards, then turn them face down.
On a turn, a player rolls the two dice: one showing a number, the other a characteristic of a burglar card.
If the player can identify the correct item on the correct burglar card, they claim that card as a reward, and then put a new card in its place.
Whoever collects the most cards wins.Ages: 8+ | Players: 1 - 5 |  Playtime: 15 minutes

$20.00

Brain Waves : The Brilliant Boar

In Brainwaves: The Brilliant Boar, each player takes cards showing different animal portraits on their reverse sides into their hand.
They can look at the cards briefly when they draw them, but then must face the cards away from them.
On a players turn, they can either take the top card from the deck into their hand or play one of their cards onto the table, attempting to make as many pairs as possible from the card just played and those already face up on the table.
Whoever collects the most cards wins.Ages: 8+ | Players: 1 - 4 |  Playtime: 15 minutes

$20.00

Brain Waves : The Wise Whale

In Brainwaves: The Wise Whale, players lay nine cards showing different colorful sea creatures face down after trying to memorize which creatures are on which cards.
During a players turn, they reveal a new card from the deck.
Then, they must reveal a card that matches either the creature or the color on this new card.
If they do, they claim this card, and then lay out a new card face down in its place.
Whoever collects the most cards wins.
Ages: 8+ | Players: 1 - 4 |  Playtime: 15 minutes

$20.00

Dimension

Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible before the timer runs out. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each task card you don?t follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking! Ages: 8+ | Players: 1 - 4 |  Playtime: 30 minutes

$100.00

Exit the Game : Dead Man on The Orient Express

A classic tale of murder on the Orient Express, re-imagined.
The culprit of a grisly crime is still on board your train.
It’s a race against time to piece the clues together before the train reaches its destination.
The case is perplexing, and you must solve it quickly so the assailant does not escape.
Difficulty Level: 4 of 5.
This game can be played only one time because you must markup, fold, and tear the game materials to solve the crime. Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Forgotten Island

The sea is calm. The sun is shining. You’re on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon the sun has disappeared and darkness has surrounded you. Everything is absolutely still ... until suddenly, out of nowhere, a mighty gust of wind capsizes your boat. You are knocked unconscious. When you wake up, you are on a black sand beach.
There’s no sign of your boat, not even wreckage.
You look around and find an old book and a mysterious golden compass disk. A boat is chained to a palm tree. Everything on this island seems to be secured with locks ... and you soon come to realize: You must figure out all the combinations to open the locks in to order to escape. If not, you will never leave this island! Can you solve the riddles left for you and escape the island? This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape.Contents: 87 Cards , 26 Riddle Cards , 30 Answer Cards , 31 Help Cards , 5 Strange items , 1 Book & 1 Decoder disk. Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Haunted Rollercoaster

Dark corridors, terrifying shrieks, bone-chilling monsters — sounds like a lot of fun, right?
At least that’s what you thought when you decided to take a ride on the haunted roller coaster at the amusement park.
But suddenly you are stuck in a really freaky place. The ride’s gates are locked tight in front of and behind you. You stumble upon a strange riddle.
Can you summon up all your courage to solve the riddles and escape the haunted roller coaster?Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Mysterious Museum

You are on a trip to the Florence Natural History Museum, intent on visiting the sunken treasure of the Santa Maria. Your relaxing day at the museum is quickly derailed by an incredible adventure! Can you solve the mysteries of the museum and find a way out? Difficulty Level: 2 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape. Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Secret Lab

Exit the Game the Secret Lab As volunteers for a medical research study, you report to a lab as instructed.
But no one is there except for you!
Vapor rises from a test tube and you start feeling dizzy.
When you wake up again, the door is locked, and you discover a notebook and a strange disk ... Contents: 85 Cards , 24 Riddle Cards , 30 Answer Cards , 31 Help Cards , 2 Strange items , 1 Book & 1 Decoder disk. Ages: 12+ | Players: 1 - 6 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Sinister Mansion

You are invited to be a guest at a palatial mansion, but upon arrival, you find yourselves forced to take part in a macabre game.
The clock is ticking, and there is not much time left to solve the puzzles.
Can you escape the mansion before it’s too late?
Difficulty Level: 3 of 5. This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape. Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Stormy Flight

You are crewmembers on a passenger plane bound for Barbados. You have flown this route countless times already. Of course, you have experienced everything possible (and impossible) on these flights: technical malfunctions, turbulence, tour groups who are also flying to Hamburg, Berlin, London, or Amsterdam in order to visit so-called “escape rooms” there ... But what’s waiting for you today is going to leave everything else in the dust. The weather service already announced that things might get a “little rough,” but now you find yourself in the kind of electrical storm that can easily throw even an experienced crew into a state of panic. The clouds are almost black, flashes of lightning rip through the dark sky, and rain pounds the engines. Suddenly, an alarm light comes on … and another … and you have a queasy feeling that the rest of the flight might become the greatest adventure that you have ever experienced. Solve the riddles, repair the airplane, and try to land safely! Difficulty: 2 of 5Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : The Sunken Treasure

Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck, something goes terribly wrong and you are trapped deep underwater!
Can you solve the riddles of the wreck and recover the treasure before your time is up?
Difficulty Level: 2 of 5.This game can be played only one time because you must markup, fold, and tear the game materials to solve the riddles and escape. Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : Theft on the Mississippi

You’re a team of investigators, traveling the Mississippi on a paddle-wheel steamboat in 1872.  Last night there was a robbery—, a successful businessman was carrying documents of inestimable value, and now they have disappeared! The captain has asked for your help in finding out who did it, but time is running out. Can you find the culprit before the riverboat docks in New Orleans, and the thief escapes into the night? Work together and solve all the puzzles together as fast as you can!Level 3
Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Harry Hopper

Two teams of grasshoppers are both trying to knock over all of their blades of grass. Take turns making your grasshoppers hop toward the blades of grass. It takes a lot of skill to aim and launch them accurately! The team that knocks over all of their blades of grass first wins! Harry Hopper is a fun, active game that helps kids practice their gross motor skills, hand-eye coordination skills, and manual dexterity. Ages: 6+
Players: 2 - 4
Playtime: 20 mins

$40.00

Ingenious Original

Ingenious is an abstract tile-placement game in which the players take turns placing tiles in the shape of two connected hexagons onto a hexagonal grid on the board. The game includes 120 domino-style tiles, each consisting of two hexagons connected along one side. Each hexagon has one of six colored symbols in it, with most tiles having two different colored symbols and some having two of the same colored symbol. Each player has a rack with six tiles on it. During his or her turn, each player places one tile from his or her rack onto two empty hexagonal spaces on the game board. For each of the two hexagons composing this tile, the player scores one point in the hexagon’s color for each already-placed hexagon of the same color that radiates outward in a straight line from one of the placed hexagon’s five sides. If a player’s score in a color reaches 18, he or she immediately takes another turn. At the end of the turn, the player refills his or her rack to six tiles. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins. Ingenious includes rules for solitaire and team play. This highly awarded, international bestseller is fun for the whole family. Ages: 8+ | Players: 1 - 4 |  Playtime: 30 - 45 minutes

$50.00

Jungle Party

In this memory game, players move forward around the board by getting the right animal cards to show up in the river, rather than under the bridges. The first player to reach the end of the path wins. Ages: 5+ | Players: 2 - 4 |  Playtime: 20 minutes

$55.00

Mag-O-Mag

This innovative vertical holder with interchangeable game boards and magnetic game pieces allows you to play three fun, action-packed games. The games are played in teams, playing one at a time. One teammate must move the guide magnet on the backside of the game board, while the other teammate sees the game magnet move on the front of the board. This teammate must communicate with the teammate controlling the magnet and tell him or her how to move the magnet to complete the game challenge without the magnet falling off or going to the wrong spot. In the racing game, the object is speed:
Which team can complete the course the fastest?
But make sure you don't crash! In the golf game, the object is precision:
How many strokes does the team need to take to reach the hole?
But be careful, there are traps everywhere! In the treasure hunt game, players must collect as many gems as possible in a given time.
Who can amass the most valuable treasure? Includes cooperative game variations and special rules for two-player games. Players: 3 - 4
Ages: 8+
Playtime: 30 mins

$65.00

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