Star Wars : LCG

Star Wars LCG : A Wretched Hive

A Wretched Hive Opposition Cycle - Force Packs “I was there when Lasan fell. I know why you fear those disruptors. I gave the order to use them.”
   –Agent Kallus, Star Wars: Rebels Ancient rivalries and feuds that span generations have long guided the course of the Galactic Civil War, deciding the fates of thousands of beings on countless worlds. Yet there are more rivalries to be found than the obvious lines drawn between factions. There is opposition between order and chaos, between the physical and the intellectual, between those who stand alone and those who work together with their friends. You’ll get a closer look at these and plenty of other interactions in A Wretched Hive, the second Force Pack of the Opposition cycle for Star Wars™: The Card Game.  A Wretched Hive continues to expand on the primary themes of the cycle, highlighting the differences between groups of opposing factions and bringing new ways to fight your battles to the forefront. You’ll also see more of the characters of Star Wars: Rebels entering the game for the first time, such as Agent Kallus and Zeb Orrelios, alongside recognizable scum like Dr. Evazan and Ponda Baba. Pursue your favorite vendettas with the second Force Pack of the Opposition cycle!This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

Star Wars LCG : Aggressive Negotiations

Aggressive Negotiations Alliances Cycle - Force Packs "Droids aren't meant to do many things, sir. I rarely let that stop me."
     –Triple Zero Aggressive Negotiations is the second Force Pack in the Alliances cycle for Star Wars: The Card Game. Its sixty new cards (two copies each of five new objective sets) explore the loose associations between the galaxy's underworld informants and the Imperial Troopers who rely upon their intelligence to crack down on Rebel activities. If any of those Rebels are taken captive, you’ll also find jailers and Droids eager to deal with them. Additionally, light side players can reach out to the Force alongside Chirrut Îmwe and the Wookiees of Kashyyyk, using their talents to avoid dark side opponents eager to hunt them down, take them captive, and extract whatever secrets they may know.This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

Star Wars LCG : Ancient Rivals

Ancient Rivals Opposition Cycle - Force Packs “Don’t underestimate the Force.”
   –Darth Vader, Star Wars: A New Hope Throughout the Galactic Civil War, certain feuds and rivalries have defined countless conflicts. The Jedi battle the Sith lords, playing out the age-old struggle between the light and dark sides of the Force. The armies and navies of the Rebels and the Empire clash on planets and in the skies above them. The galaxy’s smugglers and spies struggle for supremacy against the scum that lurk in the shadows. These dynamic rivalries have shaped the Galactic Civil War, and now, with the the Opposition cycle, they will take their rightful place in Star Wars™: The Card Game as well.  Ancient Rivals kicks off the Opposition cycle and simultaneously serves as an introduction to the new themes and mechanics that will be found in the cycle. Here, you’ll find a host of cards that focus on the struggles between pairs of affiliations: Jedi and Sith, Rebel Alliance and Imperial Navy, Smugglers and Spies and Scum and Villainy. The Opposition cycle also introduces a host of new fate cards, including a new type of fate cards—fate cards with an affiliation. Ancient Rivals also offers up a host of iconic characters: the heroes and villains of Star Wars: Rebels begin to appear in the LCG®, joined by new versions of classic characters like Dengar, Han Solo, and Darth Vader. Immerse yourself in the epic conflicts and battles of the Galactic Civil War in the Opposition cycle, beginning with Ancient Rivals!This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

Star Wars LCG : Desperate Circumstances

Desperate Circumstances Alliances Cycle - Force Packs "I used to believe that being a good soldier meant doing everything they told you. That's how they engineered us. But we're not droids. We're not programmed. You have to learn to make your own decisions."
     –Captain Rex Desperate Circumstances is the third Force Pack in the Alliances cycle for Star Wars: The Card Game. As the Galactic Civil War rages, its battles continue to spread from system to system and planet to planet. TIE engines roar through the skies. Blaster fire echoes off the hillsides. And galactic citizens everywhere are drawn into the fight—on one side or the other. With its sixty new cards (two copies each of five different objective sets), Desperate Circumstances reaches far from Rebel and Imperial headquarters to follow the new alliances formed on both sides of the Galactic Civil War. You'll find the dark side reinforced by mysterious witches and a new version of the galaxy’s deadliest assassin droid while the light side’s defenders gain valuable strength from daring scouts, a Force-sensitive Lamproid, and one very special relic of the Old Republic. This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

Star Wars LCG : Power of the Force

Power of the Force Opposition Cycle - Force Packs “We have been called criminals, but we are not. We are rebels, fighting for the people, fighting for you.”
   –Ezra Bridger, Star Wars Rebels Just as the Force moves throughout the entire galaxy, binding and connecting all lifeforms, there is a new spark of rebellion that has begun to move across the galaxy, igniting everything it touches. From the planet Lothal, a small cell of rebels strikes back against the Galactic Empire—and they’re becoming more powerful by the day. The Galactic Empire’s might may seem unstoppable, but these young rebels are making a difference, and soon, you’ll be able to fight alongside them in your games of Star Wars™: The Card Game. Power of the Force is the fifth Force Pack in the Opposition cycle, and within this expansion, you’ll find plenty of new Specter cards reaching across affiliations, even as other cards play into the feuds that exist between factions. With a completely new fate card focusing on Specter units, and iconic characters and vehicles like Ezra Bridger, Hera Syndulla, the Ghost, and “Howlrunner” joining the game, there’s never been a better time to declare your allegiance and join the fight for the galaxy.This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

Star Wars LCG : Promise of Power Force Pack

Promise of Power Alliances Cycle - Force Packs Throughout the Alliances cycle, you’ve been encouraged to forge new alliances across affiliations. Jedi may work closely with the Rebel Alliance or the Smugglers and Spies of the galaxy. The Sith may rule an empire, wielding the Imperial Navy and Scum and Villainy alike as weapons against the light side. For many, these alliances make them stronger—the whole becoming greater than the sum of its parts. But for some, unlikely alliances can lead to nothing but turmoil and chaos. Promise of Power is the final Force Pack of the Alliances cycle, marking the climactic conclusion of the cycle. With ten new objective sets (two copies each of five distinct sets), this Force Pack continues to reward players for melding affiliations together in a single deck. Promise of Power also introduces plenty of characters from Star Wars Rebels, bringing a new version of Ezra Bridger, Cikatro Vizago, and more Inquisitors into the game.This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

Star Wars LCG : Scrap Metal

Scrap Metal Opposition Cycle - Force Packs “His High Exaltedness, the great Jabba the Hutt, has decreed that you are to be terminated immediately.”
   –C-3PO, Star Wars: Return of the Jedi Throughout the saga, Star Wars has been defined by rivalries and conflict. Luke Skywalker, hero of the Rebellion, is opposed by Darth Vader, one of the Dark Lords of the Sith. Han Solo, a smuggler from the Outer Rim, is tracked by Jabba the Hutt and his teams of bounty hunters. Princess Leia Organa is taunted and questioned by Grand Moff Tarkin. These enmities and threats bring the characters to life, and now, you can bring some of these rivalries into your games of Star Wars: The Card Game with Scrap Metal, the next Force Pack in the Opposition cycle. Like the other Force Packs of the cycle, Scrap Metal comes with ten new objective sets (two copies each of five distinct sets), each challenging the way you view the battles between the factions of Star Wars: The Card Game. Here, you’ll find a host of new versions of iconic characters, including Jabba the Hutt, C-3PO, R2-D2, and Jek Porkins. With plenty of new fate cards to bring new tension to every edge battle, the rivalries that exist between factions are about to become more explosive and dangerous than ever before!This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

Star Wars LCG : Solos Command

Solo's Command Endor Cycle - Force Packs “It’s only a few guards. This shouldn’t be too much trouble.”
   –Han Solo, Star Wars: Return of the Jedi Star Wars: The Card Game advances to the climax of Return of the Jedi with the Solo’s Command Force Pack and the beginning of the Endor cycle. As the Empire constructs a second Death Star above the forest moon of Endor, a small strike team descends to the surface to eliminate the shield generator and open the way for an overwhelming assault on the Death Star.  Attack and defense are revolutionized forever with the introduction of new mission cards – objectives played under your opponent’s control that offer powerful benefits when destroyed. New fate cards amplify the tension in every edge battle and the return of neutral sets offers new tools to every affiliation in the dark side and the light side. Fight alongside iconic characters like Han Solo as you relive this epic story and retell it yourself in the Solo’s Command Force Pack! CONTAINS OBJECTIVE SETS 185-189. This is not a stand-alone deck. A Star Wars: The Card Game Core Set is required to play.

$25.00

Star Wars LCG : Swayed by the Dark Side

Swayed by the Dark Side Alliances Cycle - Force Packs "You're Black Krrsantan. The infamous Wookiee bounty hunter. I've heard of you. I know why you were forced to leave Kashyyyk. And how you've disgraced your people ever since."
     —Obi-Wan Kenobi to Black Krrsantan Swayed by the Dark Side is the fourth Force Pack in the Alliances cycle for Star Wars: The Card Game. Its sixty new cards (divided between two copies each of five different objective sets), continue to explore the bonds of friendship, duty, and honor that drive many of the galaxy's pilots and soldiers, as well as the fear, hope, and greed that compel others to take action. Among these new objective sets, you'll find new units and tactics for the Sith, Imperials, Scum, Jedi, and Rebels. You'll find cards to carry you from the Imperial strongholds of the Core Worlds to the forested moons of the Outer Rim. You'll find new enhancements, events, and Fate cards that support decks built around multiple affiliations. And you'll find a number of recognizable, high-impact characters taken straight from the films and Marvel comics, including Biggs Darklighter, the Ewok Logray, and the notorious Wookiee bounty hunter Black Krrsantan! This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

Star Wars LCG : Technological Terror Force Pack

Technological Terror Opposition Cycle - Force Packs “I think it is time we demonstrated the full power of this station. Set your course for Alderaan.”
   –Grand Moff Tarkin, Star Wars: A New Hope The Star Wars galaxy is a place where unbelievable technology is commonplace. Blasters fire lethal bolts of energy, hyperdrives propel ships many times faster than the speed of light, and sentient, sapient droids fill every conceivable role in society. Still, these great technologies are not inherently good or bad—they only reflect the morals of those who use them. And in the hands of the Galactic Empire, even the most impressive technology can become a weapon of evil.  Delve into the stunning technologies of Star Wars with Technological Terror, the sixth Force Pack in the Opposition cycle for Star Wars™: The Card Game. Within this pack’s five unique objective sets, you’ll find astromechs, assassin droids, Imperial shuttles, and beat-up Skyhoppers. Like the other expansions throughout this cycle, many of these objective sets and new fate cards play into the rivalries between factions, goading the Jedi against the Sith, the Imperial Navy against the Rebel Alliance, and the Smugglers and Spies against the Scum and Villainy. No matter which side you fight for, you’ll find the technology to support your goals in this Force Pack.This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

Star Wars LCG : Trust in the Force Force Pack

Trust in the Force Alliances Cycle - Force Packs "This is Master Obi-Wan Kenobi. I regret to report that both the Jedi and the Republic have fallen, with the dark shadow of the Empire rising to take their place. This message is a warning and a reminder for any surviving Jedi: Trust in the force. Do not return to the Temple. That time has passed, and our future is uncertain."
     –Obi-Wan Kenobi Trust in the Force is the fifth Force Pack in the Alliances cycle for Star Wars: The Card Game. While the mighty mechanical feet of the Galactic Empire's AT-ATs and AT-STs trample across the galaxy, the defenders of freedom hide themselves on desert planets and in the icy wastes, biding their time until they can mount a critical counterattack. The Jedi haven fallen. Alderaan has been destroyed. But these Scouts, Leaders, Troopers, and Force Users still have hope for a brighter future. They still trust that if they can rally new recruits—and spur new worlds to action—they can still win the war. With its sixty new cards (including two copies each of five new objective sets), Trust in the Force pushes the Alliances cycle closer to its climactic conclusion. Even as it continues to develop the cycle's support for decks that feature two or more affiliations, Trust in the Force follows the march of General Veers and his Walkers across the frozen surface of Hoth. It lends support to those massive war machines with a new Scum objective set that protects and enhances your Vehicles. And it peers into the hidden corners of Hoth and Tatooine, where Jawas, Rebel Troopers, and Jedi Masters all work in secret to rally new forces against Imperial tyranny. This is not a standalone game experience. Requires a copy of the Star Wars: The Card Game Core Set to play.

$25.00

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