Blank Marry Kill

Blank Marry Kill is a game of difficult choices for 3-10 players. In this game, Jack Dire applies the style of of his games Superfight and Red Flags to a familiar game, and adds some huge twists. A random option is played every round, such as “SWITCH TOP HALVES WITH”, making the judge decide to switch top halves with, marry, or kill each of the three character cards (like “BOB ROSS, YOUR CLONE, and A HORSE-SIZED DUCK”). Players guess what the judge will do, then play attribute cards like “IF YOU TOUCH THEM YOU DIE” on each character to convince the judge to do what they guessed. Blank Marry Kill is easy to learn, and results in some amazing conversations as players learn what their friends and family would do to and with ridiculous characters and things. New take on a classic conversation game The "BLANK" option comes from randomly drawn actions like "PERMANENTLY SWAP VOICES WITH" and "BE ROOMMATES WITH" Players: 3 - 10


Cyanide & Happines : Trial by Trolley

In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley. Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder. Each other player is divided evenly among teams, and each player(s) will have a role for the round. To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track. The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round! Play continues for a number of rounds pre-determined by the number of players at the table. Ages: 14+ | Players: 3 - 13 |  Playtime: 15 minutes


Guardians Call

Guardians Call is a bluffing and deduction game for 2-5 players. Each player is a renowned Guardian, leader of their clan. To prepare the best defense for your people, you must gather weapons, shields, spells, and artifacts. Collect provisions each turn, and then make an offer of aid to another player, who must then decide if your offer is sincere. Deceiving them, or detecting their deception in turn, means the difference between keeping the provisions and losing them to the other players.Ages: 14+ | Players: 2 - 5 |  Playtime: 30 - 45 minutes


Pitchstorm - Base Game

Pitchstorm is a party card game that puts players in the position of unprepared writers pitching movie ideas to the world's worst executives. During each round, one player acts as the executive, and everyone else attempts to pitch them movie ideas based on a character card and a plot card. At some point during each pitch, though, the executive may add a note card to the pitch and force the writer to add some really terrible new elements to their movie. At the end of the pitches, the executive chooses which movie they liked the best, with that person scoring a point, then the game continues from there. In groups of 6-12, players split into teams of two and must work with a partner to pitch their movie. This also means that there are two executives, and each of them gets to play a note card onto the pitch, leading to some pretty ridiculous movies. Ages: 14+ | Players: 3 - 12 |  Playtime: 15+ minutes


SUPERFIGHT : core deck

This is the main starter deck for Superfight Superfight is a hilarious card game based on fights between characters with superpowers and super problems. The game consists of two decks: One deck contains 160 characters, such as: Zombie , Child Beauty Pageant Queen , Shark , George W. Bush. And the other deck contains 340 powers and problems, such as: Inside a Giant Hamster Ball Super Speed Can Turn Invisible While Singing Showtunes Armed with a Chainsaw Players create fighters from these cards, then argue with one another over who would win in a fight!



They say Expansion Packs are the spice of life, and who are we to argue? At least, I think that’s the saying… The Red Deck adds one hundred really terrible and likely offensive cards to Superfight. Viewer discretion advised.


The Walking Dead : All Out War

The battle for survival from the smash hit ‘The Walking Dead’ series comes to the Tabletop... The base game contains all you need to get playing The Walking Dead miniatures game All Out War. Featuring: Highly detailed miniatures of Rick and Carl An opposing band of 4 desperate survivors A horde of 12 different Walker models Custom ‘The Walking Dead’ dice set Complete 40 page rulebook for pitched PvP battles Quick start guide offering new players a walk-through rules intro Extra rules for solo play and upgraded scenery rules All the cards and counters you need to play Ages: 14+
Players: 1 - 4
Playtime: 30 - 60 mins


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