Bad Bones

You lead the good life at the top of your tower, contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well, it was... Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom, ravaging the lands as they come. Faced with this sudden threat, even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms, focusing on their own villages and tower. Your kingdom is at siege by the living dead. You raise troops, build walls, lay traps, prepare magical spells and even wake your pet dragon. Hopefully they can be slowed, or if you're devilishly crafty, they can be turned toward those traitorous adjoining kingdoms. In this battle, your best asset is your brave and proud hero, who stands ready to slay those piles of walking bones. Alas, he can't fight everywhere, so if things get truly desperate, you could offer them your treasure to get some relief. The ivory invaders want somewhere to call their own to live out their death in peace, and they have their eye sockets on you! Will you hold out, or will your home become the retirement village of the damned...? Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated, so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat, slow, or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out. A game turn takes place in four phases: 1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square.
2) Trap Placement: Place or remove traps on your personal board.
3) Skeletons Move: Move the skeletons forward, damaging your tower or your village if they move far enough.
4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards. Each phase happens simultaneously for all players on their own player board, which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for, and the game can also be played solo. The rules are simple to explain and understand, with several strategic variations for experts.Ages: 8+ | Players: 1 - 6 |  Playtime: 30 minutes


Gravity Superstar

At the edge of known space, the most famous adventurers converge on a strange little planet that is uniquely capable of attracting precious stardust with its befuddling gravity. These adventurers are there to collect as much of this rare resource as they can, while their rivals constantly try to steal it. You are one of these superstars on a quest for wealth, and you must overcome the gravitational challenges set before you! What is really original about Gravity Superstar is the manner in which the player's pawns move: Each turn, they move one or two spaces, then they are affected by gravity, which makes them fall until they are stopped by a platform. This effect is made possible by the fact that the pawns are used lying down on the board. Thus, they move up (above their head), down (below their feet), left, or right. During its movement, a pawn can collect stars (to score points at the end of the game) or replay tokens (to take a second consecutive turn), and eject opponent's pawns from the board.Contents: 37 cards 6 Superstar pawns 1 Open Door pawn 6 double-sided Planet tiles 78 stars 1 bag 18 Replay tokens. Ages: 7+ | Players: 2 - 6 |  Playtime: 25 minutes


Penny Papers Adventures : Skull Island

Equipped with a pencil (not included) and an Adventure sheet, all players use the same result from a die roll to explore a location more thoroughly than the other contestants. Each player attempts to place the numbers in their grid the best, and to make wise use of special powers to score the most ★. Everyone plays at the same time! Ages: 8+ | Players: 1+ |  Playtime: 20 minutes


Sushi Dice

Stack all the Sushi Platters to the side, face-down, and then lay three cards face-up in the middle of the table. Set the bell where everyone can reach it. The oldest player takes 6 dice of one color, and then selects his opponent for the first duel, who takes the other 6 dice. It is very important for each duelist to have a set of dice whose color differs from the other duelist’s. One of the players gives the signal to start, and each duelist immediately starts rolling his dice in order to be the first player to roll all the symbols indicated on one of the three Sushi Platters in the middle of the table. Both players play simultaneously and can freely set aside or reroll as many dice as they wish at any time, without waiting for their opponent. They do not need to announce which Platter they are working toward, and each can change his mind at any time during the duel. The Star die face counts as a wild : It can replace any symbol required to complete a Platter. As soon as a player has rolled all the items on one of the Platters, he taps the bell, and the duel ends immediately. He takes the card representing the Platter he just produced. Both duelists pass their dice to the left. (It’s possible that a player gets to take several turns in a row.) Reveal a new platter, and start the next duel! If one of the duelists notices that his opponent has rolled a Yuck symbol, he shouts, “Yuck!” and his opponent must immediately re-roll ALL his dice, including those he had set aside. It is therefore CRUCIAL to keep an eye on your opponent’s dice, and to quickly re-roll your own Yucks before your opponent has had a chance to see them. Only the dueling players (the ones rolling the dice) can shout “Yuck!”. During a duel, the players not involved in the duel must watch the two competitors. If they both have at least one Yuck at the same time, the spectators shout, “Chop!” This immediately ends the current duel. The person who first shouted, “Chop!” takes one of the sets of 6 dice, and gives the other set to the player who has completed the fewest Platters (he chooses in the event of a tie). The game ends as soon as one player has completed enough Platters, as follows : 2 players : 6 Platters3–4 players : 5 Platters5–6 players : 4 Platters This lucky devil immediately wins the game, and thereby assures himself a prestigious post in the greatest sushi restaurant the region has known. …but he must buy a round of sake for the opponents he humiliated ! Contents: 12 special dice (2 sets of 6 dice), 19 Sushi Platter cards, 1 bell & rules.Ages: 6+ | Players: 2 - 6 |  Playtime: 15 minutes


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