Rule and Make

As at 02.02.2017

The Team: Rule & Make is Allen Chang and Alistair Kearney. We are two guys from Queensland, Australia who love tabletop games; the art of organisation and crafting beautiful things (digitally and physically). We love them all equally.

Allen spent his formative years training to be the best baseball ever, only to discover one day, that being an inanimate object kind of stinks.

Alistair is a counter-intelligence double-agent who triple-crossed his left side and is now working for the right side. Left foot green was the last straw, and he has given up on such confusing party games indefinitely.

Allen and Alistair co-founded an open source software project, called Symphony CMS, which to this day boasts over 11,000 members (spammers inclusive). Symphony has been around for over a decade and is currently used by many high-profile organisations around the world. Despite its success as an open source platform, it hadn't brought the duo fame and riches; which Allen and Alistair don't really care for. So really, it's all good.

From software to hardware, Allen and Alistair are now trying their hand at making physical things with their digits rather than using their digits to make things digitally.

And that's how we started Rule & Make. True story.

Entropy Worlds Collide

Piece together fragments of reality to save your world In Entropy Worlds Collide, five parallel worlds have collided and you play as a character jettisoned from their world into a place called the Nexus. Through the use of unique character abilities and a clever simultaneous action selection system, players must find fragments of their reality and be the first to piece them back together in order to find their way home. Contents: 7 Character Cards , 42 Action Cards , 3 Wild Shard Cards , 1 Anchor Card , 24 Reality Shards. Players: 2 - 5
Playtime: 30 mins
Ages: 14+


Hand of Fate Ordeals

The Adventure Game of Life & Death The deck-building adventure board game based on the critically acclaimed Hand of Fate videogame. Hand of Fate: Ordeals is a tabletop game based on the multi-platform, storytelling deck-builder of the same name from Defiant Development. It is a competitive deck-building adventure game for 2 to 4 players. The game also comes with a cooperative 1 to 4 player campaign. Ages: 14+ | Players: 1 - 4 |  Playtime: 90 minutes


Rise to Power

A City-Building Strategy Card Game for 2 to 6 Players Rise to Power is set in a futuristic world, one which has discovered an abundant source of energy, dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and, ultimately, controlling the city's power needs. At its core, Rise to Power is a city-building strategy card game. Players take turns extracting PRISM, and using it to fulfil district contracts offered by the government. As players power districts, their play area will reflect the state of their city influence. The more districts powered, the more visually stunning their city will look. PRISM has accelerated society's technological progress and fed a boom in power needs. PRISM is abundant and radically different to conventional power sources. Cities are converting their power grids to make use of PRISM and demand is high. Throughout the game, players will draw PRISM cards and use these to pay the PRISM cost needed to activate or upgrade a district. Players are rewarded for paying the exact amount, with no wastage, portraying the need for efficiency and promoting careful planning. Before a district can be powered, it is first acquired as a 'contract.' A contract is a company's agreement to provide power to that district. Powering a contract allow players to expand their power grid capabilities and also increases a company's influence. Exchange Abilities, on the other hand, perform powerful actions – at the cost of giving up the district, which is placed on the The Exchange for others to take.


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