Repos Productions


7 Wonders

A game of 7 Wonders is divided in 3 ages. These ages are plaid similarly, each player is given the oppotunity to play 6 cards to developp his city and build his wonder. To play a card, you select one from a hand of cards and you lay it in front of you. Then, you give the remaining cards to the next player and you receive cards from the former player. At the end of each age, each player compares his military strength with the one of their neighoburing cities, players to his right and his left. When the third age is over, players score the points given by their cards and the military conflicts. The winner is the player with the most points. Ages: 10+ | Players: 2 - 7 |  Playtime: 30 minutes

$80.00

7 Wonders : Armada Expansion

Popularized by critics as well as by the thousands of players who have bought it to play with their family or friends. Since its release, 7 Wonders has won more than 30 awards in over 20 countries. 7 Wonders offers you the chance to take control of a prestigious civilization and make it prosper to victory. Gather resources, develop commercial routes, and affirm your military supremacy. Our customers have chosen to make 7 Wonders a part of our Best Sellers Program by consistently selling this game. Players: 3 - 7 Ages: 10+ Playtime: 40 mins

$70.00

7 Wonders : ART Pack

The Art Pack is an exclusive edition recreating the 7 wonders player boards from the base game. In fact, seven brilliant artists from the world of gaming have placed their talents in the service of 7 Wonders to give to you their artistic visions of the founding wonders. You require the 7 Wonders base game to enjoy this content. Players 2 - 7
Ages: 10+
Playtime: 30 mins

$59.99

7 Wonders : Babel expansion

All civilizations have turned their gaze to the horizon, where the majestic Tower of Babel is slowly being erected towards the heavens. Each player may decide to support this Wonder or not by taking part in its construction and by financing prestigious, related projects. Babel is made up of two expansions, which may be played together or separately. The base game is required to play. This expansion can be played with all 7 Wonders expansions. Contents: 1 Babel board , 24 Babel tiles , 15 Great Project cards , 10 Participation tokens , 166 tokens (multiple types) , 1 scorebook , 1 rulebook , 1 helpsheet. Ages: 10+
Playtime: 40 mins
Players: 2 - 7

$70.00

7 Wonders : Cities Anniversary Pack

7 Wonders Cities Anniversary Pack
To celebrate the seven year anniversary of the fantastic release of 7 Wonders from Repos, 7 Wonders: Cities Anniversary Pack Expansion offers no fewer than fifteen new cities to include in your games of 7 Wonders. Players will be able to add such great cities including a memorial, customs, counterfeiter’s office, smuggler’s cache, and more, considerably increasing enjoyment and replay-ability. • Celebrate the seven year anniversary of 7 Wonders
• Adds fifteen new cities to your games of 7 Wonders
• New content extends game replay-ability and enjoyment
Contains 15 Cities cards and 1 rule-sheet
This is an expansion. 7 Wonders and its Cities expansion is required to play.
Each pack contains the same cards.

$15.00

7 Wonders : Cities Expansion

DISCOVER THE SECRETS OF THE ANTIC CITIES The 27 new age cards are new structures, having various effects. There are also 3 new Guilds, 6 new Leaders and 2 new Wonders. This expansion allows to play with 8 players and offers a team game mode. Cities cards have a black background, and during an age, there are as many Cities cards than the number of players. These cards are randomly taken from the nine Cities cards per age. The Cities cards in play are unknown. These cards have various effets but there are three major effects : diplomacy which allows to avoid the military conflict at the end of an age, the loss of money for the other players and the copy of scientific symbols from the neighbouring cities during the final scoring. The 7 Wonders: Cities expansion introduces new City cards to all three Ages of 7 Wonders. These cards bring Embassies, Gambling Dens, Mercenaries, Torture Chambers, and more to your city. They also intensify interactions between players by introducing the mechanics of Diplomacy and Debt, which you can use to sow discord among your opponents or collaborate with them. New leaders may guide your city, from the insane Caligula to the glamorous Berenice. Finally, new Wonder boards featuring the famous Jordanian citadel Petra and the Imperial captial Byzantium join the game, allowing it to accomodate up to eight players. Contents: Two Wonder boards and accompanying Wonder cards , 27 City cards , Three Guild cards , Six Leader cards , 35 tokens , One score booklet , One rulebook and one help sheet. 7 Wonders is required to play this game Playtime: 40+ minutes
Players: 2 - 8
Ages: 10+

$50.00

7 Wonders : Duel (Stand Alone)

One of the most celebrated games in the world can now be experienced in a two-player arena. 7 Wonders Duel takes the game play and excitement of the original and adapts it for one-on-one battles.Take control of your civilization and decide to invest in science, military or prestige.
Two new ways to win will keep you on your toes and watching every move your opponent makes.
If you fail to build defenses your capital city may be destroyed, but ignore technology and your people maybe left in the dark ages.It's a constant tug of war.
Contents: Gameboard, 23 Age I cards , 23 Age II cards , 20 Age III cards , 7 Guild cards , 12 Wonder cards , 4 Military tokens , 10 Progress tokens , 1 Conflict pawn , 31 coins , Score book & Rulebook , Help sheet. Ages: 10+ | Players: 2 |  Playtime: 30 minutes

$50.00

7 Wonders : Duel Pantheon

Add a divine element to your games of 7 Wonders Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent’s plans. Grand Temple cards make the game’s final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. Contents: One Pantheon board , Fifteen Divinity cards, five grand temple cards, and one Gate card , Two Wonder cards , Seventeen tokens , One Minerva pawn , One Score notepad , One Rulebook , One Game Aid.
This is an expansion for the game 7 Wonders Duel. The base game is required to play. Players: 2
Ages: 10+
Playtime: 30mins

$40.00

7 Wonders : Leaders Anniversary Pack

7 Wonders : Leaders Anniversary Pack
To celebrate the seven year anniversary of the fantastic release of 7 Wonders from Repos, 7 Wonders: Leaders Anniversary Pack Expansion offers no fewer than fifteen new leaders to include in your games of 7 Wonders. Players will be able to add such characters from history including Gorgo, Cornelia, Enheduanna, Roxana, and more, considerably increasing enjoyment and replay-ability. Celebrate the seven year anniversary of 7 Wonders Adds fifteen new leaders to your games of 7 Wonders New content extends game replay-ability and enjoyment
Contains: 15 Leader cards and 1 rule-sheet.
This is an expansion. 7 Wonders and its Leaders expansion is required to play.
Each pack contains the same cards.

$15.00

7 Wonders : Leaders Expansion

Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder. Features: A game for the whole family as well as for hardcore gamers An expansion that offers new tactical depth Games remain as fast but become a lot more tense

$50.00

7 Wonders : Wonder Pack Expansion

7 Wonders : Wonder Pack Expansion
In the 7 Wonders Wonder Pack, players will obtain four new wonders to play with the base game: Stonehenge, Abu Simbel, The Great Wall of China, and a new version of Manneken Pis. Features: Offers players a greater variety of game play. Refreshes the 7 Wonders base game with new elements. Players: 2 - 7
Ages: 10+
Playtime: 30 mins

$24.00

Cash n Guns : 2nd Edition

You and your criminal associates just pulled off the score of a lifetime, and now it's back to the warehouse to divide up the loot. The only problem is: thieves aren’t exactly known for sharing well with others. When the guns come out, how long will you stare down the barrel of your friend’s pistol? Cash’n Guns Second Edition is a party game for four to eight trigger-happy criminals. The original Cash’n Guns was released in 2005 to wide critical acclaim, and the game’s cartoonish art and ridiculous premise made it a hit with players of all skill levels. The second edition adds new players, new special powers, and a streamlined rule set to start your bullets flying faster than ever before! Locked and Loaded Cash’n Guns is played over eight high-tension rounds. Each round, eight loot cards are revealed as the haul to be divided. Loot cards can be anything: priceless paintings, sparkling diamonds, first aid kits, or just hard cash. Everyone still standing at the end of the round gets a share of the goods—the hard part is getting there in one piece. Every player starts a game of Cash’n Guns equipped with a life-size foam pistol, alongside five “Click” cards and three “Bang” bullet cards that you’ll use to load your gun. Once the loot has been revealed, you’ll secretly choose a “Click” or “Bang” bullet card and place it face-down. Then, on the count of three, each player selects a target by pointing their gun at another player! Once the guns are out, it’s time to see who has the guts to stay in the game. After another count to three, you’ll choose if you want to stay or dive for cover. If you take cover, you’re out of the round, but you’re also safe from injury. Those still in the round have a chance of getting some loot—so long as they’re not gunned down first. After the players have their final chance to get out of the way, you and the remaining steely-eyed players reveal their “Click” or “Bang” bullet card. If someone pointing a gun at you reveals a “Bang,” you receive a wound, and you won't receive any loot that round. More importantly, if you ever receive three wounds, you’re out of the game! All of the players left standing after shots are fired take turns grabbing shares of loot until it's gone. Among the loot, you’ll find first aid kits to heal your wounds, spare clips to reload your bullets, and priceless paintings, which appreciate in value as you gain more of them. The Godfather’s Desk is also up for grabs: if you take the desk, you become the Godfather, which gives you first choice of the loot and the special option to force a player to choose a new target when the players first point guns at each other. If that's not enough mayhem for you, there are also special power cards to spice up the action. Each of the sixteen different special power cards has the capacity to really mess up someone's plans. If you’re The Vulture, you can take loot cards from eliminated players; if you’re The Unbreakable, your character is eliminated after five wounds, instead of three. Adding powers to your characters provides a new gameplay dimension, and you’ll always be second-guessing how well you know your opponents and what tricks they have up their sleeves. Do You Feel Lucky? Cash’n Guns is a wild, no-holds-barred shoot-out, and only the steeliest gangsters walk away with a tidy profit. Friends will backstab friends and family members will turn on each other. If there's loot on the table, there will definitely be a showdown. The big heist may have been a success, but things quickly go wrong when every crook wants a bigger cut. With so much money on the table, bullets speak louder than words! In Cash‘n Guns Second Edition, players point foam pistols at each other and try to intimidate their opponents into letting them have the largest share. The bravest crooks enjoy the most money—but only if they live long enough to spend it! Contents: Rules , Eight foam guns , Eighteen tokens , Eight characters , One Godfather’s desk , One New Godfather card , One Diamond Bonus card , 144 cards. Playtime: 30+ minutes
Players: 4 - 8
Ages: 10+

$69.99

Cash n Guns : More Cash n More Guns Expansion

A safe filled to bursting. 4 new guns and single use Surprise cards! Your games of Ca$h’n Guns will never be the same! Just when you were starting to relax around your fellow thieves, crooks and criminals, along comes More Cash'n More Guns. You'll be looking over your shoulder long after the police sirens have faded. In this expansion to the run-away hit Cash N' Guns, you'll be get your hands on four new pistols, alongside plenty of new loot cards and new special powers. You might even be tricked into taking counterfeit loot that's worth nothing at all. The simple act of robbing a bank has never been more fun! This is an expansion for the game Ca$h’n Guns Second Edition, the basic game is required to play. A party game of bluff and gangsters, by Ludovic Maublanc, for 4 to 8 players. Contents: Rules , Four foam guns , One safe tile , Three Power cards , Sixteen Surprise cards , Sixteen Loot cards. Ages: 10+
Playtime: 30'
Players: 4 - 8

$45.00

Concept

Concept is a game to be played with your family or friends. The three difficulty levels will allow everyone to have fun playing it! Concept is a family game which has won or been nominated for no fewer than 8 awards throughout the world! Contents: 1 universal icon board , 5 sets of tokens (green, blue, red, yellow, black) , 110 Concept cards , Single and Double Point tokens , 4 game aids & 1 Storage bowl. Ages: 10+ | Players: 4 - 12 |  Playtime: 40 minutes

$70.00

Just One

Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled! A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point. You have the choice – make the difference!Ages: 8+ | Players: 3 - 7 |  Playtime: 20 minutes

$45.00

Mascarade

Attend a Masquerade of the renaissance and try to discover the identity of your opponents. Who is telling the truth? Who is bluffing? Reveal the truth all while hiding your own true identity! The goal of the game is for players to gain the most gold pieces that they will amass either by telling the truth, or alternatively, bluffing. Players each receive a Character card, that they will switch, or not, with their opponents throughout the game play. At each turn, players have the option to either announce who there are, and therefore are able to activate the power of that Character, as long as none of the other players challenge them; to secretly look at their card; or to swap their card with another player. •A game of bluff and characters•Options for 2 player and 3 player games.•Scalability in game play.Ages: 10+ | Players: 2 - 13 |  Playtime: 30 minutes

$45.00

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