Red Raven Games

As at 02.02.2017

Ryan Laukat is the founder and president of Red Raven Games. He is the designer and illustrator of Above and Below, Near and Far, Empires of the Void, City of Iron, Eight-Minute Empire, and more.

When Ryan was thirteen, he decided to design a card game so that he could illustrate the cards. Since then, he’s designed and illustrated countless game prototypes. In 2008, he started illustrating as a self-taught, freelance artist. He has illustrated many Dominion cards, one of which is the Adventurer card. Other game illustration credits include: Bridge Troll, Trollhalla, Chocolatl, and Rails of New England.

Ryan lives in South Jordan, Utah, with his family. He plays trumpet, sings, and juggles when he has time. He also works Cannonball Musical Instruments, where he engraves designs on saxophones using non-electric tools.

Malorie is co-founder and co-owner of Red Raven Games. She splits her time between being at home with three children, and working at Red Raven. She is a passionate game developer, play-tester, and writer and has worked on Near and Far, Above and Below, City of Iron, and Eight-Minute Empire, among others.

When she has free time, Malorie spends it with her family, playing piano, reading, and binge watching British TV shows. She is also a professional accompanist, a food enthusiast, and attends classes at the University of Utah.

Brenna graduated magna cum laude from The University of Utah with an Honors BA in English. She's been published in The Canticle, Utah Sings: An Anthology of Contemporary Poetry, and Geekquality.com. Brenna is excited to be part of the Red Raven Games Team, focusing on PR, writing, editing, conventions, and shipping.

Brenna grew up in Utah and currently lives in Salt Lake City with her brother, her sister, and their cat. In her free time, Brenna loves to read and write speculative fiction. She also has an interest in computer game design. Her previous game design projects can be found at https://cepheid.itch.io/

Andrew is a Brigham Young University Graduate with a BA in Humanities. He has nearly ten years in game retail/management and has worked at a major game distributor for two years. Andrew has done convention work for Mayday and Asmodee, and has participated in several play-test groups over the years for Fantasy Flight Games. At Red Raven he works in marketing, game development, and international licensing.

Andrew was born in Austria, and grew up on the east coast of the USA. He went on a mission for his church to Guadalajara, Mexico. He met and married his sweetheart Jenae while at BYU. They have one son, Galax, a two-year-old, self-professed gamer-for-life. Andrew and his family recently moved back to Utah to work at Red Raven Games. They currently live in West Jordan. Andrew is a game collector, and his hobbies include gaming (board games, video games, and some RPG’s), film, comics, traveling, singing, dancing, working out, skiing, and reading.


Above and Below

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers? A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern. Ages: 13+ | Players: 2 - 4 |  Playtime: 90 minutes

$80.00

Artifacts Inc

New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time? In Artifacts, Inc., 2-4 players compete to grow the most famous archeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins! Contains: 72 Cards , 1 Rulebook , 1 Score Board , Money Tokens , 64 Wooden cubes & 7 Plastic Dice. Ages: 13+ | Players: 2 - 4 |  Playtime: 60 minutes

$40.00

Haven

In HAVEN, you and your opponent battle for control of a mystical forest. The Haven Guardian, spirit of the forest, sleeps deeply and can no longer protect its kingdom. One of you controls the City in an effort to master the vulnerable forest using Stone Lore and machines. The other plays as the Forest and its creatures who defend their home with the aid of Leaf Lore and forest spirits. Players: 2
Ages: 13+
Playtime: 45 mins

$40.00

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