Queen Games


Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting projects of the Spanish middle ages begins: the construction of the Alhambra. The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable team of builders and make sure that you always have enough of the right currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.
Complete against your opponents to build the ALHAMBRA.
This 2003 Spiel des Jahres winner is great for two players!
Contains: 60 building and start tiles , 110 playing cards , 6 reserve boards with point tables , 12 counters , 1 building market , 1 scoring board , 1 bag , 1 set of rules.
Ages: 8+
Players: 2 - 6
Playtime: 45 - 60 Minutes


Alhambra : Big Box

For the first time in one box, you can experience the award-winning gameplay of Alhambra, combined with all five of its expansions, in the Alhambra Big Box. Each expansion for Alhambra is composed of four distinct modules, and you can add these modules in any combination to create countless unique and different experiences. You may hire thieves or master builders, harness the favor of the Grand Vizier, or use the riches of the caliph's treasure chambers as you construct your seraglios and arcades. Uncover the ultimate Alhambra experience with the Alhambra Big Box! Contents: Rules , 100 tiles , Nine boards , 85 counters , 222 cards , Two cloth bags , 102 wooden pieces , 24 coins & One building die. Ages: 8+ | Players: 2 - 6 |  Playtime: 45 - 60 minutes



In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements. The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game. The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages. Take the helm of your ship and set sail into uncharted waters with Amerigo, a game of exploration and discovery for two to four players! New islands are waiting to be found, beyond the reach of any map. Resources and riches abound, and all of this can be yours for king and country if you can sail your ships well and establish the trading posts you need. Each turn, you can discover territory and construct new settlements, but beware! The seas are awash with pirates who are only too happy to steal your victory points if you're not prepared. With an innovative dice tower mechanic, Amerigo ensures that you never have access to all the actions you want to do, and your number of actions points are always limited. Make difficult choices, plot your course, and sail beyond the horizon! Contents: Rules , One dice tower , 49 wooden cubes , One storage board , Four personal player boards , Sixteen island tiles and 64 village tiles , Eight frames , 37 neutral landscape tiles , 125 tokens , Five wooden treasure chests, 48 wooden trading posts, and 8 wooden ships. Ages: 10+ | Players: 2 - 4 |  Playtime: 90+ minutes


Captain Silver

Pirates ahoy! Captain Silver has a piratetastic challenge for you: Feel and grab the right pirate object out of your pirate bag. If you grab the correct object, many treasures await. Get gold coins and sail with your pirate ship to treasure island — but only the quickest and most skillful pirate will win Captain Silver's treasure challenge! Players: 2 - 4
Ages: 6+
Playtime: 20 mins


Chicago Express

John Bohrer's Chicago Express is an innovative new boardgame with no luck factor. Chicago Express was originally released in a limited format by as Wabash Cannonball and it was the first game in Winsome's Historic Railroads System. In the game the B&O, C&O, Pennsylvania and New York Central railroads drive from the East Coast across the growing eastern US to Chicago. Smaller, more aggressive railroads like the Wabash spring up to further expand America's extensive railroads. The sharpest railroad executives vie for the maximum return on their investment in this business game lasting about one hour. A session of Chicago Express is played over a maximum of 8 rounds. In each round, the players take turns choosing one of three available actions:
- auctioning a share of one of the railroad companies
- expanding the rail system of one of the railroad companies
- develop one of the board's hexes
Of each of those actions only a limited number is available. As soon as all available actions of two options are taken, a dividend phase is executed, where all players gain income from the railroad companies they have shares of.
After this dividend phase, the number of actions is reset and a new round begins. The game ends after 8 rounds or if one of the following conditions is met:
- 3 or more companies have no more locomotives
- 3 or more companies have no more shares
- The general supply contains only 3 houses or fewer The player with the most money wins.Ages: 12+ | Players: 2 - 6 |  Playtime: 60 minutes


Escape Zombie City

In Escape from Zombie City, you and your fellow players are survivors of the zombie apocalypse, hiding in a church of a big city. Everything is going great — well, as great as it can be when zombies are all around — but this is all about to change as a big wave of zombies is coming to town, and they want your brainy goodness. Your only option is to gather all the necessary supplies, start up the old VW Microbus, and get the hell outta Dodge (the city)! Escape from Zombie City is played with a soundtrack that lasts fifteen minutes. After that length of time, the zombie hordes have gotten too big to defeat, and you have lost your mind, so to speak... Contents: Rules , 23 street tiles , Twenty zombie markers , Eighteen item tokens , Four wooden player meeples and one wooden van , Twenty custom dice , 55 zombie cards , One CD , One linen bag. Players: 2-4
Ages: 10+
Playtime: 20 minutes



“Fresco” will whisk you away to the epoch of the renaissance and all its grandeur. Plunge into this cavalier era and experience advanced ways of gaming by using the 3 expansion modules included in this box. You may combine the basic game with these modules in any way you like. The modules will increase the challenge gradually, thus affecting the playing time.
The Bishop awaits high-ranking visitors. The Country's most renowned fresco painters are hired to make the magnificent cathedral's ceiling painting shine like new.
Who will have such a skilful planning that they will gain the most victory points at the end of the game? With the 3 included expansion modules, which can be combined with the basic game as you wish, Fresco offers a constantly new game experience even to frequent players.
“Fresco” is a game sure to provide entertainment many times over.
Box Contains
Main Game The Portraits Expansion The Bishop's Request Expansion Special Blend Colors Expansion
2-4 players aged 10 years and above 60+ mins


High Tide

In High Tide, each player tries to place their deck chairs on different beach sections closer to the sea than any other players' deck chairs, but they have to be careful! If the deck chairs are too close, the high tide will swallow them. Press your luck in this dice-driven game and secure the best spots on the beach. Players : 3 - 6
Ages: 8+
Playtime: 25 mins


Kingdom Builder : Big Box

In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game. Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements. By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board. Each game, players will use a random set of Kingdom Builder cards, special actions, and terrain sectors to build the map! Kingdom Builder: Big Box includes the first two expansions Kingdom Builder: Nomads, Kingdom Builder: Crossroads as well as two out of three Queenies (Kingdom Builder: Capitol and Kingdom Builder: Caves). Players: 2 - 5
Ages: 14+
Playtime: 45 mins



Marcel Süßelbeck and Marco Ruskowski, known for their award-winning game Fresco, have designed a new game in which players take on the role of master perfumers in Southern France working to create quality perfumes to sell to eager customers. The wealthy customers are selective, so choosing the best combination of fragrance notes is critical to pleasing these patrons and achieving the most points. Players will create two types of perfumes in the game: minor perfumes and major perfumes. Minor perfumes have two parts, the “head note” and the “base note.” Major perfumes have an additional third part, the “heart note.” Aroma dice are used to combine five different fragrance notes while avoiding flies, which ruin the perfume creation process. Turn order is determined by selecting clock faces (1, 2, 3, 4). The first player to wake up and get working is first, but has the fewest number of actions, where the one up last has been beat to the punch but, due to being well rested, is granted the most number of actions. Players: 2 - 4 (The game board is double-sided, with one side for 3 players and one for 2 or 4 players.)
Ages: 8+
Playtime: 45 minutes


Queen's Architect

Villages, monasteries and towns need your help to construct important buildings and establishments. In Queen's Architect, you assume the role of an unparalleled architect tasked with assembling a competent band of craftsmen to take on projects across the country. You must travel the streets of the realm, raising buildings and assisting the people with small repairs or farm work. In return, the Queen will reward you with her appreciation and valuable coins. If you can gain the privilege of constructing the Queen's new royal palace, you become the land’s most successful architect and win the game! Contents: Rules , One double-sided game board , 64 tiles , 50 coins and 40 borrower’s notes , Sixteen wooden figures , 32 wooden building markers , Four tavern tableaus and four action stars , 54 craftsmen. Playtime: 1+ hours
Players: 2 - 4
Ages: 10+



Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN! Contents: 1 Double-sided Game Board , 53 Province Cards , 25 War Chest Cards , 5 Special Cards , 10 Action Cards , 12 Event Cards , 5 Daimyo Cards , 5 Individual Boards , 310 Player Army Cubes , 20 Neutral Army Cubes , 55 War Chests , 5 Victory Point Markers , 5 Rice Markers , 80 Building Tiles , 42 Revolt Markers , 1 Three-part Battle Tower , 1 Storage Tray , 1 Rule Booklet. Ages: 12+
Players: 3 - 5
Playtime: 90 - 120 mins


World Monuments

Dive into the world of master builders and construct monumental buildings of historic significance. In each game of World Monuments, you and your fellow players choose one of four buildings and start constructing it from the ground up: The Capitol in Washington, the Notre Dame cathedral in Paris, the basilica San Pietro in Rome, or the Taj Mahal mausoleum in Agra. Only the most talented master builder among the players gains many points and has a chance of winning the game, after the building is completed. Players: 2 - 4
Ages: 8+
Playtime: 45 mins


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