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The lock. A simple mechanism meant to protect whatever is on the other side, a means to keep out undesirables, and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’s no wonder, then, that the citizens of this corrupt and diseased city spend their days learning to open locks by any means necessary.
Four residents of New London have caught the attention of a mysterious figure interested in their unique lock-picking talents. An unusual summons has been issued to each by way of a strange lock box with no more than a time and location inscribed on the bottom. For these four, it’s clear a larger game is afoot.
Welcome to Triplock, a simple, yet not-so-simple abstract challenge of skill and memory from Chip Theory Games. Choose to play solo as you work with the stranger to delve deeper into the unknown secrets of the Royal Company, or hone your skills even further against another master lock breaker while you wait for the right moment to act. Either way, you’ll be wracking your brain to solve locks amidst a corrupt world full of intrigue and mystery.
A game Triplock can be played in 15 minutes or less. Choose your characters, set up your Lock, and draw a diagram. Diagrams give you insight into the Lock’s composition and each one you complete brings you closer to solving the lock.
Using two Action dice and your Character’s unique lockpicking Skill, you must discover the mechanisms hidden behind failsafes, working to align them to match your chosen diagram orientation. Simple enough, if it weren’t for your opponent's traps and countermeasures!
Solo play is no less riveting as you select your team and follow the stranger into the bowels of the Station, protected and patrolled by Royal Company. Each character is compelled by their own motivations and unique talents, but their fates are intertwined by criss-crossing paths and the mysterious figure’s proposal.Ages: 12+ | Players: 1 - 2 |  Playtime: 10 - 15 minutes


Fluxx : Jumanji Fluxx

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Jumanji Fluxx features the gameplay of Fluxx and characters and events from the Jumanji film.Ages: 8+ | Players: 2 - 6 |  Playtime: 10 - 40 minutes


Dungeon Drop

Instant Dungeon... Infinite Possibilities! Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure, the tunnels are said to be inhabited by unusual creatures, both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight...'s time to drop into the dungeon! --- Dungeon Drop is a lightweight dungeon crawler for 1-4 players, featuring unique gameplay elements that assures no two games could possibly be the same. Dungeon Drop blends strategy with a novel spatial element that will challenge casual and hardcore gamers alike! At the start of each game, cubes of varying colors, representing both loot and monsters in the dungeon, are dropped onto the table from a height of 6 to 12 inches. This creates a dungeon layout with infinite possibilities. You will then use your customized hero to explore the dungeon, use your unique abilities, and ultimately loot a room that won't kill you!Ages: 8+ | Players: 1 - 4 |  Playtime: 20 minutes


Batman Almost Got Im Card Game

The villains of Gotham City have gathered for a poker night and to share stories about the time they nearly dispensed with that troublesome caped crusader Batman. Little do they know that the Dark Knight is in their midst, disguised as one of their own.
Will the rogues be able to suss out the bat in their belfry before he clandestinely subdues them? Batman: The Animated Series – Almost Got 'Im Card Game — a variant on the popular Werewolf-style deduction game inspired by the memorable Batman: The Animated Series episode "Almost Got 'Im" — adds a poker element to the proceedings, requiring participants to craft poker hands to activate their special abilities when the lights go out.
Take on the personas of classic Batman baddies in a game in which everyone has something to hide and no one is safe. With poker hands guiding the action, players have something to talk about. Everyone has an important role. No bystanders in this game!
Too often, social deduction games begin with random accusations just to get the ball rolling. Not so here as players can request poker cards from other players and often see which cards other players are taking. Enemies are made when someone takes the card you wanted. Now you have a reason to be suspicious of another player!Ages: 15+ | Players: 5 - 8 |  Playtime: 30 minutes


Catan : Cities and Knights 5-6 Player Extension

Now up to six players can muster their knights against the scourge threatening Catan! The 5-6 Player Expansion for Catan: Cities & Knights allows you to expand and inject more excitement into your games without sacrificing ease of play. Designed for five or six players, it adds even more drama to the award-winning game of culture, politics, and warfare.
In the Catan: Cities & Knights 5-6 Player Expansion you control a group of settlers who must defent Catan from raiding barbarians. Field your knights, build a magnificent and impregnable metropolis, and enrich your cities with fine culture and flourishing trade routes. Culture and military might will make Catan yours! You must have The Settlers of Catan board game and the Cities & Knights expansion in order to use this extension.
Requires ownership of MFG3061 The Settlers of Catan, MFG3062 The Setters of Catan 5-6 player Extension and MFG3065 Cities & Knights of Catan Expansion to play.
Components: 18 Commodity Cards, 3 Victory Point Cards, 12 Wooden Knights, 6 City Walls, 2 Development Flip-Charts, 1 Rulebook/Scenario Booklet.Ages: 12+ | Players: 5 - 6 |  Playtime: 90 minutes


Rivals for Catan : Age of Enlightenment

Set sail from Catan and explore! Meet wise sages, and prosper. Three new challenges await! The Era of Explorers: Pirates, islanders, and shipwrecks await. Embark on missions and become the best explorer. The Era of Sages: With the wisdom of sages you can fend off famines and attacks to promote peace. The Era of Prosperity: Build schools, civic buildings, and promote the arts. But beware… discontent dooms prosperity! You need any copy of Rivals of Catan to play this expansion.Ages: 10+ | Players: 2 |  Playtime: 45 - 60 minutes


Rivals of Catan : Age of Darkness

Submerge yourself into the bustling life on Catan as you compete to decide on the fate of its settlers. The revised Rivals for Catan: Age of Darkness, is a 90 card expansion for Rivals for Catan. Play across three additional themed sets, The Era of Intrigue, The Era of Merchant Princes, and The Era of Barbarians. Each set adds new cards and strategies to your games, and can be combined in Duel mode for a more comprehensive experience.
The Rivals for Catan base set is required to play Rivals for Catan: Age of Darkness.Ages: 10+ | Players: 2 |  Playtime: 45 - 60 minutes


Flamme Rouge : Peloton

Flamme Rouge: Pelaton is the first expansion for the game Flamme Rouge, where each player is a team of 2 bicycle racers with a goal to get one of them across the finish line first. Flamme Rouge: Pelaton contains two more sets of custom plastic bikers enabling a 5th and 6th player, cards and player boards for the 5th and 6th players, plus 9 new double sided track pieces with new challenges, like 1-rider choke points, 3-rider wide fatigue areas, and new cobblestone sections of the road, making your race more challenging than ever!Ages: 8+ | Players: 1 - 12 |  Playtime: 30 - 45 minutes



Dare to venture beyond Dragonwood! Collect sets of adventurer cards in order to roll dice, which you will use to explore the mystical lands of Dragonrealm. Sneak into the Witch’s Cabin, search the Ogre’s Treehouse, or storm the Isle of Dragons! Place the majority of adventurers on a location to claim its treasure. But beware of meddling goblins, who pop up to snatch the spoils! Gather the most gold and become ruler of the realm!Ages: 10+ | Players: 2 - 4 |  Playtime: 30 minutes


Forbidden Lands RPG

Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others - instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend. Contents of the boxed set:Hardcover Player’s Manual with faux leather covers, including rules for fast character generation, visceral combat, lethal magic, dangerous journeys and for building your own stronghold - easily be ported to your own favorite game world.Hardcover Gamemaster’s Guide with faux leather covers, including a rich and detailed description of the Forbidden Lands setting, a large illustrated Bestiary, extensive random encounters, and three complete adventure sites.The Legends & Adventurers booklet, letting you flesh out your characters and give them unique backgrounds.A huge full-color map, giving you the freedom to explore the Forbidden Lands any way you want, hex by hex.A sheet with sticker for adventure sites and gravestones, transforming the game map to a living, permanent record of your adventures.From the creators of the award-winning RPGs Tales from the Loop, Coriolis - The Third Horizon and Mutant: Year Zero.  Ages: 14+ | Players: 2 - 6 |  Playtime: 120 minutes


Gloomhaven : Jaws of the Lion

Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.Ages: 14+ | Players: 1 - 4 |  Playtime: 30 minutes P/P


The Kings Dilemma

The King's Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its core. Players represent the various houses leading the government of the Kingdom of Ankist. You will draw one card from the "Dilemma deck" each round and experience the game story as it unfolds. Each card poses a problem that the Council has to resolve on the King's behalf.
As members of the King's inner circle, your decisions determine how the story proceeds and the fate of the kingdom. Each event happens only once: You discuss and bargain with the other players, then finally you make a choice, determining the outcome, progressing the game story, and possibly unlocking more events.
You have to keep the kingdom going, while also seeking an advantage for your own house; this power struggle may lead the kingdom into war, famine, or riot, or it could generate wealth and well-being. This will depend on your choices! The thing is, each decision has consequences, and what is good for the kingdom as a whole may be bad for your family... Will you act for the greater good, or will you think only of yourself? Ages: 14+ | Players: 3 - 5 |  Playtime: 60 minutes



Finally! After a long boat trip, the treasure hunters have reached the island of Karuba and can go on the hunt for hidden treasures. Who will lead their expedition team along the smartest route through the jungle trails, pay attention to the other players and keep an eye out for gold and crystals along the way? The most important thing is to start running in time! The first players will secure the most valuable temple treasures. An addictive puzzle game.
• Entertaining: everyone plays at the same time• High quality game material• Varied gameplay that can be addictiveAges: 8+ | Players: 2 - 4 |  Playtime: 15 - 30 minutes


Monopoly : Ghostbusters

There's something strange in your neighborhood! save the world from paranormal activity by subduing the vapors, entities and slimers at famous new York locations from the original Ghostbusters movie. Improve your locations with custom sculpted Ghost traps and storage units to hold the spooks at bay. No job is too big, no fee is too big in this custom edition of Monopoly!
Requires: x2 1.5v AAA Bateries.
Ages: 8+ | Players: 2 - 6


Normandy The Beginning of the End

Normandy: The Beginning of the End is a standalone game in the War Storms series. Recreates the events of those days and allows the players to reproduce the most famous battles of the D-Day on the American beaches at a tactical level. Players take command of either the Allied or Axis forces (or can play solitaire) in the tactical battles of each scenario.Game System The heart of the War Storm Series relies in the command, being the officers the keystone of the game. These officers may activate units, coordinate assaults and movements, request artillery support and close air support missions or call for smoke screens, among others. They also have a real influence in the morale checks. Another key point in this saga is the morale, which successfully transfers the effects to the battlefield, giving the game an unique depth and sense of reality. The platoons under our command won´t be only a group of soldiers obeying without hesitation our orders, but they may consider some of them extremely risky, forcing you to check the morale. Now, sending your men to cross a barbed-wire area or to start an assault in specific circumstances, might have an impact in your leadership. The Board The game uses isomorphic maps and each one may be linked with the others by any of the edges. This allows an almost unlimited number of combinations to represent any situation, including those designed by the players. Replayability Beyond the interaction between enemy forces disputing for a scenario and the evolving situations that might happen during a battle, War Storm Series implements a system that allows you to randomly select the officers whose abilities are not always equal and, therefore, the gaming experience varies every time you replay a scenario.Ages: 12+ | Players: 2 |  Playtime: 60 - 120 minutes



The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest?
In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected.
The Game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!
Contents: 150 Cóatl piece 54 Prophecy cards 15 Temple cards 1 Supply board 4 Player boards 12 Sacrifice tokens 3 Supply bags 1 First Player token 1 Rulebook & 1 Solo sheet. Ages: 10+ | Players: 1 - 4 |  Playtime: 30 - 60 minutes


Word Slam Midnight

Word Slam Midnight has all the fast-paced fun wordplay of the original hit game, but in a streamlined, compact format.
This version includes 100 story word cards and 100 answer cards, with a total of 600 answer terms in four difficulty levels.
In this version, the die and timer is replaced by an app. Instead of using card holders, the two box halves are used as screens between the teams and the answer cards are played behind the screens.
This game can be played both as an expansion to the base game and as a stand-alone game."Ages: 18+ | Players: 3+ |  Playtime: 45 minutes


Little Circuses

Step right up, step right up! The little circuses are open for business!
In Little Circuses, you'll build your big top with attractions that'll wow the crowd.
Recruit sword swallowers, daredevils, and mesmerizing mystics in an effort to turn your little road show into a fixture of fun!Ages: 10+ | Players: 1 - 7 |  Playtime: 30 - 45 minutes


A Game of Thrones LCG : 2nd Edition - The Road to Winterfell

The Road to Winterfell A Game of Thrones: The Card Game Second Edition Westeros Cycle - Chapter Packs “I shall have to borrow the money. No doubt the Lannisters will be accommodating. We owe Lord Tywin some three million dragons at present, what matter another hundred thousand?”
   –George R.R. Martin, A Game of Thrones Ancient evil awakens in the lands beyond the Wall. The last Targaryens bind their future to the Dothraki lord, Khal Drogo. From the heights of the Eyrie in the east to the heart of Casterly Rock in the west, the Great Houses of Westeros plot to increase their own power. Now, you can continue to follow the events of A Game of Thrones in The Road to Winterfell, the second Chapter Pack in the Westeros cycle! Like the other packs in this cycle, The Road to Winterfell is filled with iconic characters and locations from the first book in A Song of Ice and Fire. Here, you’ll meet iconic characters like Rakharo and Syrio Forel, and you’ll find a Targaryen attachment so powerful, it’s limited to one copy per deck! The Road to Winterfell also quickly expands the number of available plots with two new neutral plots and one plot loyal to House Lannister. This is not a standalone product. Requires a copy of A Game of Thrones: The Card Game Second Edition Core Set to play.


Buffy the Vampire Slayer : Friends and Frenemies Expansion

Buffy the Vampire Slayer: Friends and Frenemies, an expansion for Buffy the Vampire Slayer: The Board Game, includes six new characters (Dawn, Riley, Tara, Anya, Faith, and Oz, who can be either human or werewolf); two new big bads (Spike & Drusilla, and Dark Willow); and a new board expansion that includes additional Initiative locations.Requires the core board game to play.


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