Istanbul: Big Box is the all-in-one package for Istanbul, including the base game as well as both expansions, Mocha & Baksheesh and Letters & Seals.
This combination also gives players the option to play on a big 5 x 5 tiles bazaar.Ages: 14+ | Players: 2 - 5 | Playtime: 40 - 80 minutes
A junior version of the popular part game, with all new questions and
bonus time spaces! It seems like it would be easy to name 3 flavours of
ice cream - but can you do it under the pressure of 5 seconds twisting
down? You have to be quick, so just say whatever comes to mind and risk
silly answers slipping out! Includes 200 cards (400 questions), 6
Playing Pieces, Time, Game Board and Rules.Ages: 6+ | Players: 3 - 6
"You're looking well, darling. One lump or two?"
It's the most sought-after invitation of the year: Dinoton Abbey for
high tea. Now you're all gussied up in your finery and ready for some
tea and chit-chat. One problem: You can't remember anyone's name. Who's
that, sporting the fancy brooch with her pet chicken? Is that Jeannine?
Beatriz? Oh, dear. If you're not careful, you'll commit a faux pas
everyone will be gossiping about.
Dinosaur Tea Party is a game of pure deduction for 2-5 homo sapiens.
Each player takes a card corresponding to one of the dino guests.
Players take turns asking each other questions or guessing their
dinosaur's name. If someone guesses your name, draw a new card. The
first player to guess three names, wins the game.Ages: 7+ | Players: 3 - 5 | Playtime: 20 - 30 minutes
Many centuries ago, legendary smiths forged the Crown of Command, a
magical artefact of immense power. Whoever wears the Crown of Command
will hold power over all of the land.
Decades ago, a powerful wizard sealed the Crown of Command behind the
Portal of Power to prevent evil forces from obtaining it. Only those
who possess one of the legendary Talismans may pass through this Portal
to reach the Crown. Over the years, five of the Talismans have
disappeared. Enemy forces now seek to find them in order to seize the
Crown of Command for themselves. Brave heroes that you are, you have
banded together to go on a quest to retrieve all five Talismans and
thereby stop the evil power behind these enemy forces from ruling the
world. This task won't be easy as finding each Talisman is an epic
adventure in itself. However, if you work together using everyone's
abilities and helping one another when you can, you will surely succeed.
In Talisman: Legendary Tales, the players must work together
as an adventure party to recover the five legendary Talismans that have
been lost. During each adventure, the party endeavors to recover one of
the lost Talismans. The adventures must be played in order. You may
repeat adventures, and you may play one or more adventures in a game
Over the course of this story, you will travel across a wondrous land
and have exciting adventures in which you must make important decisions
and defend yourself against cruel enemies. As an adventure party, you
succeed in each adventure once you have completed the final task and
have recovered the Talisman. Be careful: You have only a limited amount
of time!Ages: 17+ | Players: 3 - 20+ | Playtime: 30 - 90 minutes
Think you've got what it takes to out-meme your crew IRL?
Compete to create the funniest meme by pairing Caption Cards with the Photo Card in play.
A rotating judge picks the best combination each road.
Play until you're hungry, at which point stop playing and order a pizza.
*The BSFW Edition contains mild adult themes and language. Viewer discretion is advised. Ages: 17+ | Players: 3 - 20+ | Playtime: 30 - 90 minutes
The Baratheons have held dominion over the Seven Kingdoms since
Robert Baratheon seized the Iron Throne in open rebellion. This makes
House Baratheon the most powerful House in Westeros, but it also means
the Baratheons must constantly guard against the schemes of those who
would threaten their throne. The threats come not only from other
Houses, but also from within: as Renly Baratheon raises an army in the
south, his brother Stannis turns to a new faith on Dragonstone. But if
you can unite the brothers under your command, Westeros is sure to be
Fury of the Storm is a deluxe expansion for A Game of Thrones: The
Card Game that shines the spotlight on House Baratheon, the rulers of
the Seven Kingdoms in the opening of George R. R. Martin’s A Song of Ice
and Fire series. This expansion provides you with 156 cards, including
new versions of powerful characters like brothers Robert, Stannis, and
Renly Baratheon and cards that explore the King and R’hllor traits. But
the Baratheons are the only ones to gain new tools. Every House in A
Game of Thrones: The Card Game is represented here, gaining new House
cards and a collection of neutral cards that any leader can use to their
Now, as Westeros threatens to fall into chaos, House Baratheon will
come together bring their full force down upon those who would defy
their rule. They will not surrender their power, and all who stand
against them will see that theirs is the fury!
Pit of Snakes is the third Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game.
The King’s Landing cycle takes a new approach to the Game of Thrones
LCG. Rather than following the plot of A Song of Ice and Fire, this
cycle is centered around the capital of the seven kingdoms, allowing you
to explore the world of Westeros more freely than ever before. Every
Chapter Pack in this cycle features three copies each of twenty unique
cards to strengthen your decks and help you embrace the deadly intrigues
of A Song of Ice and Fire with the continued cultivation of the shadow
keyword, first reintroduced in the Dance of Shadows cycle.
Pit of Snakes takes you to the heart of King's Landing, where wise
Maesters, noble Lords, and cunning Ladies spin their intrigues in
pursuit of power. Featuring new versions of key characters and a variety
of cards to help you build a deck around The Seven trait, this Chapter
Pack provides you with the tools you need to take your battles in
Westeros to the next level. But be wary—the more power you gain, the
more of a target you become.
You're An Idiot... and your friends are, too! No one is safe from
judgment (including you) in this fast paced, easy-to-learn card game.
How to play:
Appoint one player as the judge.The judge spins the spinner, which then points to an Idiot at the table.The judge plays a card about said Idiot, and the rest of the players play a card from their hand to complete the sentence.The judge reads the card combinations aloud with the Idiot's name and chooses the best one to win the point.
But don't forget the spinner can give the judge the power to mix up
everyone's cards. It's time for game night for Idiots everywhere!
400 cards professionally printed premium playing cardsIdiot spinnerSome game rules you will probably ignoreA handsome orange box
Ages: 17+ | Players: 3 - 10 | Playtime: 30 - 60 minutes
Terminator Genisys: Rise of the Resistance is a
cooperative tactical board game for 1-4 players where you play as the
leaders of the Resistance, liberating humankind from the clutches of the
machines.Use the mission book to select your scenario or play through in campaign
mode. Build the modular map and select your favourite resistance hero
before engaging the Terminators in a battle for survival. Roll dice and
allocate them to abilities, weapons, movement and more. Press on toward
the next waypoint and don’t get overrun by the machines!
38 Plastic 28mm scale Miniatures including
1 John Connor
1 Kyle Reese
1 T-800 Flamethrower
1 T-800 Commander
12 T-800 Terminator
12 HK-8 Drone
3 Resistance Soldier
4 T-72 Platform
24-page Rule book
28-page Mission book with Narrative Campaign (7 Missions)
32 Base Rings (8 of 4 each colour)
22 Plastic Dice
4 Character Boards
13 Double-Sided Map Tiles
11 Punchboard Tokens &
108 Playing Cards.
Ages: 14+ | Players: 1 - 4 | Playtime: 60 - 90 minutes
“It’s a dangerous business, Frodo, going out
of your door,” he used to say. “You step into the Road, and if you don’t
keep your feet, there is no knowing where you might be swept off to.”
–J.R.R. Tolkien, The Fellowship of the Ring
Form your Fellowship and set out on your own adventures in The Lord of the Rings: Journeys in Middle-earth,
a fully-cooperative, app-supported board game set in J.R.R. Tolkien’s
iconic land of Middle-earth! As the dark forces gather, players band
together to unravel mysteries, make courageous choices, and fight
against the evil that threatens the land.
No matter if you choose to set out on your own or venture forth with
four other players, a free companion app takes control of the evil
forces arrayed against you, freeing you and your companions to stand
together in a single Fellowship and battle against the darkness. What’s
more, the app guides you through entire campaigns, filling each
adventure with content from a host of possibilities and allowing you to
leave your own mark on Middle-earth.
Ages: 14+ | Players: 1 - 5 | Playtime: 60+ minutes
At the edge of known space, the most famous adventurers converge on a
strange little planet that is uniquely capable of attracting precious
stardust with its befuddling gravity. These adventurers are there to
collect as much of this rare resource as they can, while their rivals
constantly try to steal it. You are one of these superstars on a quest
for wealth, and you must overcome the gravitational challenges set
What is really original about Gravity Superstar is the
manner in which the player's pawns move: Each turn, they move one or two
spaces, then they are affected by gravity, which makes them fall until
they are stopped by a platform. This effect is made possible by the fact
that the pawns are used lying down on the board. Thus, they move up
(above their head), down (below their feet), left, or right.
During its movement, a pawn can collect stars (to score points at the
end of the game) or replay tokens (to take a second consecutive turn),
and eject opponent's pawns from the board.Contents:
6 Superstar pawns
1 Open Door pawn
6 double-sided Planet tiles
18 Replay tokens.
Ages: 7+ | Players: 2 - 6 | Playtime: 25 minutes
Everyone loves unicorns! A Munchkin
expansion featuring these majestic animals was long overdue. We mixed in
some other ideas we had (More undead! Cows! Wait, cows? Yes, COWS!) and
asked three of our artists to lend their pens to this expansion. Thanks
to fan requests, we've also included Boxes of Holding, for storing these cards along with your favorite Munchkin games, and a Kill-O-Meter combat tracker so players can figure out just how badly they're beating the monsters.
Munchkin Unicorns and Friends is an expansion for any Munchkin game.Contents: 73 cards, a Kill-O-Meter, and Boxes of HoldingAges: 10+ | Players: 3 - 6 | Playtime: 60 - 120 minutes
The king was accidentally turned into a frog! Gather your friends,
stride across the forest, and find the correct ingredients to prepare a
potion that will cure him.
Magic Maze Kids is a cooperative game that makes the original mechanisms of Magic Maze accessible
to young players. Everyone controls all of the heroes, but only in one
direction! Tutorials gradually teach you the rules, and several levels
make the game evolve with the children.Each child has one action, to which the others have no access; use your action at the right moment to help the group progress.
Magic Maze Kids evolves with your child, by suggesting no fewer than 4 difficulty levels!
10 wooden pawns
1 sand timer
1 Cauldron standee
4 Action tiles
& 1 rulebookAges: 5+ | Players: 2 - 4 | Playtime: 15 minutes
The TIE/vn silencer is the most elite starfighter developed for the
First Order by Sienar-Jaemus Fleet Systems. Built in the depths of the
Unknown Regions with the technologies that once made the TIE defender an
unprecedented threat, this dreaded craft can threaten any Resistance
ship—provided the pilot can handle its power and speed.
The TIE/vn Silencer Expansion Pack gives you everything you need to
add one of these menacing ships to your First Order squadrons. Featuring
a beautifully re-sculpted TIE/vn silencer miniature, this pack also
contains six ship cards identical to the TIE/vn silencer ship cards
found in the First Order Conversion Kit along with reprints of five
upgrade cards uniquely tailored to take advantage of the silencer's
Celebrate 15 years of Munchkin with special Guest Artist Editions!
The humor of Munchkin and the fantasy of Pathfinder join forces again, with an all-new look!
Munchkin Pathfinder Guest Artist Edition
gives players the same goblin bashing, dragon slaying fun of the
original, now illustrated by Shane White, whose art has been previously
featured in the Pathfinder: Goblins comic series. Iconic classes such as the Witch meet the Red Mantis Assassin and other factions to take on fan-favorite monsters such as the Whispering Tyrant and Lamashtu. Arm yourself, kill hordes of goblins, and grab all the treasure!Ages: 10+ | Players: 3 - 6 | Playtime: 60 - 120 minutes
Throw Force lightning, tempt others down the road to ruin, and spur
others toward spontaneous violence with the Emperor Palpatine Villain
Pack for Imperial Assault! Although this Sith Lord and head of the
Galactic Empire does most of his work behind the scenes, you’ll find
Palpatine more than capable of taking to the streets and acting directly
to advance his interests. No matter whether you have the Emperor
navigate Coruscant and its intrigues in your campaign or lead his army
into quickly fought skirmishes, his impressive melee skills and inherent
Pierce “3” offer only the merest hints of his full range of power. The
Emperor also comes with a full suite of Force-themed Command cards and
an Agenda deck that allows you to explore his many plots. This is not a standalone product. A copy of the Imperial Assault Core Set is required to play. Includes missions that require the Heart of the Empire expansion.
• An Imperial faction figure pack for Imperial Assault
• Introduces a detailed plastic Emperor Palpatine figure for use in your campaign and skirmish games
• Unleash the power of the dark side with the galaxy’s most powerful Sith Lord
• Use the new agenda set to ensure that everything proceeds according to your design
• Comes with a deployment card, side mission, and five powerful command cards
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
After your fateful investigation in Union and Disillusion, the state
of the city continues to decay. Breaches in reality begin to rip through
the fabric of the Earth, and a faint melody of discordant pipes can be
heard throughout the streets of Arkham. Frightened citizens have sealed
themselves in their homes, yet you continue to patrol the streets,
desperate for some solution to end the chaos.
In In the Clutches of Chaos, doom does not accrue at the usual rate.
Instead, breaches are made at various locations, marked by resource
tokens. When enough breaches have been made a single location, an
incursion occurs. An incursion adds doom to its location and causes the
breaches to spread, opening rifts in reality at connecting locations.
Your goal is to prevent incursions by removing the breaches that cause
them, but this can only be done by activating the action abilities on
each location. If you do not maintain control over the breaches, you may
soon find yourself overwhelmed with Arkham falling into madness. You
cannot allow that to happen!
This is not a standalone product. It requires a copy of the Arkham
Horror: The Card Game Core Set and The Circle Undone deluxe expansion to