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Under a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector!
In Nemeton, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation points as possible. A player's turn has four phases — night, dawn, day, and dusk — then the next player takes their turn. At night, the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed, the player checks if he can link it in a straight line with another “Forest” tile of the same type (river, clearing, rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles. At dawn, the player turns over the "Forest" tile he just placed on the "Day" side. He can now discover a path leading to a sacred place: an Oak, a spring, or a Nemeton. If it’s the case, the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added. By day, the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking: gathering all the resources on a simple tile, creating potions with those resources near a Nemeton, or earning the trust of animals.

Exploring the forest isn’t easy. When moving forward, a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However, the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points. If he wishes, the druid can use a sacred plant, the archangel plant, to turn into a crow and to fly to any "Oak" tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource, find a shortcut, etc.) At dusk, if the druid helped to heal the forest by successfully doing virtuous deeds, he puts his token on the accomplished goal, giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so. Once his turn is over, it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles. Then the players must count their reputation points:
Each potion gives the points indicated on the card.
The goals show the number of points given.
The animals give points depending on the different streaks.
Each triskel gives two points. The player with the most reputation points wins the game.Ages: 12+ | Players: 2 - 4 |  Playtime: 75 minutes


Sid Meier's Civilization a New Dawn

The day of small nations has long passed away. The day of Empires has come.
 – Joseph Chamberlain Rule the world and build an empire to withstand the test of time in Sid Meier’s Civilization: A New Dawn! This new tabletop game based on the groundbreaking video game series lets players become some of history’s greatest leaders as they try to advance their people through the ages, from ancient history to the modern era. Trade, battle, build, and pursue your agendas to become the premier world power! Designed by James Kniffen, Sid Meier’s Civilization: A New Dawn is a turn-based strategy board game for two to four players. As leaders of competing nations, players must expand their domains, gain new technologies, and build wonders to rise above all others and shape the world to their own vision. By balancing their nation's pursuits, leaders can build a new society greater than any that has come before and guarantee that their people will not only survive, but thrive.Lead Your People
At the start of each game, players draw a random leader card that they will embody for the duration of the game. Each leader comes with a unique focus bar setup to align with their nation’s historical pursuits, as well as a special ability to give them an edge other players won't have. Each player also receives a set of cities, caravans, control tokens, diplomacy cards, focus cards, and a tech dial. Next, players will build the land they will set out to conquer with map tiles, populating it with barbarians, natural resources, and city-states. While advancing their nation’s pursuits presents leaders with enough challenges, world events also occur periodically that affect the map and all of the players, such as barbarian attacks. Before each of the first player’s turns, the first player advances the event dial, possibly producing one of these events. Build Your Nation The leaders’ goal is simple: to master this domain in order to become the leading world power. However, the exact method of their conquest changes with each game. These potential agendas are detailed on victory cards, three of which are set beside the map at the beginning of the game. Players race to complete one of the two agendas on each victory card. The first to accomplish this task wins the game. Players complete the agendas given on victory cards by accomplishing tasks in five different focus areas: culture, science, economy, industry, and military. Players organize their focus areas by constructing a focus bar at the beginning of the game, which is placed beneath each player’s leader card. A player’s turn revolves around the focus row of five cards below his or her focus bar.The focus row represents a nation’s various pursuits. Each focus row has five slots, one for each type of card. The cards within the focus row shift to different slots as the player takes turns to represent a nation’s investment of time in that particular project. A card resolved in the fifth slot has a greater impact than one resolved in the first slot, as more time was spent on that pursuit. Cards within the focus row generally shift toward the fifth slot until they are used, which is when it moves back to the first slot again. Over a series of turns, players use these cards to build their civilizations from single cities to sprawling empires filled with wonders and technology. Define Your Civilization With a wide array of choices, leaders must choose what type of civilization they will build. There are five types of focus cards that players can use to advance their civilizations, indicated by an icon in the upper-left corner. Each player’s focus row contains one card of each type, starting with level “I” and advancing as their pursuits come to fruition. During the game, players can acquire advanced versions of their starting focus cards, which have greater impact on the game.A leader may choose to create a peaceful civilization defined by artistic and intellectual pursuits. For artistic pursuits, the culture focus cards allow players to place control tokens, which can expand their territory and claim resources. The card’s focus row slot also determines which types of terrain on which the player can place control tokens. For the intellectual, the science focus cards advance a player’s tech dial, allowing the player to discover new technologies. The dial advances spaces equal to the number of the science card’s focus row slot.   Conversely, a leader may choose a competitive civilization that uses rival nations to advance its own agendas. Economy focus cards allow a player to interact with city-states and rival cities by moving caravans. The card’s focus row slot determines which terrain types the caravans can move into. The industry focus cards allow a player to build either a new city or a world wonder, which grants a powerful ability to the player who controls it. If building a city, the card’s focus row slot determines which types of terrain the player can consider whereas, if the player is building a world wonder, the focus row slot contributes toward the cost of that wonder. Lastly, a leader can build a militaristic civilization that rises to prominence by conquering any empires that stand in its way. Military focus cards allow a player to either reinforce defenses or perform attacks to defeat barbarians, conquer city-states, and capture rival territory. The focus row slot affects either how many control tokens can be reinforced, or affects the strength of each attack. Reinforced control tokens offer some protection against barbarians and other players by increasing its own combat value as well as those of each adjacent friendly city and control token. Otherwise, a player may choose to become a great military leader and battle rival cities, claiming an enemy’s loot and world wonders for themselves. Leave Your Mark By advancing their culture, science, economy, industry, and military, rulers can ensure their nation’s survival through the ages. However, true leaders want their civilization to not only survive, but thrive by advancing their pursuits and completing agendas. To become the supreme world power, a player must complete at least one agenda on each victory card presented at the beginning of the game. At the start of the first player’s turn, if a player has completed one agenda on each victory card, that player wins and ensures that their civilization will continue to flourish. Will you conquer the world by spreading your influence, defeating enemy armies, or becoming the most technologically advanced nation in the world? Will you build a nation that will stand the test of time, or crumble into dust? The fate of your civilization rests in your hands.Ages: 14+ | Players: 2 - 4 |  Playtime: 60 - 120 minutes


Star Wars: Force and Destiny Beginner Game

“I am a Jedi, like my father before me.”     –Luke Skywalker
Follow your destiny with the Star Wars: Force and Destiny Beginner Game, the perfect entry into the Star Wars: Force and Destiny roleplaying experience for players of all skill levels! With its complete, learn-as-you-go adventure, players can open the box, ignite their lightsabers, and explore their destinies as Force users in the Star Wars galaxy. Pre-generated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll. Learn as You Play The abridged ruleset, which is incorporated into the included adventure, allows you to learn as you play throughout your adventure. With plenty of opportunities for combat, social encounters, clever thinking, moral conflict, and more, Mountaintop Rescue, the included adventure leads you through the fundamentals of Force and Destiny even as you participate in its action-packed narrative. High up the snow-clad slopes of Mount Tellec on the Outer Rim planet Spintir, you and your allies must travel to an ancient temple and rescue the humble scholar Hethan Romund, one of the few individuals still willing to share any knowledge of the fallen Jedi Order. All the while, the game’s mechanics are introduced incrementally as part of the exciting narrative. Character Folios Get You Into the Game In the Star Wars: Force and Destiny Beginner Game, you’ll choose one of four pre-generated characters and jump right into the game. Will you play as a human trained in the arts of defense, a mysterious Zabrak mystic, an agile Togruta seeker, or a lightsaber-wielding Kel Dor able to move objects with the power of the Force? The included character folios keep all the information you need to assume the role of your character at your fingertips.Each eight-page folio includes a background explaining that character’s connection with Hethan Romund, the Force, and the other heroes. Additionally, quick reference guides cover the basics of the game’s core mechanics, as well as plenty of options for advancing your character during Mountaintop Rescue and into adventures beyond. Build the Story with Unique Custom Dice The Force and Destiny Beginner Game features a unique custom dice mechanic that provides a wealth of narrative options. Symbols for success, failure, and complications are all printed directly on the dice.Even a successful roll can place you under threat, and even a failure can create some advantage. In this system, which takes all narrative conditions into account, players and Game Masters quickly build a dice pool for each task. Then they roll and let the dice help guide the growth of the story.The Star Wars®: Force and Destiny™ Beginner Game is the perfect entry into the Star Wars: Force and Destiny roleplaying experience for players of all skill levels. The Star Wars: Force and Destiny Beginner Game includes: 1 32-page Adventure Book, 1 48-page Rulebook, and 1 Introduction Sheet4 Full-Color Character Folios1 Full-Color Double-Sided Foldout Map14 Custom Dice8 Destiny Tokens and 55 Character TokensAges: 14+ | Players: 3 - 5


Kaiju Crush

In Kaiju Crush, you play as one of 2 to 4 giant monsters who have descended on the same city to fight for supremacy. On your turn, use either your own Movement Card or a Shared Movement Card to land your Monster on a new City Tile (crushing it). You’ll pick up that City Tile and drop one of your Territory Markers in its place. Both the City Tile and the Territory Marker help you gain points based on the Objective Cards. Points are also generated by fighting either a Monster on an adjacent space or a Monster occupying a Territory Marker. Each Monster also has their own unique fighting ability as well as Special Abilities that change every game. Winners of either type of battle gain a random Combat Victory Token worth 1 to 3 points. Winners of Territory Battles also replace the current Territory Marker with their own, which may help meet objectives as well as thwart opponents. When no Monster can move, the game is over, and the Monster with the most victory points is supreme! Contents: 4 Monster Figures and plastic stands, 4 Monster Tiles, 5 Movement Cards, 6 Objective Cards, 13 Special Ability Cards, 38 City Tiles, 80 Territory Markers, 20 Combat Victory Tokens, 4 Reference Cards & Rulebook. Ages: 10+ | Players: 2 - 4 |  Playtime: 45 minutes



The Imomushi silkworms can live only in the cold peaks of the Akaishi Mountains, and they produce the most delicate and expensive silk in the world. Very few people can withstand the hardships of the lonesome life a shepherd of giant silkworms leads. It is a solitary existence that requires great dedication and strength of character to bear the pressures that stem from competing with the few other shepherds who fight over the scarce but desirable feeding grounds, while keeping the fearsome ookamy at bay. Silk is a gateway game into area control and worker placement systems. Players have to move their silkworms to the optimal spaces so they can feed on the best grass available, while pushing the other players’ pieces into less desirable feeding grounds. In this game, players roll dice in order to determine which actions they are allowed to perform during their turn. There are six types of actions available: breeding more silkworms, moving the shepherd or their mastiff, building fences or farms, moving the ookami monster around the board, and — most importantly — getting your silkworms to feed. When silkworms feed, they generate a number of silk points, depending on the type of terrain they are standing on at that moment. These points can be used to modify the outcome of a dice roll, all while keeping in mind that the player with the most silk points at the end of the game wins!Ages: 10+ | Players: 2 |  Playtime: 30 - 60 minutes


Dinosaur Island

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life.  Dino cooking!  All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most guests each season that the park opens. Do you go big and create a pack of Velociraptors?  They’ll definitely excite potential guests…  but you better make a large enough enclosure for them.  And maybe hire some (read: a lot of) security.  Or they WILL break out and start eating your guests—and we all know how that ends.  You could play it safe and grow a bunch of herbivores…  but then you aren’t going to have the most exciting park in the world (sad face).  So maybe buy a roller coaster or two to try and attract guests to your park the good old fashioned way? "When we first played Dinosaur Island we knew we had something extremely special on our hands.  We had an accessible worker placement game that mixed some of our favorite gameplay elements rolled up in a theme that is ridiculously fun and perfectly integrated with mechanics.  I love games that have simple mechanics that lead to incredibly tense decisions. Like a dice pool as a resource (DNA), set-collection, turn-efficiency, a clever auction mechanic, and extremely tense decisions about where to spend your time and energy?  Yes, please!  You can also focus on upgrading your laboratory to make dinosaur creation more efficient.  But if you do, it means you’re spending less time on opening new rides.  And the constant pressure to keep your guests safe while still turning a profit every season creates interesting decision making on players. It’s a nail biter, for sure."Contents: 10 full color DNA Dice, 4 Park Boards, 4 Lab Boards, 1 Marketplace Board, 1 Research Center Board, 1 Track Board, 50 Dino Meeples, 80 Visitor Meeples & 36 worker Meeples.Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 150 minutes


Circular Reasoning : The Well of Power

If I can get to the center first... the power will be mine!  The torches are lit. Researching your notes, you find a poem that will guide your way through the circular temple: If magic you wish to awake,
Your three runes you have to take,
And bring them to the center room,
By passing through the moving gates.
...If you can be the first to the center, the power will be yours! Players use their runes to maneuver through each concentric path in a circular temple. Each rune moves 2, 3, or 4 spaces, indicated by the rune's image. Between each path lies a moving gateway. Look out though, as every rune in each ring will cause the gateways to move faster!Ages: 12+ | Players: 2 - 4 |  Playtime: 20 - 45 minutes


Chronicles of Crime : Noir Expansion

In Noir, the whole group is collectively representing one private detective with unconventional methods. Instead of Forensic Contacts, players have 4 action cards they can use at any point and any moment: Spy
Intimidate You won't be able to intimidate everyone without repercussions. 
Also, your money is in a shortage, so you can't bribe everyone you meet.
Noir really brings another side to crime busting! This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.Ages: 14+ | Players: 1 - 4 |  Playtime: 60 - 90 minutes


Sagrada : 5-6 Player Expansion

As you might expect from the name, Sagrada: 5 & 6 Player Expansion expands the game of dice-drafting and window-crafting so that up to six players can compete at once. The expansion will introduce Private Dice Pool boards for a quicker gameplay experience at higher player counts. There will also be new private and public objectives, tools, and window cards.Ages: 13+ | Players: 1 - 6 |  Playtime: 30 - 45 minutes


Flash Point : Veteran & Rescue Dog

This accessory pack contains two new specialists (cards & miniatures) for use with Flash Point: Fire Rescue. The Veteran is not the fastest or best in any one area, but he can make the rest of your team more effective and knows how to stay out of danger. The Rescue Dog is man's best friend, able to quickly reach victims in need and drag them to safety. Both these new specialists are a great way to add variety and fun to your firefighting adventures!Ages: 10+



In Counterfeiters, players take on the title role, printing fake bills and exchanging them for the real thing. The Godfather can help them avoid the police, but his protection comes at a cost. The game ends when the police complete their investigations into the counterfeiting industry, and the player with the most real (i.e., non-counterfeit) money wins! The game is situated in Miami, Florida and lets players compete to be the best counterfeiter. Players assume the role of anthropomorphic figures and while being protected by the godfather, they try not to pay him too much for the offered protection. Meanwhile, the police is investigating the counterfeiting industry, quickly making lower quality counterfeited money useless. Players each have three animal pawns and place them in turn order, immediately executing the associated action. Players can buy component cards on the black market, improving their opportunities for both printing fake money and processing it. Of course, players will exchange their fake money for real money and try to keep it away from the godfather by putting it away in an offshore account...Ages: 13+ | Players: 2 - 4 |  Playtime: 35 minutes


Descent : Journeys in the Dark 2nd Ed - Lair of the Wyrm

The treacherous Wyrm Queen Valyndra has awoken from her slumber, unleashing her foul hybrid minions on the countryside to burn and raid as they please. Her lust for gold has lured her from her lair, and now it’s up to a few brave heroes to drive her back into hiding and destroy her cruel servants! Bring even more adventure to your Descent: Journeys in the Dark Second Edition campaigns with Lair of the Wyrm, an expansion that introduces new heroes, classes, monsters, quests, and more! Heroes can now discover secret rooms and investigate suspicious rumors, while the Overlord equips himself with deadly never-before-seen tricks as he fields a powerful new lieutenant. Dark secrets await within Valyndra’s lair. Do you have the courage to face the dreaded Wyrm Queen? Lair of the Wyrm includes: One 24-Page Rulebook/Quest GuideTen Plastic FiguresTwo Hero SheetsThirty-one Standard American cards and Thirty-eight small cardsTwelve Map Tiles and One Secret Room TileForty-seven tokens and markers



Establish businesses, acquire a fortune, and build a prosperous future in this game of negotiation and development.The Big Apple is Up for Grabs Welcome to 1960s New York. A new immigration act triggers a demographic boom, and a wave of Chinese immigrants moves into Chinatown. Hard-working men and women arrive by the thousands to build a new life in the New World. In Chinatown, you are one of these immigrants. Use your talents and your life's savings to claim ownership of sections of city blocks, establish businesses, and build your fortune. Put your negotiation skills to the test as you make deals with other players to acquire adjacent properties and grow your empire. But it's not always easy. In this game where everything can be negotiated, only the hard laws of the market prevail.Anything Goes To make it in Chinatown, pursue the properties that will benefit you the most. Constructing jewelry stores, restaurants, factories, and other buildings provide you with income at the start of each of the game’s six rounds. But to maximize this income, you'll have to build shops of the same type in adjacent buildings. Use Shop tiles and building cards as bargaining chips to swing deals and take over the properties you need. Negotiate with two players at once; intervene in any negotiation you want; trade buildings, Shop tiles, or money in any combination. Everything is open to trade. Whoever strikes the best deals and earns the most money by the end of the game is the winner!Contents: Rulebook, 1 Game Board, 1 Year Marker, 1 First Player Card, 5 Player Aid Cards, 85 Building Cards, 80 Money Cards, 90 Shop Tiles, 150 Ownership Markers, 15 Blank Shop Tiles, 1 Linen Bag.Ages: 14+ | Players: 3 - 5 |  Playtime: 60 minutes


Shadowrun : Crossfire Prime Runner Edition

The shadows of the Sixth World have every kind of danger you can imagine. Ultra-violent gangers, flesh-eating ghouls, mages that summon spirits from toxic waste, backstabbing corporate raiders, hard-nosed police officers, and even dragons. You don't have much--mainly your guts, your wits, and your friends. But maybe that's enough. Between you and your teammates, you can sling spells, hack the Matrix, talk a tiger out of his stripes, and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out. Shadowrun: Crossfire is a deck-building game in one of the most popular game settings of all time. Crossing cyberpunk with fantasy and plunging players into a world dominated by ruthless megacorporations, Crossfire gives players the chance to dive into the world's shadows to see if they can survive. They'll have weapons, spells, contacts, and gear to help them out, and they're going to need those resources. If they play their cards right, though, they'll do more than survive--they'll become legends. "The cards in Shadowrun: Crossfire are terrific, filled with combos and potential for cooperation among the players. On the other side the challenges and events are terrifying and combine in unexpected ways. The game swings back and forth between 'We are doomed' and 'We are omnipotent' in a fashion that makes me want to play again." -Richard Garfield CROSSFIRE INCLUDES: 80 Obstacle cards, 60 Black Market cards, 50 Crossfire cards, 10 Runner cards, 100 Upgrade stickers, 4 Role cards, Rules booklet, Sixth World info booklet, 50 Nuyen tokens, 20 Damage markers, 3 Mission sheets,12 Health markers and more!Ages: 13+ | Players: 1 - 6 |  Playtime: 30 - 60 minutes


Poker Assault

Have you ever smashed your best friend with a Full House? Crushed a foe with a Flush? Made your mate irate with a pair of 8s? The game you thought you knew has been reimagined as a game of combat, crafting killer hands, decisive moments, and non-stop fun with every turn of the cards! Take control of the mysterious and maniacal Invaders, the ferocious and unrelenting Wolf Pack, the elegant and vicious Vampire Court or the heroic aeronautical aces of the Rocket Patrol. Each team has its own custom suit theme and artwork. Play any deck versus any other deck, or even 3- and 4-player variants. While each deck is a legal 52-card poker deck, they are also so much more! Several cards in each deck have bonus abilities that can aid you while assaulting your opponent or defending against an assault. Additionally, if you can craft a Straight, Flush, Full House, or Four-of-a-Kind, you will earn an aptly named Power Card. These unique cards give you new strategies to pursue. Chances are with your initial hand of five cards, you aren’t going to have much of a poker hand. But by playing only one card at a time, and drawing a new card from your deck after each play, you can slowly build up to something great. How great is up to how risky you want to get. Craft a hand of at least a pair, and your assault is underway! Now your opponent must block your cards using the cards in their hand. The defending player likewise plays only one card at a time and draws a card from their deck after each play. To block an assaulting card, match the value (2 to Ace) or play a card of the same suit (Heart, Diamond, Club, Spade), but with a higher value. Each assaulting card that gets through knocks your opponent’s hit points down by one. Bring your opponent’s health to zero and you win!Contents: 1 Vampire Court Poker Deck (52 cards), 1 Wolf Pack Poker Deck (52 cards), 1 The Invaders Poker Deck (52 cards), 1 Rocket Patrol Poker Deck (52 cards), 4 Sets of Eight Power Cards, Lots of Hit Point Tokens & 1 Rulebook.Ages: 10+ | Players: 2 - 4 |  Playtime: 15 - 25 minutes


Fireball Island : Crouching Tiger, Hidden Bees! Expansion

Let’s make one thing perfectly clear: The island is out to get you. Fireballs, of course. But there’s a whole lot more on the island that will have you running for your life. This smaller expansion introduces two new threats. The crouching tiger introduces a dexterity shot. Place it on the table next to the board, press down, and launch it towards your foes. The hidden bees make up for their smaller size with their swarming numbers. Put all the little yellow marbles into the beehive, pour them through Vul-Kar, and watch the mayhem ensue.Fireball Island : The Curse of Vul-Kar is required to play



Nyet! is a trick-taking card game in which your teammates, trump color, and points earned change each round based on what you and the other players DON'T choose!
Play your best cards, guess your opponents' game, form a masterful bloc with your teammates, and win the coldest of wars!
Accessible and clever, Nyet! will delight fans of classic card games and beguile players looking for something new. Key Features: Fantastic artwork by Biboun
Variable hand conditions make for interesting gameplay
By Stefan Dorra  Contents: 5 Character cards, 60 Playing cards, 20 NYET! tokens, 1 Bonus card, 1 Gameboard & Rulebook Ages: 10+ | Players: 3 - 4 |  Playtime: 20 minutes



Cang Jie is one of the legendary figures in ancient China. As legends foretold, he was inspired by the footprints of animals on the ground, and began to create all kinds of different symbols according to the forms of all things in nature, hoping to replace the conventional, yet unreliable, knot tying way of remembering things. For conveniences, Jie decides to name these symbols "Zi", which means "character". This is the origin of "Hanzi", the "character from Han dynasty". In Hànzì, players travel back 3600 years and serve as one of the pupils of Master Cang Jie. As you learn from the Master, you will create new characters that serve as the foundation of modern Chinese culture. In game terms, you lay out double-sided cards on the table that show the old letters on one side and the newer traditional letters on the other. On a turn, you choose a task card that shows a theme and score points by identifying two of the many kanji that match your theme from among the old letters. Whoever first earns ten points wins.Ages: 7+ | Players: 2 - 5 |  Playtime: 15 minutes


Gangster City

Can you solve the cases presented to you in Gangster City, preferably before the other detectives do so and show you up? The game includes a deck of 54 case cards, and each case card identifies elements about the case that you must discover; specifically, each case card indicates the suspect's profession (entertainer, scientist, thug), choice of weapon (revolver, knife, syringe), scene of the crime (theater, street, hotel room), and motive (money, love). At the start of the game, each player takes a card at random and faces it away from themselves in a plastic stand. Three cards are revealed face up. On a turn, you can either take a face-up card or the top card from the deck, or you can attempt to guess your suspect's characteristics. When you take a card, you hold it up next to your case card, then the other players tell you how many characteristics they have in common. You then place this card in front of you, rotating it so that the number on the outer edge of the card shows how many characteristics they share (0-3). When you guess, if you're correct, you discard the case card and place a new one in the stand; if you're wrong, you continue the game as normal next turn. The first player to correctly solve two cases wins!Ages: 10+ | Players: 1 - 6 |  Playtime: 20 minutes


Archaeology : The New Expedition

Explore the Egyptian desert in search of fame, glory, and—most importantly—money in this thrilling card game.Join the Expedition In Archaeology: The New Expedition, you are an archaeologist leading expeditions in search of lost relics. These artifacts lie hidden in the desert, but they belong in a museum! Luckily, the museum will pay you handsomely for whatever you deliver. Uncover shards of ancient pottery, valuable coins, masks of the Pharaohs, and more during your excavations. You can sell each right away, but you can earn even more by delivering complete sets. Don't wait too long to sell, though, or you might lose your discoveries to rival explorers or vicious sandstorms. The player with the most money when the Treasure deck runs out wins! Dig for Treasure Your expeditions will take you to all manner of locations. In addition to the regular dig site, the game features one of six Monument tiles to explore, each with particular rules for discovering the treasures within. Each Monument tile brings its own risks and rewards to your expeditions, creating a new challenge with every game. Gather your treasures and wait for the perfect moment to sell. Only the boldest adventurers will emerge from the desert with newfound fame and fortune! Contents: Rulebook, 106 Cards, 6 Monument Tiles. Ages: 10+ | Players: 2 - 5 |  Playtime: 30 minutes


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