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Star Wars : Imperial Assault - Jabba's Realm Expansion

Jabba's Realm Star Wars: Imperial Assault Expansions “If I told you half the things I’ve heard about this Jabba the Hutt, you’d probably short circuit.”
   –C-3PO, Star Wars: Return of the Jedi Imperial reprisals have swept the galaxy, targeting not just the Rebels, but their families and loved ones as well. In desperation, you and a team of other Rebel operatives have gathered as many refugees as you can in hopes of shepherding them to safety in the Outer Rim. Your escape is discovered, however, and you’ve been shot down on Tatooine. Here, the power of the Empire is not as strong as elsewhere—but that doesn’t mean you’re out of danger. This is the domain of Jabba the Hutt, and you’ll need to play by his rules if you want to survive. Jabba’s Realm is a new expansion for Imperial Assault that offers a wealth of new content for your campaigns and skirmishes. You’ll find an entirely new full-length campaign that challenges you to survive among the desert wastes and criminal underworld of Tatooine, even as new skirmish missions invite you to battle in the Nal Hutta Borderlands or around the fabled Pit of Carkoon.  Eighteen new double-sided map tiles evoke the opening scenes of Return of the Jedi, giving you access for the first time to Jabba’s palace, his pleasure barge, and iconic locations like the sarlacc pit. Meanwhile, sixteen brand-new plastic figures offer new warriors and heroes for the Imperials, Rebels, and Mercenaries, even as new Command cards, Deployment cards, Agenda cards, and Class cards give you countless ways to customize your game. With characters like Jabba the Hutt, the Rancor, and Luke Skywalker as a Jedi Knight joining the game, this expansion draws you into the Star Wars saga like never before.Enter the Star Wars galaxy in your games of Imperial Assault! Two complete games offer a full Star Wars experience within Imperial Assault. In the campaign game, a few Rebel operatives battle the Galactic Empire in a series of cinematic missions. The skirmish game, on the other hand, allows two players to gather their own strike teams and battle head-to-head over conflicting objectives.

$120.00

AFL Footy Feud Card Game

Highest score wins in this thrilling card game, now featuring your favourite footy teams, thanks to the AFL Footy Feud Card Game.Key Features Each card has varying corresponding scores, with rare FEUD cards also featuring a bonus twist to keep each gaming session differentCan also be used as a fun tool for teaching children about numbersAges: 7+ | Players: 2 - 6 |  Playtime: 15 minutes

$15.00

Lancelot

In the Court of King Arthur, you are the Knights that prove their individual valor by performing heroic deeds, setting out on the quest for the Grail, and obtaining the Knightly Virtues…The goal? To be elected First Knight – Lancelot – he who will steal the heart of Queen Guinevere. Designed by Mario Papini and in association with Ergo Ludo Editions, 2 – 4 players and you will travel the lands of ancient Britain, courting ladies and defeating enemy knights to gain Knightly Virtues. You will walk other paths to fulfill quests. You will meet the Lady of the Lake and as reward, she will gift you the legendary sword, Excalibur. And Excalibur will keep you safe for as Merlin may be your ally, your true enemy will be Morgana! You can move pieces at your own pace but don’t fall too far behind as it is a race for Virtue Points. The winner will be called Lancelot. Components: 90 Round Tokens16 Tiles1 Excalibur85 Cards16 StickersWooden CylindersWooden Discs2 Game BoardsRule Book Ages: 14+ | Players: 2 - 4 |  Playtime: 60 - 90 minutes

$100.00

Walls of York

The city of York is being built. Many buildings have already been built, but without a protective outer wall to defend against the Viking raids, the city is bound for failure. The king has called together his best architects to design defensive walls for the city, but only one’s design will be used. That architect will be hailed as the greatest architect in all the land. In Walls of York, players must use the plastic wall pieces to construct a defensive barrier around the buildings on their city map. Each turn, a player will roll the Building die, which will dictate what types of walls are to be used. Players must Enclose their city, containing the required buildings from the King’s Decree. But players must beware, for the Vikings will come and lay waste at the end of the first Age, forcing player to build anew in the second Age. The player with the most coins at the end of the second Age is declared the winner.Ages: 14+ | Players: 2 - 4 |  Playtime: 30 minutes

$70.00

Everdell : Pearlbrook Expansion

Explore a new underwater society in Pearlbrook, the first expansion for Everdell!Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!Ages: 14+ | Players: 1 - 4 |  Playtime: 60 - 90 minutes

$100.00

Einstein - His Amazing Life and Incomparable Science

In Einstein: His Amazing Life and Incomparable Science, players take on the role of Albert Einstein during one of four periods of his life: Young Einstein, who emerged from obscurity to become a titan of physics Prime Einstein, an acknowledged leader of modern theoretical physics and international celebrity Globetrotting Einstein, traveling to the four corners of the world Wise Einstein, an idealistic sage who transcended science and impacted our social values Each Einstein has their own deck of Inspiration Cards based on the real happenings of his life. These inspirations give you simple theories to complete. Using ideas from four different branches of science - physics, mathematics, chemistry, and philosophy - represented by four shapes, each Einstein places tiles representing their ideas onto an emergent common board. Players get points for completing their own theories, contributing to the theories of other players, and helping to finish major theories from Einstein's life. As Albert Einstein transcended science and became a recognizable figure around the world, so the game Einstein focuses on simple rules and quick playability, an accessible strategy game for gamers and non-gamers alike.Ages: 14+ | Players: 2 - 4

$45.00

King of Tokyo : Ka-Boomer Monster

King of Tokyo Ka-Boomer Monster

$5.00

Monopoly Deal Card Game

The Monopoly Brand Deal Card Game is all the fun of the Monopoly game in a quick-playing card game.
It comes with 110 cards including Property Cards, Rent Cards, House and Hotel Cards, and Wild Property Cards.
Action Cards let players do things such as charge rent and make tricky deals. House and Hotel Cards raise rent values.
Wild Property Cards help players build Property sets. And, players pay their debts with Money Cards.
Be the first player to collect 3 complete Property Card sets in different colors to win.
This card game is a great way to play the Fast-Dealing Property Trading Game in as little as 15 minutes!
Features: The fun of a Monopoly game played with cards Get a quick game in; it only takes about 15 minutes to play Use Action Cards to charge rent and make tricky deals Collect 3 Property Card sets to win Includes 110 cards and game rules. Ages: 8+ | Players: 2 - 5

$12.00

Fallout Chess

It’s time to exercise the ‘I’ in your S.P.E.C.I.A.L. training through the classic strategy game known as chess!
Choose to lead the Lone Wanderer and his team of ally inhabitants, or the Super Mutant Master with some of the post-war’s most malicious creatures.
Featuring a war-torn game board and 32 custom vinyl pieces, this collectible set brings the Wasteland skirmishes to the table top.Ages: 7+ | Players: 2

$120.00

Evolution: Foiled Trait Deck

Evolution: Foiled Trait Deck 126 foil finish cards to replace your Evolution cards with foil cards.

$80.00

A Game of Thrones LCG : 2nd Edition - The Things We Do for Love

The Things We Do for Love A Game of Thrones: The Card Game Second Edition Premium Packs “A reader lives a thousand lives before he dies. The man who never reads lives only one.”
   -Jojen Reed, A Dance with Dragons A new age of A Game of Thrones: The Card Game begins with the The Things We Do for Love! This expansion contains 88 cards that draw on the game’s rich history as both a CCG and LCG, bringing powerful and iconic cards from earlier eras of the game’s life to the second edition of the A Game of Thrones LCG. Whether it be the return of iconic characters like Mad King Aerys, or fan-favorite locations and plots, players will find plenty to be excited about. Within this Pack you will find: 3 copies of 2 different cards from each of the 8 factions
3 copies of 10 different neutral cards
1 copy of 4 different agenda cards
1 copy of 6 different plot cards  This is not a standalone product. A copy of the A Game of the Thrones: The Card Game Second Edition Core Set is required to play.

$36.00

Minecraft Builders and Biomes Game

A brand new Minecraft adventure, right at your fingertips!
Collect rare blocks and build spectacular structures, but beware of the dangerous mobs and scheming opponents.
May the most clever and courageous crafter win!

Includes: 64x wooden blocks, 64x building and monster cards, 35x weapon tokens, 4x player boards, 4x experience counters, 4x character skins, 4x game piece bases, 12x overview cards, 1x block base, 1x support structure and instructions.
Ages: 10+ | Players: 2 - 4 |  Playtime: 30 - 60 minutes

$70.00

Pandemic : Hot Zone North America

Disease threatens North America and only you can stop it! In Pandemic: Hot Zone - North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late? Hot Zone - North America is a shorter, more portable version of the best-selling cooperative game Pandemic.Ages: 8+ | Players: 2 - 4 |  Playtime: 30 minutes

$40.00

Captain Carcass / Dead Man's Draw Card Game

All divers in the water! shouts Captain Carcass. You’ve now been thrown 20 000 leagues under the sea, seeking wonderful loot! But beware the intoxication of the deep, or you’ll come back empty-handed…
Flip over cards from the draw deck one at a time. To collect them, stop before you end up with two cards of the same suit. A player who takes no risks ends up with nothing, but whoever risks too much… loses everything!
The first Press-Your-Luck game from The Little game library!An outstanding underwater world, featuring imaginative artwork, an original porthole-shaped box.An easily learned game which can become more complex if played with special skills.Ages: 8+ | Players: 2 - 4 |  Playtime: 15 minutes

$20.00

A Song of Ice and Fire TMG : Free Folk Skinchangers

Skinchangers Have the Ability to Enter the Minds of Mighty Beasts at Will
Skinchangers have the rare ability to project their consciousness into nearby creatures, altering their behavior. This can be used simply, perhaps having them perform tricks. But it can also be used in combat. It’s bad enough when an enemy unit is advancing on your position. It’s worse when that unit is flanked by giant wolves or bears. The Skinchangers unit box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Free Folk commanders a new option for their armies. The Skinchanger Unit Attachment can be placed in any unit, ignoring usual Unit Attachment rules (so they can join a unit with another attachment already in it). When being added, the player can also add their animal unit to the table. When the Skinchanger’s unit activates, the accompanying animal can activate immediately afterward, creating perfect “one-two punch” combinations. Just be sure that the two are never further than Long Range from one-another, or the Skinchanger is killed. Either situation will cause the animal to also be destroyed.

$60.00

Sheriff of Nottingham 2nd Edition

Will the Merchants get their goods past the Sheriff?
The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls? In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies.Ages: 14+ | Players: 3 - 6 |  Playtime: 60 minutes

$70.00

Articulate : Phrases

The mechanics remain the same as in the original Articulate!, but rather than you're partner/team having to guess a single word, they have to guess a number of phrases or proverbs from cards drawn within a specific time limit (provided by a sand timer). The team then move their pawn a number of spaces around a board dependent upon the correct number of phrases they guessed. The board spaces determine the next rounds subjects from the cards drawn - Everyday, Pot Luck, Sayings, Leisure and a Free-For-All space. The winner is the first team to cross the finish line by making a circuit of the board, and then being first to answer the Free-For-All question.Ages: 12+ | Players: 4 - 20+

$50.00

Ticket to Ride : London

Welcome to the ’70s world capital of fashion and music. Jump aboard a famous double-decker bus to rumble through London’s historic streets, breeze past Buckingham Palace, pop into the British Museum or listen to Big Ben’s chime echo across the Thames… In this fast-paced Ticket to Ride game, players race one another to claim the most important bus lines and complete their Destination Tickets, connecting Districts in the capital of the United Kingdom. The elegantly simple gameplay of this stand-alone version of Ticket to Ride is ideal for both beginners and seasoned players.Contains: 1 board map of London transportation network68 plastic Buses (17 in each color)44 Transportation cards20 Destination Ticket Cards4 Scoring Markers1 rule leaflet Ages: 8+ | Players: 2 - 4 |  Playtime: 10 - 15 minutes

$40.00

Memoir' 44 : New Flight Plan

Memoir ‘44 - New Flight Plan is an expansion for Memoir ‘44. Players deploy air units, such as fighters, fighter-bombers and bombers to support their troops on the battlefield. New Flight Plan’s set of streamlined rules grants new tactical options and is compatible with all existing scenarios in all theaters of operation.Ages: 8+ | Players: 2 |  Playtime: 30 - 45 minutes

$110.00

The Fox in the Forest : Duet

Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, the let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!Ages: 10+ | Players: 2 |  Playtime: 30 minutes

$25.00

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