New Products

Flamme Rouge : Meteo

Flamme Rouge: Meteo, a small expansion for Flamme Rouge, introduces players to weather phenomenons such as storms, side winds, and head winds.

$30.00

Marvel Champions LCG - Captain America Hero Pack

When Steve Rogers was deemed too frail to enlist during World War II, he took part in a secret government program to transform him into the world’s first Super-Soldier. With the help of a revolutionary serum, Rogers emerged from the experiment as the embodiment of physical perfection. Now in peak condition, Rogers served as a special operative and a bastion of freedom in World War II until an accident near the end of the war submerged him in ice for decades. Discovered by the Avengers in the modern era, Captain America continues to fight for the American Dream. A man out of time, but never out of courage. Join the fight for freedom with the Captain America Hero Pack for Marvel Champions: The Card Game! With his iconic shield made of pure vibranium, Captain America can lead the charge against even the most fearsome of foes, inspiring those around him with legendary valor. Like all Hero Packs, the Captain America Hero Pack includes a fully-playable deck right out of the box that includes 15 Hero cards, 17 cards from the Leadership aspect, and 8 neutral cards. This deck brings Captain America to the forefront of the action with his trusty shield, as he buffs the heroes around him while calling on new Avengers to join the fight!

$30.00

Nova Luna

NOVA LUNA is a game of building connections.
In every round of this tile-laying game, you must optimize your choice and plan for the future based on the dwindling supply of tiles available on the moon wheel.
And with every new moon, you will need to develop a new strategy with what the moon wheel has to offer you.
Find your path to building synergies between the tiles, and you will win.
Decide wisely! Ages: 8+ | Players: 1 - 4 |  Playtime: 30 minutes

$90.00

The Architects of the Colosseum

Construction of a new amphitheatre in Rome has been ordered. An amphitheatre so large that it dwarfs all the others - a Colosseum! As a prominent architect, you have been tasked with the planning and building of the colosseum according to the specifications set forth by the Consul. Manage your resources well, and you may be named the Master Architect! This game from famed designer Klaus-Jurgen Wrede includes a special insert where the walls of the colosseum are erected as the game is played.Ages: 14+ | Players: 2 - 4 |  Playtime: 30 - 45 minutes

$115.00

Bring Out Yer Dead

Bring Out Yer Dead is a morbid game of grave family plots. As the head of your family, you must get the "dying" members of your family into the best plots in the city's newest cemetery. Each day the Grave Keeper brings the cart around the city and you must vie to get your family members in the cart before other families do. But be careful! The Grave Keeper is a lazy guy and any coffins he can't fit in the cart are tossed aside in the river; he'll never bother to bury them at all! Get your recently departed family members buried in the best plots in the cemetery to gain influence in the city. You may even have to resort to some early morning grave swapping — or you could just rob the graves of all the jewelry you can dig up...it isn't like they're going to need it anyway! Influence is everything! The player with the most influence at the end of the game wins.Ages: 12+ | Players: 2 - 5 |  Playtime: 40 minutes

$85.00

Exploding Kittens : Party Pack

The Party Pack is the same family-friendly party game as Exploding Kittens but now for up to 10 players! Double the players, double the strategy! More than 8 million copies sold, breaking records in kids games, adult games and everything in-between. A highly strategic, kitty-powered version of Russian Roulette. Basically, if you draw an Exploding Kitten, you lose and you are full of loser sad-sauce. If you don’t explode, YOU WIN! Congratulations, you are full of greatness! This “Game of the Year” award winner is the perfect holiday gift if you’re looking for board games for adults but want to be able to play fun games with your kids as well. "It's like UNO, except there are goats, magical enchiladas and kittens that can kill you." -CNN This holiday gift favorite takes 5 minutes to learn, 15 minutes to play, is for 2-5 players (ages 7+) and includes 56 cards, box and instructions.Ages: 7+ | Players: 2 - 10 |  Playtime: 15 minutes

$60.00

The Mind Extreme

The Mind Extreme functions like The Mind, with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number of levels and win. The higher the level, the more cards you have in hand, giving you more to juggle, but also more information to use during play. The Mind Extreme offers a more complex challenge as now instead of a deck of cards from 1-100, you have two decks each numbered 1-50. Now you'll have two discard piles in play, with cards from one deck needing to be played in ascending order and cards from the other being played in descending order. What's more, some levels must be played blind — that is, with the cards discarded face down so that no one sees what you've played. Can all players get in the right groove and discard everything in the proper order?Ages: 8+ | Players: 2 - 4 |  Playtime: 20 minutes

$30.00

TMNT Teenage Mutant Ninja Turtles - Change is Constant

Battle with your brothers through the streets of New York City to defend your town from the sinister Baxter Stockman and his technological terrors!
Teenage Mutant Ninja Turtles Adventures: Change Is Constant is a scenario-driven miniatures role-playing game created in IDW's Adventures Universal Game System.
Play as one of the four ninja turtles or Casey Jones, or take on the role of Baxter and command his robot fleet, including the menacing Mega-Mouser.
This all-new entry into the Adventures Universal Game System features a brand-new campaign and two different modes of play: 1 vs. Many and fully Co-operative!
Each Adventures game is both stand-alone and compatible with other games in the system!
Mix and match characters from each game to create custom scenarios!
Contents: 59 Plastic Miniatures, 23 Custom Dice, 145 Cards, 25 Oversized Cards, 8 Double-sided Map Tiles, 289 Tokens, Round Tracker Bookmark, Rulebook & Scenario Book.

Ages: 14+ | Players: 1 - 5 |  Playtime: 90 minutes

$200.00

Yogi Guru

The best party game of physical constraints, Yogi, gets a companion game — Yogi Guru — with more cards that affect the lower half of your body and some wild cards. On its own, this game offers a more challenging experience and will generally force more contortion. There is also more silliness. Mixed with the original deck, the combined game offers a full-body experience. Yogi Guru includes sixty all-new cards: 26 green cards, with general instructions11 orange cards, to be placed on your body4 blue cards, with triggered actions whenever you draw19 purple wild cards, which allow the player to your right to complete a mad-lib-style instruction Ages: 8+ | Players: 3 - 10 |  Playtime: 20 minutes

$20.00

Difference

Can you spot the Differences! Place one card in the middle of the table and then deal the rest out to players evenly. Each player looks at the top card of their deck and tries to spot the two differences between their card and the one in the middle. When the player correctly spots the Difference, they place their card on top of the middle card and the game continues. The first player to be rid of all their cards wins! With 2 double-sided decks showing 4 different pictures, you will be hunting for hours!Ages: 7+ | Players: 2 - 6 |  Playtime: 20 minutes

$20.00

Exit the Game : The Stormy Flight

You are crewmembers on a passenger plane bound for Barbados. You have flown this route countless times already. Of course, you have experienced everything possible (and impossible) on these flights: technical malfunctions, turbulence, tour groups who are also flying to Hamburg, Berlin, London, or Amsterdam in order to visit so-called “escape rooms” there ... But what’s waiting for you today is going to leave everything else in the dust. The weather service already announced that things might get a “little rough,” but now you find yourself in the kind of electrical storm that can easily throw even an experienced crew into a state of panic. The clouds are almost black, flashes of lightning rip through the dark sky, and rain pounds the engines. Suddenly, an alarm light comes on … and another … and you have a queasy feeling that the rest of the flight might become the greatest adventure that you have ever experienced. Solve the riddles, repair the airplane, and try to land safely! Difficulty: 2 of 5Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Exit the Game : Theft on the Mississippi

You’re a team of investigators, traveling the Mississippi on a paddle-wheel steamboat in 1872.  Last night there was a robbery—, a successful businessman was carrying documents of inestimable value, and now they have disappeared! The captain has asked for your help in finding out who did it, but time is running out. Can you find the culprit before the riverboat docks in New Orleans, and the thief escapes into the night? Work together and solve all the puzzles together as fast as you can!Level 3
Ages: 12+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$25.00

Trivial Pursuit : Harry Potter

Welcome to Hogwarts!
It's your turn to answer questions about the Dark Arts, Objects, Artefacts, Magical Creatures, Witches, Wizards, Locations, spells and More!
Place the special dice in the Hogwarts Tower to choose which house you play as, and then answer from 1800 questions!
This World of Harry Potter Ultimate Edition of Trivial Pursuit will please fans of all ages!Ages: 10+ | Players: 2+ |  Playtime: 60 minutes

$70.00

Azul : Crystal Mosaic

The Azul Crystal Mosaic enhances the gameplay experience by providing an organized, clean look to the player boards. Newly designed double sided player boards are included in the box offering exciting challenges for even the most die hard Azul fan! Include: • 4 New Player boards • 4 Player Boards Overlay • 1 Rulebook Features Acrylic overlays enhance the gaming experienceNew double sided player boards will make playing Azul feel like newThe deluxe look of the expansion makes it enticing to customers Benefits Azul is an evergreen game that is enticing to both new players and hobby gamersPrice point is good given the deluxe feel of the gameThose who already have Azul to come back for more
Ages: 8+ | Players: 2 - 4 |  Playtime: 30 - 45 minutes

$30.00

Dungeons and Dragons : Dragons Essentials Kit

The D&D Essentials Kit is the ideal second purchase for new players that have bought the Starter Set.
With the Essentials Kit, new players will learn to create characters of levels 1–6 and experience the thrill of being the Dungeon Masters. Contents:  64-page rulebook that teaches how to create characters of levels 1–6 and play the game. Includes the introduction of sidekick rules.Dragon of Icespire Peak, a 64-page introductory adventureDouble-sided poster map for use with the Dragon of Icespire Peak adventure (21” x 15”)Four-panel, folding Dungeon Master’s screen (33" × 8.5")6 blank character sheets11 polyhedral dice81 cards describing magic items, sidekicks, and other D&D game elements, plus a folding box to hold all the cardsCodes for D&D Beyond, the official digital toolset for D&D Ages: 12+ | Players: 2 - 6

$35.00

Godsforge

Once, Etherium was plentiful and the land was peaceful. Now, its presence in the world has dwindled, and elite spellcasters battle to control the last place this primal resource can be harnessed — the Godsforge. Godsforge features simultaneous play, with each player attacking the player to their left and defending against the player on their right.
On a turn, everyone simultaneously rolls four dice, then each player lays one of their four cards face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above.
On the dice, 1s can be any number you wish, while an unused 6 can be spent to acquire a veilstone. Spells provide one-shot effects, while Creations go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities.
Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four. Once a player is eliminated, everyone still in the game starts taking damage from them each round in order to hasten the endgame.Ages: 14+ | Players: 2 - 4 |  Playtime: 20 - 40 minutes

$65.00

Sierra West

In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step. Sierra West comes with four sets of special cards and parts, each of which can be combined with the game's basic components to create a unique mode of play.
During setup, the players choose a mode, then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics. The four included modules are: Apple Hill Gold Rush Boats & Banjos Outlaws & Outposts Overview of Play At the start of each turn, you will overlap and arrange three cards into your player board—exposing and concealing a selection of the action icons available on them. This will create two unique paths for your pioneers to follow.
Next, you will move your pioneers across their paths from left to right, performing a series of small actions. Common actions include: claiming cards from the mountain, building cabins, gaining resources, and advancing your wagon. Additional actions are brought into the game by the chosen mode—such as: harvesting apples, mining for gold, fishing, and fighting outlaws. As your pioneers complete their paths, they will gain access to the action spaces on the upper portions of your cards. On these, you will be able to exchange resources for to advance on the wagon trail and homestead tracks, or activate other special abilities unique to the mode.
As the game continues—and more cards are removed from the mountain—new and exciting things are discovered! Each piece of the mountain is either a card that can be gained to improve your deck, or a special card that is added to a face-up row at the mountain’s base. As this row extends, more of the mode’s opportunities and challenges come into play. For example, in Boats & Banjos mode, the row is a river that offers more fishing and gold panning options as time goes on.
Sierra West can be set up and played in under an hour, often leaving people with the desire to play it again right away—especially to explore the other modes! It is a highly thematic Eurogame that offers a truly novel and satisfying spin on action-programming, worker-placement, and deck-building. Includes solo mode by Dávid Turczi.Ages: 14+ | Players: 1 - 4 |  Playtime: 40 - 60 minutes

$100.00

Wits & Wagers It's Vegas Baby - Australia and New Zealand Editio

Bring the excitement of Vegas into your home with the newest edition of the best-selling party game in history! In Wits & Wagers Vegas, you don't need to know the answers to win. Anyone can win by betting on other players' guesses to questions like "How many Pringles come in a standard-size can?" or "What percent of American adults make their own bed every day?". Here's how to play: READ A QUESTION. You're not supposed to know the answers, so just take your best guess. PLACE YOUR BETS. Whose guess is closest to the correct answer? You can bet on any guess, even if it's not your own. COLLECT YOUR CHIPS. And cheer like you just hit the jackpot! Take some chances, press your luck, and become a Vegas high-roller!Features More places to bet and more chips!!!New Questions are even more surprising and funnyThe art and components enhance the experience - feel like a high roller in Vegas! Ages: 13+ | Players: 5 - 99 |  Playtime: 30 - 40 minutes

$40.00

Love Letter : Lovecraft

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...
Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round.
If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time...
Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.Ages: 14+ | Players: 2 - 6 |  Playtime: 10 minutes

$55.00

Chronicles of Crime : Welcome to Redview Expansion

Some strange things have started to happen in the small town of Redview. For weeks now, animals have been disappearing. When Wookie, Richy's dog, disappears as well, 6 friends get together to try to find him. Welcome to Redview is family friendly. No murders, but instead strange things are happening in a small town in Maine, USA, in the 80s. Since you play the role of kids, there are no scientific contacts you can call to help you. Instead, you will need to use your strength, agility and wit to get to your objectives! Feature 4 new scenarios. Contents include:
10 location cards
15 special item cards
25 character cards
6 player board
1 die
1 rulebook This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.

$50.00

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