Llamas Unleashed is an Unstable Unicorns game. The goal is to get 7 animals into your field before your opponents. A task that sounds much simpler than it is.
Llamas Unleashed is a fully playable base game that is NOT intended to be shuffled into your Unstable Unicorns games. It comes with 135 cards in a magnetic box, and it has the same base mechanics, but with a few twists.
In the game, you'll find 4 types of characters: Llamas, Alpacas, Goats, and Rams.
There are also magic cards, instant cards and upgrade/downgrade cards.
Playing certain cards only affect certain types, such as if you play a "Goatmeal Raisin Cookie" or a "Download More RAM."
In addition, there is a new mechanic called "Herd Bonus." If you get 3
of the same type of character in your Stable (now called a Field) at
the same time, you get a Field Advantage! Think of it like an Upgrade
card, except with no Upgrade in your Stable. Bonus effects range from
extra card draw to protection to stealing from your friends. Be sure to
strategize early though- if you don’t remember the Herd Bonus when
choosing your Baby Animal, you might end up having a baaaad time!
Plus, each of the instant cards in the deck (equivalent to the Neighs
you know) have an added bonus of allowing you to snatch up the card if
it belongs to a specific type (ex. if you use the right "Neigh" on a
Goat-type card, you can add it to your hand instead of sending it to the
The core mechanics are based on those of Unstable Unicorns, but there are a ton of new card effects that you've never seen before. Also, Llamas. How can you resist?Ages: 14+ | Players: 2 - 8 | Playtime: 30 - 45 minutes
It could have been so great! A nice,
comfortable journey on a luxurious ship… Unfortunately, your ship got
hit by a storm on the way to India and sank. With your last bit of
strength and a huge amount of luck, you made it to the banks of a desert
island. Through a miracle, you are not hurt, but you are exhausted and
disheartened. How will you escape from this unfamiliar desert island? Or
maybe the island is not so deserted after all…? As a group of
shipwrecked, you need to survive, explore Adventure Island and find a way home. Adventure Island
tells a continuous story in multiple parts. Players have to work
together to survive. Their decisions influence the development of the
story and add new elements to the game. Achievements reached throughout
the game unlock permanent bonuses. With so much to explore and no
destruction of components, Adventure Island can be played over and over again.Ages: 10+ | Players: 2 - 5 | Playtime: 45 - 90 minutes
New in the Werewolves of Miller’s Hollow line comes Best of
Werewolves of Miller’s Hollow! To celebrate the original game and its
howling legacy, the original designers decided to take all their
favorite character combinations and bring them to you. With characters
taken from all the expansions—New Moon, Characters, The Pact—and put in
one box, now it’s easier than ever to put together a terrifying game of
Werewolves of Miller’s Hollow. Play the way the designers do with Best
of Werewolves of Miller’s Hollow.
Key Selling Points
• Includes key characters from the base game and its expansions including Big Bad Wolf, Cupid, Fox, Wild Child, Piper, and more.
• Uses the designers’ favorite components from the base game, New Moon, Characters, and The Pact.
• Celebrates fifteen years of the Werewolves of Miller’s Hollow legacy.Ages: 14+ | Players: 8 - 28 | Playtime: 30 minutes
In the Soviet Army, it takes more courage to retreat than advance.
Joseph Stalin, 1942 From the frozen shores of Lake Ladoga to the burning ruins of
Stalingrad, relive some of the most intense battles of WWII,where entire
Army groups disappeared faster than a single battalion on the beaches
This expansion follows Expansion one, the Terrain Pack. While the
Terrain Pack focused on new terrain and rules, the Eastern Front
expansion is devoted to the ferocious battles that pit the Axis and
Soviet forces against each other.
Also included is a scenario drawn from the Russian-Finnish war, and
an Overlord scenario of what turned out to be the largest tank battle in
history: Kursk.In order to make the Eastern Front battles more realistic, you can use the Winter/Desert Board,
sold separately. With the board, you will also find some simplified
campaign rules to connect several battles into a campaign and Blitz
rules to play the scenarios occurring in the early years of WWII.
"In war there is no prize for the runner-up."
- Lt Gen Omar Bradley, Commanding General, U.S. First ArmyTake your game to the next level with Operation Overlord and relive
the battles of WWII on a grand scale. With up to 4 players per side, you
will soon experience the highs and lows of being part of a
military-style chain of command.
Combined with an original copy of Memoir '44, this expansion
includes all the material required to play Overlord games. Scenarios are
not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps.Content
An updated Overlord Rules Booklet, covering play on the Eastern Front and the Pacific Theater, as well as with the Air Pack2 decks of 64 cards each, specifically redesigned for Overlord play178 Tokens to represent American / Russian & German / Japanese army figures if you don't have all the required figuresA set of 8 additional Memoir '44 dice
NOT A STAND-ALONE GAME. An original copy of the
Memoir '44 game and a ready-to-play Memoir '44 Battle map such as
"Hedgerow Hell" is required to enjoy this expansion.
Amidst the honorable samurai of the Emerald Empire, none stand quite as
virtuously as those of the Crane Clan. It is by the grace and excellence
of the Left Hand of the Emperor that peace is maintained, for their
mastery of law and diplomacy is unparalleled. The descendants of Lady
Doji helped codify the laws that govern life in the Empire,
simultaneously defining the social order and modeling it with elegance.Masters of the Court spotlights the Crane Clan with 78 new
cards (three copies of twenty-five different cards and one copy each of
three different cards) for Legend of the Five Rings: The Card Game. Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards.
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Following the events of The Wages of Sin, you are disturbed
to learn that there have been even more strange sightings in Arkham and
worse, several more people have disappeared. You need help.Your
relationship with the Order of the Silver Twilight cannot continue to
balance on the edge of a knife. You must decide whether you will place
your trust in them or count them among your enemies, and this decision
will shape your adventure moving forward, determining your ties to the
Lodge and which areas of the manor you will have access to.
At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the Arkham Horror LCG broke
the boundary between player factions by introducing player cards
like that belonged to multiple classes. Now, as your investigators
continue to gain experience from their research into Arkham’s secret
history, you will have the chance to upgrade these cards into more
powerful versions that fit into classic, single-class categories. Each
version of these upgraded cards feature distinct art pieces and
abilities that play into the core focuses of their classes, growing with
your investigators as their search for answers continue.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion are required to play.
Hero Realms is a fantasy themed expandable deckbuilding game from the creators of Star Realms (winner of multiple game of the year awards).- Great gameplay for 2-4 players- The base set contains 144 beautifully illustrated cards including starting decks and scorecards for up to four players.
- Full color rules for two player games, and awesome multiplayer formats like Free-For-All, Hunter, & Hydra.
Ages: 13+ | Players: 2 - 5 | Playtime: 15 - 30 minutes
Gyrating Hamsters is a hilarious, fast paced, interactive, hamster themed card game. GH is
designed for 2-5 players and takes about 30min to play. The object of
the game is to grow your hamster horde to the hamster threshold.
Card Type: With 5 unique card types and numerous variations there is
light strategy with heavy replayability. Card types include Horde
Hamsters, Attack Hamsters, Actions Cards, Chaos Cards, and of course,
the Gyrating Hamster.
Gameplay: Each turn consists of drawing and playing combinations of
hamsters and actions to build your own Hamster Horde, while depleting
other Hordes. At the end of their turn, players have the option of
combatting opponents directly in winner-take-all battles.
Strategy: To be successful, players must balance building their
horde, managing their hand, defending their hamsters, and attacking
their opponents. The game is over when the threshold of hamsters is
obtained by 1 player.Ages: 13+ | Players: 2 - 5 | Playtime: 15 - 30 minutes
Through incessant wars for its control, the Lords of Time put the
source of immortality at risk. To prevent its drying up and their own
demise, they created the Time Arena: a sacred place where they fight,
invoking the spirits of warriors from ancient time or from distant
galaxies. Those who manage to dominate time and destroy the opponent's
Totem gain the right to access the source and thus ensure the lineage of
the Lords of Time.
Time Arena is a confrontation game for two players or two
teams. You control four fighters, and your aim is to destroy your
opponents' Totem — but time is running out, and you have only five
minutes… When the timer shows « 0 », you lose the game!
In more detail, players take turns performing their team's actions,
after which the other player's (or team's) turn begins. Each player has
five minutes, which they can use as they wish all along the game. At the
beginning of the game, the first player triggers the Arena Clock, which
counts their time. When they decide their turn is over, for whatever
reason they might decide, they pass play by pressing the Arena Clock.
This both ends their countdown and starts the opponent's.
You will also have to deal with another time factor since each of the
characters forming your team has a specific recharge time. When a
character is destroyed in the Time Arena, its sand timer is turned over,
and the character returns to play after all the sand has run out.Ages: 10+ | Players: 2 - 4 | Playtime: 10 minutes
As the tide changes on the island of Miaui, it’s time for the fishing
festival! Dive into the depths to catch the most valuable fish for the
Prepare for the Feast
On the island of Miaui (MEOW-ee), the villagers count down
the days until the tide changes, bringing in a wealth of fish to the
nearby lagoon. Once the first surge of fish is spotted, the whole
village comes together for the fishing festival! The most skilled
Miauian divers try to bring back the most valuable fish from the lagoon
for the evening feast. All kinds of fish are served at the feast but
beware the gooey jellyfish and the thieving seagulls!
Dive Into the Depths
Miauians of all shapes, sizes, and age compete for glory at
the fishing festival. Players will select their diver from a quirky cast
of characters. From the big kahuna to the smallest kitten, all the cats
of the village want a chance to win the competition. Carefully play
your cards over 12 rounds, diving to snatch the Emperor Tuna and leaving
the small Kittenfish for your opponent. May the best diver win!Contents: 1 Lagoon Game Board, 72 Diver Cards, 37 Fish Cards, 1 Kiti Tiki & 1 Rulebook.Ages: 8+ | Players: 3 - 6 | Playtime: 20 minutes
A Cooperative Whoodunit Game.
Plumpert’s prized pot pie has gone missing and it’s now a chicken chase
to crack the case! Move around the board to gather clues and then use
the special evidence scanner to rule out suspects. You’ll have to work
together quickly because the guilty fox is high-tailing it towards the
exit! Will you halt the hungry hooligan before it flies the coop… or
will you be Outfoxed?
About the GameWe’ve
always been a fan of both cooperative games and deduction games, so it
was little surprise that we fell for Outfoxed! The team at Department
Recreation created a game that deftly combines both elements into a
wonderful venue for honing deductive reasoning in a non-competitive
environment. As you work together to try and nab the guilty fox, you’ll
learn some valuable skills such as estimating probability and paying
attention to details, as well as the important role that collaboration
plays towards problem-solving. Happy sleuthing!
Contents: 16 suspect cards, 16 thief cards, 12 clue markers, 4 detective hat pawns, 3 custom dice, 1 fox figurine, 1 clue decoder, 1 game board & Rules of Play.Ages: 5+ | Players: 2 - 4 | Playtime: 20 minutes
You’ll love Teenage Mutant Ninja Turtles Adventure Bones, a game of chance
where any player can win. Fun for the whole family, it features two levels
Teenage Mutant Ninja Turtles Adventure Bones – it’s the game you’ll
want to take with you wherever you go!
The Game Includes:
11 BONE-SHAPED DICE WITH 6 UNIQUE PIPS40 TURTLE DISKS TO COLLECTSTANDARD & ADVANCED RULES
ADVENTURE BONES ORIGIN STORY
Back in prehistoric times, there was little to do other than hunt dinosaurs or
invent the wheel. One evening, a caveman sat near his newly-discovered fire,
snacking on a Microraptor. Spitting out one of the tiny bones, he laughed as it
rolled and bounced along the ground, thoroughly entertained. Thus, the idea of
Adventure Bones was conceived. Evolving throughout the ages, it is now a game
enjoyed by all!
Ages: 8+ | Players: 2 - 8 | Playtime: 30 minutes
In Celestia, a revamped version of Cloud 9,
you board an aircraft with a team of adventurers to perform many trips
through the cities of Celestia and recover their wonderful treasures.
Your journey will not be safe, but you will attempt to be the richest
adventurer by collecting the most precious treasures!
At the beginning of a journey, all players place their pawns within
the aircraft; the players start the game with six cards in hand (or
eight depending on the number of players). At the beginning of each
round, one player is chosen to be the captain of the trip and he rolls
2-4 dice to discover the challenges that they will face: fog, lightning
bolts, killer birds, or pirates. He must then play the appropriate cards
— a compass, a lightning arrester, a foghorn, or even cannons — to
continue on the journey and reach the next city. But before the captain
plays the appropriate cards, each player must decide whether to stay
within the aircraft:
If you exit, you're guaranteed the victory points that come from exploring the current city.If you stay on board, you hope to make it to the next city in order
to catch more precious treasures. If the captain can't overcome the
challenge, though, everyone comes crashing down empty-handed and you'll
need to begin a new trip with all passengers on board.
During the journey, each adventurer can try to pull out of the game
with fabulous objects (a jetpack, astronomy glasses, etc.) or by
changing the trip (modifying the travel or abandoning an explorer in the
city). As soon as a player earns treasure worth at least fifty points,
the game ends and this player wins.Ages: 8+ | Players: 2 - 6 | Playtime: 30 minutes
Bad Medicine: Second Opinion is the expansion to Bad Medicine. It
contains 90 new cards, plus a new mechanism, Complications, that can
add surprise cards to your pitch.Ages: 16+ | Players: 3 - 8 | Playtime: 30 minutes
Organ harvesting just got more intense! With OrganATTACK
TEAMS Expansion Pack, you form a team with another player and take on
other teams, to ultimately, take them out. This expansion pack lets you
Concur with your partner to launch a coordinated attack, administer CPR
to bring a flatlined partner back into play, or Quarantine the other
team to take them out of play. Assemble your Team and take on your
opposers. The team with one organ "standing" is the winner.
The TEAMS Expansion Pack comes with 27 new team play cards and 1 team
play rules card. Must have the main OrganATTACK game to incorporate
Recommended for ages 8+, may not be suitable for players who
might be sensitive about discussing medical conditions (for example,
playing a "Cancer" card as an affliction on an opponent's organ card).Ages: 6+ | Players: 2 - 6 | Playtime: 15 minutes
At meal time, a whole bunch of insects swirl around you. Your sharp
eye noticed the plumpest one who looks tastier than the others. But you
are not the only one who saw it! Equipped with your sticky hand, throw
your best "tongue shot" to catch this Insect first and win a Yummy
token. However, be careful not to tangle your tongue with other
chameleons' tongues or to get stung by a wasp.
Be the fastest at this meal to be victorious, since the first player to win 5 Yummy tokens wins the game!"Contents: 12 sticky tongues, 30 Insect tokens, 6 Wasp tokens, 30 Yummy tokens, 1 Insect die, 1 Color die & 1 rulebook.
Ages: 6+ | Players: 2 - 6 | Playtime: 15 minutes
The day we have been dreading is finally upon us…
We need you, our fearless leader, more than ever. You have been
hustled down into the command bunker to lead the world to salvation. For
you see, something catastrophic has happened and the world is only ONE
MINUTE from ending! You and the other world leaders need to join forces
and coordinate a plan to save the planet. Use your terminals to execute
orders, fax information to our allies, broadcast to succor continental
panic, and enact a plan that will solve our problem. You have 60 seconds
to do it, so act quickly!.
Contents: 108 Cards, 45 Tokens & Rulebook.
Ages: 14+ | Players: 2 - 6 | Playtime: 45 minutes
In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield!
Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end.This expansion requires Raiders of the North Sea to play!Ages: 12+ | Players: 2 - 5 | Playtime: 60 - 90 minutes
There's no party like a Munchkin party!
Party like a munchkin with the Munchkin Party Pack! It contains a 15-card mini-expansion that you can add to all your Munchkin games, as well as three copies each of five NEW Munchkin cards to give away to your friends as party favors!
We've created a certificate for the winner of your event –
whatever it is – that you can download, print, and fill in the
appropriate blanks with the appropriate (or inappropriate) answers. You
know it's official because both Spyke and Flower have signed it!
Ages: 10+ | Players: 3 - 6 | Playtime: 60 - 120 minutes