New Products

Legend of the Five Rings LCG :  Justice for Satsume

All eyes are on Otoson Uchi as the Hantei family line has been shaken up like never before. While the imperial City is the focal point for these dramatic events, strife is infesting Rokugan from all angles. The Emerald Empire is breaking down into chaos, who will you support? Step into the world of Rokugan with Justice for Satsume the third Dynasty Pack in the Inheritance Cycle for Legend of the Five Rings: The Card Game! Justice for Satsume continues the themes of the Inheritance Cycle, placing an emphasis on Courtiers and Bushi ,introducing a new Disguised character ideal for surprising your opponent, and two Clan Champions!

$25.00

Legend of the Five Rings LCG : A Champions Foresight

The future is difficult to determine in the world of Rokugan. Few could predict the increasingly complicated political situation the Emerald Empire has become embroiled in. But there is one who claims to have forseen the path of Rokugan: the enigmatic Togashi Yokuni. The Dragon Clan Champion has glimpsed the Rising Wave, the strife coming to Rokugan. But what actions has he taken? Where has he sent the Army of the Rising Wave and what do they hope to accomplish?

Fantasy Flight games is proud to announce A Champion’s Foresight, the fifth dynasty pack in the Inheritance cycle for Legend of the Five Rings: The Card Game! A Champion’s Foresight continues the themes of the Inheritance cycle, lending support to the Bushi and Courtiers of Rokugan. It also introduces two new provinces, and a new Stronghold for the enigmatic Dragon Clan.

$25.00

Legend of the Five Rings LCG : The Children of Heaven

As political upheaval disrupts the balance in Rokugan, Courtiers are needed more than ever to stand for their clan in court. While blades on the battlefield can turn the tide of the conflict, it is the courtiers and politicians of Rokugan who can use their power to enact massive changes in the Emerald Empire, and those who have the Emperor’s ear can shift the entire balance of Rokugan. Experience the courts of the Emerald Empire with The Children of Heaven, the fourth of Dynasty Pack of the Inheritance cycle for Legend of the Five Rings: The Card Game! The Children of Heaven continues the themes of the Inheritance cycle by focusing on the Courtiers of Rokugan, able to dominate political conflicts with ease. Also look for a new Crab province that becomes stronger the more times it is attacked, a new Phoenix event that allows you to overwhelm your opponent with Spells, and a Scorpion event that can dishonor multiple characters at once.

$25.00

Brain Games Kids

Based on the Emmy-nominated National Geographic Channel TV series, Brain Games, Brain Games Kids takes players through a series of challenges that puts both their mind and body to the test! Teams go head-to-head to test their logic, language, vision and physical coordination. It's a great party game and perfect for family game nights!  Play as teams and work together to answer mind-bending challenges in this cerebellum showdown! The first team to reach the finish space wins!
Ages: 8+ | Players: 2 - 6

$40.00

U Boot

U-BOOT The Board Game is a real-time tabletop game of WW2 submarine warfare. An underwater cooperative war thriller that allows 1 to 4 players to assume the roles of the Captain, the First Offcer, the Navigator, and the Chief Engineer on board of a type VIIC U-boat. The game is enhanced by a companion app, allowing for an unprecedented level of realism, as well as a challenging enemy A.I. which will push your skills to the limit. The action unfolds both on the strategic and the tactical scale, always demanding teamwork, efficient crew management, and quick situation assessment.Ages: 14+ | Players: 1 - 4 |  Playtime: 60 minutes

$170.00

Go Deluxe

Wood game board with felted corners underneath. Includes "Go" stones and instructions. 
11.75" x 11.25" Board

$45.00

The Awkward Family Photos Movie Line Caption Game

What Is the Awkward Family Photos Movie Line Caption Game All About? All the elements of an epic game night await, as players caption awkward images from the hit website, AwkwardFamilyPhotos.com, with comical, offbeat, dramatic and action-packed lines from hundreds of memorable movies. Many lines youll know. Others will be new to you. But the gameplay is inconceivably fun and easyand no movie knowledge is required! Quick How To Play Every player is dealt eight cards featuring a movie line from one of hundreds of popular movies.One player, The Critic, picks the next Awkward Family Photos card and places the card on the table for everyone to see.All other players decide which one of their eight movie lines best captions the photo, by placing their selection face down in the play area.The Critic reads each card aloud and picks the movie line that he/she thinks best captions the photo in play. The player with the winning card wins the round! Contents: 330 Movie Line Cards and One Box of 80 Large, Double-Sided Cards featuring 160 Awkward Family Photos. A hilarious, new family/party game where players use 330 memorable movie lines to caption 160 amazing awkward family photos. Favourite caption wins. If you ever played A2A or CAH (where a judge picks a favourite answer), you'll know how to play right away. If not, rules take 5 minutes to learn. No movie knowledge necessary. From the makers of the bestselling Loaded Questions games and the original Awkward Family Photos game.Ages: 12+ | Players: 4 - 8

$40.00

Pandemic : Rapid Response

Disaster has struck, and humanity needs your help! Cities around the world are in desperate need of food, water, vaccines, and other supplies. Pooling their resources, nations of the world have assembled a diverse crew of elite doctors and specialists. As the Crisis Response Unit, you and your team are uniquely capable of providing life-saving aid— anytime, anywhere. Pandemic: Rapid Response is an exciting real-time dice game. Take turns as quickly as possible, using your role’s unique ability and strategically allocating your dice to be as efficient as possible. If you and your team manage to deliver supplies in time, your mission is a success!Ages: 8+ | Players: 2 - 4 |  Playtime: 20 minutes

$70.00

Giant Snakes & Ladders

Giant game board (57cm x57cm), large foam dice, 4 giant playing pawns make up this traditional game of snakes and ladders.
•Great fun for the all the family•Fun way to teach children to countAges: 5+ | Players: 2 - 4

$35.00

Cluedo : The Big Bang Theory

Sheldon has been betrayed! Upon discovery of the inconsiderate and heinous deed, Sheldon gathers six suspects and demands justice.
Who did it, what did they do, and where did it occur?
Game comes complete with 6 custom items involved in the "act of betrayal": Equation Board, Damaged Comic, Laptop, Sheldon's Couch, Sheldon's Toothbrush, and Dismantled Shelbot.Ages: 9+ | Players: 3 - 5

$55.00

Kerplunk Game

Kerplunk Game: Don't let the marbles fall! Ker Plunk! is a blast from the past with a cool look and attitude!
For over 35 years, this timeless game has been a favorite with kids and families.
Ages: 5+ | Players: 2 - 4

$35.00

Resident Evil 2 The Board Game

Resident Evil 2: The Board Game is a co-operative survival horror game for 1-4 players set in the Resident Evil universe.
Players choose from a number of familiar characters before venturing into the zombie-infested streets and buildings of Raccoon City in a desperate fight to escape the nightmare!
Designed specifically for the Resident Evil universe from the ground up, this game brings the thrills €”and the dangers! of the setting to the tabletop.
World-class miniatures and innovative new mechanics help deliver an experience that captures the essence of the much-loved original video games while offering new twists and turns.Ages: 14+ | Players: 1 - 4 |  Playtime: 90 - 120 minutes

$160.00

Dungeons and Dragons : Spellbook Cards Volo's Guide to Monsters

Consisting of 81 cards from Volo's Guide to Monsters, this set expands on the previous Monster Cards, including all the creatures from Volo's Guide to Monsters, with a Challenge Rating of 1-16.

$35.00

King of Tokyo : Cybertooth Monster Pack

Cybertooth - a giant two-legged robot that can transform into a fearsome saber-toothed tiger - is about to hit the town! Infused with the power of the ancient berserkers, Cybertooth will settle for nothing less than the tiger’s share! Will you too succumb to the berserker fury? The Cybertooth Monster Pack introduces a new game component: the Berserk die! You can use the Berserk die in your games even if you
play without Evolution cards or are not playing with Cybertooth. The Cybertooth Monster Pack is compatible with the King of Tokyo and King of New York base games, and with all their expansions.

$18.00

Star Trek Frontiers Board Game

A contested region of space accessible through a known wormhole has drawn the attention of powerful forces throughout the galaxy.
Both the Federation and the Klingon Empire, who share a delicate alliance at this time, have recently built outposts in the region.
But now news of grave troubles brewing in the region has prompted both the Klingons and the Federation to investigate immediately.
Command your ship, recruit new crew members, earn experience points, and use your skills to confront the challenges of the Star Trek Universe.
Explore and face a variety of challenges on a randomly built Space Map using the Venture Tile System first introduced in the award-winning game, Mage Knight.
Star Trek: Frontiers is designed for 1 to 4 players with multiple competitive, cooperative and solo scenarios.
Work together to defeat hostile ships or compete to explore and uncover hidden mysteries.
Players will need to overcome obstacles to expand their knowledge and use their leadership as they adventure in order to be victorious in their exploration!Ages: 14+ | Players: 1 - 4 |  Playtime: 60 - 240 minutes

$130.00

Unlock! Heroic Adventure

Unlock! Heroic Adventures features three "escape room" scenarios that you can play on your tabletop. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are... "Sherlock Holmes" — The master detective faces a most bizarre affair and could use your assistance as he pursues his investigation."In Pursuit of the White Rabbit" — Discover Wonderland and its strange characters, helping Alice to escape in time."Insert Coin" — Complete the levels of a virtual adventure, and avoid "Game Over" to escape!Ages: 10+ | Players: 1 - 6 |  Playtime: 60 minutes

$60.00

Magnificent Flying Machines

This game takes inspiration from the great air races of circa 1908 to 1913 which took place in the pioneering era of air travel. These air races galvanized interest across the world and encouraged by generous prizes by newspapers and other sponsors attracted international entries. Air travel was risky and most unreliable. Often only a small number of the entrants would make it to the finish line. Will one of your pilots manage to face up to the challenge? But watch out: In this era of gentlemanly behavior and stiff upper lips, there are a few cads and bounders who will cheat to win. In Magnificent Flying Machines, the player who ends the game with the most victory points wins. These can be earned in various ways including being the first to land successfully on a certain terrain tile, landing on the middle airfield, transporting cargo or passengers, or performing trick maneuvers. Simply being the first to cross the finishing line is unlikely to be enough on its own to secure a victory. The winner will be the player who picks a strategy that best matches the abilities of the pilot and features of the flying machine they are using. The game is played in a series of rounds. A round begins with the first player taking a turn. Each player takes their turn in order clockwise around the table. During a turn a player has two action phases available. There are three types of action phase to choose from. These are the takeoff phase (which may also include refueling, repairing and scavenging spare parts), the flying phase (which may also include gaining altitude and performing trick maneuvers), and the landing phase (which may also include refueling). In addition, whenever a flying machine lands on a terrain tile any passengers that wish to will disembark, and any cargo intended for that terrain type is unloaded. It may also take on available equipment, cargo and passengers if space is available to do so. Players progress in the game by passing a series of takeoff, flying and landing tests. To determine the difficulty of a particular test, first look at the number of symbols for that test shown on the terrain tile that the flying machine is on. Simply add the number of symbols shown on the terrain tile to the number of symbols on the relevant weather tile. If a player needs to take a test, first check to see the total number of relevant symbols shown on the flying machine dashboard. This is the number of dice that may be rolled when attempting to obtain a sufficient number of symbols to pass the test. If the player does not roll enough symbols they may then choose to make use of special equipment, use spare parts, or play trick and boost cards to obtain additional symbols in order to pass the test. If a player is unable to obtain a sufficient number of symbols to pass the test then a failure occurs. If the dice rolled include a catastrophic failure symbol, then a catastrophic failure occurs. The effects of such a failure vary depending on the test being taken.Ages: 12+ | Players: 2 - 6 |  Playtime: 60 - 150 minutes

$110.00

Arkham Horror : LCG Return to the Path to Carcosa

Madness returns for an encore performance in the Return to the Path to Carcosa upgrade expansion for Arkham Horror: The Card Game! You thought the final curtain had closed on your dealings with The King in Yellow. The cursed theater production that came to Arkham all the way from Paris quickly became the talk of the town, but its dark history of disappearances, suicides, and madness drove you to investigate deeper. Now, The King in Yellow has gained a new legion of followers and you can newly experience the entire The Path to Carcosa campaign with all-new scenario, location, and encounter cards designed to add new surprises and challenges. This premium box can store your entire campaign, along with divider cards marked for each encounter set in The Path to Carcosa cycle. Finally, this expansion contains new player cards that increase the customization options to better prepare you to face the evils ahead. So don your fine clothes or tattered mantel and ready your mind for a new realm of madness. The show must go on! This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion is required to play.

$55.00

Dungeon Academy

Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.Ages: 10+ | Players: 1 - 6 |  Playtime: 20 minutes

$50.00

Tales of Glory

All heroes need to prove their worth! In Tales of Glory, the players play emerging heroes. Each turn represents a year in the heroes' lives, and each player decides what their hero has done that year (defeated a monster, looted treasure, met people, etc.) to try to gain glory. After ten turns, the player with the most glory wins. Each turn, players simultaneously select a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their "path of life" connected to another quest they already made or their departure area. Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life.Ages: 10+ | Players: 2 - 5 |  Playtime: 45 minutes

$80.00

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