New Products

Jurassic Park Danger Adventure Strategy Game

Welcome to Jurassic park. The first visitors have arrived at Jurassic park to see its miraculous dinosaurs first-hand. But chaos has hit Isla Nubular - the power is out, and the prehistoric creatures are on the hunt! one player controls the T-Rex, Dilophosaurus and the Velociraptor, prowling through the jungle to attach the humans. The other players team up as the characters from the classic movie, struggling to get Jurassic park back online and escape the island before they fall prey!This game includes 110x cards, 11 player mats, 19 x island tiles, 5x perimeter frames, 10 character movers, 3x dinosaur movers, 13x fences, 19x tokens, 1x dice & instructions.Ages: 10+ | Players: 2 - 5 |  Playtime: 50 minutes

$80.00

Maracaibo

Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean. E.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.Ages: 12+ | Players: 1 - 4 |  Playtime: 30 minutes

$150.00

Karma

In Karma, each player is dealt three face-down cards that he cannot look at and that remain on the table in front of him. He is dealt six more cards, chooses three of those for his hand, and places the remaining three face-up onto his table cards in three separate stacks. One player begins by placing a card or cards of the same value from his hand onto the table face-up to create a discard pile. The other players in turn must place onto the discard stack a card or cards of the same value that match(es) or exceed(s) the value of the top card of the stack; or else, pick up the stack. Until the draw pile is gone, players must draw at the end of their turns to maintain a hand of at least three cards. All of a player's hand cards must be played before any of his face-up table cards, which must in turn be played before any of his face-down table cards. A few cards allow players to break the foregoing rules. The last player with cards loses the game. Karma is based on the public domain card game, Palace.Ages: 8+ | Players: 2 - 6 |  Playtime: 35 minutes

$25.00

Cover Your Assets

The stakes are high in this high-energy, competitive, and cut-throat, set-collection card game from Grandpa Beck's Games! In Cover Your Assets, players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels, piggy banks, classic autos, and more). Each new set that is created is stacked crosswise on top of the previous set, covering, and protecting, all the sets beneath it. The top set of assets in your pile is vulnerable, and can be stolen by other players if they show you a matching asset card, or wild (which are Silver and Gold cards) from their hand. You can defend your stack by showing the challenger a matching card from your own hand. If you do, they can counter with another matching card of their own. The battle rages back and forth until one player can't respond, or bows out. If you win, you keep the set, if the challenger wins, they take the set. Regardless of who wins, ALL the cards used in the challenge are added to the set, increasing its value and allure to other players. To keep the set from being stolen by another player, the best thing you can do is to Cover Your Assets, by creating a new pair from your hand, or by stealing a set from the top of another player's stack during your next turn. At the end of the round scores are tallied, the cards are shuffled, and a new round begins. The first player to reach $1,000,000 wins! Cover Your Assets is quick to learn, and simple to play, yet surprisingly addictive and strategic. The game plays with 4-6 players, and is a great for mixed groups as kids, teens, parents, and grandparents alike can learn the game in minutes and enjoy it for hours. Be warned: This is not a good game for sore losers!Ages: 7+ | Players: 4 - 6 |  Playtime: 30 minutes

$30.00

Red Panda

Pandas have been polishing their own Shaolin techniques for centuries, propelling them to the top of the food chain. No longer the favorite prey of other mountain animals, they ended up bored to death and every year the best fighters would gather around the main temple for a martial arts tournament where they present their most impressive katas in front of a ruthless jury. To win Red Panda, get rid of all your cards or be the last player standing!Ages: 7+ | Players: 2 - 6 |  Playtime: 15 minutes

$30.00

Arkham Horror : LCG The Blob who Ate Everything

Something out of this world is coming to Arkham in The Blob That Ate Everything Scenario Pack for Arkham Horror: The Card Game! This standalone adventure, which first premiered at Gen Con 2019, takes players back into the world of H.P. Lovecraft’s Cthulhu Mythos where just beyond the edge of Blackwater, something unnatural has gone out of control. After a strange meteor made impact, the town was placed under lockdown by a shadowy government agency—no one was allowed to leave, and only a few select investigators were allowed to enter. That is, until the thing hatched. Now, time is running out as all hell breaks loose in Blackwater. Even as the anomaly continues to grow and devour everything in its path, the quarantine is still strictly enforced. The only way you’re getting out alive is if you kill it...if that’s even possible.

$35.00

Anomia

Anomia: [uh-NO-mee-uh] - Noun - 1) A problem with word finding or recall. 2) Chaos. 3) The game where common knowledge becomes uncommonly fun!
 Anomia plays off the fact that our minds are positively brimming with all sorts of random information; things to eat, pop songs, websites, etc. Sure, under normal circumstances, it's easy enough to give an example of a frozen food, or a dog breed; but you will find that your brain works a little differently under pressure!The directions are simple.
Draw a card from the center pile and flip it over. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt a correct answer out first, you win their card and drawing continues.Ages: 10+ | Players: 3 - 6

$25.00

One Deck Dungeon

One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend! One Deck Dungeon is designed for 1-2 players. With multiple sets, you can add more players.Ages: 14+ | Players: 1 - 2 |  Playtime: 30 minutes

$40.00

Triplock

The lock. A simple mechanism meant to protect whatever is on the other side, a means to keep out undesirables, and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’s no wonder, then, that the citizens of this corrupt and diseased city spend their days learning to open locks by any means necessary.
Four residents of New London have caught the attention of a mysterious figure interested in their unique lock-picking talents. An unusual summons has been issued to each by way of a strange lock box with no more than a time and location inscribed on the bottom. For these four, it’s clear a larger game is afoot.
Welcome to Triplock, a simple, yet not-so-simple abstract challenge of skill and memory from Chip Theory Games. Choose to play solo as you work with the stranger to delve deeper into the unknown secrets of the Royal Company, or hone your skills even further against another master lock breaker while you wait for the right moment to act. Either way, you’ll be wracking your brain to solve locks amidst a corrupt world full of intrigue and mystery.
A game Triplock can be played in 15 minutes or less. Choose your characters, set up your Lock, and draw a diagram. Diagrams give you insight into the Lock’s composition and each one you complete brings you closer to solving the lock.
Using two Action dice and your Character’s unique lockpicking Skill, you must discover the mechanisms hidden behind failsafes, working to align them to match your chosen diagram orientation. Simple enough, if it weren’t for your opponent's traps and countermeasures!
Solo play is no less riveting as you select your team and follow the stranger into the bowels of the Station, protected and patrolled by Royal Company. Each character is compelled by their own motivations and unique talents, but their fates are intertwined by criss-crossing paths and the mysterious figure’s proposal.Ages: 12+ | Players: 1 - 2 |  Playtime: 10 - 15 minutes

$60.00

Fluxx : Jumanji Fluxx

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Jumanji Fluxx features the gameplay of Fluxx and characters and events from the Jumanji film.Ages: 8+ | Players: 2 - 6 |  Playtime: 10 - 40 minutes

$35.00

Dungeon Drop

Instant Dungeon... Infinite Possibilities! Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure, the tunnels are said to be inhabited by unusual creatures, both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight... ...it's time to drop into the dungeon! --- Dungeon Drop is a lightweight dungeon crawler for 1-4 players, featuring unique gameplay elements that assures no two games could possibly be the same. Dungeon Drop blends strategy with a novel spatial element that will challenge casual and hardcore gamers alike! At the start of each game, cubes of varying colors, representing both loot and monsters in the dungeon, are dropped onto the table from a height of 6 to 12 inches. This creates a dungeon layout with infinite possibilities. You will then use your customized hero to explore the dungeon, use your unique abilities, and ultimately loot a room that won't kill you!Ages: 8+ | Players: 1 - 4 |  Playtime: 20 minutes

$40.00

Batman Almost Got Im Card Game

The villains of Gotham City have gathered for a poker night and to share stories about the time they nearly dispensed with that troublesome caped crusader Batman. Little do they know that the Dark Knight is in their midst, disguised as one of their own.
Will the rogues be able to suss out the bat in their belfry before he clandestinely subdues them? Batman: The Animated Series – Almost Got 'Im Card Game — a variant on the popular Werewolf-style deduction game inspired by the memorable Batman: The Animated Series episode "Almost Got 'Im" — adds a poker element to the proceedings, requiring participants to craft poker hands to activate their special abilities when the lights go out.
Take on the personas of classic Batman baddies in a game in which everyone has something to hide and no one is safe. With poker hands guiding the action, players have something to talk about. Everyone has an important role. No bystanders in this game!
Too often, social deduction games begin with random accusations just to get the ball rolling. Not so here as players can request poker cards from other players and often see which cards other players are taking. Enemies are made when someone takes the card you wanted. Now you have a reason to be suspicious of another player!Ages: 15+ | Players: 5 - 8 |  Playtime: 30 minutes

$36.00

Catan : Cities and Knights 5-6 Player Extension

Now up to six players can muster their knights against the scourge threatening Catan! The 5-6 Player Expansion for Catan: Cities & Knights allows you to expand and inject more excitement into your games without sacrificing ease of play. Designed for five or six players, it adds even more drama to the award-winning game of culture, politics, and warfare.
In the Catan: Cities & Knights 5-6 Player Expansion you control a group of settlers who must defent Catan from raiding barbarians. Field your knights, build a magnificent and impregnable metropolis, and enrich your cities with fine culture and flourishing trade routes. Culture and military might will make Catan yours! You must have The Settlers of Catan board game and the Cities & Knights expansion in order to use this extension.
Requires ownership of MFG3061 The Settlers of Catan, MFG3062 The Setters of Catan 5-6 player Extension and MFG3065 Cities & Knights of Catan Expansion to play.
Components: 18 Commodity Cards, 3 Victory Point Cards, 12 Wooden Knights, 6 City Walls, 2 Development Flip-Charts, 1 Rulebook/Scenario Booklet.Ages: 12+ | Players: 5 - 6 |  Playtime: 90 minutes

$45.00

Rivals for Catan : Age of Enlightenment

Set sail from Catan and explore! Meet wise sages, and prosper. Three new challenges await! The Era of Explorers: Pirates, islanders, and shipwrecks await. Embark on missions and become the best explorer. The Era of Sages: With the wisdom of sages you can fend off famines and attacks to promote peace. The Era of Prosperity: Build schools, civic buildings, and promote the arts. But beware… discontent dooms prosperity! You need any copy of Rivals of Catan to play this expansion.Ages: 10+ | Players: 2 |  Playtime: 45 - 60 minutes

$35.00

Rivals of Catan : Age of Darkness

Submerge yourself into the bustling life on Catan as you compete to decide on the fate of its settlers. The revised Rivals for Catan: Age of Darkness, is a 90 card expansion for Rivals for Catan. Play across three additional themed sets, The Era of Intrigue, The Era of Merchant Princes, and The Era of Barbarians. Each set adds new cards and strategies to your games, and can be combined in Duel mode for a more comprehensive experience.
The Rivals for Catan base set is required to play Rivals for Catan: Age of Darkness.Ages: 10+ | Players: 2 |  Playtime: 45 - 60 minutes

$35.00

Flamme Rouge : Peloton

Flamme Rouge: Pelaton is the first expansion for the game Flamme Rouge, where each player is a team of 2 bicycle racers with a goal to get one of them across the finish line first. Flamme Rouge: Pelaton contains two more sets of custom plastic bikers enabling a 5th and 6th player, cards and player boards for the 5th and 6th players, plus 9 new double sided track pieces with new challenges, like 1-rider choke points, 3-rider wide fatigue areas, and new cobblestone sections of the road, making your race more challenging than ever!Ages: 8+ | Players: 1 - 12 |  Playtime: 30 - 45 minutes

$70.00

Dragonrealm

Dare to venture beyond Dragonwood! Collect sets of adventurer cards in order to roll dice, which you will use to explore the mystical lands of Dragonrealm. Sneak into the Witch’s Cabin, search the Ogre’s Treehouse, or storm the Isle of Dragons! Place the majority of adventurers on a location to claim its treasure. But beware of meddling goblins, who pop up to snatch the spoils! Gather the most gold and become ruler of the realm!Ages: 10+ | Players: 2 - 4 |  Playtime: 30 minutes

$50.00

Forbidden Lands RPG

Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others - instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend. Contents of the boxed set:Hardcover Player’s Manual with faux leather covers, including rules for fast character generation, visceral combat, lethal magic, dangerous journeys and for building your own stronghold - easily be ported to your own favorite game world.Hardcover Gamemaster’s Guide with faux leather covers, including a rich and detailed description of the Forbidden Lands setting, a large illustrated Bestiary, extensive random encounters, and three complete adventure sites.The Legends & Adventurers booklet, letting you flesh out your characters and give them unique backgrounds.A huge full-color map, giving you the freedom to explore the Forbidden Lands any way you want, hex by hex.A sheet with sticker for adventure sites and gravestones, transforming the game map to a living, permanent record of your adventures.From the creators of the award-winning RPGs Tales from the Loop, Coriolis - The Third Horizon and Mutant: Year Zero.  Ages: 14+ | Players: 2 - 6 |  Playtime: 120 minutes

$90.00

Gloomhaven : Jaws of the Lion

Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.Ages: 14+ | Players: 1 - 4 |  Playtime: 30 minutes P/P

$90.00

The Kings Dilemma

The King's Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its core. Players represent the various houses leading the government of the Kingdom of Ankist. You will draw one card from the "Dilemma deck" each round and experience the game story as it unfolds. Each card poses a problem that the Council has to resolve on the King's behalf.
As members of the King's inner circle, your decisions determine how the story proceeds and the fate of the kingdom. Each event happens only once: You discuss and bargain with the other players, then finally you make a choice, determining the outcome, progressing the game story, and possibly unlocking more events.
You have to keep the kingdom going, while also seeking an advantage for your own house; this power struggle may lead the kingdom into war, famine, or riot, or it could generate wealth and well-being. This will depend on your choices! The thing is, each decision has consequences, and what is good for the kingdom as a whole may be bad for your family... Will you act for the greater good, or will you think only of yourself? Ages: 14+ | Players: 3 - 5 |  Playtime: 60 minutes

$150.00

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