New Products

Labyrinth : The Amazing Labyrinth Board Game

Anything can happen in the depths of the Labyrinth where the walls constantly move, revealing dark unexplored passages. Venture down to seek the treasure but watch out for lurking traps!
Collect all the treasures first and escape from the Labyrinth to win.
Ages: 7+ | Players: 2 - 4 |  Playtime: 20 - 30 minutes


Elevenses Card Game

The game is easy to learn and consists of only 44 cards, but how the cards are played can lead to exciting and surprising interactions between the players!
Play your cards to make the most memorable morning tea of all!

Elevenses is similar to other "micro" games like Love Letter and Palace Whisperings.
It is easy to play with the family, but offers interesting choices for more seasoned gamers.
After all, who doesn't enjoy a good cup of tea.

44 beautifully illustrated cards in a 2-piece rigid box
30 wooden sugar cubes for scoring
1 sugar bowl card for storing your sugar cubes
1 start player card
4 reference cards for learning the game and an illustrated rulebook!Ages: 10+ | Players: 2 - 4 |  Playtime: 30 minutes


Machi Koro : 5th Anniversary Expansion

Welcome Back to Machi Koro!Machi Koro: The Expansions brings both original expansion sets (Harbor Expansion and Millionaire's Row expansions) to Machi Koro 5th anniversary edition.  This means there is now room for 5 players, tons of new variety and establishments and new ways to play Machi Koro.  You can build harbors and sent fishing boats out from the city to earn extra income and supply the Sushi restaurant.   In Millionaire's Row the city of Machi Koro will put on the Ritz with fancy restaurants and members only clubs!Machi Koro: The Harbor Expansion adds 10 new establishments and 2 new landmarks.  Millionaire's Row adds 14 brand new establishments!  Now there are more ways to play, new variable game set-up instructions and so much added variety to strategy that you'll never play the same game twice!Machi Koro 5th Anniversary Edition Required to Play.Ages: 10+ | Players: 2 - 5 |  Playtime: 30 minutes


Ice Cool 2

Ice Cool 2 a unique engaging dexterity game for children, families, and casual gamers.
This is the follow up to the 2017 children's game of the year (Ice Cool ).
If you already own Ice Cool , you can now double the fun by combining both games to engage in race mode, create new layouts and have more players.
HOW TO PLAY In each round one penguin is the Catcher and other penguins are the Runners.
Number of rounds equals number of players.
The Runners starts from the Classroom and flick their penguin, trying to go through the doors and get the yummy fish of the same colour.
By doing so, the penguin gets a Fish card with victory points on it or even extra bonus - additional turn to flick your penguin.
The Catcher starts from the spot in the Kitchen and tries to catch all the rascals before all the fish is eaten by bumping into the Runners.
Watch out! The round ends when any Runner has collected all 3 fish tokens of his colour or if the Catcher has caught all Runners.
The Catcher gets Fish cards for each penguin he caught during the round.
Now it's the next penguin's turn to be the Catcher!
Count victory points on Fish cards and find out the winner.
Contents: 4 plastic penguins; 5 cardboard boxes — rooms; 16 plastic Fish tokens (12 fish in 4 player colors and 4 fish in white color); 54 Fish cards (each showing 1, 2 or 3 victory points); 4 color reminder cards; 4 penguin ID cards; Rules. Ages: 6+ | Players: 2 - 4 |  Playtime: 30 minutes


Twilight Imperium 4th Edition

Twilight Imperium Fourth Edition Twilight Imperium Fourth Edition For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium Legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.

Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.
Twilight Imperium Fourth Edition is the next evolution of the beloved board game in which three to six players take on the role of one of seventeen alien factions vying for galactic domination. Only through military might, political maneuvering, and shrewd negotiations can a player sit on the throne of Mecatol Rex and claim dominion over the galaxy.
Ages: 14+ | Players: 3 - 6 |  Playtime: 240 - 480 minutes


Clank! : Legacy - Acquisitions Incorporated

The 9-to-5 of adventuring can be such a grind. Pesky gremlins, sinister vampires, and a giant dragon all stand between you and the treasure you so rightfully deserve. But you're not in it alone. In CLANK! Legacy: Acquisitions Incorporated, you're part of the greatest adventuring company in all of the planes⁠—and you may just end up saving the world! In this Legacy game, you'll work with and against your co-adventurers through a 10+ game campaign. Your successes, failures, and choices will permanently affect the game and the world around you as your journey unfolds, resulting in a unique Clank! game you can continue to play after the campaign. The story may end, but the adventure continues!Contents:Two-sided game boardFranchise board300+ cards100+ tokens140+ cubesFour Player MiniaturesOne Dragon MiniatureCloth Dragon BagSticker SheetsRulebookBook of Secrets...and much more!Ages: 13+ | Players: 2 - 4 |  Playtime: 90 - 120 minutes


Tiny Epic : Mechs

It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes. Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of. In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill. Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player, combat ensues. During combat, players exchange fire until one player is out of ammo and must retreat, or they are defeated and forced to reset. Combat is fast, and you can use each weapon only one time per fight, so the more weapons you have, the longer you'll last. Weapons are categorized into three types, and each type counters one of the other types. If you time your weapons correctly, you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points, which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game, you also earn points for each weapon you own.Ages: 14+ | Players: 1 - 4 |  Playtime: 30 - 60 minutes


Zombicide : Invader Black Ops

Zombicide: Black OpsExpansion – Zombicide Sci-Fi We are the Black Squad. The best color for covert ops and for letting people know that they’d better forget us. We were on a wet job when emergency calls came in from the planet PK-L7, the main platform for extracting the precious Xenium fuel. The aliens there have turned bloodthirsty, infected by something, and have overrun the base. The stakes are too high for us to sit idle. The high command ordered us to protect the Xenium. We decided to protect the people. Perhaps some compromise can be made. Or we do both. Yeah, that sounds like a challenge worthy of the Black Squad. Ready your weapons, buddy.
We’re going to war! Black Ops is an expansion for the Zombicide: Invader board game. It is compatible with the whole Zombicide sci-fi range. The Xenos are now deeply entrenched on the planet PK-L7, threatening to turn everything into an infected hive. Join the Black Squad to accomplish 10 Missions behind enemy lines! You will need new weapons and machines to face the new Juggernaut Abomination that guards the dangerous Xenium pods on three new game tiles, representing an infested base. Are you strong enough to wear black?Game contents9 miniatures3 double-sided gaming tiles6 Survivor Dashboards and ID Cards33 mini-cards1 rulebook A Zombicide: Invader core box is required to enjoy this expansion.Ages: 14+ | Players: 1 - 12 |  Playtime: 60 minutes


Zombicide : Invader Dark Side

This is an entirely new standalone core box, including all the content you would expect in a Zombicide base game: Survivors, Machines, Xenos, Tiles, Missions, Equipment, Tokens, etc. While Dark Side is an independent entry point into the Zombicide sci-fi universe, it is also fully compatible with Zombicide: Invader, which means it also acts as an expansion for it, bringing a lot more content to your game. In Dark Side, players take on the role of the soldiers of Green Squade and delve into the underground mining facilities of PK-L7. There they will face a new breed of Xenos: Drillers! these red devils benefit from the pits that the Driller Abomination digs up, using them for extra protection, and to make surprise attacks on the Survivors. Players will also have to contend with the crushing darkness of the tunnels, which severely hamper ranged combat. With new equipment at their disposal, and new tactics to be learned, Green Squad might just stand a chance to make its way out of the dark!Game contents72 miniatures6 survivor plastic dashboards, color bases, and ID cards9 double-sided game tiles128 mini-cards48 plastic trackers71 tokens6 dice1 rulebook. LIMITED PRINT RUN Zombicide: Dark Side is a limited print run. You don’t need it to play with Zombicide’s sci-fi range, but you may enjoy the standalone experience and extra contents for your custom missions. Grab yours while you still can! Ages: 14+ | Players: 1 - 6 |  Playtime: 60 minutes


The Quacks of Quedlinburg : The Herb Witches Expansion

Hundreds of more potion combinations creates countless more exciting Quacks games! Expand your Quacks of Quedlinburg, winner of the 2018 Kennerspiel des Jahres. With The Herb Witches expansion, you can now play The Quacks of Quedlinburg with a fifth player! Try some new Locoweed to your cure-all potions or add some new extra-large pumpkins. You can even try new ingredient books! If you’re struggling to find the perfect recipe, maybe one of the three Herb Witches can lend a hand. With countless more exciting brewing options, “Quacks” fans will enjoy hundreds of more potion-creating sessions!Contents: 1 Pot, 1 Bag, 1 Flask, 2 Droplets,1 Scoring Marker, 1 Rat Stone, 1 Seal, 8 Ingredient Books, 12 Witches, 154 Ingredient Chips,
15 Witch Pennies, 20 Rubies & 5 Overflow Bowls.Ages: 10+ | Players: 2 - 5 |  Playtime: 45 minutes


The Genius Square

Roll The Dice & Race Your Opponent To Complete The Square! The aim of each of the 62,208 possible puzzles is to complete the square using the nine coloured shapes, once the seven ‘blockers’ have been positioned. There may be times when it seems impossible, but there will ALWAYS be at least one solution… and that’s why it’s called The Genius Square! Each player receives a Genius Square grid (two are included) and a set of nine coloured shapes, plus seven ‘blocker’ pieces. Roll all seven of the dice together and place a ‘blocker’ piece into the squares matching the seven co-ordinates that appear on the dice. Now race your opponent to fill every other space on the grid using the nine shapes. There are 62,208 possible combinations in which the dice can fall. Using a specially devised computer program, we have confirmed that all of them have at least one possible solution. Some combinations will be easy to solve, some much harder. It’s all in the luck of the roll of the dice. As soon as somebody finishes first, roll the dice and play again! You can play alone and challenge yourself against the clock!Ages: 6+ | Players: 1 - 2


Spy Alley

Deceptively simple and surprisingly intense, the Spy Alley board game keeps you on the edge of your seat. Players become a spy for their given country and try to uncover their opponents' identity while keeping their own identity a secret. Players use deductive reasoning to expose other spies while attempting to complete their mission by obtaining the necessary code books, disguises, keys and passwords. You will be surprised how difficult it is to deceive your friends and family. A slip of the tongue, the blink of an eye, or even the twitch of a muscle may give your identity away. Players must be careful when entering Spy Alley. It is a calculated risk that only the bravest spies will take. The first spy to complete their mission or the last to retain their identity wins the game.
Includes: Game Board, 6 game Markers, 1 Die, 6 Identification cards, 40 Free Gift Cards, 36 Move Cards, 6 Spy Score Cards, 144 pegs, Play MoneyAges: 8+ | Players: 2 - 6 |  Playtime: 30 - 45 minutes



In Snorta each player is given a farm animal. In a "sound-off" everyone makes their animal's sound, then hides it from the other players. All the animal cards are passed out. Each player quickly flips over cards into a face-up pile in front of them, going around the circle. When a card placed down matches one of the cards already on the table, those two players rush to say the animal sound of the other player. (You don't make the noise of the animal ON the card.) It's hard to remember everyone's animal under pressure, so this speed and memory game is lively and funny to play. If you say the other player's sound first, you give them all the cards you've flipped onto the table in front of you. They then add them to the bottom of their hand. The first person to get all the cards out of their hand is the winner. The Wild Game of Moos, Meows and More The party game where everyone is an animal or at least sounds like one Get ready for laughter as your friends and family suddenly start sounding like they were born in a barn In Snorta each player chooses the sound of a typical farm animal and the fun begins As players quickly flip over cards, tongue-tied players stumble and stutter to blurt out the animal sounds of the other playersAges: 8+ | Players: 3 - 8 |  Playtime: 30 minutes


The Reckoners

Based on the book series by Brandon Sanderson, The Reckoners is a co-operative board game that allows 1-6 players to take on the roles of the novels’ protagonists and work together to save the city of Newcago. Players must defeat Steelheart and other ruthless ‘Epics’ – the equivalent of supervillains – that each have unique, game-impacting abilities. Players must cooperate and decide how to resolve these competing priorities to eliminate Epics, save Newcago, and ultimately win the game. How, when, and where players act will determine victory or failure.
How Do You Play? The Reckoners board game utilizes a simultaneous dice rolling and re-rolling mechanism, so that all players are performing their turns at the same time. The dice results determine your available actions. Over the course of the game, players will be able to acquire new dice, improve their dice results with Equipment Cards, and earn Plan Tokens to perform extra actions. The players must discover Steelheart's weakness and defeat him in order to win before the population of Newcago is destroyed. Steelheart, Newcago Enforcement, and other Epics will respond to the players with actions of their own. Each Epic possesses a different array of actions that symbolize their powers, and the players must deal with numerous Epics scattered throughout Newcago in order to be successful. In addition, Steelheart will move around each turn wreaking havoc, deploying Enforcement, and transforming the city into impassable steel. Choose your actions wisely and work as a team to save Newcago. Ages: 14+ | Players: 1 - 6 |  Playtime: 75 minutes


Concordia : Salsa Expansion

"Salsa" is the Latin word for "salted", and in the Concordia: Salsa expansion for Concordia, players will discover: Two new maps: "Byzantium" and "Hispania" Wooden pieces for a sixth commodity: salt City tokens for additional salt cities 27 Forum Cards for new strategies to follow The cards are all different, can be acquired during the game, and salt your game with new strategic challenges! Some cards have permanent effects, others return to stack after using. Both the sixth commodity and the new cards can be played with the base game and the Britannia expansion as well, thus giving even more variety.Ages: 13+ | Players: 2 - 5 |  Playtime: 90 minutes


Geek Out! Pop Culture Party

Geek Out! Pop Culture Party is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects! In this game, which is aimed at a more mainstream audience than parent game Geek Out!, you draw cards asking you to list a certain number of things which fall under a certain category: television, movies, music, literature, and more. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to "out-geek" their friends. Collect a predetermined number of cards, and you win!Ages: 10+ | Players: 2+ |  Playtime: 30 minutes


Thunderstone Quest Base Game

Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures! Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios. Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon. The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.Ages: 14+ | Players: 2 - 4 |  Playtime: 60 - 90 minutes



Pull off the heist of the century and get rich quick — or lose it all! In the co-operative electronic game Heist: One Team, One Mission, players take on the roles of different characters — money man, hacker, lookout, or explosives expert — and work together to open an electronic safe and grab $50 million in cold hard cash along the way. The stakes have never been higher! Choose your character, use and trade tools to complete the task at hand, and listen closely to your team leader for one false move could trip the alarm! Heist includes five progressive levels of difficulty and a bonus top-secret sixth level waits to be unlocked... Heist needs 3 x AA batteries. Batteries not included.Ages: 7+ | Players: 2 - 4


Star Wars : X-Wing - Huge Ship Conversion Kit

Huge Ship Conversion Kit Star Wars: X-Wing Second Edition Conversion Kits Launch your Star Wars: X-Wing game into bigger battles with the Huge Ship Conversion Kit! This kit contains two huge plastic bases, four plastic pegs, and all the punchboard and cards you need to upgrade your huge ship experience from the First Edition to the Second Edition, including ship cards, upgrade cards, ship tokens, a new maneuver tool, new huge ship damage deck, and more! Many of these ships served in mulitple conflicts, of course, and you'll also find entirely new components here that allow you to field a huge ship no matter which faction you choose. Finally, this kit features a variety of new upgrades exclusive to huge ships, including Commands, Teams, Cargo, and potent Hardpoints that grant additional attacks. Within this kit, you'll find: 10 Ship Cards: 1 Alderaanian Guard1 Echo Base Evacuees1 First Order Collaborators1 First Order Sympathizers1 New Republic Volunteers1 Outer Rim Garrison1 Outer Rim Patrol1 Republic Judiciary1 Separatist Privateers1 Syndicate Smugglers 8 Command, Crew Upgrades 1 Admiral Ozzel1 Azmorigan1 Captain Needa1 Carlist Rieekan1 Jan Dodonna1 Raymus Antilles1 Stalwart Captain1 Strategic Commander 1 Sensor Upgrade 1 Fire-Control System 10 Hardpoint Upgrades 2 Ion Cannon Batteries2 Ordnance Tubes2 Point Defense Batteries2 Targeting Batteries2 Turbolaser Batteries 1 Cannon Upgrade 1 Heavy Laser Cannon 2 Turret Upgrades 2 Dorsal Turrets 2 Torpedo Upgrades 2 Adv. Proton Torpedoes 4 Missile Upgrades 2 Cluster Missiles2 Concussion Missiles 3 Crew Upgrades 1 Novice Technician1 Seasoned Navigator1 Toryn Farr 4 Gunner Upgrades 2 Agile Gunner2 Hotshot Gunner 14 Team Upgrades 2 Bombardment Specialists2 Comms Team2 Damage Control Team2 Gunnery Specialists2 IG-RM Droids2 Ordnance Team2 Sensor Experts 8 Cargo Upgrades 2 Adaptive Shields2 Boosted Scanners2 Optimized Power Core2 Tibanna Reserves 3 Illicit Upgrades 1 Quick-Release Locks1 Saboteur's Map1 Scanner Baffler 1 Device Upgrade 1 Proximity Mines 19 Title Upgrades 1 Assailer1 Blood Crow1 Bright Hope1 Broken Horn1 Corvus1 Dodonna's Pride1 Impetuous1 Insatiable Worrt1 Instigator1 Jaina's Light1 Liberator1 Luminous1 Merchant One1 Quantum Storm1 Requiem1 Suppressor1 Tantive IV1 Thunderstrike1 Vector ​2 Configuration Upgrades 2 Corsair Refit


Star Wars : Legion - B2 Super Battle Droids Unit Expansion

B2 Super Battle Droids Unit Expansion Star Wars: Legion Separatist Alliance Expansions B2 Super Battle Droids are the hulking, brutal cousins of the wiry B1-series battle droids of the Separatist army. Heavily armored and devastatingly powerful with their integrated wrist blasters, the sight of a squad of these droids on the battlefield can chill even the most seasoned of clone troopers. The B2 Super Battle Droids Unit Expansion provides your army with six B2 Super Battle Droid miniatures to add to your Star Wars: Legion collection. Four of these miniatures feature the standard wrist cannons seen on most B2 battle droids and three of them can be posed in a variety of positions. Meanwhile, separate B2-HA and B2-ACM miniatures menace opposing armies with heavy weapons. Deploy a unit of hulking B2 Super Battle Droids to your Star Wars: Legion battles with six new miniatures!Four unpainted, finely detailed B2 Super Battle Droids blast their opponents with their arm cannons.Add a B2-ACM Trooper or a B2-HA Trooper for even more ways to attack!
Star Wars: Legion is a miniatures game that invites you to become the commander of an infantry army in the Star Wars galaxy. Every round, you'll select orders for your units, harnessing your commander's charisma to cut through the fog of war and impose your will on the battlefield. Tactical planning and careful positioning is essential if you're going to lead your troopers to victory!


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