Portal Games


51st State Master Set

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State. 51st State: Master Set marks the rebirth of the 51st State line, with this set containing 88 cards from the original base game, and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game, but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use. The world of 51st State is in ruins. It’s up to you to rebuild. Take charge of a group of survivors and fight your way to salvation. You must rebuild. You must overcome. Beware everyone else… they are trying to do the same. The 51st State Master Set comes with 4 factions for players to take control of. Each offers a unique set of resources as well as some small special abilities. New York, Mutans, Appalacians, and Merchants. You may find that you prefer one… so I’ll try to introduce you to a few. The Merchants Guild spans the new world, controlling trade between cities that all but forgot about each other. The men and women that manage the trade routes between these cities are ruthless. Setting up trade is easy… if you’re willing to pay their fees. No one dares make deals without the Merchant’s blessing. The Merchants Guild produces Fuel and relies on it to fund their trade. If you are lucky with your turn 1 draft, you can start the game with 3 deals. This gives you a ton of flexibility to begin the game with. If you want to develop your fuel strategy, you should be looking for the Oil Rig and Gasoline Drinkers Den early. The powerful thing about the Merchants Guild, however, is that you can mostly ignore Fuel production and still develop a strong Production through deals each turn. You’re going to need lots of Scrap if you want to build, so you should focus on grabbing those deals early on. Born from the radioactive sludge that gathered in the Mississippi River basin, the Mutants are fiercely territorial… and they’re spreading. Most survivors chose to flee East to escape the waste, but some were trapped, and consequently became contorted and violent. Now the Mutants want more. They are aggressively fighting to take back some semblance of their former lives. The Mutants Union are aggressive. You begin the game with guns and the ability to destroy a player’s Production building. You aren’t going to be making deals this game, and building is difficult, so you should focus on destruction. Who needs deals when you can just take what you want? You’re going to need Grey contact tokens, so drafting Construction Vehicles and Sarrash is possibly more important for you than the other factions. You can be peaceful if you want, so watch out for Shadow and Gun Shop… but honestly, what’s the fun in that? Ages: 14+ | Players: 1 - 4 |  Playtime: 60 - 90 minutes

$85.00

Alien Artifacts

Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction, sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships, develop new technologies, and explore distant planets for anything — or anyone — you can exploit. Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources, you will build Ships, develop Technology, discover Planets, or Trade for currency! New Ships allow you to attack the aliens and gain their valuable artifacts which provide huge bonuses. With each new Technology card in your Empire, you will have access to more actions, bonuses, and scoring opportunities. Each Planet you explore provides valuable resources for future actions. There are two sides to each of these cards, and as you build them you will decide: Logistics - play cards on this side to gain ongoing bonuses that will make your Empire stronger and help you build faster. Operational - play this side to gain a new way to score victory points (and yes, you will be able to activate your operations more than once, if you play well).
Manage your Resources, build the right cards, make wise choices. Win! Alien Artifacts provides a true 4X experience in under an hour. With over two hundred cards, Alien Artifacts offers players many scoring strategies and great replay-ability. Ages: 10+ | Players: 2 - 5 |  Playtime: 60 minutes

$80.00

Cry Havoc

Deep in a quadrant of space believed to be empty, a virgin, unexplored planet has been discovered by three unique, powerful species. The resources of the planet are abundant beyond belief, but are protected vigorously by the indigenous species, known as the Trogs. The riches of the planet will be won, inch by inch, with blood Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork. The game is won by the player with the most Victory Points at the end of the game. The primary way to score Victory Points is by controlling Regions with Crystals during Rounds in which Scoring is enabled. Victory Points are also scored for controlling territories, capturing Prisoners, killing enemy Units and using certain Tactics or Skills. Contents: 1 game board , 1 battle board , 4 faction boards , 52 miniatures , 170+ cardboard tokens , 30+ plastic crystals , 1 rulebook. Playtime: 90 - 120 min
Players: 2 - 4
Ages: 10+

$140.00

Cry Havoc : Aftermath - Game Expansion

The war has raged for far too long. Four armies converged, fighting for the precious crystals, and none has given up any ground. Fighting has made extraction difficult. The planet continue to provide valuable resources, and so, the forces remain. Battling for control. With no sing of ending the struggle, all four factions have developed new tactics and technology to further their advantage. New addition: Universal Structures
Aftermath expansion includes new universal structures, such as victory points generating Propaganda Center, crystal placing Geological Scanning Center and card drawing AI Servers, which will give you universal bonuses and advantages. New addition: Faction Structures
Your army never was more powerful, more determined and closer to ultimate victory. These new Faction Structures include units transporting Choppa (which allows you to Get to da choppa!) for the Human Army, prisoner exploiting Psycho-Chamber (which will let you get psyched) for the Machine Army, crystals turbo harvesting Turbo Harvester for Pilgrim Army and movement slowing Swamp Fields for Trog Army. New addition – 4 Leader Boards
Four great leaders for your armies, such as Human Col. E Rose, Machine Omega Brain T-14, Pilgrim Mystic or Trog Ashlas Chief who will not only increase number of your tactical options, but will prove quite useful at managing your skills and structures. New addition: Scoring Events
Additional ways to score points with new scoring events cards, such as Probe Reports and Training Alarm! Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork. Contents: 20 Skill Cards (44x68mm) , 5 Event Cards (44x68mm) , 8 Tactic Cards (63x88mm) , 5 Event tokens , 4 Leader boards , 15 Structure tiles , 45 Structure tokens , 3 Autodestruction tokens , 3 Camouflage tokens , 3 Swamp tokens , 3 Napalm tokens , 3 Infusion tokens , 4 Skill tokens , 1 Rulebook.
This is an expansion to Cry Havoc a copy s required to enjoy this content Ages: 10+
Players: 2 - 4
Playtime: 90 - 120 min

$50.00

First Martians Adventures on the Red Planet

3…2…1… Liftoff! Set your foot on Mars, where fantastic adventures await you. First Martians: Adventures on the Red Planet tells a magnificent history of humans struggling to survive on a hostile frontier. A series of missions form two separate campaigns. Take meaningful decisions and face their consequences! Experience thrills and awe as the plot unfolds! Additionally, the box features 6 standalone missions. Choose your preferred difficulty level and mode of play: who do you want to be today? A scientist, an explorer, or an engineer? The game provides massive amounts of replayability, while at the same time the story will always reflect your decisions. Ages: 14+
Playtime: 1 - 2 hrs
Players: 1 - 4

$110.00

Imperial Settlers

Imperial Settlers
Romans, Barbarians, Egyptians, and Japanese have discovered new lands, with new resources and opportunities. You’ll assume the role of leader in one of these factions. In a rush to expand your empire, you’ll build new buildings, gather resources in mines and fields, and build barracks to train soldiers. With all this development, it soon becomes clear that this land is too small for everybody. War breaks out, and you’ll raze and pillage your opponents’ settlements. Imperial Settlers is based on concepts from the author Ignacy Trzewiczek’s card game 51st State. The game is played over five rounds in which players will explore new lands, build buildings, trade resources, conquer enemies, and score victory points. Players: 2 - 4
Age: 8+
Playtime: 60mins

$85.00

Imperial Settlers : Aztecs Expansion

Imperial Settlers - Aztecs Expansion The Aztecs bring religion to the world of settlers! Prayer actions and blessing tokens will bring Gods, priests and monks into the game! The Aztecs build temples, organize festivals and ceremonies to gain favors and be blessed! With this expansion all other factions will also be able to add religion and their own pantheon of gods to their Empires. The expansion includes a new faction board, the Aztecs faction deck, blessing tokens, and expansion cards for the original factions that complement the Aztecs abilities. Contents: 110 cards including: 60 Aztec cards , 10 Barbarian cards , 10 Japanese cards , 10 Roman cards , 10 Egyptian cards , 10 Atlantean cards , 48 Blessing tokens , 9 Statue Tokens , 1 Faction Board , 1 Faction Marker , 1 Rulebook.
This is not a standalone game. The base set of Imperial Settlers is required to play. Playtime: 45 - 90 min
Players: 1 - 4
Ages: 10+

$47.00

Legacy The Testament of Duke de Crecy

It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is about to change course and you know that in order to stay strong, your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages, nurture strong connections at court, obtain titles, build mansions, and find the right spouses for your daughters and sons… The Legacy: Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations, you – a resourceful patriarch or matriarch – will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain, Italy, Russia and other countries). This card game offers endless possibilities. Each time you build a family, you write a unique story, bringing to life the diverse relationships between parents and their children, between cousins, uncles, aunts, nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons, whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth, new skills and abilities. In The Legacy: Testament of Duke de Crecy – known previously as Nobles of Paris and winner of Ducosim Spelontwerp in 2009 – you will find 75 spouse cards with unique traits, more than twenty secret missions, nine titles, and nine ”contribution to the family” cards. This all culminates in a highly thematic card game that will satisfy players who enjoy exploring many different paths to victory. Contents:
1 main board , 4 head of the family cards , 75 friend cards , 88 child cards , 24 gold cards , 9 title cards , 9 contribution cards , 6 patron cards , 1 round marker , 1 starting player card , 15 mission cards , 7 mansion cards , 7 venture cards , 15 hint cards , 12 player markers , 4 player boards , 23 wooden pawns , 1 rulebook. Time: 60 min
Players: 1-4
Ages: 8+

$80.00

Neuroshima Hex 3.0

Neuroshima HEX is a game of tactics, where armies wage continuous battles against each other. It is based on a roleplaying game called Neuroshima RPG published by Portal in 2001. The world of Neuroshima RPG is that of a post-apocalypse world torn apart by a war between humans and machines. The remains of humanity took shelter in the ruins of cities and organized in small communities, gangs and armies. Conflicts between such groups are not uncommon and the reasons of such are numerous: territory, food or equipment. What is more, the ruined cities are constantly patrolled by machines sent from the north, where a vast cybernetic entity, called MOLOCH, appeared. Great wastelands that surround what was left of the greatest cities are home to another enemy – Borgo – a charismatic leader who controls an army of gruesome mutants. One of the last hopes of humanity is the OUTPOST, a perfectly organized army which wages a guerilla war against MOLOCH. Nevertheless, most human settlements, including the HEGEMONY, are not concerned with war until it comes banging at their door. Such is the world of Neuroshima. Contents: 35 tiles for Moloch army , 35 tiles for The Outpost army , 35 tiles for Hegemony army , 35 tiles for Borgo army , 4 reference sheets , 55 cards for solo variant , 1 board , 1 rulebook. Playtime: 30 min
Players: 2-4
Ages: 13+

$79.99

Robinson Crusoe: Adventures on the Cursed Island

Adventure on the Cursed Island is an adventure game for you and your friends to play as castaways on an uninhabited island. Your task is to build a shelter, ward off potential dangers, and complete the missions. There are seven different scenarios included in the box - they will provide you with new, more difficult, and curious ways to play! Contents: 90 Adventure cards, 30 each for Building, Gather Resources and Exploration action , 73 Event cards , 52 Mystery cards (26 Treasures, 13 Monsters, 13 Traps) , 3 Wreckage cards , 1 Friday and 1 Dog card , 12 custom dice , 7 different scenarios , 4 Characters , 16 Beast Cards , 8 Starting Items , 30 Invention cards 1 card "Arranging the Camp" , various wooden tokens. Ages: 14+ | Players: 1 - 4 |  Playtime: 90 - 180 minutes

$110.00

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