Pandasaurus Games


Arraial

"Arraial" is the name given to traditional Portuguese summer celebrations during which people take to the streets eating, drinking, and having fun in the old neighborhoods that are bedecked with arches, colorful balloons, popular music, and the aroma of sweet basil. In the game Arraial, players try to make their neighborhood traditional event the most popular by attracting visitors to their celebration. Grab the most beautiful decorations, hire the most inspired performers, serve the most traditional delicacies, take to the streets, and host the party of the year! Arraial is a fast-paced game in which players take turns spending action points to get the best tiles (decorations, artists...) and place them on their player boards to form the perfect match and attract visitors to their party. In the end, whoever attracts the most visitors in their neighborhood wins.Ages: 8+ | Players: 1 - 4 |  Playtime: 15 minutes P/P

$80.00

Dead Mans Cabal

You’ve conquered death. The master of all 9 dimensions of space time. Reality bends to your every whim and desire. You are the absolute best there ever has been. A Necromancer at the top of their game. The only downside is no one likes you. On account of creeping around with dead bodies and the lack of sunlight. But who needs friends, when you can make them? Dead Man’s Cabal is a new mid-weight strategy game from Daniel Newman, with game development from industry-legend Jonathan Gilmour (Dead of Winter, Dinosaur Island). In Dead Man’s party 2–4 players will compete to bring the dead back to life so that you can throw a party with actual… you know, guests. The gameplay is a clever interplay of a unique action selection mechanism that allows players to choose both a private action followed by a group action, requiring tense decision making on the timing of the different phases of the game. Collect bodies, crystal skulls, runes and bring the dead back to life. Simple enough, but triggering the action in just the right order requires careful planning to make sure you aren’t helping your competitors more than yourself. Game Contents: Modular Game board parts40 3d rendered crystal “skull” miniatures35 “bones” 3d rendered currency1 cow skull Ossuary marker.Ages: 12+ | Players: 2 - 4 |  Playtime: 60 minutes

$95.00

Dinosaur Island

In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life.  Dino cooking!  All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most guests each season that the park opens. Do you go big and create a pack of Velociraptors?  They’ll definitely excite potential guests…  but you better make a large enough enclosure for them.  And maybe hire some (read: a lot of) security.  Or they WILL break out and start eating your guests—and we all know how that ends.  You could play it safe and grow a bunch of herbivores…  but then you aren’t going to have the most exciting park in the world (sad face).  So maybe buy a roller coaster or two to try and attract guests to your park the good old fashioned way? "When we first played Dinosaur Island we knew we had something extremely special on our hands.  We had an accessible worker placement game that mixed some of our favorite gameplay elements rolled up in a theme that is ridiculously fun and perfectly integrated with mechanics.  I love games that have simple mechanics that lead to incredibly tense decisions. Like a dice pool as a resource (DNA), set-collection, turn-efficiency, a clever auction mechanic, and extremely tense decisions about where to spend your time and energy?  Yes, please!  You can also focus on upgrading your laboratory to make dinosaur creation more efficient.  But if you do, it means you’re spending less time on opening new rides.  And the constant pressure to keep your guests safe while still turning a profit every season creates interesting decision making on players. It’s a nail biter, for sure."Contents: 10 full color DNA Dice, 4 Park Boards, 4 Lab Boards, 1 Marketplace Board, 1 Research Center Board, 1 Track Board, 50 Dino Meeples, 80 Visitor Meeples & 36 worker Meeples.Ages: 10+ | Players: 1 - 4 |  Playtime: 60 - 150 minutes

$130.00

Dinosaur Island : Totally Liquid

Dinosaur Island: Totally Liquid adds components needed to play Dinosaur Island with up to five players, in addition to adding water dinosaurs to the base game, new parkboard extensions, executive worker meeples that give unique worker abilities to each player, a blueprints module that rewards players when they build certain park layouts, PR events that create hidden scoring opportunities, and more.Ages: 8+ | Players: 2 - 5 |  Playtime: 90 - 120 minutes

$75.00

Duelosaur Island

Duelosaur Island is built around a clever hand-management mechanism. Each card in the game serves three potential purposes. They contain the DNA sequences for dinosaurs you could create, the blueprints for attractions you can build, and certain actions that you can take by discarding them. Do you create the dinosaur on the top of the card to attract guests to your park? Or do you build the attraction on the bottom of the card, which can add to a player's hand-limit, income, and end-game victory points? Or do you discard the card to combine DNA towards creating another dinosaur? Duelosaur Island comes with five new full-color "DNA dice". You can mix and match dice between Dinosaur Island and Duelosaur Island for even more variability in both games, such as the new security symbol that can appear on dice to upgrade your security level instantly! Ages: 10+ | Players: 2 |  Playtime: 30 - 60 minutes

$55.00

Machi Koro : 5th Anniversary Expansion

Welcome Back to Machi Koro!Machi Koro: The Expansions brings both original expansion sets (Harbor Expansion and Millionaire's Row expansions) to Machi Koro 5th anniversary edition.  This means there is now room for 5 players, tons of new variety and establishments and new ways to play Machi Koro.  You can build harbors and sent fishing boats out from the city to earn extra income and supply the Sushi restaurant.   In Millionaire's Row the city of Machi Koro will put on the Ritz with fancy restaurants and members only clubs!Machi Koro: The Harbor Expansion adds 10 new establishments and 2 new landmarks.  Millionaire's Row adds 14 brand new establishments!  Now there are more ways to play, new variable game set-up instructions and so much added variety to strategy that you'll never play the same game twice!Machi Koro 5th Anniversary Edition Required to Play.Ages: 10+ | Players: 2 - 5 |  Playtime: 30 minutes

$50.00

Machi Koro : Bright Lights Big City

Welcome back to MACHI KORO, The card game that is sweeping the world!
Greetings, Mayor of Machi Koro!
Your influence has led to explosive growth in this once sleepy town.
Skyscrapers pockmark the land and nightlife is booming. Ages: 10+ | Players: 2 - 5 |  Playtime: 30 minutes

$50.00

Machi Koro : Harbor Expansion

The first expansion for the wildly popular Japanese card game, Machi Koro, is here! Machi Koro: The Harbor Expansion adds 10 new establishments, one new starting establishment and two new landmarks (82 cards total). You will have access to powerful new cards like the Harbor, Airport, and more. Most importantly you will be able to add a fifth player to the game for the first time ever! With new mechanics and a new set-up variant, this expansion adds tons of variety to an already incredibly replay-able game. Ages: 10+
Playtime: 30 mins
Players: 2 - 5

$33.00

The Mind

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life. You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win! For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order. Ages: 8+ | Players: 2 - 4 |  Playtime: 20 minutes

$30.00

The Mind Extreme

The Mind Extreme functions like The Mind, with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number of levels and win. The higher the level, the more cards you have in hand, giving you more to juggle, but also more information to use during play. The Mind Extreme offers a more complex challenge as now instead of a deck of cards from 1-100, you have two decks each numbered 1-50. Now you'll have two discard piles in play, with cards from one deck needing to be played in ascending order and cards from the other being played in descending order. What's more, some levels must be played blind — that is, with the cards discarded face down so that no one sees what you've played. Can all players get in the right groove and discard everything in the proper order?Ages: 8+ | Players: 2 - 4 |  Playtime: 20 minutes

$30.00

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