All Other Tile Games


504

504 In a distant future, scientists are able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide! Ages: 12+ | Players: 2 - 4 |  Playtime: 30 - 120 minutes

$160.00

Agricola

The 17th Century Was Not an Easy Time to be a Farmer. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game! Ages: 12+ | Players: 1 - 4 |  Playtime: 30 - 120 minutes

$100.00

Agricola : All Creatures Big and Small

You are farmers raising sheep, pigs, cows, and horses. Three workers help you keep the animals on your farm. Each round, you take turns placing your workers on action spaces to enclose pastures, build stalls and stables, and upgrade your farm. The winner is the player who raised the most animals and build the most valuable buildings. This new Big Box edition is a revised version containing the original base game and its two expansions. Apart from the shaped animals, this edition now also includes shaped resource tokens and workers! Contains: 1 Game Board , 2 Farm Boards , 5 Farm Expansions , 5 "Small" Tiles , 4 Basic Special Buildings , 54 Special Buildings , 9 Substitute Markers , 1 Start Player Marker & Rulebook. Ages: 10+ | Players: 2 |  Playtime: 30 minutes

$70.00

Agricola : Artifex Deck Expansion

Agricola: Artifex Deck contains 120 occupation and minor improvement cards for use with the revised edition of Agricola. Players: 1 - 6
Ages: 12+
Playtime: 120 mins

$25.00

Agricola : Bubulcus Deck Expansion

Agricola: Bubulcus Deck contains 120 occupation and minor improvement cards for use with the revised edition of Agricola.

$35.00

Among the Stars

Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races, strengthen diplomatic relations, and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting, the players select locations, and use these to build their station, scoring victory points based on the placement. The construction lasts four years, and alien race with the most points at the end wins. Among the Stars is a critically acclaimed game, which uses card drafting (like in "7 Wonders"). It was originally published only in Europe by Artipia Games, and it has been unavailable in retail channels throughout the rest of the world. Stronghold Games is proud to bring this game out for the North American, Asian, and Australian gamers! Components: 4 Main Reactor cards (Square 7x7cm) , 72 Basic Location cards (Square 7x7cm) , 44 Special Location cards (Square 7x7cm) , 12 Power Reactor cards (Square 7x7cm) , 8 Objective cards (Square 7x7cm) , 12 Conflict cards (Square 7x7cm) , 8 Racial Abilities (punched board) , 1 Score Board (16.8cm x 26cm) , 4 Player markers (punched board) , 1 Turn marker (punched board) , 30 1-credit tokens (punched board) , 10 5-credit tokens (punched board) , 20 Energy Cubes (Transparent Plastic approx 12x12x12mm) , Ziplock PE-Bags & Rulebook. Players: 2 - 4
Ages: 10+
Time: 30 mins

$80.00

Anchors Aweigh!

Anchors Aweigh! Embark on a daring voyage, load valuable cargo, contend with pirates on the high seas, and bring home treasure in this fast-paced game. Grab the Right Equipment Adventure awaits! You and your fellow seafarers will have to quickly decide what supplies you need for the journey ahead in this real-time game. Grab tiles from the pile of assets in the middle, filling your ship until the cargo holds are ready to burst. Quickly decide how many shovels, swords, maps, and other items to take in order to bring back the most treasure. Once your ship is full, set sail and tackle the adventures ahead! Brave the High Seas Once your ship is loaded with equipment, you’re ready to tackle the adventures ahead! Make discoveries, trade goods, and complete contracts to earn treasure. Beware the pirates! They’ll steal some of your cargo if you can’t fend them off. Satisfy their demands to earn a reward. The sailor that claims the most treasure will win! Contents: 84 Asset Tiles, 3 Parrots, 52 Adventure Cards, 4 Ship Boards, 4 Player Screens, 18 Treasure Chests, 36 Coins, 64 Wooden Cargo Tokens, 1 Rulebook. Ages: 8+ | Players: 2 - 4 |  Playtime: 30 minutes

$70.00

Animals On Board

In Animals On Board, you have an ark, and you want to take as many animals on board as you can. Unfortunately, a guy called Noah claims all animal pairs for himself, and he has obtained an anti-pairing law. Therefore, any animal for which a player has exactly two on board at the end of the game must be handed off. However, you can circumvent the law if you manage to gather three, four or even five animals of a species. These are considered a herd and are not only permitted, but even more valuable. It would be so easy if it wasn’t for a minor issue: To form a herd, there usually is no way around getting a pair first... When the arks depart, will you win the game by having the most valuable Animals On Board? Stronghold Games presents this family game, which can also be played by more serious gamers, as in Animals On Board there plenty of little tricky little decisions to make to get the most optimally filled ark! Components: 60 Animal tiles (12 species, 5 tiles of each species bearing the numbers 1 to 5) , - Alligator , - Ape , - Camel , - Elephant , - Fox , - Giraffe , - Hippo , - Panda , - Rhino , - Tiger , - Turtle , - Zebra , 20 Food Crates , 4 Two-tiered Arks , 4 Break flags , 1 Starting player flag & 1 Rule book. Ages: 8+ | Players: 2 - 4 |  Playtime: 20 - 30 minutes

$50.00

Apocalypse Chaos

Your ship has been surrounded by a hostile alien race and the situation looks dire, but you and your crew ain’t goin’ down without a fight! You must work together to contest the onslaught of enemy forces, recover items of scientific interest, rescue the innocent, escape imprisonment, and destroy the alien leader. Ages: 13+ | Players: 1 - 4 |  Playtime: 60 minutes

$80.00

Apotheca the Secret Potion Society

Across the land, an invitation has summoned the most clever apprentices: a chance to enter the secret potion society. The cutthroat members, the Apothecaries, have grown too savvy of each other's schemes. They've chosen you to compete in their black market game! Conjuring powerful magic and deception, outwit your adversaries, and you too might join Apotheca. Across the land, an invitation has summoned the most clever apprentices: a chance to enter the secret potion society. The cutthroat members, the Apothecaries, have grown too savvy of each other's schemes. They've chosen you to compete in their black market game! Conjuring powerful magic and deception, outwit your adversaries, and you too might join Apotheca. Ages: 13+ | Players: 1 - 4 |  Playtime: 30 minutes

$60.00

Archmage

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending. The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets. The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun... Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics. Ages: 14+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes

$124.00

Atari : Missile Command

As global tensions mount, leaders of powerful nations sit ready to defend their people, or destroy their enemies. Alliances are formed, yet fragile. Deals are made, but not always upheld. Diplomacy is just as important as strategic planning and procuring armaments. The missiles are at your command and the choice is yours: fire on your enemies or betray your allies, in Atari’s Missile Command! Atari’s Missile Command is a social game of diplomacy and destruction for 3 to 6 players. Build your stockpile of missiles, make deals with your opponents, and vie for top spot in the world’s stage in this fast and strategic take on Atari’s classic video game. Game design by Jon Gilmour and Violet Hargrave. Artwork by Denis Martynets and Jamie Keddie.
Contents: 40 City Tiles , 6 Planning Boards , 6 City Boards , 6 Player Screens , 48 1GDP Tokens , 30 5GDP Tokens , 24 10GDP Tokens , 10 20GDP Tokens , 26 Shield Tokens , 40 Score Tokens , 20 Interceptor Tokens , 120 Missile Cubes (20 x 6 Colors) , 1 Rulebook. Ages: 14+ | Players: 3 - 6 |  Playtime: 30 - 45 minutes

$70.00

Azul

Designed by the world famous, award winning game author Michael Kiesling, Azul evokes the beautiful aesthetics of Moorish art in a contemporary board game.
Players compete as artisans decorating the walls of the Royal Palace of Evora.
By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process. Introduced by the Moors, “azulejos” (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles.
The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. Ages: 8+ | Players: 2 - 4 |  Playtime: 30 - 45 minutes

$70.00

Azul : Stained Glass of Sintra

Azul Stained Glass of Sintra Azul: Stained Glass of Sintra welcomes players back to the world of Azul. Players are challenged to adorn the windows of the chapel of the Palace of Sintra in Portugal. Ages: 8+ | Players: 2 - 4 |  Playtime: 30 - 45 minutes

$70.00

Barony

Barony is a board game by Marc André that pits two to four players in a tug-of-war battle over fiefdoms and titles. As a baron, you rule one of the four most influential families of the region. With the help of your knights, you have to claim the richest and most fertile lands, colonize them, and above all, defend them against your opponents. Spread your armies out over thirty-six modular territory tiles as you try to climb up through the political ranks and get yourself crowned King. Featuring rules that are easy to learn, a unique scoring system, and a beautiful landscape that changes from game to game, Barony offers a rich and entertaining foray into medieval politics and battles for players of all skill levels. Contents: 36 Territory tiles , 80 Resource tokens, 112 wooden Pawns (28 knights; 20 cities; 8 strongholds; 56 villages) Scoreboard and score counters , Player Reference sheet and rules. Ages: 14+ | Players: 2 - 4 |  Playtime: 45+ minutes

$80.00

Barony : Sorcery Expansion

Barony : Sorcery Expansion The struggle for the crown has never been so fierce! Your scouts report the existence of ancestral ruins, remnants of an age where wizards controlled the empire. Explore these mysterious places and earn powerful powers. Use these spells to take the lead in the race for the throne. All the more that there are now five families with a claim to the king’s title. Contents: 18 tiles (9 lands, 9 spells) , 29 wooden pawns (7 knights, 5 cities, 2 strongholds, 14 villages, 1 counter) , 75 tokens (20 Resource, 30 Magic, 25 Mark). 2-4 PLAYERS
14 YEARS AND MORE
45 MINUTES

$40.00

BEEEEES!

The buzz around the meadow is the High Queen seeks an heir. A grand test of skill and dexterity will be held to determine which fledgling queen will inherit the throne! So assemble your hive and make a beeline for the meadow! BEEEEES! is a buzzing real-time dice rolling game for 2-5 players where brains matter as much as speed.
Players frantically roll dice to claim hive tiles in front of them and their neighbors.
The player with the most dice on the tile strategically places it into their burgeoning hive.
At the end of the game, the player that has built the best hive wins! Ages: 14+ | Players: 2 - 5 |  Playtime: 15 minutes

$40.00

Between Two Castles of Mad King Ludwig

Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games. The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles.
Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans.
Will your planning and collaborative skills be enough to design the most impressive castles in the world? Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle.
You work together with the player on your left to design one castle, and with the player on your right on another castle.
On each turn you select two tiles from your hand, reveal them, then work with your partners to place them.
To win, you have to share your attention and your devotion between two castles. Ages: 10+ | Players: 3 - 7 |  Playtime: 45 - 60 minutes

$70.00

Between Two Cities

In Between Two Cities, you are a world-renowned city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Each turn features a simultaneous discussion with your two partners to decide which of your tiles to place into the cities you’re building with each of them and where in those cities to place the tiles. At the end of the game, there is only one winner, as each player compares the lowest scoring of their two cites. There are 7 reference cards in the game, 23 Automa cards, and 15 seating randomizer cards (a total of 45 cards). All cards are 57x87mm.

$60.00

Blue Moon City

Blue Moon City, once the capital of the land, has been reduced to rubble. The long war of succession is over, and the various people left in the city are looking to rebuild. They are working hard to return the city to its former glory. But only one group will lead the reconstruction, and thus have the right to rule in this new age of peace. In Blue Moon City, players are looking to restore the buildings of the ancient capital. Collecting together work groups from among the populace, they add their contributions to the reconstruction efforts. When a building is repaired, it gives bonuses to any player that helped, but a bigger bonus to the one that contributed the most. Those rewards can come in the form of Crystals, which are offered up to the central Obelisk. Once a player has made the required offering, they will ascend to leader of Blue Moon City. Ages: 14+ | Players: 2 - 4 |  Playtime: 30 - 50 minutes

$60.00

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