All Other Tile Games


504 In a distant future, scientists are able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide! Ages: 12+ | Players: 2 - 4 |  Playtime: 30 - 120 minutes



The 17th Century Was Not an Easy Time to be a Farmer. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game! Ages: 12+ | Players: 1 - 4 |  Playtime: 30 - 120 minutes


Agricola : All Creatures Big and Small

You are farmers raising sheep, pigs, cows, and horses. Three workers help you keep the animals on your farm. Each round, you take turns placing your workers on action spaces to enclose pastures, build stalls and stables, and upgrade your farm. The winner is the player who raised the most animals and build the most valuable buildings. This new Big Box edition is a revised version containing the original base game and its two expansions. Apart from the shaped animals, this edition now also includes shaped resource tokens and workers! Contains: 1 Game Board , 2 Farm Boards , 5 Farm Expansions , 5 "Small" Tiles , 4 Basic Special Buildings , 54 Special Buildings , 9 Substitute Markers , 1 Start Player Marker & Rulebook. Ages: 10+ | Players: 2 |  Playtime: 30 minutes


Agricola : Artifex Deck Expansion

Agricola: Artifex Deck contains 120 occupation and minor improvement cards for use with the revised edition of Agricola. Players: 1 - 6
Ages: 12+
Playtime: 120 mins


Agricola : Bubulcus Deck Expansion

Agricola: Bubulcus Deck contains 120 occupation and minor improvement cards for use with the revised edition of Agricola.


Among the Stars

Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races, strengthen diplomatic relations, and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting, the players select locations, and use these to build their station, scoring victory points based on the placement. The construction lasts four years, and alien race with the most points at the end wins. Among the Stars is a critically acclaimed game, which uses card drafting (like in "7 Wonders"). It was originally published only in Europe by Artipia Games, and it has been unavailable in retail channels throughout the rest of the world. Stronghold Games is proud to bring this game out for the North American, Asian, and Australian gamers! Components: 4 Main Reactor cards (Square 7x7cm) , 72 Basic Location cards (Square 7x7cm) , 44 Special Location cards (Square 7x7cm) , 12 Power Reactor cards (Square 7x7cm) , 8 Objective cards (Square 7x7cm) , 12 Conflict cards (Square 7x7cm) , 8 Racial Abilities (punched board) , 1 Score Board (16.8cm x 26cm) , 4 Player markers (punched board) , 1 Turn marker (punched board) , 30 1-credit tokens (punched board) , 10 5-credit tokens (punched board) , 20 Energy Cubes (Transparent Plastic approx 12x12x12mm) , Ziplock PE-Bags & Rulebook. Players: 2 - 4
Ages: 10+
Time: 30 mins



In the tile-laying game Ancestree, players get to build their personal family trees! During each of three rounds, every player begins with a hand of six ancestor tiles. They choose one and pass the remaining tiles to the next player. The chosen ancestor is then added to the family tree, connected by leaves or hearts. Once five ancestor tiles have been added to the tree, the round ends. Players compare their family tree to those of their neighbors and gain points for the longest connected generations and for coin icons in their tree. After three rounds, players gain bonus points for all the marriages they have created. The player with the highest score wins!Ages: 8+ | Players: 2 - 6 |  Playtime: 20 minutes


Anchors Aweigh!

Anchors Aweigh! Embark on a daring voyage, load valuable cargo, contend with pirates on the high seas, and bring home treasure in this fast-paced game. Grab the Right Equipment Adventure awaits! You and your fellow seafarers will have to quickly decide what supplies you need for the journey ahead in this real-time game. Grab tiles from the pile of assets in the middle, filling your ship until the cargo holds are ready to burst. Quickly decide how many shovels, swords, maps, and other items to take in order to bring back the most treasure. Once your ship is full, set sail and tackle the adventures ahead! Brave the High Seas Once your ship is loaded with equipment, you’re ready to tackle the adventures ahead! Make discoveries, trade goods, and complete contracts to earn treasure. Beware the pirates! They’ll steal some of your cargo if you can’t fend them off. Satisfy their demands to earn a reward. The sailor that claims the most treasure will win! Contents: 84 Asset Tiles, 3 Parrots, 52 Adventure Cards, 4 Ship Boards, 4 Player Screens, 18 Treasure Chests, 36 Coins, 64 Wooden Cargo Tokens, 1 Rulebook. Ages: 8+ | Players: 2 - 4 |  Playtime: 30 minutes


Apocalypse Chaos

Your ship has been surrounded by a hostile alien race and the situation looks dire, but you and your crew ain’t goin’ down without a fight! You must work together to contest the onslaught of enemy forces, recover items of scientific interest, rescue the innocent, escape imprisonment, and destroy the alien leader. Ages: 13+ | Players: 1 - 4 |  Playtime: 60 minutes


Apotheca the Secret Potion Society

Across the land, an invitation has summoned the most clever apprentices: a chance to enter the secret potion society. The cutthroat members, the Apothecaries, have grown too savvy of each other's schemes. They've chosen you to compete in their black market game! Conjuring powerful magic and deception, outwit your adversaries, and you too might join Apotheca. Across the land, an invitation has summoned the most clever apprentices: a chance to enter the secret potion society. The cutthroat members, the Apothecaries, have grown too savvy of each other's schemes. They've chosen you to compete in their black market game! Conjuring powerful magic and deception, outwit your adversaries, and you too might join Apotheca. Ages: 13+ | Players: 1 - 4 |  Playtime: 30 minutes



Archipelago recounts the great Age of Discovery, an era of intensive exploration and colonization of the world by European explorers. The game covers the period from 1492 (discovery of the Antilles by Christopher Columbus) to 1797 (colonization of Tahiti). Each player portrays an explorer and his team commissioned by a European nation to discover, colonize, and exploit islands. The mission is intended to be one of peace: to meet the needs of the local population while providing commercial returns to the continent. The archipelago and its natives must be treated fairly or they will rebel, potentially leading to an all-out war of independence. A balance must be found between expansionism and humanism, between commercial goals and respect for local values, between knowledge sharing and unbridled industrialization. Such balance can only be achieved through each player’s commitment to make the archipelago a happy and productive colony. If not, the reckless exploitation of the islands’ resources and their inhabitants will ultimately lead to chaos and revolt. To complicate matters, a separatist or pacifist may hide among the players. One or the other will attempt to use his influence to tilt the balance away from equilibrium and towards his respective goal of chaos and uprising or absolute peace. Are you ready to take on your discovery mission to the archipelago? Ages: 14+ | Players: 2 - 5 |  Playtime: 30 - 240 minutes



A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending. The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets. The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun... Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics. Ages: 14+ | Players: 1 - 4 |  Playtime: 60 - 120 minutes


Atari : Missile Command

As global tensions mount, leaders of powerful nations sit ready to defend their people, or destroy their enemies. Alliances are formed, yet fragile. Deals are made, but not always upheld. Diplomacy is just as important as strategic planning and procuring armaments. The missiles are at your command and the choice is yours: fire on your enemies or betray your allies, in Atari’s Missile Command! Atari’s Missile Command is a social game of diplomacy and destruction for 3 to 6 players. Build your stockpile of missiles, make deals with your opponents, and vie for top spot in the world’s stage in this fast and strategic take on Atari’s classic video game. Game design by Jon Gilmour and Violet Hargrave. Artwork by Denis Martynets and Jamie Keddie.
Contents: 40 City Tiles , 6 Planning Boards , 6 City Boards , 6 Player Screens , 48 1GDP Tokens , 30 5GDP Tokens , 24 10GDP Tokens , 10 20GDP Tokens , 26 Shield Tokens , 40 Score Tokens , 20 Interceptor Tokens , 120 Missile Cubes (20 x 6 Colors) , 1 Rulebook. Ages: 14+ | Players: 3 - 6 |  Playtime: 30 - 45 minutes


Azul : Crystal Mosaic

The Azul Crystal Mosaic enhances the gameplay experience by providing an organized, clean look to the player boards. Newly designed double sided player boards are included in the box offering exciting challenges for even the most die hard Azul fan! Include: • 4 New Player boards • 4 Player Boards Overlay • 1 Rulebook Features Acrylic overlays enhance the gaming experienceNew double sided player boards will make playing Azul feel like newThe deluxe look of the expansion makes it enticing to customers Benefits Azul is an evergreen game that is enticing to both new players and hobby gamersPrice point is good given the deluxe feel of the gameThose who already have Azul to come back for more
Ages: 8+ | Players: 2 - 4 |  Playtime: 30 - 45 minutes


Azul : Stained Glass of Sintra

Azul Stained Glass of Sintra Azul: Stained Glass of Sintra welcomes players back to the world of Azul. Players are challenged to adorn the windows of the chapel of the Palace of Sintra in Portugal. Ages: 8+ | Players: 2 - 4 |  Playtime: 30 - 45 minutes


Azul : Summer Pavilion

At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began. In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family. Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds. At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present. After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile. If you complete surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile. After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.Ages: 8+ | Players: 2 - 4 |  Playtime: 30 - 45 minutes



Barony is a board game by Marc André that pits two to four players in a tug-of-war battle over fiefdoms and titles. As a baron, you rule one of the four most influential families of the region. With the help of your knights, you have to claim the richest and most fertile lands, colonize them, and above all, defend them against your opponents. Spread your armies out over thirty-six modular territory tiles as you try to climb up through the political ranks and get yourself crowned King. Featuring rules that are easy to learn, a unique scoring system, and a beautiful landscape that changes from game to game, Barony offers a rich and entertaining foray into medieval politics and battles for players of all skill levels. Contents: 36 Territory tiles , 80 Resource tokens, 112 wooden Pawns (28 knights; 20 cities; 8 strongholds; 56 villages) Scoreboard and score counters , Player Reference sheet and rules. Ages: 14+ | Players: 2 - 4 |  Playtime: 45+ minutes


Barony : Sorcery Expansion

Barony : Sorcery Expansion The struggle for the crown has never been so fierce! Your scouts report the existence of ancestral ruins, remnants of an age where wizards controlled the empire. Explore these mysterious places and earn powerful powers. Use these spells to take the lead in the race for the throne. All the more that there are now five families with a claim to the king’s title. Contents: 18 tiles (9 lands, 9 spells) , 29 wooden pawns (7 knights, 5 cities, 2 strongholds, 14 villages, 1 counter) , 75 tokens (20 Resource, 30 Magic, 25 Mark). 2-4 PLAYERS



The buzz around the meadow is the High Queen seeks an heir. A grand test of skill and dexterity will be held to determine which fledgling queen will inherit the throne! So assemble your hive and make a beeline for the meadow! BEEEEES! is a buzzing real-time dice rolling game for 2-5 players where brains matter as much as speed.
Players frantically roll dice to claim hive tiles in front of them and their neighbors.
The player with the most dice on the tile strategically places it into their burgeoning hive.
At the end of the game, the player that has built the best hive wins! Ages: 14+ | Players: 2 - 5 |  Playtime: 15 minutes


Between Two Cities

In Between Two Cities, you are a world-renowned city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Each turn features a simultaneous discussion with your two partners to decide which of your tiles to place into the cities you’re building with each of them and where in those cities to place the tiles. At the end of the game, there is only one winner, as each player compares the lowest scoring of their two cites. There are 7 reference cards in the game, 23 Automa cards, and 15 seating randomizer cards (a total of 45 cards). All cards are 57x87mm.


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