All Other Card Games


12 Days

Celebrate gift giving and the spirit of Christmas with12 Days, a lovingly illustrated card game by renowned artist Echo Chernik.
12 Days is an experience the whole family can enjoy!
Inspired by the iconic Christmas carol "The Twelve Days of Christmas" and designed by James Ernest and Mike Selinker, 12 Days is ingrained with familiar play patterns of traditional card games;12 Days feels like a true holiday classic.
Bring joy and good cheer home to your family with 12 Days! Ages: 8+ | Players: 3 - 5 |  Playtime: 15 - 20 minutes

$20.00

13 Clues

The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do! Ages: 8+ | Players: 2 - 6 |  Playtime: 30 minutes

$50.00

3 Wishes

3 Wishes is a party/family game for 3 to 5 players in 3 to 5 minutes. With very simple rules, this very quick memory, intuition and bluffing game is as much about playing the game as it is about playing the other players. A poker face will go a long way – well, not too long, since the game may last only 3 minutes – and it will also serve you well as a fast and fun memory training. A not-so-nice-but-not-too-evil genie appears as if from nowhere (someone, somewhere probably did rub a lamp) and pitches the crowd against one another, granting the most astute player no less than 3 wishes. But not all wishes come true, and only the player with the right balance between super powers, benefits for the world and selfish gifts will be enter the good graces of the genie. In 3 Wishes, each player is dealt a hand of 3 face down cards, with 2 extra cards in the middle of the gaming table. On their turn, each player can peak at a card or swap cards with other players or the common pool on the table, aiming to get 3 different type of wish-cards. Once that happens, someone will call the end game and all players reveal their hands and compare wish-cards to determine the winner. Ages: 7+ | Players: 3 - 5 |  Playtime: 3 - 5 minutes

$20.00

4-Bidden Words

The creators of What Do You Meme? bring you the latest, greatest, brand new adult party game everyone's talking about! 4-Bidden Words tests your guessing skills as teammates shout clues to help you guess the Buzz Words. Be careful! You can lose points if you say any of the four "4-Bidden" words on the card! The NEW adult party game by the creators of What Do You Meme? Compete with friends and family to out-guess the other teams Contains 600 Buzz Words, 2,400 4-Bidden Words, 8 penalty chips, and a super high-tech sand timer Printed on premium playing cards (thick with gloss finish), shrink-wrapped in a custom box Warning: NOT intended for childrenAges: 17+ | Players: 2 - 20 |  Playtime: 30 - 90 minutes

$50.00

5 Minute Dungeon

5-­Minute Dungeon is a chaotic, co-­operative, real-­time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead. In more detail, players assume the role of one of ten heroes, each with special cards and abilities. Once the five-minute timer starts, the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster, players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated, the campaign continues to the second boss. Each boss, and each randomized dungeon, gets harder until players reach the fifth and final boss.Ages: 8+ | Players: 2 - 5

$40.00

5-Minute Marvel

CHOOSE A MARVEL HERO: Which Marvel hero will you be? Play with the strengths and special abilities of one of these heroes to defeat the mighty Thanos: Iron Man, Captain America, Rocket and Groot, Black Widow, Spider-Gwen, Hulk, Ms. Marvel, Squirrel Girl, Medusa or Spider-Man. When the game is over, players can choose another hero and play again. Each game is always different but always just five minutes! TEAM UP ON MISSIONS: There’s strength in numbers so unite with other Marvel heroes to take on an endless stream of enemies. Strategize to overcome the obstacles and challenges thrown your way and celebrate the team victory when you crush the Mad Titan Thanos to win the game. DOWNLOAD FREE APP TIMER: You can use any 5-minute timer that can be paused and restarted easily to play the game. For a more immersive experience, download the free app timer that was specially developed for the 5-Minute Marvel Game. The pressure is on as the timer counts down the time left in your mission. If you already like the 5-Minute Dungeon Game or are a fan of Marvel movies, just “take five” to play the fast-paced, real-time, cooperative card game, 5-Minute Marvel, for kids aged 8 and up!Get your adrenaline pumping and your superpowers ready with the fast-paced, cooperative card game, 5-Minute Marvel. Choose to play as one of ten Marvel heroes and join forces with the other players to battle six nefarious Bosses. Along the way, thwart an endless stream of Villains, Minions and Goons—there’s no shortage of evil out there! Use Resource Cards, Action Cards and special abilities to defeat the first boss, Green Goblin, before time runs out. The mission gets more challenging as there are four more bosses to outwit before the final boss showdown. Wait…stop everything! At any time there could be a Crisis Card that demands your immediate attention before the mission can continue. Only quick-thinking and teamwork will get you to the final battle against the all-powerful Thanos. In the hectic and intense, final quest you must use your smarts because there are only so many cards to play, so many ways to fail, and so little time. Split-second decisions and chaotic card-slinging are all part of the frenzied fun of 5-Minute Marvel as every second counts when you only have five minutes to win together—or perish! Anytime, anywhere, if you have five minutes, it’s time to play 5-Minute Marvel! Contents: 285 Cards 10 Hero Mats 3 Double-Sided Boss Mats (6 bosses total) & Instructions. Ages: 8+ | Players: 2 - 5 |  Playtime: 5 minutes

$45.00

51st State Master Set

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State. 51st State: Master Set marks the rebirth of the 51st State line, with this set containing 88 cards from the original base game, and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game, but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use. The world of 51st State is in ruins. It’s up to you to rebuild. Take charge of a group of survivors and fight your way to salvation. You must rebuild. You must overcome. Beware everyone else… they are trying to do the same. The 51st State Master Set comes with 4 factions for players to take control of. Each offers a unique set of resources as well as some small special abilities. New York, Mutans, Appalacians, and Merchants. You may find that you prefer one… so I’ll try to introduce you to a few. The Merchants Guild spans the new world, controlling trade between cities that all but forgot about each other. The men and women that manage the trade routes between these cities are ruthless. Setting up trade is easy… if you’re willing to pay their fees. No one dares make deals without the Merchant’s blessing. The Merchants Guild produces Fuel and relies on it to fund their trade. If you are lucky with your turn 1 draft, you can start the game with 3 deals. This gives you a ton of flexibility to begin the game with. If you want to develop your fuel strategy, you should be looking for the Oil Rig and Gasoline Drinkers Den early. The powerful thing about the Merchants Guild, however, is that you can mostly ignore Fuel production and still develop a strong Production through deals each turn. You’re going to need lots of Scrap if you want to build, so you should focus on grabbing those deals early on. Born from the radioactive sludge that gathered in the Mississippi River basin, the Mutants are fiercely territorial… and they’re spreading. Most survivors chose to flee East to escape the waste, but some were trapped, and consequently became contorted and violent. Now the Mutants want more. They are aggressively fighting to take back some semblance of their former lives. The Mutants Union are aggressive. You begin the game with guns and the ability to destroy a player’s Production building. You aren’t going to be making deals this game, and building is difficult, so you should focus on destruction. Who needs deals when you can just take what you want? You’re going to need Grey contact tokens, so drafting Construction Vehicles and Sarrash is possibly more important for you than the other factions. You can be peaceful if you want, so watch out for Shadow and Gun Shop… but honestly, what’s the fun in that? Ages: 14+ | Players: 1 - 4 |  Playtime: 60 - 90 minutes

$85.00

6 Nimmt!

You start with 10 cards, ranked between 1 and 104. Each round, you must add a card to one of 4 active rows.
If you play the 6th card in a row, you must take the first 5 cards in that row. This is not a good thing! You get penalty points for each bull head on these cards. The player with the least bull heads wins. A quick, fun, fast-paced game for young and old.Ages: 8+ | Players: 2 - 10

$18.00

Achievement Hunter Heist Card Game

Get a team together, pick a target, and attempt to pull off a high stakes heist without getting BUSTED. The game includes four unique scenarios and is playable with 2-4 players. Achievement Hunter HEIST is a real-time, co-op card game with a light deck building aspect. Players work together simultaneously to work through the heist deck via tricktaking-like gameplay. The game is played in three phases: 1) prep, 2) heist, 3) getaway. Prep: Choose your team, deal out a starting hand, trade cards (as needed), and pick a heist. Heist: Start the clock, aim to gather as much loot as possible, while not letting strikes stack up. Getaway: work through a winding city as you speed towards the warehouse. Lose: Get six strikes or reach the time limit of 10 minutes. As players go deeper into the heist deck, precious time passes. The longer players are in the heist phase, the more difficult the getaway phase will become. Can you get in, get out, and avoid being busted? Ages: 10+ | Players: 2 - 4 |  Playtime: 15 minutes

$50.00

Adventure Games - The Dungeon

Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back! Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times. In The Dungeon, the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly, how can they get out? Over three chapters, players will jointly explore rooms, combine objects, and perhaps even encounter creatures that lurk in the dark rooms of the old castle... Ages: 12+ | Players: 1 - 4 |  Playtime: 3 x 90 minutes

$30.00

Aeons End : Legacy

“You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold, our last bastion, and if you wish to stand beside these living legends, you must listen and learn. The Nameless shall come again, as they always have, and you will need to be ready. You are the hope of our future.” As a young apprentice, you grew up to stories of the breach mages. Brama, the teacher, wisest of the mages. Dezmodia, the prodigy, master of great magic. Mist, the stoic leader and tactical genius. Malastar, the magical craftsman. Rebellious, powerful, and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow, after your ordeal, you will join their ranks. “Each of you must overcome your ordeal to learn discipline and focus, the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die, it will be in defense of our city. Once you understand this universal truth...only then will you be ready to become a breach mage.” Ages: 14+ | Players: 1 - 4 |  Playtime: 60 minutes

$150.00

Aeons End : The Depths 2nd Edition

Aeons End : The Depths 2nd Edition Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold. The Depths is an expansion for the cooperative deckbuilding game Aeon's End. This expansion features one new nemesis and three new breach mages, as well as new spells, relics, gems, and minions.
This is an expansion. AEON's End is required to play. Ages: 14+ | Players: 1 - 4 |  Playtime: 60 minutes

$35.00

AFL Footy Feud Card Game

Highest score wins in this thrilling card game, now featuring your favourite footy teams, thanks to the AFL Footy Feud Card Game.Key Features Each card has varying corresponding scores, with rare FEUD cards also featuring a bonus twist to keep each gaming session differentCan also be used as a fun tool for teaching children about numbersAges: 7+ | Players: 2 - 6 |  Playtime: 15 minutes

$15.00

Alien Artifacts

Alien Artifacts is a 4X-style card game in which you play as an interplanetary faction, sending your research vessels into uncharted space to expand your knowledge and power. Build powerful ships, develop new technologies, and explore distant planets for anything — or anyone — you can exploit. Alien Artifacts is built on a Resource engine - each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources, you will build Ships, develop Technology, discover Planets, or Trade for currency! New Ships allow you to attack the aliens and gain their valuable artifacts which provide huge bonuses. With each new Technology card in your Empire, you will have access to more actions, bonuses, and scoring opportunities. Each Planet you explore provides valuable resources for future actions. There are two sides to each of these cards, and as you build them you will decide: Logistics - play cards on this side to gain ongoing bonuses that will make your Empire stronger and help you build faster. Operational - play this side to gain a new way to score victory points (and yes, you will be able to activate your operations more than once, if you play well).
Manage your Resources, build the right cards, make wise choices. Win! Alien Artifacts provides a true 4X experience in under an hour. With over two hundred cards, Alien Artifacts offers players many scoring strategies and great replay-ability. Ages: 10+ | Players: 2 - 5 |  Playtime: 60 minutes

$80.00

All Manor of Evil Board Game

Larceny and Cosmic Horror By night we came, descending upon the old house like the vultures that we are. They say the manor is full of valuables and relics. They also say Lovecraft is mad, believing his writing to be more than mere fiction. Let’s hope that isn’t true–and why the front door was left unlocked. All Manor of Evil takes players inside the mind and abode of H.P. Lovecraft. As players pilfer and steal relics, ancient forces awaken and madness stirs. Beyond the larceny at hand, each player has an agenda of their own. Some want only to survive the night, while others wish to call forth an elder god eager to devour one unfortunate player–or the world. “The process of delving into the black abyss is to me the keenest form of fascination.” -H.P. Lovecraft Take on the role of an Archaeologist, Reporter, Warlock, or others as you race against time, and the other players to escape the manor with the most valuable relics. Beware that one or more of the players in the game may instead be working to awaken a cosmic Elder God to devour the world. When the games ends, at least one of you will be driven mad from the sights they have seen. Ages: 14+ | Players: 1 - 5

$50.00

Anomia

Anomia: [uh-NO-mee-uh] - Noun - 1) A problem with word finding or recall. 2) Chaos. 3) The game where common knowledge becomes uncommonly fun!
 Anomia plays off the fact that our minds are positively brimming with all sorts of random information; things to eat, pop songs, websites, etc. Sure, under normal circumstances, it's easy enough to give an example of a frozen food, or a dog breed; but you will find that your brain works a little differently under pressure!The directions are simple.
Draw a card from the center pile and flip it over. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt a correct answer out first, you win their card and drawing continues.Ages: 10+ | Players: 3 - 6

$25.00

Antidote

In Antidote, you are a laboratory scientist working for a giant chemical research conglomerate. When you and your lab are suddenly exposed to a deadly toxin, you must work quickly to share your research and discover the Antidote before it’s too late! In the game, players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must “drink” and hope its the Antidote. If this card is the true Antidote, you’re cured and live! If not…you die, but you can always try again! Contents: 1 Full Color Rule Book , 102 Cards, including 64 Formula Cards, 8 Syringes, 3 Clinical Trials, 3 Placebos, 8 ID Badges, 7 Lab Assistants, 8 Lab Romance Cards, and 1 My Turn Card. Ages: 13+ | Players: 2 - 7 |  Playtime: 20 - 30 minutes

$30.00

Antidote : Lab Alliance Expansion

Antidote Lab Alliance “DANGER, DANGER!” The unwavering emergency voice on the loudspeaker reminds you again-and-again of the deadly airborne toxin contaminating your lab. If you’re going to survive, you’ll need to find the antidote…fast. The flash of the warning lights gives you just enough visibility to find your teammates and compare notes about what the antidote could be, but you suddenly realize there may not be enough of the antidote for all of you. Will you be willing to give-up your dose so your teammates can live? Antidote: Lab Alliance expands the world of Antidote with five new ways to play including support for up to nine players, team-play, new turn actions and special cards, and sinister new Lab Romance characters. A copy of Antidote is required to play this expansion. Ages: 13+ | Players: 3 - 9 |  Playtime: 20 - 30 minutes

$30.00

Aquarius

Aquarius, the Looney Labs game of elemental connections, is one of our longest-running titles! Kids love the colorful design, fast play, and familiar matching strategy. Adults love the game's competitive edge. It's the perfect family card game. Players take turns playing element cards, trying to get seven connected of their secret goal element. But look out for special actions that might change your goal, give your entire hand to someone else, or otherwise upset your well-laid plans!Game Play:
Each player is given a secret goal card of one of the five elements. Element cards are played on the table connected like dominoes, with each player trying to win by connecting seven panels of their goal. Action cards allow players to shake up the action in six different ways. The game is fast, fun, colorful, and easy to learn - with enough bluffing and strategy to keep adults engaged. Preschooler variations included for children as young as 3 years! Ages: 6+ | Players: 2 - 5 |  Playtime: 10 - 30 minutes

$25.00

Arboretum

Nowhere is nature's beauty quite so evident as in the resplendent colors of an arboretum. In Arboretum, you create carefully planned paths for your visitors to walk as they take in the colorful explosion of buds and leaves. The cheerful cherry blossom, the fragrant dogwood, the mighty oak – all have a place in this peaceful haven. But the tranquil setting belies the game's competitive heart. You must choose which cards to plant in your arboretum and which to keep in hand, as only the most expert curator will win the renown of nature enthusiasts everywhere.Contents: 80 Cards in 10 colors, 1 Scorepad & 1 Rulebook, Ages: 8+ | Players: 2 - 4 |  Playtime: 30 minutes

$35.00

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