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Board Games

13 Days The Cuban Missile Crisis

For Thirteen Days in 1962 the world stood at the brink of atomic destruction as the United States and Soviet Union faced off over missiles which had been placed in Cuba.
Would the USSR back down and remove the missiles?
Would the U.S. push forward with a full invasion or send bombers towards targets within the Soviet Union?
Who would blink first? 13 Days is a game recreating the tension of those two weeks as players play cards which shape political events around the world.
If you love tense gamesmanship from classics like Twilight Struggle, our new strategy game will have your heart racing over 45 minutes of game play.
With easy setup and a very manageable components list, 13 Days is a great introductory game for new players unfamiliar with card-driven games. For all the history buffs out there, 13 Days comes with a booklet covering the real historical events that took place in 1962, as well as a complete play-by-play game play-through with commentary. Game Components: 1 Game board , 39 Strategy cards , 1 Personal letter card , 13 Agenda cards , 34 Influence cubes , 6 DEFCON markers , 6 Flag counters , 1 Yellow prestige marker , 1 Black round marker. Ages: 10+ | Players: 2 |  Playtime: 45 minutes

$50.00

1830 Railroads and Robber Barons

It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is an acclaimed railroad investment and building game covering the years 1830 to present. You and your fellow players become the stockholders of America's first railroad corporations. Since the largest shareholder becomes president, you compete for control of the strongest firms. As president, generate revenue by building track and buying and operating trains-regardless of shareholders' needs. Meanwhile, you pay heed to the volatile stock market. You strive to invest in flourishing companies in order to earn healthy dividends. You try to buy stock in corporations that are rising in value, collect strong, and sell before the stock values drop. 1830 contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and a host of exciting new variants from some of the world's best railroad game developers. The 2-sided map lets you develop the Eastern U.S. using different art. So, get ready to be a railroad baron. Start investing and building. Become America's first great rail tycoon!
Contents: 2-sided map board with stock market, Board tiles for scenarios, Illustrated train cards, Company share cards, Illustrated company, par value, & marker tokens, 2-sided rail tiles colored by development level, Company charters &
Money. Ages: 12+ | Players: 2 - 6 |  Playtime: 180 - 360 minutes

$120.00

20th Century Limited

Become part of a U.S. National Institution of the early 20th Century, as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries, creating small independent lines to serve local cities. Plying your business acumen, you plan to sell these lines to larger companies. Of course, you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need, without necessarily having, shall we say, exclusive ownership of it.... Players: 2 - 5
Age: 14 +
Game Length: 30-60 minutes

$79.99

5 Second Rule Uncensored

It seems easy to name three nighttime activities, but can you do it without getting tongue-tied and flustered? Everyone’s watching you, and time is twisting down – you only have five seconds to dig into the back corner of your mind and just spit it out!

For 3 or more players.
Ages 18+

$25.00

878 Vikings

The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming! In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities. Players for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game. Ages: 12+ | Players: 2 - 4

$120.00

8Bit Box

THE FIRST Generation BOARDGAME CONSOLE! 8Bit Box is a board game that will remind you the golden age of video games as each player has a gamepad to program their actions, using three wheels: direction, symbol, and value. The base game contains three different games influenced by classic old-school video games. Players: 3 - 4
Ages: 6+
Playtime: 15 mins

$80.00

A Column of Fire the Game

The setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathize with the weak are expelled from the country. The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else. Ages: 12+ | Players: 2 - 4 |  Playtime: 90 minutes

$100.00

A Feast for Odin

A Feast for Odin Command a Viking band and create your own saga in this epic game. From the Land of Ice and Snow In this epic game, command a band of Vikings to trade, hunt, raid, pillage, and plunder in search of wealth and glory for your tribe. A Feast for Odin is a saga in the form of a board game, from acclaimed designer Uwe Rosenberg. In this strategic worker placement game for one to four players, you will experience the Viking way of life. Each player explores new territories—and raids the villages they find there—to increase their wealth and glory, while also taking part in day-to-day activities such as gathering food to feed their band of hungry Vikings. In the end, the player whose possessions carry the greatest value is the winner. The Viking Way Delve into the land of Vikings as you determine which tasks your band will perform. Send some of your Vikings to produce goods such as wool, spices, and silver, then send others to trade these goods for more valuable resources. Or send a ship to explore new lands, adding more boards—and even more options—to your home board. Your goal is to fill your home board with a horde of goods collected from the activities chosen. The goods tiles come in different sizes, however, so make sure you can find room for them on your board. By placing tiles strategically, you can cover spaces that reduce your final score and raise your income to increase your wealth.
It Takes a Village The heartiest Viking can’t perform raids or produce goods on an empty stomach. You'll want to make sure they have enough food for their feast at the end of each round. From simple beans to hearty plates of meat, your Vikings must be well-fed or you must take a penalty. In A Feast for Odin, you must strike a balance between accumulating wealth through raids and providing for your tribe's basic necessities. The Viking chieftain who can best maintain this balance will emerge victorious. 
A World of Possibilities Blending worker and tile-placement game elements with intriguing puzzle aspects, A Feast for Odin provides an unforgettable experience. With an entire action board’s worth of possibilities each round, every new game presents unique challenges, opportunities, and paths to victory. Take command of your Vikings, sail into the unknown, and write your own saga in A Feast for Odin! 
Contents: Rule-book, 1 Action Board, 4 Home Boards, 1 Small Ship Supply Board, 4 2-Sided Exploration Boards, 1 Oval Special Supply Board, 2 Goods Boxes, 8-Sided Die, 12-Sided Die, 15 Special Tiles, 2 Extension Tiles, 1 Round Overview Tile, 11 Building Tiles, 32 Ship Tiles, 346 Goods Tiles, 125 Silver Coin Tokens, 32 Wood Tokens, 24 Stone Tokens, 40 Ore Tokens, 48 Vikings, 1 Start Player Moose Token, 1 White Round Tracking Cube & 7 "Thing Penalty" Tiles. Ages: 14+ | Players: 1 - 4 |  Playtime: 30 minutes P/P

$170.00

A Feast for Odin : The Norwegians Expansion

A Feast for Odin: The Norwegians Discover and tame new lands, forge new items, and face new challenges when you return to the Viking way of life. Continue the epic saga started in A Feast for Odin with The Norwegians expansion. Broaden Your Horizons Immerse yourself deeper in the epic saga of A Feast for Odin with The Norwegians expansion. Return to the time of expedition and adventure when Vikings blazed a new trail. Set sail for new vistas to discover with 8 double-sided exploration boards. Uncover the Isle of Skye, Cork, Limerick, and more. Expand your civilization with personal artisan sheds that allow for specialized strategies for victory. Keep your Vikings well fed by utilizing the pig sty, assemble a stockpile of wood at the lumberjack’s hut, or forge weapons at the armory. Gather New Resources Blending worker and tile-placement game elements with intriguing puzzle aspects, The Norwegians expands the unforgettable experience that A Feast for Odin started. Explore even more possibilities with new modular action boards specifically suited for varying player counts, adding new spaces and a fifth action column. Keep your Vikings well-fed to continue their exploration, pillaging, and crafting. From simple grain to hearty plates of meat, the banquet table at the feast must be filled. 95 new goods tiles and 6 new special tiles provide new food and equipment to take care of your tribe’s basic necessities and accumulate more wealth. The Viking chieftain who can best maintain this balance will emerge victorious! Contents: 1 Goods Box, 3 Action Boards, 8 Exploration Boards, 6 Special Tiles, 1 Special Tile Supply Board, 6 Building Tiles, 1 Small Ship Supply Board, 8 Small Emigrations, 1 Mountain Strip, 10 “2 Silver” Coins, 16 Victory Point Tokens, 95 Goods Tiles, 1 Rulebook, 1 Scoring Pad.A Feast for Odin is required to enjoy this game. Ages: 14+ | Players: 1 - 4 |  Playtime: 30 - 120 minutes

$70.00

Above and Below

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers? A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern. Ages: 13+ | Players: 2 - 4 |  Playtime: 90 minutes

$80.00

Abracada What?

Abracada...What? is a family game of deduction and spell casting.
But, casting your spells is harder than it sounds, as only your opponents can be certain of which spells you’re actually able to cast!
With cunning wit, clever logic, and a little luck, you’ll figure out which spells you can cast to slow down your opponents and win you the game.
But watch out!
Say the wrong magic words too many times and the only thing you’ll be spelling is trouble! Ages: 7+ | Players: 2 - 5 |  Playtime: 30 minutes

$60.00

Abyss

Internal unrest brews among the court of the Abyss. The warlike Crabs bring chaos against the wise mages of the Jellyfish while the merchant Shellfish wage trade wars against the insidious Squid politicians. Can you recruit the allies you need to master the lords of the Abyss? Venture to Abyss, where players must battle monsters, recruit allies, and sway the great lords of the deep. The right hand of ally cards will let you control the lords who will help you seize the kingdoms of the Abyss. Be careful of your foes, though, because treachery abounds in the lands under the sea.Warning : Cover image may Vary.
Contents : 71 small Exploration cards, 35 Lord cards, 20 places, 1 game board, 5 shells, 50 Pearls, 10 Key tokens, 20 Monster tokens, 1 Threat token and 1 rulebook. Ages: 14+ | Players: 2 - 4 |  Playtime: 45 minutes

$90.00

Adventure Island

It could have been so great! A nice, comfortable journey on a luxurious ship… Unfortunately, your ship got hit by a storm on the way to India and sank. With your last bit of strength and a huge amount of luck, you made it to the banks of a desert island. Through a miracle, you are not hurt, but you are exhausted and disheartened. How will you escape from this unfamiliar desert island? Or maybe the island is not so deserted after all…? As a group of shipwrecked, you need to survive, explore Adventure Island and find a way home. Adventure Island tells a continuous story in multiple parts. Players have to work together to survive. Their decisions influence the development of the story and add new elements to the game. Achievements reached throughout the game unlock permanent bonuses. With so much to explore and no destruction of components, Adventure Island can be played over and over again.Ages: 10+ | Players: 2 - 5 |  Playtime: 45 - 90 minutes

$85.00

Age of Conan

Age of Conan is a board game which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian! In Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia. You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom. The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player. The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result. When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age. Ages: 12+
Playtime: 90 mins
Players: 2 - 4

$160.00

Alchemists

A little mandrake root, a little raven's feather. Toss them in the cauldron and see what they make. Should you drink it? Maybe not. After all, that's what students are for. Welcome to the world of Alchemists! Perform experiments to discover the magical properties of your ingredients. Demonstrate your knowledge by selling potions. Use the money to buy artifacts that further your research. Publish, publish, publish! Earn grants. And expose the fallacies published by those fools who think they can be your rivals. Alchemists is a game of strategy, risk assessment, and deduction. Do you experiment to get more knowledge or do you publish now to get more points? Pay to endorse the latest theory of toads or save your money for an artifact? And should you really be selling that potion to the large axe-wielding barbarian when you aren't quite sure of its effects? The choices you make will prove whether you are the world's greatest alchemist. This game is designed to be played using an app that turns your tablet or smartphone into an ingredient card reader. The app is available for free. Supported operating systems are: iOS, Android, Windows. If, for whatever reason, you don't want to use the mobile app, you can still use the web-based version or play with one player acting as the game master. Components: double-sided game board , theory board , exhibition board , 4 laboratory screens , 4 results triangles , 4 player boards , 6 adventurer tiles , 2 conference tiles , 5 grant tiles , 8 alchemical tokens , 104 result tokens , 36 gold piece tokens , 44 seal of approval tokens (set of 11 in each color) , 6 conflict tokens , starting player token , 8 ingredient tiles , gamemaster board , 40 ingredient cards , 22 favor cards , 18 artifact cards , 16 bid cards , 8 plastic beaker figures (2 in each color) , 24 plastic cubes (6 in each color) , pad of deduction grids , containers for tokens & rulebook. Ages: 14+ | Players: 2 - 4 |  Playtime: 120 minutes

$90.00

Alhambra

Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting projects of the Spanish middle ages begins: the construction of the Alhambra. The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable team of builders and make sure that you always have enough of the right currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.
Complete against your opponents to build the ALHAMBRA.
This 2003 Spiel des Jahres winner is great for two players!
Contains: 60 building and start tiles , 110 playing cards , 6 reserve boards with point tables , 12 counters , 1 building market , 1 scoring board , 1 bag , 1 set of rules.
Ages: 8+
Players: 2 - 6
Playtime: 45 - 60 Minutes

$60.00

Alhambra : Big Box

For the first time in one box, you can experience the award-winning gameplay of Alhambra, combined with all five of its expansions, in the Alhambra Big Box. Each expansion for Alhambra is composed of four distinct modules, and you can add these modules in any combination to create countless unique and different experiences. You may hire thieves or master builders, harness the favor of the Grand Vizier, or use the riches of the caliph's treasure chambers as you construct your seraglios and arcades. Uncover the ultimate Alhambra experience with the Alhambra Big Box! Contents: Rules , 100 tiles , Nine boards , 85 counters , 222 cards , Two cloth bags , 102 wooden pieces , 24 coins & One building die. Ages: 8+ | Players: 2 - 6 |  Playtime: 45 - 60 minutes

$130.00

Alien Frontiers

Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours. Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world. The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system’s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet. As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage. Ages: 14+ | Players: 2 - 4 |  Playtime: 60 - 90 minutes

$100.00

Altiplano

You are in the South American highlands, somewhere between the mountain ranges of Bolivia and Peru, where the altitude of more than 3,000 meters imposes tough demands on the people to utilize the scant vegetation for their needs.The inhabitants thrive by fishing in Lake Titicaca, mining ore, breeding alpacas, and trading goods that they produce from these resources. But the resources are limited and will eventually run out, so you’ll need to build new production facilities and find new sources of income, like cacao.Build roads to speed up your development and store goods in your warehouse so that you are able to survive the hard times that are not uncommon in this particular barren region. If you plan cleverly and are flexible enough to adapt yourself to the rough conditions of the Altiplano, you will have the highest yield in the end! Contents: 7 Location tiles, 5 Road markers, 5 Player pawns, 15 Carts, 56 game cards, 28 Extensions, 1 Scorepad, 50 Coins, 209 Goods tiles, 7 Role tiles, 5 Scoring overviews, 1 Extension strip, 1 Start Player marker, 5 Cloth bags, 5 Containers, 5 Warehouses, 5 Action boards & 1 Rulebook. Ages: 12+ | Players: 2 - 5 |  Playtime: 60 - 120 minutes

$100.00

Altiplano : The Traveler

A traveler wanders through South American Highlands and brings the inhabitants new ideas from his travels. Anyone who meets him can take advantage of these assets. A public trading point makes it possible to obtain rare goods in exchange for opals. And a variety of fortunes adds even more diversity to life among the mountain ranges in Bolivia and Peru. With this expansion to Altiplano, the planning of moves becomes more important and accessibility to resources becomes more interactive. Above all, the assets that may be purchased from the traveler open up completely new ways to increase one’s own wealth. But unforeseen fortunes sometimes demand spontaneous decisions which influence planning. Thus, the strive for success in this inhospitable region turns into a completely new challenge! Who’s prepared for this? Contents: 1 Trading Point , 5 Traveler Extension Strips , 1 White Traveler Meeple , 5 Wooden Markers , 30 Pink Opals , 36 Point Markers , 66 Cards , 5 Asset Overview Sheets , 1 Score-pad & 1 Rule-book. This expansion requires Altiplano to play! Ages: 12+ | Players: 2 - 5 |  Playtime: 60 - 120 minutes

$50.00

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