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1830 Railroads and Robber Barons

It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is an acclaimed railroad investment and building game covering the years 1830 to present. You and your fellow players become the stockholders of America's first railroad corporations. Since the largest shareholder becomes president, you compete for control of the strongest firms. As president, generate revenue by building track and buying and operating trains-regardless of shareholders' needs. Meanwhile, you pay heed to the volatile stock market. You strive to invest in flourishing companies in order to earn healthy dividends. You try to buy stock in corporations that are rising in value, collect strong, and sell before the stock values drop. 1830 contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and a host of exciting new variants from some of the world's best railroad game developers. The 2-sided map lets you develop the Eastern U.S. using different art. So, get ready to be a railroad baron. Start investing and building. Become America's first great rail tycoon!
Contents: 2-sided map board with stock market, Board tiles for scenarios, Illustrated train cards, Company share cards, Illustrated company, par value, & marker tokens, 2-sided rail tiles colored by development level, Company charters &
Money. Ages: 12+ | Players: 2 - 6 |  Playtime: 180 - 360 minutes

$120.00

20th Century Limited

Become part of a U.S. National Institution of the early 20th Century, as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries, creating small independent lines to serve local cities. Plying your business acumen, you plan to sell these lines to larger companies. Of course, you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need, without necessarily having, shall we say, exclusive ownership of it.... Players: 2 - 5
Age: 14 +
Game Length: 30-60 minutes

$79.99

878 Vikings

The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming! In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities. Players for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game. Ages: 12+ | Players: 2 - 4

$120.00

8Bit Box

THE FIRST Generation BOARDGAME CONSOLE! 8Bit Box is a board game that will remind you the golden age of video games as each player has a gamepad to program their actions, using three wheels: direction, symbol, and value. The base game contains three different games influenced by classic old-school video games. Players: 3 - 4
Ages: 6+
Playtime: 15 mins

$80.00

A Column of Fire the Game

The setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathize with the weak are expelled from the country. The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else. Ages: 12+ | Players: 2 - 4 |  Playtime: 90 minutes

$100.00

A Feast for Odin

A Feast for Odin Command a Viking band and create your own saga in this epic game. From the Land of Ice and Snow In this epic game, command a band of Vikings to trade, hunt, raid, pillage, and plunder in search of wealth and glory for your tribe. A Feast for Odin is a saga in the form of a board game, from acclaimed designer Uwe Rosenberg. In this strategic worker placement game for one to four players, you will experience the Viking way of life. Each player explores new territories—and raids the villages they find there—to increase their wealth and glory, while also taking part in day-to-day activities such as gathering food to feed their band of hungry Vikings. In the end, the player whose possessions carry the greatest value is the winner. The Viking Way Delve into the land of Vikings as you determine which tasks your band will perform. Send some of your Vikings to produce goods such as wool, spices, and silver, then send others to trade these goods for more valuable resources. Or send a ship to explore new lands, adding more boards—and even more options—to your home board. Your goal is to fill your home board with a horde of goods collected from the activities chosen. The goods tiles come in different sizes, however, so make sure you can find room for them on your board. By placing tiles strategically, you can cover spaces that reduce your final score and raise your income to increase your wealth.
It Takes a Village The heartiest Viking can’t perform raids or produce goods on an empty stomach. You'll want to make sure they have enough food for their feast at the end of each round. From simple beans to hearty plates of meat, your Vikings must be well-fed or you must take a penalty. In A Feast for Odin, you must strike a balance between accumulating wealth through raids and providing for your tribe's basic necessities. The Viking chieftain who can best maintain this balance will emerge victorious. 
A World of Possibilities Blending worker and tile-placement game elements with intriguing puzzle aspects, A Feast for Odin provides an unforgettable experience. With an entire action board’s worth of possibilities each round, every new game presents unique challenges, opportunities, and paths to victory. Take command of your Vikings, sail into the unknown, and write your own saga in A Feast for Odin! 
Contents: Rule-book, 1 Action Board, 4 Home Boards, 1 Small Ship Supply Board, 4 2-Sided Exploration Boards, 1 Oval Special Supply Board, 2 Goods Boxes, 8-Sided Die, 12-Sided Die, 15 Special Tiles, 2 Extension Tiles, 1 Round Overview Tile, 11 Building Tiles, 32 Ship Tiles, 346 Goods Tiles, 125 Silver Coin Tokens, 32 Wood Tokens, 24 Stone Tokens, 40 Ore Tokens, 48 Vikings, 1 Start Player Moose Token, 1 White Round Tracking Cube & 7 "Thing Penalty" Tiles. Ages: 14+ | Players: 1 - 4 |  Playtime: 30 minutes P/P

$170.00

A Feast for Odin : The Norwegians Expansion

A Feast for Odin: The Norwegians Discover and tame new lands, forge new items, and face new challenges when you return to the Viking way of life. Continue the epic saga started in A Feast for Odin with The Norwegians expansion. Broaden Your Horizons Immerse yourself deeper in the epic saga of A Feast for Odin with The Norwegians expansion. Return to the time of expedition and adventure when Vikings blazed a new trail. Set sail for new vistas to discover with 8 double-sided exploration boards. Uncover the Isle of Skye, Cork, Limerick, and more. Expand your civilization with personal artisan sheds that allow for specialized strategies for victory. Keep your Vikings well fed by utilizing the pig sty, assemble a stockpile of wood at the lumberjack’s hut, or forge weapons at the armory. Gather New Resources Blending worker and tile-placement game elements with intriguing puzzle aspects, The Norwegians expands the unforgettable experience that A Feast for Odin started. Explore even more possibilities with new modular action boards specifically suited for varying player counts, adding new spaces and a fifth action column. Keep your Vikings well-fed to continue their exploration, pillaging, and crafting. From simple grain to hearty plates of meat, the banquet table at the feast must be filled. 95 new goods tiles and 6 new special tiles provide new food and equipment to take care of your tribe’s basic necessities and accumulate more wealth. The Viking chieftain who can best maintain this balance will emerge victorious! Contents: 1 Goods Box, 3 Action Boards, 8 Exploration Boards, 6 Special Tiles, 1 Special Tile Supply Board, 6 Building Tiles, 1 Small Ship Supply Board, 8 Small Emigrations, 1 Mountain Strip, 10 “2 Silver” Coins, 16 Victory Point Tokens, 95 Goods Tiles, 1 Rulebook, 1 Scoring Pad.A Feast for Odin is required to enjoy this game. Ages: 14+ | Players: 1 - 4 |  Playtime: 30 - 120 minutes

$70.00

A Song of Ice and Fire Tabletop Miniature Game Starter Set

King Robert Baratheon is dead, and those in control of the Great Houses of Westeros have decided it’s time that they had a representative on the Iron Throne. The crows have been sent out. The bannermen have responded. The War of Five Kings is on! A Song of Ice & Fire: Tabletop Miniatures Game Starter Set - Stark vs. Lannister has everything needed for two players to fight epic battles. Containing forces for both House Stark and House Lannister, players build their armies, select leaders, construct their Tactics Deck, and engage in one of five different Game Modes. Ages: 14+ | Players: 2+ |  Playtime: 45 - 60 minutes

$230.00

A Song of Ice and Fire TMG - The Veterans of the Watch

THE NIGHT’S WATCH IS EVER VIGILANT
Far in the north of Westeros, The Wall protects the civilized lands from the dangers that lurk beyond. Manning The Wall is the Night’s Watch. These discarded sons of Westeros have sworn to protect those that cast them out against any and all that might threaten them. Such conditions are harsh, and not many survive to become veterans. However, those that do are some of the fiercest fighters in all the land. The Veterans of the Watch Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Night’s Watch Commanders a strong and tough unit on the battlefield. With both good offensive and defensive stats, the unit can be used in multiple different ways. They can be a vanguard going into enemy forces headlong, or held back to defend vital objectives, or they can be sent in as reinforcements for those allies that are floundering. However, they’re used, the Veterans of the Watch will certainly be a formidable sight on the battlefield.

$55.00

A Song of Ice and Fire TMG : Crannogman Trackers

A Song of Ice and Fire TMG - Crannogman Trackers
In combat, hitting the enemy without them being able to hit you back is a very powerful ability. In the battles of Westeros, warriors armed with bows can whittle down even heavily-armed foes, bringing victory to one side. In that role, Crannogman Trackers are the unit of choice for Free Folk commanders. They are lightly armed and armored, but that allows them to be quick and nimble. The skill with their bows means enemies risk dying under a hail of missile fire. When joined by a Crannogman Warden, they become even more deadly, giving them a guiding hand to who to attack next. The Cranogman Tracker Unit Box for A Song of Ice and Fire: Tabletop Miniatures Game comes complete with everything a Free Folk player needs to put these harassers on the battlefield. They excel at movement and fighting on enemy flanks. And the Warden Unit Attachment gives them bonuses when attacking foes that have yet to activate.

$55.00

A Song of Ice and Fire TMG : Free Folk Starter Set

The Free Folk in the north care not for the squabbles of the various Houses south of The Wall. These nomadic tribes will go where they please. And recently, they’ve been flowing their way into warmer climes. However, the people already in those lands don’t take kindly to what appears to be an invasion force. Both sides are arming for war The A Song of Ice and Fire: Tabletop Miniatures Game Free Folk Starter Box has everything a player needs to start a Free Folk army. It contains two full units of Free Folk Raiders and Savage Giants, along with a unit of Free Folk Trappers. Additionally, it has various Unit Attachments, Commanders, and NPCs to customize what players field. Also included is the game rule-book, dice, tokens, measuring sticks, terrain templates, and everything necessary to send a force to war.

$124.00

A Song of Ice and Fire TMG : Lannister Guardsmen

A Song of Ice and Fire TMG : Lannister Guardsmen Of all the Great Houses of Westeros, there is none more wealthy and ready for war than the Lannisters. Wars are fought with money, and the ability to arm troops with the finest steel and equip them with armor to keep them alive and hacking at the enemy goes a long way over the course of a battle. The A Song of Ice and Fire: Tabletop Miniatures Game Lannister Guards unit boxes come with 12 Lannister Guard figures, one Guard Captain Unit Attachment, a Movement Tray, and all associated Unit cards. These soldiers are not the fastest, or even the strongest in the war. What they do have is an incredible level of defense, giving them the ability to wear their opponents down. Wars are won by those with the will to continue fighting.

$55.00

A Song of Ice and Fire TMG : Lannister Halberdiers

If the Lannisters are known for one thing, it’s their deep pockets. Their wealth lets them afford only the best when it comes to arming and armoring up their troops. Halberds tend to be a relatively cheap weapon to produce, but those made for Lannister troops are still of the highest quality, almost guaranteed to never break, even when receiving a charge from enemy cavalry. And receiving a charge is just what these men are trained to do, and do it well. The Lannister Halberdier Unit Box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Lannister commanders new options for their forces. The unit is formidable in both offensive and defensive capacities, not losing dice after their first rank is destroyed, and being able to brace for an enemy charge, granting them a preemptive attack against their foes. The addition of an Assault Veteran Unit Attachment gives them staying power once battle has been met, adding extra dice to their melee attacks.

$55.00

A Song of Ice and Fire TMG : Neutral Heroes 1

One thing remains true for the unaligned forces in the War of the Five Kings, whether they’re fighting for coin, self-interest, or simple survival, they always remain true to themselves. They are a wild card that can be added to any army in the game. Some Heroes, like Roose Bolton and Ramsay Snow, are most at home on the battlefield alongside their men. Others, such as Petyr Baelish and Lord Varys, like to manipulate the situation behind-the-scenes. The Neutral Heroes set for the A Song of Ice and Fire: Tabletop Miniatures Game comes with everything a Commander needs to introduce some unknown elements into the war for the fate of Westeros.

$55.00

A Song of Ice and Fire TMG : Stark Bowmen

In battle, the goal is to defeat your opponent without being defeated, yourself. If you can attack your enemy and they cannot retaliate, that goes a long way to victory. For House Stark, that means employing skilled bowmen in their ranks. They have trained relentlessly in their everyday lives as trappers, rangers, and hunters. Now, they form up and send out steel-tipped death to the foes of the Direwolf. The Stark Bowmen Unit Box provides a long-range option for Stark commanders in the A Song of Ice and Fire: Tabletop Miniatures Game. Though very lightly armored and not equipped for melee, they more than make up for it with their ability to put volley fire at enemies. They can even ignore line of sight requirements, arcing their arrows high into the air to strike at hidden targets.

$55.00

A Song of Ice and Fire TMG : Stark Outriders

The horsemen of Winterfell are well known for their expert riding skills. Though Stark Outriders eschew the heavier armor of many other mounted units, what they lose in durability they more than make up for in maneuverability and speed. Not ones to be bogged down by enemy forces, they can quickly distance themselves from their foes, ready to charge back in again on a flank. The Stark Outriders Unit Box gives Stark Commanders a unit of cavalry for their forces in the A Song of Ice and Fire: Tabletop Miniatures Game. These swift steeds can easily make their way around the battlefield. When engaged in combat, after they perform a melee attack, they can make a free Retreat action, making sure their opponents are left without the chance to counter-attack.

$55.00

A Song of Ice and Fire TMG : Stark Sworn Swords

Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The Sworn Swords are the bedrock of the strategies of the Stark commanders. They are brave and capable to be sure, but their loyalty to the Direwolf banner can never be questioned. To a man, they would rather perish in battle, than leave one of their brothers behind. The A Song of Ice and Fire: Tabletop Miniatures Game Stark Sworn Swords unit box contains 12 miniature Sworn Sword figures, one Sworn Sword Unit Attachment, a Movement Tray, and all associated Unit cards. These warriors have waited in the frozen North too long, dreaming of battle. They may not be the best equipped units in the war, but they know that shiny armor and pretty swords alone do not make a soldier.

$55.00

A Song of Ice and Fire TMG : Tully Sworn Shields

The great Houses of Westeros had many other, smaller Houses that paid fealty to them. These bonds could be quite strong, reinforced by marriage. When House Stark sent out its ravens to call their Bannermen, House Tully was quick to lend their arms to the cause. In battle, the Sworn Shields would lock their shields together, side-by-side, creating a nearly-impenetrable wall, on which even cavalry charges could be halted. The A Song of Ice and Fire: Tabletop Miniatures Game Tully Sworn Shields unit box gives House Stark players a bulwark on the battlefield. Sworn Shields can utilize their Shieldwall order to negate hits to their front facing, dulling an enemy charge or subsequent attacks against them. Meanwhile, their trusty longswords will show that this unit isn’t entirely defensive in nature. The set includes 12 miniatures in four different sculpts, along with the Unit card and Movement Tray.

$55.00

Above and Below

Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers? A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern. Ages: 13+ | Players: 2 - 4 |  Playtime: 90 minutes

$80.00

Abracada What?

Abracada...What? is a family game of deduction and spell casting. But, casting your spells is harder than it sounds, as only your opponents can be certain of which spells you’re actually able to cast! With cunning wit, clever logic, and a little luck, you’ll figure out which spells you can cast to slow down your opponents and win you the game. But watch out! Say the wrong magic words too many times and the only thing you’ll be spelling is trouble! Ages: 7+ | Players: 2 - 5 |  Playtime: 30 minutes

$60.00

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