Exodus : Proxima Centauri (revised edition)

After a devastating nuclear war, six human factions are seeking shelter in the Centauri system. On the verge of extinction, the humans are saved by a superior civilization, allegedly the Centaurians, and each faction is given a fresh start on a new Planet. Thus, the exodus of humanity seems to have ended on the Planets orbiting the star called Proxima Centauri. When the Centaurians announce their departure, the struggle for power commences once again. In Exodus: Proxima Centauri, six factions fight for dominance in an epic empire-building game, striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build their own space fleet of customized ships and conquer new Planets, fight the Centaurian Resistance and the other players, negotiate and vote for political decisions, research Centaurian technologies and much more. Players: 2 - 6
Age: 12+
Playtime: 30-45 min player


Mistfall : Hearts of the Mists

After a cataclysm has shattered the icy realm of Valskyrr and the desert lands of Naar, the world is once again in peril. The Mists, a dark and malevolent force, relentlessly strikes at humanity, spawning fearsome minions and corrupting all it touches. Now, having twisted even the land itself, the Mists prepare for their final assault. Will you become a hero of legend and stand in the way of the coming darkness? Mistfall: Heart of the Mists is a fully cooperative card-based adventure game set in a world of mystery, eldritch powers and perilous adventures. This standalone expansion continues the story of Mistfall in a standalone expansion featuring new Heroes, Enemies, Encounters and Quests, and introducing Allies, as well as alternative versions of some of the base game mechanisms. At the start of the game each player chooses a hero with a fixed deck of equipment and power cards, as well as a set of upgrades that can be added directly to a player’s hand during the game. A semi-randomly created board makes for a different landscape every time the game is played, and randomized sets of encounters and enemies create different challenges for players to face before their time runs out. Mistfall: Heart of the Mists introduces more of what made Mistfall great, making it a good entry point for new gamers, as well as a solid expansion for existing fans. With next to no elements replicated from the base set, Heart of the Mists is the perfect addition to the existing Mistfall set – and a challenging experience both solitaire, as well as with a group of up to three friends. Players: 1 - 4
Ages: 13+
30 minute additional play time to base game



In Praetor you will take the role of a Roman engineer and you will work together with the other players to build a magnificent city. You will manage your limited resources wisely and look for new ones, you will recruit new Workers while your old experienced ones will retire, you will build settlements to keep the population happy and you will praise the Gods to earn their favor. Caesar will reward you if you give away precious resources to build Hadrian’s Wall thus increasing your chances of becoming Praetor. Every turn you will place your Workers on previously built City Tiles to gain resources, Morale, new Workers or Favor Points. You may also assign Workers to build new City Tiles or spend resources to meet Caesar’s demands to gain Favor Points. At the end of each turn, you will have to pay your Workers. Otherwise, the mood in the city will deteriorate. Most of the actions your Workers will perform will help them gain experience. They will become increasingly skilled in collecting resources. Your most experienced Workers will eventually retire and bring you additional Favor Points but you will still have to show solidarity and pay them until the end of the game. The game ends when there are no more City Tiles available or when Caesar has no more demands for resources. The player with the most Favor Points will be appointed Praetor and win the game. Ages: 12+ | Players: 2 - 5 |  Playtime: 60 - 90 minutes


Progress Evolution of Technology

Progress: Evolution of Technology is a card game about researching technologies and building a civilization. Each player guides his nation from the earliest signs of human development and learn various technologies, moving progressively to the Middle Ages and the Renaissance until the fist sparks of the Industrial Revolution. Progress: Evolution of Technology focuses on a single aspect of civilization building, researching technologies that help a society advance.
The technologies are divided into three ages: ancient (10000 BCE to 500 CE) – from the invention of the wheel or the development of agriculture medieval (500 – 1450 CE) – from the collapse of the Western Roman Empire and beginning of the migrations renaissance or early modern (1450 – 1740 CE) – from the invention of the printing press and the formalization of science They are also divided into three paths or areas: culture – focuses on arts and the development of human behavior and values and contains technologies like Burial, Musical Instruments, Opera, Newspapers or Sociology engineering – covers the most practical discoveries and advancements in human history, such as Masonry, Cast Iron, Paper, the Steam Engine or the Railroad science – focuses on rather abstract developments of humanity, like Mathematics, Astronomy, Cartography, Thermodynamics or Biology The game play is streamlined, each player take a set number of actions per turn with the ultimate goal in mind, researching technologies to develop his nation and win.
The main actions a player may take are: research a technology by paying a cost (resulting in discarding one or more cards) or having one or two prerequisite technologies. Each technlogy comes with a specific benefit, thus enhancing the game play or making a step towards victory developing a technology in time which translates in setting a tech card aside and letting scientists develop it over 4-5 turns draw cards from a common draw deck Researching a specific technology brings one or more of the following advantages to that player: direct victory points which count towards the total needed for victory one or two steps up on the three tracks (population, army and prestige) on which players are competing for dominance game play enhancement like having more actions, drawing more cards, discounts for technologies, moving to the next age, etc No. players: 1-5
Age: 12+
Play time: 45-90 min



An ancient tale, spoken only in whispers, tells of a forbidden underworld crafted at the dawn of time. Some say that it is a plain completely overtaken by the Mists. Others believe that it is still the domain of the Nightfather, and his testing ground for those he chose to become his champions. Awaken, pick up your sword and follow the whispers that guide you into the depths. But beware! Monsters and perils await, and in the madness of the labyrinth, you may even face shadows of those, who were once your companions! Shadowscape is competitive/cooperative objective-based game of planning and skill, played in dungeon randomly built out of a set of different rooms. Players manage their tableau of skills and hands of fate cards to complete a set number of Nightfather’s Whispers in order to win – alone or as a team. Each turn players use double-sided Action Cards to move, search rooms and attack monsters (but not other players). Almost any Action can be boosted using symbols printed on Fate Cards, which also allow players to control enemies and manipulate the environment of the game. Automated monster AI makes the game a varied and challenging experience both in its competitive, as well as cooperative mode. The cooperative mode also allows for solitaire play, with one player taking on the role of two or more Heroes trying to leave the dungeon of Shadowscape before the time runs out. Shadowscape takes place in the Mistfall universe, once again brought to life by outstanding art by Enggar Adirasa, allowing players to take on the roles of iconic Heroes of both Mistfall and Heart of the Mists, and face the ruthless villains they know in a new and surprising game. Ages: 13+ | Players: 1 - 4 |  Playtime: 45 - 60 minutes


Simurgh : Call of the Dragonlord

Time to stand against our enemies is almost upon us. Following a seemingly insignificant tremor, one of the inner walls of the library collapsed, revealing a hidden chamber filled with ancient scrolls of wisdom and power. Among them the scholars found a map showing the way to the First City – a forgotten metropolis reputed to had been built atop the Tomb of Muratan the Dragonlord himself, and now a new target for the Noble Houses locked in a power struggle. Whose Wizard will show the most skill navigating the Forgotten Metropolis? Who will uncover Muratan’s Legacy? Who will be the first to answer the Call of the Dragonlord? Call of the Dragonlord is a premium modular expansion for Simurgh. Introducing a second board depicting the Forgotten Metropolis, Call of the Dragonlord also adds two new types of Vassals: the Wizard and the Rogue, and a total of 8 new modules that can be added to the base game of Simurgh one by one, or in various combinations. As an addition to each player’s workforce, the Wizard can be used separately, or in conjunction with the new board. With the Forgotten Metropolis in play, players will move their Wizards on three different tracks, each providing Power Points and resources, but each also incurring its own costs. Apart from expanding the pool of Resource, Transformation, Exploration, Research and Objective Tiles, the expansion also introduces Leadership Tiles – a new type of Action Tiles that may be added to the base game without using any other expansion elements. With Action Spaces allowing for movement of multiple Vassals in one turn, Leadership Tiles add unexpected mobility to Vassal movement. This is an expansion, The base game Simurgh is required to play Players: 2 - 5
Ages: 12+
Additional 30 minute play time to base game



Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun. In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade). While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city. Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner. Ages: 14+ | Players: 1 - 4 |  Playtime: 90 - 120 minutes


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