NorthStar Games


Clubs

If you like Hearts & Spades, you’ll love Clubs! Clubs is a card game that’s fun for kids and casual players, but has enough strategic twists and turns to keep even the most passionate card players on their toes! How to Play: The goal of Clubs is very simple: collect as many club cards as possible. You score nothing if you’re the last player to have cards in your hand, even if you’ve collected a huge pile of clubs. Contents: 60 cards, 6 Bonus cards & Full color rules. Ages: 8+ | Players: 2 - 6

$25.00

Evolution : Climate Conversion Kit

Evolution: Climate is a game for 2 - 6 players in the best selling Evolution product line. The Evolution base game is so vivid and true-to-life that it was recently featured in the world's leading scientific journal, Nature. In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure. The Evolution: CLIMATE Conversion Kit contains everything you need to transform the Evolution base game into Evolution: CLIMATE.
Purchase this kit ONLY if you have the Evolution base game. Ages: 12+
Players: 2 - 6
Playtime: 60 mins

$50.00

The Quacks of Quedlinburg

In The Quacks of Quedlinburg, each of the player charlatans ("Quacksalber" in German) makes their own secret brew, drawing ingredients from the shared supply bag to do this.
Take care with what you draw, though, for a pinch too many peas will spoil the whole mixture.
If you stop in time to cook only the small portion you have, maybe you can then use the income you earn from selling this creation to buy more valuable ingredients in the future, making your next potion even better to bring in many points. Ages: 10+ | Players: 2 - 4 |  Playtime: 45 minutes

$100.00

Warsaw City in Ruins

Warsaw City in Ruins Warsaw is a unique city. It is said that it "survived its own death", and there is truth in this. Poland's capital was largely destroyed during the Second World War, and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times, architecture from between the World Wars, socialist blocks, and modern buildings. Walking through the streets of Warsaw's Wola district, one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages, and concrete block buildings touch elegant older houses, which show the signs of time's decay. Some call it a spatial mess, while others see in it the residents' determination. Both views are right because that's how Warsaw is. Maybe not the most beautiful, but strong and determined. Nothing reflects the city's character more than its diverse buildings. In Capital, players jointly build Warsaw over six epochs, from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs, districts give income and victory points to their owners. After six rounds, whoever has the most points wins. In more detail, each epoch consists of a construction phase and an income phase, with wars at the end of the third and fourth epochs. During the construction phase of an epoch, players shuffle the city tiles with the current epoch's number, then deal several tiles to each player. Each player chooses one of the tiles, then places it face down onto the table. All players simultaneously reveal their selected tiles, and each player chooses one of two possible actions:
Discard their tile to the box and take three coins from the bank. Pay the tile's cost in coins and build the tile in their district.
Instead of placing a tile on an empty space, a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile, covering it completely. As a result, the new tile's price is reduced by the price of the older tile that it covers. A player's district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters, and each quarter has its own type of building, so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas, even if they are adjacent to each other. They also occupy an entire tile. During the income phase, milestones are placed, and players receive coins and victory points. Ages: 10+ | Players: 2 - 4 |  Playtime: 60 minutes

$90.00

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