Mansions of Madness

Mansions of Madness : 2nd Edition - Beyond the Threshold

The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators who were unable to bear the terror. Two brand new scenarios will become available with Beyond the Threshold, leading to countless hours of suspenseful investigation and thrilling terror. The frightening creatures of Mansions of Madness Second Edition have haunted your dreams for weeks now. Mysterious disappearances brought you to the Vanderbilt mansion, and your stay in Innsmouth was disturbed by darkness and despair. You've encountered devoted cultists and disgruntled spirits, bound to the mortal world by their evil tasks. Terror has overcome you and grievous injuries have put your mortality on display. Every choice you've made has led you somewhere, but even the strongest of mind and body will crack eventually. Even more horror awaits you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Introducing two new investigators, one unfamiliar creature, and a variety of additional components, this expansion will extend the possibilities of your journey through each and every unsettling scenario of uncertainty and anxiety. The new spaces to discover, people to encounter, and cards to experience all come together in additional scenarios, throwing you into the dim unknown of two new mysteries, each with their own unique additions to the world of Mansions of Madness. Your pool of investigators with which to enter the game continues to expand with two more brilliant truth-seekers, both completely new to Mansions of Madness. Wilson Richards may appear to be little more than an everyday handyman, but his call to fix issues larger than the plumbing has led him down an unusual path. His blue-collar, day-to-day life has provided him a practical, physical strength which can only be of help in a fight, and he has developed an acute focus through years of detailed work. The more spiritually gifted Akachi Onyele found herself an outsider in childhood, but has since discovered a keen and sacred awareness of the supernatural. Her exceptional knowledge comes from a lifetime of training and study, and her eye for the unusual makes her a great asset to any team of investigators. It is with these brave truth-seekers that you will face off with both monsters you've met before and the newly corrupted Thralls. People who are weak in mind and spirit have a tendency to fall to dark powers, though none quite like the possessed creatures introduced in this expansion. The forces controlling their minds have gained influence over their physical being as well and have disfigured it almost beyond recognition. Thus, the people with whom you speak in one moment may be the monster you must fight to destroy in the next. There is no such thing as trust with these dark powers afoot. Alongside the new investigators and creatures of Beyond the Threshold are a myriad of new objects, spells, conditions, and afflictions. New weapons lie in wait, offering unique ways to attack, while unfamiliar pains and anxieties threaten you at every turn. You may take control by casting new and powerful spells, or become mesmerized by the chaos of it all. You may find yourself at ease when the monsters and map tiles before you seem familiar, but blended with dozens of new components, you'll never know what to expect... especially when map tiles move and seemingly ordinary objects possess hidden qualities. The mysteries that lie within the expansion will try your perception of reality, as you try to determine what is real and what lives only in your disoriented mind. When you seek answers, you will come across many red herrings and falsehoods, and you must be able to differentiate between the real and the unreal. Even when you have gained the knowledge you seek, however, you may find that you never wanted to know it in the first place. The first of two new scenarios introduced in the expansion is The Gates of Silverwood Manor, a trying investigation of disappearances, each with some connection to Silverwood Manor. You've been called in to help by Officer Tetsuo Mori, though what happened before you arrived was never fully explained. After all, how could anyone know about the supernatural events occurring within the manor? The observations you make upon arrival may fail you later, as you return to explored areas only to find unfamiliar spaces. In Vengeful Impulses, the second of the scenarios, you may experience a similar inconsistency of reality, though as darkness envelops you and your fellow dinner guests, you may begin to question the motivations of those around you. Your host, Thomas Carvey, has suspicions of a malicious plot, and the unsettling events you witness may suggest he is right. Further exploration of his home, however, may lead to greater questions, and intensify your desire to nail down the facts. Across the haunted and eerie Arkham, your insights and abilities are gaining attention, and people have begun to seek out your assistance. But can you truly help when you encounter never-before-seen creatures and your own mind begins to fail you? Or are your weaknesses more of a hindrance than your strengths are a help? Test your sanity once again as the mysteries that torment the region persist in Beyond the Threshold. To enjoy this expansion you must own Mansions of Madness Second Edition core game. Ages:14+ Players: 1 - 5 Playtime:2 - 3 Hrs

$55.00

Mansions of Madness : 2nd Edition - Core Game

Mansions of Madness Second Edition   That the influence of the old house was unwholesome, he could not deny; but traces of his early morbid interest still held him there. He argued that the fever alone was responsible for his nightly phantasies, and that when the touch abated he would be free from the monstrous visions. Those visions, however, were of abhorrent vividness and convincingness, and whenever he awaked he retained a vague sense of having undergone much more than he remembered.
      –H.P. Lovecraft, The Dreams in the Witch House  Fight for your life in Mansions of Madness Second Edition, the app-assisted horror game inspired by the works of H.P. Lovecraft. From the makers of Eldritch Horror, this fully cooperative game takes you and up to four other players on a harrowing adventure through the dark and desolate halls and alleyways of Arkham. Much like the original Mansions of Madness game, the second edition offers a number of thrilling and confounding scenarios, each with a unique and unpredictable map, intricate puzzles, and bloodthirsty monsters.Ages: 14+ | Players: 1 - 5 |  Playtime: 120 - 180 minutes

$180.00

Mansions of Madness : 2nd Edition - Horrific Journeys Expansion

Horrific Journeys Mansions of Madness Expansions In the skies above the Atlantic, a dirigible’s peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat. Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrosities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigators of Arkham must first survive their journey! This is not a standalone product. It requires a copy Mansions of Madness Second Edition Core Set to play. Mansions of Madness Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Solve intricate puzzles, fight vicious monsters, and maintain your sanity as you face each hair-raising scenario. Ages: 14+ | Players: 1 - 5 |  Playtime: 120 - 180 minutes

$100.00

Mansions of Madness : 2nd Edition - Path of the Serpent Expansio

Path of the Serpent Mansions of Madness Expansions For all its primal beauty, the thick trees and lush greenery of the jungle conceal many perils. Unrelenting heat, limited supplies, and sharp-toothed beasts would be enough to drive any intrepid explorer back to the comforts of civilized society. Those that survive these ordinary dangers are rewarded only with more challenges: cursed idols, trap-filled temples, and long-forgotten gods await any who would dare to uncover them. Path of the Serpent is an expansion for Mansions of Madness that sends investigators into the unexplored wilderness of the Amazon jungle. Investigators must discover ancient secrets of lost civilizations, stop a serpent’s curse, and explore crumbling ruins in three new digital scenarios that introduce new investigators, puzzles, and mysteries to tempt the curious to travel deeper into the jungle. You will need to fight tooth and claw to survive as you battle horrifying serpent creatures, face stone monstrosities that come to life, and face the ever-present danger of becoming lost to the jungle forever. Journey into the forgotten reaches of this world and discover the secrets that await! This is not a standalone product. A copy of the Mansions of Madness Second Edition Core Set is required to play. Mansions of Madness Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Solve intricate puzzles, fight vicious monsters, and maintain your sanity as you face each hair-raising scenario. Ages: 14+ | Players: 1 - 5 |  Playtime: 120 - 180 minutes

$110.00

Mansions of Madness : 2nd Edition - Sanctum of Twilight Expansio

Take on the Order of the Silver Twilight in the Sanctum of Twilight expansion for Mansions of Madness Second Edition! Two new heroes unite to investigate the strange events that surround Arkham’s powerful secret society. With the Twilight Fair approaching, will you be able to expose the Order, or will this search for answers cost you your life or your sanity? Key Points: A new expansion for Mansions of Madness Second Edition Brings two new investigators to the Mansions game series Unlocks two new digital scenarios to expand your investigations in Arkham Introduces new strategic elements with Restraints and moving map tiles Beautifully illustrated components draw you into the world of Arkham Horror Files
To enjoy this expansion you must own Mansions of Madness Second Edition core game. Ages: 14+ | Players: 1 - 5 |  Playtime: 60 - 120 minutes

$55.00

Mansions of Madness : 2nd Edition - Streets of Arkham

Streets of Arkham Expansion Mansions of Madness Expansions Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorproate the core game and build upon the Arkham Horror canon. Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives. This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles,monsters, investigators, and new cards to further expand your investigations. To enjoy this expansion you must own Mansions of Madness Second Edition core game. Mansions of Madness Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Solve intricate puzzles, fight vicious monsters, and maintain your sanity as you face each hair-raising scenario. Ages: 14+ | Players: 1 - 5 |  Playtime: 120 - 180 minutes

$110.00

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