CIV - Carta Impera Victoria

CIV - Carta Impera Victoria
In CIV (Carta Impera Victoria), a game of civilization-building and diplomacy, be the first to reach supremacy in any field and you`ll make history. But, pay attention to your opponents` advances! Building temporary alliances may be the best way to prevent the other rivals from advancing their agendas. And remember, sometimes the best defense is a good offense! Ages: 8+
Players: 2 - 4
Playtime: 20 mins


Colt Express

It's 1899 and the Union Pacific Express is headed north to deliver its payroll and forty-seven passengers. Suddenly the train is attacked by a host of thieving bandits! Colt Express invites you and your friends to become outlaws in the chaotic process of robbing a detailed, three-dimensional train. Each turn, players plan ahead and play Action cards to steal loot, shoot their opponents, move around the train, and elude the marshal's bullets. Will the outlaws keep their cool or will the marshal save the day and prevent the robbery? The only thing that matters is which outlaw is the richest when the train pulls into the station. In Colt Express, you play a “desperado”, who attacks a passenger train. No mercy, no possible alliance: between the cars, on the train’s roof, bullets come from everywhere. The out-laws are injured. The Marshall patrols the train, thwarts the plans of the bandits. He is an additional threat in this extraordinary project. Who will become the best gunslinger? Who will get the greatest share of the loot? Each character has his own personality but, at the end of the day, they all have the same goal: to get the biggest slice of the pie in robbing the passengers. A game goes in 5 rounds. Each round, there are 2 steps:
programming the next actions by placing card on the top of the common pile
performing those actions played during the first step. One Event card is drawn at the beginning of each round. It shows the number of turns there will be during the first step as well as the way the cards are to be played. The possible actions are:
Moving (from a car to the next one inside the train or up to 3 cars on the roof)
Going up/down
Robbing (taking the loot from the passengers)
Shooting (giving one of your bullet to an opponent, who stands in the next car inside the train, or within line of sight on the roof )
Punching (making an opponent move from your car to a next one and making him loose a loot)
Moving the Marshal. When he meets a bandit, the latter flees to the roof and receives a shot (bullet from the Marshall).
When a bandit is shot by another one or by the Marshal, his player gets a Bullet card. He adds this Bullet card to his Action cards deck. These cards are useless ; they set you back. At the end of the game, each player counts his loot. The outlaw who shot the most becomes thegunslinger and wins $1,000. The richest outlaw wins the game. Contents: 6 cardboard Train Cars , 1 cardboard Locomotive , 7 wooden pawns (Bandits and Marshall) , 6 Character sheets , 132 cards (63,5x89mm) , 32 Loot tokens. Minutes: 40+
Players: 2 - 6
Ages: 10+


Colt Express : Bandit Pack - Belle Expansion

Colt Express : Bandit Pack - Belle Expansion
The Gold Digger
Belle has always had a thing with jewels. Beware she may charm you to pinch yours…
Belle moves always towards the place where there are the most jewels.
She makes all the other Bandits move towards her location and steals a Jewel to each of them.
Even the Marshal has a crush on Belle. She can stay at the same place where he is, without fleeing nor getting shot.
Contents: 8 Action cards & 7 Jewel tokens


Colt Express : Bandit Pack - Cheyenne Expansion

Colt Express : Bandit Pack - Cheyenne Expansion
The one who makes your life a misery
Cheyenne moves faster than anyone, and when she steals money, she takes a Purse from all the other Bandits.
Cheyenne has swapped her Colt for a bow. Beware, she’s a better shot with her arrows, especially as they are poisoned…
If you are shot with a Poisoned Arrow, you cannot win anymore, unless you get an Antidote before the end of the game.
Contents: 8 Action cards , 6 Poisoned Arrow cards & 6 Antidote tokens.


Colt Express : Bandit Pack - Django Expansion

The man with a dynamite
Django shoots everything in sight. He can target several Bandits at once, and then give several Bullets in one Fire.
Django has always had a soft spot for Dynamite. He erratically drops sticks of dynamite in Cars.
He is able to make them explode all at once. Thus all the Bandits who are in the wrong place at the wrong time are ejected.
If he succeeds in ejecting every Bandit from the train at least once, Django wins the game.
Contents: 8 Action cards , 5 Dynamite tokens , 12 Ejection tokens.


Colt Express : Bandit Pack - Doc Expansion

Colt Express : Bandit Pack - Doc Expansion
The Poker player
To get Doc’s respect is not easy: you need to reach him (through a fire or a punch). But if you are able to do it, you will make all decisions in Doc’s place… until another Bandit gets his Respect.
Doc is also a crack poker player. If he drags you in a poker game, you may win or loose a lot….
Thanks to the stacks he is used to win, Doc can easily be the richest Bandit. He is not called the smartest one for no reason.
Contents: 8 Action cards , 1 Doc’s Respect card , 6 Special Bullet cards , 6 Stake tokens & 1 Purse token.


Colt Express : Bandit Pack - Ghost Expansion

Colt Express : Bandit Pack - Ghost Expansion
Nothing but the suitcase!
Ghost has always dreamed of getting this valuable suitcase! But he is sharp as a tack, he might get his way…
Ghost always moves towards the special suitcase.
When Ghost shoots, he hits all the Bandits in the line of sight and makes them loose the special suitcase, if they have it.
If, at the end of the game, Ghost has the special suitcase in his possession, he automatically wins the game.
Contents: 8 Action cards & 1 Special Suitcase token.


Colt Express : Horses And Stagecoach Expansion

Colt Express : Horses And Stagecoach Expansion
Colt Express: Horses & Stagecoach, the first expansion for the 2015 Spiel des Jahres winner Colt Express, introduces a 3D stagecoach that rides alongside the train from the base game. The bandits now have horses that they can ride to move faster between the cars, and these horses allow them to jump into the stagecoach as well. The stagecoach is protected by a guard with a shotgun, but a punch in his face would be enough to eject him toward the roof of the train. From there, though, he will annoy the bandits on the roof. Once the stagecoach is free of the guard, the bandits can collect a new strongbox. Inside the stagecoach, they will also find some hostages who will be worth a ransom at game's end. Careful though, as each hostage has a negative effect that will annoy the bandit for the rest of the game. Horses & Stagecoach also features new round cards and a new event to add more fun to the game. Whiskey flasks spread inside the train also enhance the faculties of the bandits. Ages: 10+
Players: 2 - 6
Playtime: 40 mins


Discoveries - The Journals of Lewis and Clark

The Lewis and Clark Expedition, which was commissioned in 1803 and ended in 1806, was the first party of men that went through the North American continent, then returned. During these three years, the leaders Meriwether Lewis and William Clark, along with Sergeant Gass and Sergeant Ordway, wrote page after page about their trip, describing the new plants and animals species they discovered and drawing the maps of unknown areas. In Discoveries, you play one of the Expedition members: Lewis, Clark, Gass or Ordway. Your goal is to compile as much knowledge as possible in your journal, and in this way advance science thanks to your discoveries. The Tribe/Discoveries cards you gain during the game score discovery points at the end. To get these cards, you have to perform exploration actions, and to do this you use dice. On your turn, you either: Play the dice in your action area or on the game board; by doing this, you prepare or perform the exploration, change your dice, or get new possible actions. Get dice back from the game board or from your opponents' action areas. Players: 2-4
Time: 60 minutes
Ages: 14+



As you journey across the mysterious land of Luma, you encounter a nomad camp. You join them around the fire and share in the strange potion that the great Shaman passes around. The stories told by those around the campfire seem odd and disjointed, but with cleverness and insight you may make sense of the many legends of Luma… In the dreamlike board game Nomads, two to five players each collect disjointed pieces of stories. As you gather the story tiles, you can exchange them for a Song or Legend that makes sense of the seemingly random fragments. In the end, the player with the most points gleaned from Song and Legend cards and Opal moon tiles—and with the least number of leftover Story or Joker tiles—wins! Although it shares the same setting as Oh Captain! (also from Ludonaute), Nomads is a standalone game. You do not need the other game to enjoy this one—though having both can add further richness and depth to each!

Key Points: Discover the history of Luma through stories that the nomads share. Exchange Story tiles for Song or Legend cards to score points. Watch out for the Opal moon—you lose points for any tiles not yet exchanged! Legends of Luma games are stand-alone, but share the same richly creative setting.


Oh Captain!

Oh Captain! is a game from Ludonaute that sees 3 to 6 players embark on an adventure of deception and treasure. You and your friends take on the role of shipwreck survivors who have been transported to a foreign land by the mythical Nukha. Led by a mysterious message in a bottle, Red, Lys, Moon, Ulrich, Nostromo, and Siana sailed bravely into the heart of a storm that nearly claimed their lives. Now the race is on, as everyone rushes to collect the most valuable treasure while keeping their overbearing Captain in the dark. Key Points: Discover treasure with your friends and family Bluff your way to victory by keeping the most valuable items for yourself Use powerful card effects to reveal and steal your opponents valuables Players: 3 - 6
Ages: 8+
Playtime: 20 mins


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