Lucky Duck Games

Chronicles of Crime : Noir Expansion

In Noir, the whole group is collectively representing one private detective with unconventional methods. Instead of Forensic Contacts, players have 4 action cards they can use at any point and any moment: Spy
Intimidate You won't be able to intimidate everyone without repercussions. 
Also, your money is in a shortage, so you can't bribe everyone you meet.
Noir really brings another side to crime busting! This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.Ages: 14+ | Players: 1 - 4 |  Playtime: 60 - 90 minutes


Vikings Gone Wild

An innovative mix of resource management and deck building! In Vikings Gone Wild, players take the role of heads of clans fighting against each other to prove to the gods who is the best. During each turn, you play the cards in your hand to buy units or defense cards, erect buildings and attack other players. You will have to find the right balance between investing in your economy (buildings, special cards) and growing your army! Contents: 1 Scoreboard , 1 Odin's Path board , 4 Player boards , 220 Cards , 25 Gold bars , 25 Beer barrels , 20 Tokens , 1 First player token , 16 Player tokens. Ages: 14+
Players: 2 - 4
Playtime: 45 - 70 mins


Vikings Gone Wild : It's a kind of magic Expansion.

It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both. Contents: 1 new Building (Sorceress Tower) , 4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs) 6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch) 1 new Divine Favor (Hel) 8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap) 2 new end-game bonuses & 5 new Missions. Players: 2-4 Age:14+ Time:45-90 Minutes.


Vikings Gone Wild : Wild Masters of Elements Expansion

In the land of Vikings, a new kind of warrior has surfaced. The Druids. These mysterious individuals are capable of powerful manipulations. Basing their strength on sacred artefacts, they can invoke terrifying creatures and get them to work on their behalf. Welcome to Vikings Gone Wild – Master of Elements expansion. This expansion introduces a new type of resource: Elements. All cards from Units, Odin's Path and the newly introduced Artefacts, provide alternative effects triggered with these Elements. This expansion offers a completely asymetric start thanks to 3 permanent Artefact picked through a draft mechanic at the beginning of the game, offering a chance to pick some top card and build a strategy early on.
Playtime: 60 - 90 minsPlayers: 2 - 4Ages: 14+


Zombie Tsunami

Zombie Tsunami is a party game for 3 to 6 players that plays in under 30 minutes. In the game, every player leads a horde of zombies storming the city. The winner is the one with the most zombies at the end of a 3 round game. But beware, humans are everywhere and they won’t let you win without a fight. Players will have to collaborate, bluff, and sometimes betray one another in order to win the game! Ages: 14+ | Players: 3 - 6 |  Playtime: 30 minutes


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