For Thirteen Days in 1962 the world stood at the brink of atomic destruction as the United States and Soviet Union faced off over missiles which had been placed in Cuba. Would the USSR back down and remove the missiles? Would the U.S. push forward with a full invasion or send bombers towards targets within the Soviet Union? Who would blink first?
13 Days is a game recreating the tension of those two weeks as players play cards which shape political events around the world. If you love tense gamesmanship from classics like Twilight Struggle, our new strategy game will have your heart racing over 45 minutes of game play. With easy setup and a very manageable components list, 13 Days is a great introductory game for new players unfamiliar with card-driven games.
For all the history buffs out there, 13 Days comes with a booklet covering the real historical events that took place in 1962, as well as a complete play-by-play game play-through with commentary.
1 Game board ,
39 Strategy cards ,
1 Personal letter card ,
13 Agenda cards ,
34 Influence cubes ,
6 DEFCON markers ,
6 Flag counters ,
1 Yellow prestige marker ,
1 Black round marker.
Día De Los Muertos is an easy, fun trick-taking card game for 3 to 6 players with each round lasting on average between 10 to 15 minutes. This Deluxe Edition box comes with the base game, the rule book with both English and Spanish, a coloring book and 16 stickers featuring the game's beautifully illustrated artwork. The game celebrates the wildly popular Mexican holiday Día De Los Muertos, or Day of the Dead, as players use their cards to bid and win the hand (take the trick). But be careful - not every hand will score and you must manage the cards you have so you don't lose out on big scoring hands! The game is non-linguistic and uses numeric & symbol-based rules.
Celebrates the popular Mexican holiday Día de Muertos (Day of the Dead)
Features completely original, beautiful artwork that reflects the holiday
Deluxe Edition includes a coloring book and bonus stickers
63 cards ,
1 Coloring Book ,
16 Stickers ,
1 Rule Book ,
Players: 3 - 6
Playtime: 15 mins
A game of the early American republic. Play begins with George Washington in the presidential office, surrounded by his team of Vice President John Adams and the Secretaries of State and Treasury. Each player controls one of these statesmen as well as several others who will appear, up through the arrival of Abraham Lincoln. Together the players try to solve the issues faced by the young republic - wars, debt, financial panics, the growth of the Union, north-south division, and more. Every four years the most popular politicians from each party square off to see who becomes the next president.
19-page rule book, including history of the convention, flags, delegates
Game board ,
Player reference cards (5) ,
Delegate cards (55) ,
Constitution Article cards (12) ,
Voting chits (12) ,
Scoring discs (5) ,
Debate tokens (16) ,
Influence markers (40) ,
Two sticker sheets (containing 40 stickers for the influence markers).
Players: 3 - 5
Playtime: 60-150 minutes (roughly 30 min/player)
Imagine re-living the struggles and nail-biting dilemmas of the Cold War in a game that only consists of 18 cards.
Imagine learning a game that manages to provide players with intense strategic and tactical decisions every turn in just under 20 minutes.
Imagine playing as the US or Soviet in an intense struggle to win the Cold War battle of superpowers. Players play cards that build a card shaped world map that look different each game.
Will you, as the Soviet, go for control in Europe and give up Africa? Will the US place Cuba out of reach for Soviet troops on the world map?
“We wanted to create a game full of suspension where simplicity was key. Players only play one card per turn and there’s only 9 turns in the game. The tension comes from the dilemmas that the cards represent but also from how you read your opponent. It quickly becomes a battle of the wills.”
Iron Curtain is an original strategy game where how and when you play a card is just as important as what card you decide will influence the tides of war next.
Playtime: 20 mins
Life on the road means quick wits, mad skills and a bit of luck to get where you are going. Be the first player to drive your car from the beginning to the end of the highway and exit first!
The board is set up by placing seven road tiles. Players have a hand of three cards and use two dice to manipulate the traffic vehicles and move their own vehicle toward the exit. Cards are played to provide extra movement, move other vehicles, steal other players’ cards, and create various other effects to attempt to jockey into first place.
40 Wooden Cars and Trucks ,
2 Dice ,
10 Road Tiles ,
60 Cards (Standard Size, White Label) &
Ages: 12+ | Players: 2 - 5 | Playtime: 45 minutes