Hutter Trade


Bermuda

Off into the deep! From wrecks to riches – when you hunt for treasures in the dark deep, you need to take a long breath. But beware: Neptune’s ex mermaid also lies in wait for a good catch. And it seems many a diver has disappeared from the seabed. Ahoy there! Breathtaking game with an innovative mechanism A card game full of action Contents : 92 cards Box and rules in German, English, French, Dutch Ages: 10+ | Players: 3 - 6 |  Playtime: 15 minutes

$16.99

Clonk

The dwarves are loose. There are many valuable crystals to dig up from the cursed mine, but there is also a sinister danger lurking in the dark corners. Who will manage to collect the most valuable load in his wagon and exit the mine unscathed? For every collector and treasure hunter. A comically illustrated game. Box and rules in German, English, French, Dutch, Spanish. Ages:8+ Players:2 - 4 Playtime:30mins

$50.00

Gangster City

Can you solve the cases presented to you in Gangster City, preferably before the other detectives do so and show you up? The game includes a deck of 54 case cards, and each case card identifies elements about the case that you must discover; specifically, each case card indicates the suspect's profession (entertainer, scientist, thug), choice of weapon (revolver, knife, syringe), scene of the crime (theater, street, hotel room), and motive (money, love). At the start of the game, each player takes a card at random and faces it away from themselves in a plastic stand. Three cards are revealed face up. On a turn, you can either take a face-up card or the top card from the deck, or you can attempt to guess your suspect's characteristics. When you take a card, you hold it up next to your case card, then the other players tell you how many characteristics they have in common. You then place this card in front of you, rotating it so that the number on the outer edge of the card shows how many characteristics they share (0-3). When you guess, if you're correct, you discard the case card and place a new one in the stand; if you're wrong, you continue the game as normal next turn. The first player to correctly solve two cases wins!Ages: 10+ | Players: 1 - 6 |  Playtime: 20 minutes

$33.00

Gigi Gnomo

On their walk through the woods, the players come upon the gnomes' family treasure. But Gigi Gnomo vigilantly guards and defends the riches. If a player doesn't watch out, he'll be bewitched by Gigi and suddenly can do things only with his left hand, has to hold his right ear lobe or run once around the table. Will Gigi's spell last for one round or even for the entire game? And who will be able to cast off the spell and take the treasure home? Exciting turning mechanism Box and rules in German, English, French,Dutch, Spanish Ages: 5+
Players: 2 - 4
Playtime: 30mins

$60.00

Gum-Gum Machine

Clatter, crank, click, pling! The cogwheels are turning and the gum-gum Machine really gets going! Who will manage to produce the best Gum-Gums? Only if you keep the right levers and switches in mind and always find the appropriate ingredients can you win this game! Family game with innovative "Machine" mechanism High-quality content and unusual topic Box and rules in German, English, French, Dutch Ages: 8+ | Players: 2 - 4 |  Playtime: 30 minutes

$70.00

Inhabit the Earth

Inhabit the Earth
Race across the continents! In Inhabit the Earth, each player creates his own menagerie of up to six creatures. With these creatures, players inhabit the earth. The creatures are represented by cards that increasingly developed and the environment can be customized. Using the cards can be his creature markers move forward on the paths of the continents and move from one continent to another. Who will be able to collect the most points until two creatures have reached the ends of the continent paths? Players: 2 - 4
Ages: 14+
Playtime: 60 - 90 mins

$70.00

Katarenga

The objective in Katarenga is to get two of your figures past the opposing baseline. That may sound easy — but your opponent is flexible and dangerous. The abilities of the playing figures change from one move to the next. Only if you realize the advantages of the division of four possible actions, make clever use of the different strengths, and plan ahead can you outsmart your opponent through tactical play and thus win the game. Ages: 8+
Players: 2
Playtime: 20mins

$60.00

Key to the City London

In Key to the City – London, each player aims to develop their own London borough based around their home tile, using the large hexagonal location tiles. Each location tile gives victory points and may generate resources (skill tiles or connectors that connect two location tiles). Connectors and skill tiles can be used to upgrade location tiles for additional victory points and productivity. The game is played over four eras, and in each era, new location tiles will be available for bidding. In both era 1 and 2, these tiles consist of six resource-generating tiles, plus some additional building tiles. In era 3, there will be only building tiles, which arrive already upgraded. In era 4, some of the Routemaster tiles become available. On their turn, a player chooses one of five actions. They may use one or more of their team of wooden workers ("keyples") to (1) bid for a location tile, (2) use a location tile to generate resources, or (3) upgrade a location. They may (4) pass, in which case they may play again in that era, or (5) cease playing in that era by setting off in their sailing barge along the Thames. The game finishes after the last river barge sets sail at the end of era 4, at which point the player with the most victory points wins. Key to the City – London has similarities in structure to the award-winning 2012 R&D game Keyflower Ages: 14+ | Players: 2 - 6 |  Playtime: 90 - 120 minutes

$110.00

Keyper

Keyper
Keyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring, summer, autumn and finally winter. Each player starts the game with their own village board, a mini keyp board, 12 village tiles, a keyper (waving meeple) in their player color, and a team of eight multi-colored keyples, including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman, the black keyple is a miner, the orange keyple a clay worker, etc. The white keyples are generalists who can represent any other color.Keyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games, with Keydom, the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board, another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples, but another player still has some, then on their turn the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players, although Keyper is not a co-operative game in the usual sense of the term. The country boards are also noteworthy in that they can be manipulated and folded at the beginning of summer, autumn and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy, often hoping that another player will complement their choice. Certain fields on the country boards Playtime: 60 - 120 mins
Ages: 14+
Players: 2 - 4

$170.00

Pronto

Across the letter course from a to Z – now the game gets started! Pronto? Ready? On your turn, you reveal a card and get your keyword for the next round. From now on, the time is running – unfortunately, a hidden hour glass. Who will find the right terms for his theme as quickly as possible? Car brands, kinds of flowers, or beverages – not everything is in every player's line. Only if the next term starts with the right letter will you make a step forward. And even if you're on a roll, you can never feel too safe. Time flies by unmercifully and unnoticed. You get a few words closer to your goal only if there are a few grains left when the sand timer is revealed.
A lively party game.
For wordsmiths who have a good sense of time and can keep a cool head.
Box, rules and content in German, English Players: 2 - 12
Ages: 8+
Playtime: 30 -45 minutes

$49.99

Ta-Ke

Japan in the late Middle ages. Acting as shoguns, players in TA‐KE try to consolidate their power and expand their influence in the empire. To this end, you select people that you appoint to the emperor's court. But is the person chosen well and are his skills currently useful to the shogun? Only if you use clever tactics, plan ahead, and keep a close eye on your opponent can you assert your position at court and thus win the game. Ages: 10+
Players: 2
Playtime: 30mins

$60.00

Trajan

Trajan English edition 2013 110 AD - the Roman Empire is at its height of glory, ruled by the “optimus princeps,” Emperor Trajan. All borders are secured, and people can focus again on the empire’s internal matters -- ROME. Take your chances and boost your power! With the proper tactics, you may outmaneuver your opponents and eventually claim victory. Players try to score victory points by taking advantage of opportunities with six different actions. At the end of the game, the player with the most VP is the winner. To succeed, you must allocate action markers to the trays of your action circle cunningly, trying to catch the best time for certain actions. On the one hand, it is important to make use of sudden opportunities, such as to get hold of attractive tiles. On the other hand, you must not neglect to give other players a hard time at crucial times. To accomplish this, you may need to scheme some of your actions a few turns in advance.Contents: 1 Gameboard, 4 player mats, 214 counters, 125 colored wooden pieces, 60 cards, 1 cotton bag, 1 set of rules in English.
Ages: 13+ | Players: 2 - 4 |  Playtime: 90 minutes

$80.00

Voodoo Mania

All players are ready for the big voodoo competition. Here we go: To your cauldron! Get set! Go! Who will be the first to use up all his ingredients, and thus become the new voodoo master? Unusual theme Spirited design Rules in German, English, French, Dutch 2-6 Player 7-99 Years 10 minutes

$16.99

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