GameWright


Dweebies

Meet the Dweebies! These uniquely colorful characters are out to capture your heart, but you must capture them first! Round up Dweebies by matching cards on both ends of any row. Seems simple at first... but Dweebies can be tricky, and some will disappear before they've met their match! Collect the most cards and consider yourself the Dweebie-in-Chief! We first met the Dweebies on a dreary summer afternoon and the first thing that struck us was how they immediately made us smile. Perhaps it was their vibrant colors. Perhaps it was their quirky personalities. Whatever it was, we knew we wanted to get to know them better! After a little investigation, we learned the following facts: 1. Dweebies have a profession or hobby that they¹re wildly passionate about. 2. All have names related to that passion (ie, Super Dweebie, Dr. Dweebie, Fix-it Dweebie). 3. Dweebies have no more than three (natural) hairs on top of their heads! As for the game, we found it was incredibly easy to learn and play, but deceptively hard to win! One of the Dweebies let us in on a strategy tip: Don't let any line of cards get too long. Enhances the following skills Probability Matching Contents: 54 cards , Rules of Play. Ages: 9+ | Players: 2 - 6 |  Playtime: 20 minutes

$25.00

Rory's Story Cubes

How to Play. Rory's Story Cubes is a pocket-sized creative story generator, providing hours of imaginative play for all ages. With Rory's Story Cubes, anyone can become a great storyteller and there are no wrong answers. Simply roll the cubes and let the pictures spark your imagination! There are infinite ways to play with Rory's Story Cubes. You can play solitaire or with others. Here are some suggested uses: Party game or ice-breaker, Literacy development, Speaking & listening skills, Creative inspiration, Mental workout, Problem solving. Enhances the following skills : Artistic Expression
Language & Vocabulary Development Creativity & Imagination Contents: 9 story cubes & rules of play. Ages: 8+ | Players: 1+ |  Playtime: 15 minutes

$20.00

Rory's Story Cubes : Actions

How to Play: Roll into action! Rory’s Story Cubes Actions features 9 cubes that illustrate 54 every day verbs. Play with them solo or combine them with other sets of Rory’s Story Cubes to kick-start your creativity and set your stories in motion! Enhances the following skills : Language & Vocabulary Development Visual Discrimination Creativity & Imagination Contents: 9 story cubes & rules of play. Ages: 8+ | Players: 1+ |  Playtime: 15 minutes

$20.00

Rory's Story Cubes : Fantasia

Conjure up fantastic fairytales with Rory's Story Cubes! Contained within this set are nine iconic cubes that will help you tell tales of magical feats, mythical beasts, and medieval feats. With 54 images and millions of combinations, your stories will be infinitely enchanted! Ages: 8+ | Players: 1+ |  Playtime: 15 minutes

$20.00

Rory's Story Cubes : Voyages

How to Play Take a trip with Rory’s Story Cubes! Contained within this set are nine iconic cubes that aim to inspire stories of epic adventure. Cast away on a desert island… Spin tales of a faraway land. With 54 images and millions of combinations, your journeys are bound to be endless! enhances the following skills Creativity & Imagination Contents: 9 story cubes & rules of play. Ages: 8+ | Players: 1+ |  Playtime: 15 minutes

$20.00

slamwich

How to Play: Flip and stack this clever loaf of cards to build slamwiches and double-deckers. Tomato, onion, tomato... slap! Get there first and win the pile. But watch out youll have to catch the thief and stop the muncher from stealing the stack of cards. When youre out of cards youre out of the game. The player who collects all of the cards wins. Parental alert: a sharp eye and fast hand will prevail. Play all out, but the kids will beat you every time! Slamwich teaches reading readiness skills, like visual discrimination and sequencing. While kids are flipping and stacking cards, they're actually learning how to recognize a series, make combinations, and anticipate what might happen. Enhances the following skills: Visual Discrimination Hand-Eye Coordination
Contents:55 CardsRules of Play Ages: 6+ | Players: 2 - 6 |  Playtime: 20 minutes

$22.00

Sleeping Queens

Rise and Shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. Play a knight to steal a queen or take a chance on a juggling jester. But watch out for wicked potions and dastardly dragons! The player who wakes the most queens wins. Imagine a place where there's a queen of all pancakes, a king of cookies and a pack of over-protective dragons. If this sounds like something out of a dream, it actually is! Sleeping Queens was invented by 6-year-old Miranda Evarts, who thought up the game one night when she couldn't fall asleep. She awoke the next morning and with help from her older sister, Madeleine and her parents, Denise and Max created this wonderfully whimsical world of napping nobles. As you immerse yourself in the Evarts's fantasyland, you will find a game that helps develop memory, strategy, and elementary arithmetic skills. Just be careful when playing potion cards or you could wind up putting all the players to sleep! Contents: 79 cards & Rules to play. Ages: 8+ | Players: 2 - 5 |  Playtime: 20 minutes

$25.00

Sushi Roll

The Sushi Go! Dice GameRice and dice! Roll with your favorite Sushi Go! characters in this dice version of the best-selling card game! Load up the conveyor belts with savory sushi dice – ­­­­ then pick one and pass the rest! Earn points for winning combos like two tempura or a set of sashimi. Grab a menu to re-roll your dice or use chopsticks to swap with an opponent. And of course –  save room for pudding at the end!  Pick up the most points and you’re on a Sushi Roll!About the GameIf there are two things we’ve learned about our fans over our 25 years of publishing games, it’s that 1. They love playing Sushi Go! and 2. They really love games with dice. So it should come as no surprise that we would combine these two passions into a game! Sushi Go! inventor Phil Walker-Harding came up with a fun twist on his best-selling card game that strikes a balance between strategy and probability.Contents:40 scoring tokens30 dice20 pudding tokens18 menu tokens12 chopsticks tokens5 conveyor belts5 trays1 dice bagRules of Play Ages: 8+ | Players: 2 - 5 |  Playtime: 20 minutes

$50.00

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