In Atari’s Centipede, 2 or 4 players venture into the world of the classic Atari arcade game. On one side, a Player controls the Gnome, exploring the forest and trying to defeat the Centipede.
On the other side, the Centipede player, eager to destroy the Gnome, must wiggle their way to the other end of the board.
The Gnome Player rolls and spends their dice to perform actions, while the Centipede Player uses a deck of cards to spawn Fleas, Spiders and Mushrooms, trying to control the game board.
The first Player to eliminate their opponent wins the game!
Ages: 12+ | Players: 2 - 4 | Playtime: 30 - 45 minutes
As global tensions mount, leaders of powerful nations sit ready to defend their people, or destroy their enemies. Alliances are formed, yet fragile. Deals are made, but not always upheld. Diplomacy is just as important as strategic planning and procuring armaments. The missiles are at your command and the choice is yours: fire on your enemies or betray your allies, in Atari’s Missile Command!
Atari’s Missile Command is a social game of diplomacy and destruction for 3 to 6 players. Build your stockpile of missiles, make deals with your opponents, and vie for top spot in the world’s stage in this fast and strategic take on Atari’s classic video game.
Game design by Jon Gilmour and Violet Hargrave. Artwork by Denis Martynets and Jamie Keddie.
40 City Tiles ,
6 Planning Boards ,
6 City Boards ,
6 Player Screens ,
48 1GDP Tokens ,
30 5GDP Tokens ,
24 10GDP Tokens ,
10 20GDP Tokens ,
26 Shield Tokens ,
40 Score Tokens ,
20 Interceptor Tokens ,
120 Missile Cubes (20 x 6 Colors) ,
Ages: 14+ | Players: 3 - 6 | Playtime: 30 - 45 minutes
In Bed, Wed, Dead: A Game of Dirty Decisions, a roll of the dice gives you three names, then the rest is up to you! Will you choose to wed Maid Marian and murder Morgana? How about one night with Jimmy Fallon vs. a lifetime with Jimmy Kimmel? There are no easy choices — only easy laughs as your friends watch you struggle while wagering on what you'll decide.
Featuring three hundred cards in different categories with more than three thousand names PLUS blank cards for you to make the game your own, Bed, Wed, Dead will have your rolling with raucous laughter.
Greetings and welcome to the world of Diamonsters! From the designer and artist of the best-selling Machi Koro card game, Diamonsters is a fast-paced monster collecting card game! In Diamonsters, each player begins with the same hand, and the first player to collect three monsters of the same type or five diamonds wins. But it’s not so simple, some monsters are more valuable than others, and some will eat the diamonds you fought so hard for! If you and your friends love Machi Koro, you’ll go into a frenzy for Diamonsters!
In the card game Diamonsters, each player starts the game with an identical hand of cards, each of which has a cartoonish picture of a monster and a value from one to five. Each round one card is dealt from the deck face up. Some monsters are more valuable than others, and some eat the diamonds found on other cards. Players attempt to win the round by playing the highest card in front of them, but cards of equal value cancel out. The winner of each round adds his winning card – plus the face-up card – to his collection of cards won. The first player to collect three cards of the same value or five diamonds wins the game.
Edgar Allan Poe's Masque of the Red Death
As nobles at a magnificent masquerade ball, you and your friends all vie to improve your social standing. Gossip flies, rumors swirl, and with each chime of the ebony clock, hearts fill with dread and despair.
As midnight approaches, you begin to realize that something is amiss. Based on the classic sinister story, Edgar Allen Poe’s Masque of the Red Death pits you and up to 6 of your friends against each other as you hobnob with the Prince. But disaster strikes at midnight.
You must balance your actions carefully between currying the Prince’s favor and discovering which rooms the Red Death will visit. After all, having the highest social standing only matters if you survive… With stunning art by Gris Grimly, Edgar Allen Poe’s Masque of the Red Death is sure to delight and disturb you!
Game Design by Adam Wyse / Artwork by Gris Grimly.
Painted Artwork from Gris Grimly
Celebrating Edgar Allen Poe’s Classic Tale of Terror
A Worker Placement Game of Deduction by Adam Wyse
Players: 4 - 7
Playtime: 60 - 90 mins
In Escape from 100 Million B.C., players are stranded time travelers, hurrying to reassemble their ship because a nearby volcano is about to blow. There are dinosaurs to dodge, time rifts to close, and castaways from other eras who got pulled back due to paradoxes. Each time traveler has unique abilities and stats which will aid in repairing the time ship. You must be careful not to disrupt the timeline too much or the volcano will erupt, wiping out proof of the expedition altogether.
Ages: 14+ | Players: 1 - 6 | Playtime: 60 - 90 minutes
Welcome to Outpost 1, the first science observatory located in the isolated frozen tundra of Siberia! You and your team have been investigating anomalous activities the region, and recently things have shifted for the worse. The coming storm is said to be the "storm-of-the-century"; it may last a month or more. Strange howls and buzzing fill the long nights, and yesterday a crew-member went AWOL... or worse. The call for evacuation was made, but it came too late. The long winter storm has set in. There's no hope of getting help until it clears. Now your crew's only hope is to use what little resources you have to survive the long winter cold (and whatever's out there in it). Use your rations wisely, and you may see the sun again.
Outpost: Siberia is a fully cooperative, survival game that plays with a single deck of cards. Using an inventive dual-facing system, a single card in Outpost can be anything from life-saving supplies to cataclysmic catastrophes. By enduring relentless weather and defeating untamable beasts, players are rewarded with the much-needed tools and food to continually resupply their resources.
Outpost: Siberia keeps the tension high, as players will need to collect their wits and ration their supplies in order to make through the perpetual perils that lie ahead!
Players: 2 - 6
Playtime: 30 mins
Planet of the Apes puts 1-4 players on a crash course with feral
foes, deadly environments, and unbridled psychological horror! In an
innovative twist on the cooperative board game genre, each player takes
control of one aspect of Colonel George Taylor's psyche, and must work
together to survive the Planet of the Apes!
Starting with the classic film, Planet of the Apes follows the plot
of the original movie and promises players a thrilling adventure in an
Designed by Richard Launius, the creator of Arkham Horror, perfect
for players who love games, or just want a new way to enjoy the films.
Planned as the first in a series of games based on the classic series of
Ages: 14+ | Players: 1 - 4 | Playtime: 60 - 90 minutes
Purrrlock Holmes Furriarty's Trail
Furriarty is terrorizing London and it is up to Purrrlock Holmes to stop him before he completes his plans and escapes! However, Purrrlock cannot do it alone and it is up to you, as a newly inducted Inspector at Scotland Pound, to bust members of Furriarty’s gang in order to help Purrrlock get closer to the bewhiskered baddie that’s been bullying all of Baker Street. Get ready Inspector; the case is officially afoot (or a-paw, if you will).
60 Clue Cards ,
5 Player Boards ,
5 Card Stands ,
1 Reference Card ,
18 Paw Print Tokens ,
2 Furriarty/Award Tokens &
Ages: 10+ | Players: 2 - 5 | Playtime: 20 - 30 minutes
In the wilds of Africa, lion prides rule over all beasts, but only one pride can rule over all the lions! In Roar: King of the Pride, 3-6 players compete to become the dominant pride of Africa. Managing your food supply, while expanding your territory and growing your pride size with cubs, will take strategic planning and key wits, Even the best-laid plans, however, can be interrupted by other preides' secret objectives, or worse... the encroachment of a new, and deadly, threat.
Players: 3 - 6
Playtime: 60 - 90 minutes
The night is still, cloudless and dark. An oasis of interstellar magic lies beyond the stratosphere: countless stars, burning comets, planets, ivory moons, nebulae, and perhaps even a beastly black hole or two. It's all up there for the finding. At the Royal Hinterland Observatory, endless elaborate sky formations are within reach of discovery — but you have to lay claim before your fellow astronomers nab the glory for themselves. StarFall is a clever game of wits, bidding, and quick thinking in which the aim is to obtain the most impressive portfolio of cosmic curiosities.
Players: 2 - 4
Playtime: 30 mins
Teenage Mutant Ninja Turtles Showdown Bebop And Rocksteady Madness!
TMNT Showdown: Bebop & Rocksteady Madness! places the Turtles in their most precarious situation yet! This tile-laying, smash em’ up has players racing to the finish as either the Turtles or two of their deadliest foes: Bebop and Rocksteady. Game designers Adrian Adamescu (Mine All Mines) and Daryl Andrews (Back to The Future: OUTATIME) have created an epic battle for survival that takes 2-6 players through a high-powered adventure in the sewers of NYC. The Turtles will have to use their intimate knowledge of the sewers in a quest to save their friends, while out maneuvering the threat that is hot on their heels. Making a wrong turn could spell doom for the Turtles and their friends, or they may team up in order to overcome Bebop and Rocksteady. Plan, Place, Move, Attack, and Rescue your way to victory in TMNT Showdown: Bebop & Rocksteady Madness!
42 Sewer Tiles
2 Home Base Tiles
16 Nunchuck Tokens
16 Chainsaw Tokens
16 Grenade Tokens
16 Pizza Tokens
12 Character Cards
10 Plastic Stands
4 Plastic Ally Standees
4 Plastic Turtle Standees
2 Plastic Villain Standees
1 Showdown Track
2 Showdown Track Markers
2 Six-Sided Dice (d6)
1 Game Board
Players: 2 - 6
Playtime: 45 mins
Amon's Invasion is an expansion for The Legend of Korra: Pro-bending Arena. The expansion adds 3 modes to your core game.
Mode 1: "And the Winner is..." is a Co-Op scenario where players join forces to fight off Amon's Equalist forces.
Mode 2: Avatar Korra (Solo Bender) lets a player be Avatar Korra and play her as a single team or incorporate her into "And the Winner is..." with another player controlling to other benders.
Mode 3: Villain: Amon (Solo Bender) lets a player control Amon and his equalist minions.
A copy of The Legend of Korra: Pro-bending Arena is required to enjoy this expansion.
Playtime: 30 - 45 mins
Based on the fan-favorite Nickelodeon animated series, The Legend of Korra: Pro-Bending Arena is a two-player competition of wits, tricks, and speed as players take control of Republic City's favorite sport.
Focusing on the rivalry between the Future Industries Fire Ferrets and The White Falls Wolfbats, The Legend of Korra: Pro-Bending Arena has two players each taking control of a team, drafting card decks for their benders, then playing cards to place elemental tokens around the board in an effort to overwhelm their opponent. As in the show, pro-bending matches are a game of push and pull, with an objective toward being the team that has either advanced the farthest forward, or completely knocked their competitors out of the ring.
The game play of The Legend of Korra: Pro-bending Arena is closely modeled after the popular Pro-bending sport featured in the first season of Avatar: The Legend of Korra. As such, the game is designed for 2 players, each controlling a team of 3 benders: earth, fire, and water.
The objective of the game is simple: be on the other team's side of the arena when the game ends and you will be victorious, or dominate the competition, pushing all their benders off the back of the arena to end the game immediately and claim the championship as yours!
Playtime: 30 - 45 mins