13 Clues

The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do! Ages: 8+ | Players: 2 - 6 |  Playtime: 30 minutes


BANG! : (La Pallottola!) The Bullet!

A High Caliber Card Game! Since the beginning, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws. The Renegade plots in secret, ready to take one side or the other. But who are the merciless Outlaws, willing to gun him down? To find out you have to draw! (Your cards, that is!) Under the burning High Noon sun, unexpected events send the gunmen scurrying for cover in a ghost town. While in the bison town of Dodge City, new gunmen compete with the old, using new tricks and unknown techniques. When the going gets tough, the tough put it all on the line, putting up A Fistful of Cards and going for broke. If that weren’t enough, even stranger gunmen emerge from their secret hideouts! Now the Sheriff has decided to settle things once and for all in his own way. He has written a name on a single bullet. That name is... BANG! This special edition in a bullet-shaped metal box includes the cards of BANG! and three expansions! Contents : 110 BANG! cards , 64 BANG! Dodge City cards , 15 BANG! High Noon cards , 15 BANG! A Fistful of Cards cards , 3 special characters , 2 blank cards for your own creations , a shiny new Sheriff’s badge! & 1 rulebook. Ages: 8+ | Players: 3 - 8 |  Playtime: 20 - 40 minutes


BANG! : Dodge City Expansion

A must-have for all BANG! enthusiasts! Dodge City: a populous, chaotic, and vibrant city... and home to the worst characters from the badlands! Shootouts appear on each day's menu, and the metal plate you are wearing may not be enough to save your life! A "bullet-proof" expansion for the best-selling wild west game BANG!, featuring new characters, new cards, and new unexpected events! Now you can play with 3 to 8 players! BANG! Dodge City is a double expansion that will make your BANG! games even more fun and challenging! The box includes the Dodge City expansion, featuring: new characters, new cards, and roles to accommodate up to 8 players! The second expansion, High Noon, introduces a deck of special cards which change the rules of the game each turn! You must have the basic set in order to play. You can play with either expansion separately, or you can combine them for even more “wild west” action! Dodge City: a populous, chaotic, vibrant and... dangerous town! Its saloons are legendary, as are the characters stopping by. Attracted by the sudden richness of the city, bad guys walk the streets and shootouts appear on each day’s menu. Protecting Law and Order is a task only for the bravest of Sheriffs. Are you up to the challenge, or will you be visiting the world’s most famous Boot Hill? Contents: 8 player roles , 15 characters , 40 playing cards , 1 summary card , 1 player board , 4 bullet tokens & 1 rulebook. Ages: 8+ | Players: 3 - 8 |  Playtime: 20 - 40 minutes


BANG! : The Dice Game

Bang! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game. Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table. Ages: 8+ | Players: 3 - 8 |  Playtime: 15 minutes


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