"Revolt! Yes, my dear fellow animals, revolt against the humans who
exploit us! I am a lab rat who broke free, and I will have my vengeance
over those humans! Join me and together we shall blow up this place, the
symbol of our oppression!" —Ratchet, Leader of Animals Revolt aGainst
Humans, a.k.a. ARGH
In ARGH, a minimalist game with bluff and deduction, your mission is
to find allies and the components to build a bomb. Avoid the humans and
the animals that remain faithful to them. Make smart deductions and
careful propositions, and thanks to you ARGH will become a landmark in
the history of the struggle for animal liberation.Ages: 8+ | Players: 2 - 4 | Playtime: 5 - 15 minutes
Recently stripped of your possessions, your group of down-on-their-luck adventurers has nary a copper piece between you. Your only option if you’re to resume your dungeon-delving activities is to sack the local mall of valuables and supplies.
Magic Maze is a real-time, co-operative game. Each player can control any of the 4 Hero pawns whenever he wants in order to make that hero perform a very specific action, to which other players do not have access: move north, explore a new area, ride an escalator… all of this requires rigorous co-operation between the players in order to succeed at moving the heroes wisely, and complete your mission before the sand timer runs out.
Moreover, you will only be allowed to communicate for short periods during the game. The rest of the time, you must play without giving any visual or audio cues to each other.
Ages: 8+ | Players: 1 - 8 | Playtime: 15 minutes
For some time now, the Magic Maze has been regularly robbed by
unscrupulous adventurers, who incessantly steal from the same four
shops. How strange! Due to this alarming observation, Management has
installed new security systems to dissuade any further dishonest deeds.
The Maximum Security expansion not only brings the mall guards of
Magic Maze to life, but provides a number of other modules to allow you
to customize your experience. There are two different types of modules:
helpers and challenges, which decrease or increase the difficulty. You
will be guided step by step through all of the modules, and each of them
comes with a tutorial that will help you practise the new rules before
adding it to your "real" games of Magic Maze.
Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other.Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it.Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects.Telekinesis: the elf can move Mall tiles aroundAnti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timerMaps & Auto-explore spaces: explore the mall much
quicker!Control room: use that special space to send the guards to
Guard: a Hero and a Guard cannot stand or pass through a Mall tile
where the other type of pawn is standing. You move the guards just like
heroes.Reinforcement guards: these extra guards are added when the theft is committed.Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed.Beholder: a Hero and the Beholder cannot stand or pass through a
Mall tile where the other type of pawn is standing. A hero must be
standing on a Command space to move the Beholder.Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor.Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape.
All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.Ages: 8+ | Players: 1 - 8 | Playtime: 20 minutes