Dice Games

BANG! : The Dice Game

Bang! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game. Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table. Ages: 8+ | Players: 3 - 8 |  Playtime: 15 minutes


BANG! : The Dice Game The Walking Dead

Roll, shoot Bang! Test your survival skills with this fast moving version of BANG! The Dice Game: The Walking Dead. Based on the world's best-selling shoot 'em up card game Bang!, where players battle one another for supremacy! With each roll of the dice, Walkers get closer to overrunning the Survivors, can you survive? Ages: 13+ | Players: 3 - 8


Batman : The Animated Series Dice Game

Become a Super-Villain in Gotham City! Can you escape the World's Greatest Detective? The Joker, Catwoman, The Riddler, and Poison Ivy are pulling off elaborate heists to score as much loot as they can carry! Based on the award-winning TV show, Batman: The Animated Series Dice Game lets you become a Super-Villain in a press-your-luck game for the whole family. Roll the dice and take advantage of each villain's diabolical abilities to scheme your way to victory before getting busted by Batman! Contents: 10 custom dice , 4 large tokens , Dice cup & Rulesheet. Ages: 10+ | Players: 2 - 4 |  Playtime: 10 - 20 minutes


Catan : Dice Game - Standard Edition

Would you like to play a game? The Catan Dice Game is great for play on-the-go or during those moments "in between." It is easy to learn and doesn’t take long to play. You can even play it as a single-player game. In the dice game version of “Catan,” you also build settlements, roads, cities, and knights. Here, however, building doesn't mean placing wooden or plastic game pieces on a game board. Instead, each player has a sheet depicting a smaller version of the island of Catan. You build by filling in the respective symbols for roads, knights, settlements, and cities. Building a road, settlement, or city costs the same resources as in the big brother version of the game, but the way you obtain the required resources is completely different. On your turn, you may roll 6 special dice up to three times. After each dice roll, you may either set aside part of the dice or roll all dice again. Each side of a die depicts one of Catan's resources: brick, lumber, wool, grain, ore, or gold.
For example, if you roll 2 lumber, 2 brick, 1 grain, and 1 wool, you may build - i.e., fill in - a road and a settlement. Of course, you also must observe certain rules when building. At the beginning of the game, the first road is already depicted as a built road. Starting from this road, you continue building more roads. Each road built is worth 1 point. The order in which settlements and cities must be built corresponds to the number of points they are worth, from low to high. The points for building a settlement increase from 3 to 11, and the points for building a city even rise from 7 to 30. Since you can build a city or settlement only adjacent to an already built road, you might often find yourself in a situation where you wonder whether you should build a city, which is more lucrative but more difficult to build, or a settlement, which is less lucrative but easier to build. And what is the task of Catan's knights? Well, each of the 6 terrain hexes depicts the contours of a knight.
If you build (fill in) a knight, once during the game you may use the resource of a terrain hex where a knight was built in place of another resource of your choice.
That is, after the third dice roll you may turn one of the dice so that the resource corresponding to this knight's hex is face up. After building, you enter your points in one of the 15 boxes depicted on your sheet. The game ends after each player has finished 15 turns. The player with the highest score wins. In the dice game described above, each player individually tries to get the best score; in the “Plus” version, however, the players directly compete with each other.
As in the “Catan” board game, in the Dice Game “Plus” each settlement you have built is worth 1 victory point and each city is worth 2 victory points. Furthermore, if you are the first player to build 3 knights, you may mark the “Largest Army” on your sheet, and if you are the first player to build 5 roads, you mark the “Longest Road.” The "Largest Army” and the “Longest Road” are each worth 2 victory points; if another player builds more knights or roads than you, you lose the 2 victory points. The first player to reach 10 victory points wins the game. Ages: 7+ | Players: 1 - 4 |  Playtime: 20 - 40 minutes


Coral Island

Coral Islands is the 2-in-1 game featuring 2 competitive games utilising dice stacking as the prominent mechanic. Players are tasked with conservation efforts to repopulate coral as well as redevelop islands to make them conducive to animal life. "Coral," designed by Richard Maass, sees players repopulate a shared coral reef using colourful translucent dice. Players take turns stacking dice on the board aiming to score points by completing structure cards that involve both their own dice and opponents' dice. In addition, players earn tokens representing the fish that live in the reef, which allow them to manipulate their dice or even place two dice on the same turn, generating engaging tactical and strategic tradeoffs between pursuing low-scoring easy-to-complete structure or high-scoring complex structures more likely to get blocked by an opponent, and also between earning points now or focusing on fish tokens to gain flexibility later. Sparking players to think in 3 dimensions, Coral creates a gameplay experience that feels fresh and unique. The player who earns the most points by completing structures before placing all 16 of their dice (12 in a 4-player game) is the winner! "Islands," designed by Rohan Dargad, asks players to move around archipelago islands from sea-level heights to mountainous terrain in a concerted effort to reclaim lost land caused by rising sea levels. Players thus take the roles of conservation charities. The different coloured dice represent different geology of the islands. Each round 3 land cards are dealt which gives the active player the opportunity to move around an archipelago segment. These are overseen by conservation specialists which are asymmetric rule changes when a stack of cards is taken. Players then take and keep one of the cards from the stack to indicate their geological specialism - and move one of the dice on the archipelago a number of times based on the height of the stack of cards. Dice are continually moved around in this way , until the end of the game where players with the highest specialisms claim the most mountainous lands to score prestige points. The player with the highest prestige wins!Ages: 8+ | Players: 1 - 4 |  Playtime: 15 - 45 minutes



Moo, moo!! Milk a cow, produce some milk! You are a dairyman, milking fresh milk everyday, working hard to fulfill the orders given by the farm owner. But be aware! If your milk spoils an entire day's work will go down the drain! Or maybe you can turn milk into cheese or ice cream products, increasing their value and prevent them from spoiling! Can you become the best dairyman of the farm? In clockwise order, players take turns to roll all dice, and must lock one set of dice that have a sum of exactly 10. They may repeat this process until they want to pass. They may then trade their dice of 10s for milk tile(s) of equal value. If they fail to roll a sum of 10, their turn ends immediately and they will get a snow token as a compensation, which mat be used to flip the milk tiles later in the game to earn extra points or gain special abilities. When the stack of milk tiles is depleted, the player with the most points on their milk tiles wins the game. Ages: 14+ | Players: 2 - 4 |  Playtime: 20 - 30 minutes


Deadwood 1876

There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates. Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games. Ages: 13+ | Players: 2 - 9 |  Playtime: 20 - 40 minutes


Dice City

Dice City is a “dice-crafting” game, where the locations in your city act as the changing faces of your dice each turn.
Use tactics and strategy to press your claim! DC - Die YellowYou each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes.
The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
Contents: 4 player boards 20 dice 149 cards 93 tokens 4 player aids & 1 rulebook.Ages: 14+ | Players: 1 - 4 |  Playtime: 45 minutes


Dice Hospital

In Dice Hospital, a worker placement game, players must treat as many patients as possible to appease the local authorities! Players use their hospital staff to treat patients on their personal hospital player boards. However, players may also call in specialist staff to react to certain situations that arise to score more points with the authorities! The game uses worker placement mechanics for the staff, dice as the patients where low scores indicate low health and a personal player board of actions to treat patients. The player with the highest reputation wins the game! Ages: 10+ | Players: 1 - 4 |  Playtime: 45 - 90 minutes


Dicey Goblins

These are special eggs. They have a glow that seeps deep into your soul causing an insatiable urge. Despite the peaceful look on her face, you know the mother dragon could roast your fragile goblin body without a second thought. You throw caution to the wind and inch towards the eggs. How many can you grab before you awaken the beast? Dicey Goblins is a push your luck dice game where you will take on the role of Goblins stealing dragon eggs. Each round will challenge you to decide between attempting to raid the dragons lair or running for the exit. Collect 18 eggs or survive 6 rounds for a chance to win! Contains: 12 Dice (1 red, 3 gold, 4 silver, 4 copper) , 20 Gold Coins , 30 Silver Coins , 6 Goblin Tokens , 1 Play Board , 1 Velvet Bag & 1 Rule-book. Ages: 10+ | Players: 3 - 6 |  Playtime: 15 - 30 minutes


Dirty Words

LOOKING FOR A GOOD TIME? GET DOWN AND DIRTY WITH DIRTY WORDS Irresistibly Fast-Paced Sentence Building Game for Adults Only -Dirty Words- an adults-only fast-paced game that asks players to build the dirtiest sentences they can in just three minutes. The game comes with 23 dirty word dice, a timer, and a scoring pad, and is easy to pick up and play any-time you are looking for fun. Dirty Words is the perfect game for just two people or a whole gang as players get a quick fix of laughs and see who is the M.D.W. (Master of the Dirty Word). The game’s 23 dice feature words like blow, thigh, erect, whip, member, moan, and sweaty, as well as all the basics needed to make complete sentences. Players have three minutes to build as many sentences as they can. They are then scored on how many dice they use as well as how many dice are left behind. The longer the sentences, the higher the score. The dirtier the mind, the better the sentence. Dirty Words builds on this massively popular trend of adults-only, ridiculously funny and not-always -politically correct style of games. The dice themselves don’t necessarily have “dirty” words on them, unless the players read them that way. So, it really comes down to who has the dirtiest mind. Dirty Words is all about enjoying a whole lot of laughs while tapping into your creative -and totally inappropriate -side. Definitely not a game for kids or people who lack a dirty sense of humour.”
Contents: 23 dice, Score Pad, Sand timer, Pencil & instructions.
Ages: 18+ | Players: 2+



Think fast, roll faster!A fast-paced, action-packed game for the whole family. Players compete to fill out the category sheet before your opponents roll doubles and steal the board from you! Contains: 2 game boards, 6 category sheets, 100 write-in sheets, 4 dice, 8 multicolored pens, 1 score sheet, and instructions.Ages: 12+ | Players: 2 - 8 |  Playtime: 15 - 30 minutes


Dr Who Dalek Dice

You are a Dalek invading the Earth. INVADE! INVADE! Nothing can stand in your way, not even the humans.
EXTERMINATE THE HUMANS! Just make sure you exterminate more humans than your fellow Daleks do to win the game!
Just watch out for the Doctor, as he has a way of foiling your plans. Ages: 13+ | Players: 2+ |  Playtime: 10 - 20 minutes


Dragon Farkle

Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he's terrorizing the locals and eating their livestock without their permission! Fortunately, a few wannabe heroes (that's you!) have risen to the challenge of slaying the beast. Get yourself a brave companion, gather a powerful army, and enter the Dragon's Keep for cheese and country in Dragon Farkle! To play, you gather an army of loyal soldiers or steal them from your opponents, hire suspicious-looking companions and gain allegedly useful items (most of which aren't even cursed), then fight that dragon you've heard so much about — or don't, if you hate winning... Ages: 10+ | Players: 2 - 5 |  Playtime: 30 minutes


Harvest Dice

In this clever family-friendly game, players are competing to be the best farmers they can be. On each turn, veggie dice are rolled and the farmers take their turns picking from heads of lettuce, plump tomatoes and crisp carrots to add to their farm plot. Anything that can't be planted gets fed straight to your pet pig. Ages: 8+ | Players: 2 - 4 |  Playtime: 15 - 30 minutes



Each player in Jungli-la is a daring explorer, progressing through the dangers of the jungle in search of the fabled village of gold. However, the jungle is full of obstacles to overcome, and moving forward blindly will be a fatal endeavor. Move swiftly, but make sure you gain assistants that can sponsor your expedition and increase your glory. Roll dice to gather supplies, move deeper into the jungle, enlist the services of assistants in your quest...and of course collect treasure! Ages: 14+ | Players: 2 - 5 |  Playtime: 30 - 45 minutes


La Granja The Dice Game  No Siesta!

La Granja: The Dice Game - No Siesta! is a standalone dice game following up the smash hit, Top 100 Ranked, board-game La Granja. Players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta! The dice game singles out the dice mechanism from the board-game and transfers it into a much lighter game. Every round the players roll the dice and draft them until everybody has at least three dice to score. Once a player completes the siesta track the game comes to an end. Whoever collected resources in the most effective way will win the game! La Granja: The Dice Game - No Siesta! supports up to 4 players...and can be played SOLO! Components: 9 dice , 1 pad of player tally sheets , 1 pad of score sheets , 4 pencils , 32 wooden disks (8 in each player color) , 24 roof tiles , 36 helper tiles (6 in each player color and 12 grey tiles) , 1 “Siesta Track” board , 1 “The Esporles Market” board , 4 revenue boards (in the player colors) , 1 start player “pig” meeple , 1 sticker sheet for the dice & Rule-book. Ages: 10+ | Players: 1 - 4 |  Playtime: 30 - 45 minutes


Lawless Empire

Lawless Empire A game of Lawless Empire transports you to the seedy underworld, where you walk in the shoes of a Mafioso, vices and all. Using the unique dice mechanics of the game, you will scheme, bribe, extort, recruit, and command syndicates in order to fulfill your persona agenda, winning only if you meet more conditions stated on your hidden Mafioso card than other players by the end of 5 rounds. There are many paths to victory; strategise by building your empire with filthy lucre, or recruit various soldati to carry out your dirty jobs and dominate the syndicates early. To emerge triumphant, you must learn to negotiate and manipulate your opponents ruthlessly. Game-play: Each player is dealt a hidden mafioso identity (E.g. Godfather, Don, Informant) at the start of the game. Scoring conditions are specific to each identity, and the score for each player will be tallied after 5 rounds of gameplay. Much of Lawless Empire revolves around dice placements. Dice are tactically allocated to the various plans in the fight for bribery tokens, lucre tokens, new soldati, and control of syndicates. Players can ask for assistance from other players after they gain control of a syndicate. Controlling or assisting a syndicate will allow players to give hidden orders to the syndicate. There are 2 types of orders with varying strengths: to secure or to sabotage. Orders given to syndicates will be revealed at the end of 5 rounds to determine if each syndicate is secured or sabotaged. Depending on your mafioso, you will score based on how many syndicates are secured or sabotaged, and/or whether you control or assist the syndicates. The distinctive feature of Lawless Empire shines through its workings of dice control and interactions, abetted by soldati power and scheme cards. Concealed scheme cards are played on each plan by the players, sneakily altering how each individual plan is won. For example, a plan is normally won by the player with the highest total value of dice allocated to it, but the “Underhand Attacks” scheme card dictates that the player with the lowest total value wins instead. On the other hand, your soldati will grant you the ability to control the dice (including your opponent’s) after their placement (e.g. to move or exchange dice around plans, or even rotate a dice to any value). This combination of allocation, scheme cards, and soldato abilities presents a fresh take on the otherwise luck-dependent dice mechanics, thus ensuring a thrilling and compelling game without repetition. The hidden elements in the game (mafioso, scheme cards, syndicate orders) provide a good setting for players to bluff, negotiate, persuade, and trash talk. However, players who are intimidated by such interactions can be assured that the game can be won by outwitting everyone. Ages: 16+ | Players: 3 - 5 |  Playtime: 90 - 120 minutes


LCR - Left Center Right Blue Tin

LCR Left Center Right is a fun, fast-paced dice game that you won't be able to put down!
Each game includes 3 specialty marked LCR dice, 24 playing chips and instructions.
Players roll the dice to determine where they pass their chips.
The last player with chips is the winner and wins the center pot.Ages: 5+ | Players: 3+


Masmorra Dungeons of Arcadia

The Masmorra is a magical dungeon built beneath the streets of Arcadia. It was meant to be a training grounds for young Heroes until the evil wizard Malaphyas took it by force. Now the Heroes will play through several rounds, delving deeper into the dungeon, facing off against nasty monsters and gaining experience as they go. In Masmorra: Dungeons of Arcadia, players roll Action dice that determine what they can accomplish on a turn. Their results will allow them to explore more of their surroundings, attack or defend against a monster, heal wounds, or even perform magic. To complete their quest, it will take luck, cunning, and sometimes a little teamwork. Ages: 14+ | Players: 1 - 5 |  Playtime: 60 - 90 minutes


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