Days of Wonder


Five Tribes

Five Tribes Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala.
The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state.
Will you fulfill the prophecy?
Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes is a bit more of a "Gamers' Game" than Days of Wonder's standard fare.
The game builds on a long tradition of German games with wooden Maples in a unique twist on the Worker Placement game genre.
While the rules are quite easy to learn and understand, implementing a winning strategy will take a calculated approach. In this worker displacement game, you score by carefully maneuvering the Five Tribes of Maples over the tiles that make up the ancient city-state of the Sultanate of Naqala.
You need to look ahead to determine what moves will not only position you to score well, but put your opponents at a disadvantage.
It's when, how and where you dis-place the Five Tribes of Assassins, Elders, Builders, Merchants & Viziers that will determine your victory or failure!

$95.00

Memoir '44

Published in collaboration with the Mission for the 60th Anniversary of the D-Day Landings & Liberation of France, Memoir '44 is a uniquely fun, simple and engaging game. Designed to commemorate the efforts and sacrifices of the men & women of the Second World War, we trust it will provide all who play it with a sense of history and the desire to learn more about that greatest generation. Our fondest hope is that it will make you want to transmit this unique historical heritage onto younger generations. Memoir '44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units - infantry, paratroopers, tanks, artillery, commandos and resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory! Contents: 1 double-sided Battlefield board map , 144 Axis and Allies Army Pieces , 36 Obstacles , 44 Terrain Tiles , 60 Command Cards , 9 Summary Cards , 8 Battle Dice , 2 Card Holders , 1 Rules & Scenario Booklet. Ages: 8+ | Players: 2 |  Playtime: 30 - 60 minutes

$105.00

Memoir '44 - Eastern Front Expansion

In the Soviet Army, it takes more courage to retreat than advance. Joseph Stalin, 1942
From the frozen shores of Lake Ladoga to the burning ruins of Stalingrad, relive some of the most intense battles of WWII,where entire Army groups disappeared faster than a single battalion on the beaches of Normandy. This expansion follows Expansion one, the Terrain Pack. While the Terrain Pack focused on new terrain and rules, the Eastern Front expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other. Also included is a scenario drawn from the Russian-Finnish war, and an Overlord scenario of what turned out to be the largest tank battle in history: Kursk.In order to make the Eastern Front battles more realistic, you can use the Winter/Desert Board, sold separately. With the board, you will also find some simplified campaign rules to connect several battles into a campaign and Blitz rules to play the scenarios occurring in the early years of WWII.

$55.00

Memoir '44 : Operation Overlord Expansion

"In war there is no prize for the runner-up." - Lt Gen Omar Bradley, Commanding General, U.S. First ArmyTake your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. Combined with an original copy of Memoir '44, this expansion includes all the material required to play Overlord games. Scenarios are not included; this expansion is designed to be played with our Memoir '44 Battle Map series of Overlord maps.Content An updated Overlord Rules Booklet, covering play on the Eastern Front and the Pacific Theater, as well as with the Air Pack2 decks of 64 cards each, specifically redesigned for Overlord play178 Tokens to represent American / Russian & German / Japanese army figures if you don't have all the required figuresA set of 8 additional Memoir '44 dice NOT A STAND-ALONE GAME. An original copy of the Memoir '44 game and a ready-to-play Memoir '44 Battle map such as "Hedgerow Hell" is required to enjoy this expansion.

$45.00

Mystery of the Abbey

The peaceful Templars' Abbey is a rare haven of tranquility for road weary travelers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery's cliffs. Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall? Mystery of the Abbey is a new kind of "whodunit" game of deduction and intuition, set in a medieval abbey. Players compete and collaborate to solve the mystery by moving through the Abbey's beautifully rendered board and questioning their brethren. Gameplay is in turn fun, captivating and tense; the atmosphere, vivid; the immersion, complete. Constant interactivity between the players, intelligent questioning and dynamic intrigue make Mystery of the Abbey the game of choice for an hour of fun with friends and family alike. Content: 1 Board map of the Templars' Abbey , 6 Monk miniatures cast , 6 Deduction notebooks , 90 Illustrated cards , 50 Suspect sheets , 3 Wooden Monk dice , 1 Mass bell , 1 Rules booklet , Included in the game box: The Pilgrim Chronicles mini-expansion. Players: 3 - 6
Ages: 8+
Playtime: 60 - 90 minutes

$100.00

Quadropolis

After a hard day’s work, you take a break to admire your city through the large windows of your office… at this hour, most of your citizens are going back home, heading for the tall buildings that you see in front of you. Some others are still wandering in the parks and gardens with their kids, and others decided to go shopping in the new mall that you opened a few weeks ago. In the distance, near the harbor, you can see smoke rising from factories’ chimneys. Somehow, the city never sleeps… In Quadropolis you enact the role of the Mayor of a modern city. You will need to define a global strategy to build your city according to your Inhabitants’ needs and outmatch your opponents, sending your Architects to have various buildings erected in your city. Each building allows you to score victory points. There are various types of buildings with different scoring patterns; many of them may be combined for better effect. Will you be able to meet the challenge and become the most prestigious Mayor in history? Contains: 1 Construction Site Board , 4 Player Mats & 4 Helpers , 142 Building Tiles , 20 Architects , 65 Inhabitants (blue meeples) , 1 Urbanist & 1 Mayor Figure , 50 Energy Units (red barrels) , 1 Scoring Pad , 1 Cloth Bag & 1 Rulebook. Ages: 8+ | Players: 2 - 4 |  Playtime: 30 - 60 minutes

$80.00

Relic Runners

The ancient relics had lain dormant in the darkest reaches of the jungle since time immemorial. But once word of their discovery broke out, all manner of would-be archeologists rushed in... In Relic Runners you are a fearless Explorer, traveling the jungle in search of lost temples full of forgotten treasures and relics. Armed with nothing more than your trusty Pith Helmet and a nose for rare antiquities you'll explore Temple Ruins and Shrines and undertake Expeditions in a race to unearth the most treasure! A successful expedition requires skillful planning – building Pathways; carrying plenty of Rations, and expanding your Explorer's Toolbox to help you travel the jungle, resupply, take additional actions, and score bonuses. Ages: 10+ | Players: 2 - 5 |  Playtime: 40 - 80 minutes

$99.99

Shadows Over Camelot

Shadows over Camelot, the unique collaborative game featuring a malevolent twist! As the incarnation of the Knights of the Round Table, you join forces against the game itself in an attempt to protect Camelot. Your victory hinges on the successful completion of legendary Quests, such as the search for Excalibur, the Holy Grail, or Lancelot's Armor; the tournament against the Black Knight; and numerous wars against the Saxons and Picts. But beware... all is not as it seems among these noble Knights. One of your number might yet turn out to be a traitor-in-waiting, biding his time while sowing havoc and destruction from the Shadows! Contents: 1 Master gameboard of Camelot , 3 double-sided Quest boards , 30 miniatures of the Knights and their foes , 168 characters, events and loyalty cards , 7 Coats of Arms , 8 dice , 16 Swords of the Round Table , 1 Rules booklet , 1 Book of Quests. Players: 3 - 7
Ages: 10+
Playtime: 60-80 minutes

$100.00

Small World

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! Ages: 8+ | Players: 2 - 5 |  Playtime: 40 - 80 minutes

$90.00

Small World : Power Pack 1 (Expansions)

Will you choose the fearless Lava Barbarians or the glorious Catapult Ice Witches for your next conquest? This Power Pack combines all Races and Special Powers from the Be Not Afraid... and A Spider’s Web Small World expansions, along with a tray to store all the tokens. Contains: 8 Race banners (Barbarians, Homunculi, Pixies, Ice Witches, Leprechauns, Pygmies, Skags & Slingmen) , 8 Special Power badges (Barricade, Catapult, Copycat, Corrupt, Imperial, Lava, Mercenary & Soul-Touch) , 42 various tokens , 98 Race tokens.
A copy of Small World is required to play.

$50.00

Small World : Power Pack 2 (Expansions)

Will you choose the poor Cursed Fauns or the mighty Aquatic Priestesses for your next conquests? This Power Pack combines all Races and Special Powers from Cursed!, Grand Dames of Small World and the Royal Bonus, along with a tray to store all the tokens. Contains: 8 Race banners (Fauns, Goblins, Gypsies, Igors, Kobolds, Priestesses, Shrubmen & White Ladies) , 10 Special Power badges (Aquatic, Behemoth, Cursed, Fireball, Historian, Hordes of, Marauding, Peace Loving, Ransacking & Were-) , 42 various tokens , 98 Race tokens. A copy of Small World is required to play.

$50.00

Small World : River World

Small World: River World is the newest expansion the popular civilization-building game Small World. With River World, players will discover new maps full of water regions haunted by merciless pirates. Players will need to defend their precious harbors against them, fight them on the river, and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand, but in River World, there is still not enough room for everybody. What’s more, random events will trigger on each turn to add to the chaos! Key Points: Adds rivers, ports, and pirates to your Small World collection Random events add to the exciting and ever-changing gameplay Two double-sided maps lend many new gameplay opportunities Fully compatible with all previous Small World races
A copy of Small World is required to play Ages: 8+ | Players: 2 - 5 |  Playtime: 40 - 80 minutes

$40.00

Small World : Sky Islands

It was a lovely spring morning; giants were getting new tattoos and the rest of the Small World inhabitants were preparing for another day of conquests. An eerie silence settled on the land as a huge shadow glided over forest and mountain. Had the Wizards accidentally given their flocks of sheep flight again? All eyes turned to the horizon as an archipelago of Sky Islands floated over Small World…and realization dawned at the same time as the sun. New land means new riches! Within a few hours, the most enterprising races were swarming up a Giant Magical Beanstalk and a Stairway to Heaven on their way to wealth. The battle for the Sky Islands had just begun... In Sky Islands, an expansion designed by Philippe Keyaerts and T. Alex Davis, new lands are floating closer, but the world remains too small—and that’s not going away with the new board featuring the floating Sky Islands. Each island completely conquered by a single Race will earn additional coins for that race, but accessing the Sky Islands is not easy. To help the players in their conquests, this expansion also features an assortment of new and zany races and special powers, such as the Scavengers, created by Sam Iam Lasseter, or the impressive Storm Giant, created by T. Alex Davis. To sort them all, a storage tray is included in this expansion. Contains: 1 double-sided board (2 or 3 Sky Islands) , 7 Fantasy Race banners , 7 Unique Special Power badges , 94 Matching Race tokens , 24 various tokens & 1 Rules Booklet / Helper. A copy of Small World is required to play.Ages: 8+ | Players: 3 - 6 |  Playtime: 40 - 80 minutes

$60.00

Small World : Underground

Small World Underground is a stand-alone game set beneath the surface of the same fun, light-hearted Small World universe of epic conquests and fallen empires. Designed by original Small World author, Philippe Keyaerts, it features all new Races and Special Powers, and introduces Monster occupied regions that protect Relics and Places of great power! Play Small World Underground on its own or combine it with other Small World game elements. Contains: 2 Double-Sided Game Boards, one for each player configuration15 New Fantasy Races with matching banners & tokens21 New Special Power badges9 Popular Places & 6 Righteous Relics9 Black Mountains & 1 Volcano8 Mushroom Armor, 7 Silver Hammer, 4 Vengeance Markers, 1 Bag-o'-Many-Things & 1 Game Turn Marker1 Balrog, 1 Ghost, 1 Great Ancient & 1 Queen 106 Victory Coins5 Player & 1 Game Turn Summary Sheets1 Reinforcement Die1 Rules BookletAges: 8+ | Players: 2 - 5 |  Playtime: 30 - 90 minutes

$85.00

The River

A new world opens before you with untouched land as far as the eye can see. Your boat glides up a river and you examine the banks, appreciating the beauty of your new home. Expand your territory, cultivate your land and exploit your resources to construct the buildings that will make your settlement the most impressive in the region. In The River, players struggle to make the most amazing settlement of this new world. In order to outmatch your opponents, construct valuable buildings and cultivate your river banks into harmonious and productive tracts. Reserve resources, enlarge your territory, and block your competitors… Every decision counts in this fast and streamlined tile-placement game. But be careful, some of your pioneers will decide to settle along the way and the lack of a workforce could cost you the victory. But keep an eye on your opponents! If you aren’t careful they’ll claim the richest land before you even have a chance to set foot on the bank!
Contains: 1 double-sided Main Game Board, 4 sets of components (1 per player), 1 double-sided River Board, 1 Boat, 5 Pioneer Meeples, 44 resource tokens, 65 Terrain Tiles, 1 First Player Pawn, 33 Building Cards, 20 Bonus Tokens & 1 Rules booklet.
Ages: 8+ | Players: 2 - 4 |  Playtime: 30 - 45 minutes

$70.00

Ticket to Ride : Alvin and Dexter Monster Expansion

Meet Alvin & Dexter - two detailed monster figures that bring their own special brand of chaos to cities across the Ticket to Ride landscape. Alvin (the Alien) and Dexter (the Dinosaur) are two wacky characters ready to help you stomp opponents and zap tickets in this fun expansion. But don't take them too lightly; they also introduce a devious new tactical layer to the game. Not a stand alone game. An original copy of one of the Ticket to Ride games is required to play Ages: 8+ | Players: 2 - 5 |  Playtime: 30 - 50 minutes

$23.00

Ticket to Ride : Base Game

With dozens of international awards and over 6 Million games sold, the Ticket to Ride series is one of the most popular modern board game series to date! Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities in various countries around the world. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. Contains: 1 Board map of North American train routes , 225 Colored Train Cars , 144 Illustrated cards , 5 Wooden Scoring Markers & 1 Rules booklet. Ages: 8+ | Players: 2 - 5 |  Playtime: 30 - 60 minutes

$80.00

Ticket to Ride : Europa 1912

Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new game-play to all versions of Ticket to Ride with Warehouses and Depots! The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets – the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. This expansion also introduces Warehouses & Depots – new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player’s Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy! Europa 1912 is not a stand-alone game. An original copy of any complete game in the Ticket to Ride series is required to play with Warehouses & Depots. New Destination Tickets are for use only with Ticket to Ride Europe. Ages: 8+ | Players: 2 - 5 |  Playtime: 45 minutes

$33.00

Ticket to Ride : Europe

From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe. The second installment in our best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations. We’ve also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated game board. Like the Spiel des Jahres winning original, the game remains elegantly simple, and easy to learn. Ticket to Ride Europe is a complete, new game that does not require the original version and offers you hours of enjoyment. Contains: 1 Board map of European train routes , 225 Colored Train Cars , 158 Illustrated cards , 15 stations , 5 Wooden Scoring Markers & 1 Rules booklet. Ages: 8+ | Players: 2 - 5 |  Playtime: 30 - 60 minutes

$80.00

Ticket to Ride : Europe First Journey

Start your trip across Europe with Ticket to Ride: First Journey (Europe)! Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it for a younger audience. During the game, players will collect train cards, claim routes on the map of Europe, and try to connect the cities shown on their tickets. The first player to complete six tickets wins! With the same gameplay as the first Ticket to Ride: First Journey game, but now featuring a map of Europe, this game is perfect for any young conductors. Key Points: The classic gameplay of Ticket to Ride, scaled to suit a younger audience Travel between the major cities of Europe on a new map Players must collect train cards to build more routes and expand their train network Compete to complete tickets in order to score additional victory points Ages: 6+ | Players: 2 - 4 |  Playtime: 15 - 30 minutes

$60.00

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