Cryptozoic Entertainment


Assassin's Creed - Arena

In Assassin's Creed: Arena, players compete to uncover the best targets for assassination. But before you can go in for the kill, sometimes you have to deal with some pesky guards, as well as your opponents. Players will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages their cards will have the best chance at victory. At the start of each player’s turn, they draw an Event card. These cards can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards is a great way to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but fortunately the guards can be dispatched if need be. Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die. But just like in a video game, you will soon respawn back at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so doing too much all at once can be risky. Couple that with trying to avoid the guards and you are in for a tension-filled game of cat-and-mouse. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city is easy and grants you lots of extra cards. When you enter the merchant district or the area around the palace, there just aren’t as many places to hide and you will not draw many cards. Combat is handled through cardplay. No dice required, although a six-sided die is included to resolve some guard movement. Do you save your best cards for movement or to go in for the kill? He who risks the most has the chance for the most reward! Players: 2 - 4
Ages: 15+
Playing Time: 30 - 45 Minutes

$80.00

DC Comics DBG Legion of Superheroes

Contents: 22 Game Cards , 6 Oversized Super Hero Cards , Rules Card

$17.00

Epic Spell Wars : Duel at Mt. Skullzfyre

Did you know that magical wizards are battling to the death ... and beyond ... right now!?
"Why battle?" you might ask. "What have I got to prove, magic man?"
Only who's the most awesomely powerful battle wizard in the entire realm, that's what!
As a Battle Wizard, you'll put together up to three spell components to craft millions* of spell combos.
Your spells might kick ass, or they could totally blow -- it's up to you to master the magic.
You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing.
And it doesn't stop there!
Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing!
Do you have what it takes to use epic spells in a war at Mt. Skullzfyre?
Will YOU be the Ultimate Battle Wizard!?!Contents: 189 Game cards , 8 Hero cards , 6 Last Wizard Standing chips , 6 Life Tracker chips , 4 Six-sided dice & 1 Rule-book. Ages: 15+ | Players: 3 - 6 |  Playtime: 20 - 40 minutes

$50.00

Epic Spell Wars : Rumble at Castle Tentakill

The sleeper hit has awakened! Epic Spell Wars II: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards. New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds, you’ll be unstoppable. But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you? New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before. New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there, you’ll get your revenge… New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it, several of your spells will increase in strength. It can also earn you some extra Blood. Whether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest! Contents: 128 Spell cards , 25 Treasure Cards , 25 Dead Wizard Card , 8 Oversized Hero cards , 7 Last Wizard Standing Tokens , 6 Blood Markers , 6 Life Tracker Markers , 4 Six-sided dice , 1 Rulebook & 1 Standee. Ages: 15+ | Players: 2 - 6

$50.00

GKR Heavy Hitters

GKR: Heavy Hitters is a customizable tabletop game for 1-4 players, combining high-quality collectibles with dice-rolling, deck-building and tactical play! Pilot your Heavy Hitter (the biggest, baddest robot on the board) and a squad of three Support Units through the ruins of an old city, competing to either wipe your opponent off the map or reduce four skyscrapers to rubble! Featuring:
A unique hex-based tabletop gameplay experience High-quality robot collectibles designed by the artists of Weta Workshop Over 300 cards featuring unique artwork Five distinct phases of play Two ways to win!
Contents: - x4 Giant high-quality Heavy Hitter miniatures up to 139mm tall , - x12 Highly detailed Support Units standing up to 47mm tall , - x10 Buildings that break up the landscape and alter the way you play, every time , - x317 Cards with unique artwork from Weta Workshop artists , - x1 Unique hex-based tabletop gameboard , - x8 Pilots with special skills + Achievements Board to track their progress , - x4 Energy Tracker Tokens + x4 Dashboards , - x80 Holo-board Tags , - x2 Attack Dice , - x8 Defense Dice , - x1 Glory Hound Token. Ages: 15+
Playtime: 60 - 90 minutes
Players: 1 - 4

$200.00

GKR Urban Wasteland Expansion

Got your copy of GKR: Heavy Hitters? Add a bunch of corporate-sponsored bling to your game board with the Urban Wasteland Expansion, complete with a new friend - Big Little Buddy! The robot rumble never looked so appealing.

$130.00

Hot Rod Creeps

Gentle-creeps…Start Your Mayhem! In this customizable racing game, your Hot Rod Creeps team is your ticket to glory! Each team has its own special deck of movement cards and its own strategy. Customize your Hot Rod! Add a new Engine, Weapon, Pit Crew, or set of Wheels at a Pit Stop along the way. Customize your racetracks! Make them as wild and crazy as you want, with more than 50 interlocking track tiles. Everything you need for a race unlike anything you’ve ever see is included with Hot Rod Creeps!

$49.99

Penny Arcade The Game Rumble in R'Lyeh

Just when you thought it was safe to pick up the controller...just when it seemed the time for cardboard tubes was at an end...the dread elder god Cthulu rises from his slumber in the sunken city of R'lyeh, and he's not playing games! Penny Arcade The Game: Rumble in R’lyeh is a complete game, but it's also an expansion to the hit deckbuilding game of 2011, Penny Arcade The Game: Gamers vs. Evil. Players can easily mix the two sets together for the ultimate crazy ride through the sublimely bizarre world of the Penny Arcade web comic. Explore Gabe's Gross Mouth, harness the dubious power of Bono Trask: Timesqueezer, and fall under the curse of TouchWeiners' dark double: the Were-Swan. So what's new under the sea? Gold cards! These powerful cards require both Tokens and Power to acquire and count as both Green and Red cards, unlocking tons of new synergy and customization options with the previous set. New Green and Red cards add even more longevity to the game.

$59.99

Poker Assault

Have you ever smashed your best friend with a Full House? Crushed a foe with a Flush? Made your mate irate with a pair of 8s? The game you thought you knew has been reimagined as a game of combat, crafting killer hands, decisive moments, and non-stop fun with every turn of the cards! Take control of the mysterious and maniacal Invaders, the ferocious and unrelenting Wolf Pack, the elegant and vicious Vampire Court or the heroic aeronautical aces of the Rocket Patrol. Each team has its own custom suit theme and artwork. Play any deck versus any other deck, or even 3- and 4-player variants. While each deck is a legal 52-card poker deck, they are also so much more! Several cards in each deck have bonus abilities that can aid you while assaulting your opponent or defending against an assault. Additionally, if you can craft a Straight, Flush, Full House, or Four-of-a-Kind, you will earn an aptly named Power Card. These unique cards give you new strategies to pursue. Chances are with your initial hand of five cards, you aren’t going to have much of a poker hand. But by playing only one card at a time, and drawing a new card from your deck after each play, you can slowly build up to something great. How great is up to how risky you want to get. Craft a hand of at least a pair, and your assault is underway! Now your opponent must block your cards using the cards in their hand. The defending player likewise plays only one card at a time and draws a card from their deck after each play. To block an assaulting card, match the value (2 to Ace) or play a card of the same suit (Heart, Diamond, Club, Spade), but with a higher value. Each assaulting card that gets through knocks your opponent’s hit points down by one. Bring your opponent’s health to zero and you win!Contents: 1 Vampire Court Poker Deck (52 cards), 1 Wolf Pack Poker Deck (52 cards), 1 The Invaders Poker Deck (52 cards), 1 Rocket Patrol Poker Deck (52 cards), 4 Sets of Eight Power Cards, Lots of Hit Point Tokens & 1 Rulebook.Ages: 10+ | Players: 2 - 4 |  Playtime: 15 - 25 minutes

$35.00

Spyfall

Walk a mile in the shoes of a spy! Or was it a kilometer in clogs? SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card informing them of the group's location – a casino, space station, pirate ship, circus, (30 unique locations!) – except that one player receives the SPY card instead of the location. The Spy doesn’t know where they are, but wins the round if they can figure it out before they blow their cover! Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully. Once per round, each player may accuse another player of being the Spy. If all players agree, the game ends and that player’s secret card is flipped up. If the Spy is captured, each of the Non-Spy players win the round. If a Non-Spy is revealed, the Spy wins. Finally, if the Spy figures out where they are, they can reveal their card and make a guess. If they're right, they win the round. If not, the Non-Spy players win. The game is played over a series of rounds and points are awarded each round. A complete game is typically five rounds and the cards are randomly dealt each round. You could even be the Spy two rounds in a row! After the last round, the player with the most points is the winner.Contents: 240 Game Cards, 30 Plastic Bags & Rulebook.Ages: 13+ | Players: 3 - 8

$45.00

Spyfall 2

The hit social party game of 2015 & 2016 is back with more of everything you loved about the first game! More players, more spies, more locations, and more terribly vague answers to half-baked questions! SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card letting them know where they are – a vineyard, jail, coal mine, gas station (20 unique locations!) – Except that one player receives the SPY card instead of the location. The Spy doesn’t know where he is, but wins the round if he can figure it out before he blows his cover! Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully. New to this expansion: Now games might feature TWO SPIES! When one tries to guess the location, the other one takes a guess as well. Now up to 12 players can play at once! Bigger games means more finger-pointing and shenanigans. 20 new locations adds tons of crazy new fun! Contents: 240 Game Cards , 20 Plastic Bags and Rulebook. Ages: 13+ | Players: 3 - 12 |  Playtime: 30 minutes

$40.00

The Walking Dead : Board Game

In The Walking Dead Board Game, only the strong survive. The weak turn into walkers, and then turn against their former friends! Fight your way through zombie-infested Atlanta with your fellow survivors. Grab some weapons to clear a path. Visit destinations like the department store, the police station, old folk's home, and the CDC. Find the tools you’ll need to live another day like weapons, allies, a car, or a swift mount. Take on the role of Rick, Andrea, or one of the other hapless survivors and scrounge for sweet weapons like a Shotgun or Crossbow. Keep your eyes open for new allies, but watch your back! When supplies start running low, it’s every man for himself. If you can make it back to camp with enough gear to defend yourself and those you still care for, you win! Should you fall to the hungry horde of walkers, the game doesn't end. When a player dies and becomes a walker, they leave the world of the living behind and seek out the remaining survivors. Spring surprise attacks on the living, cause the walkers to frenzy, or contaminate the survivor’s supplies. Put the bite on your former friends and they’ll join you in your pursuit of the living. As a survivor, you'll work as a team with your remaining buddy to ensure the camp site stays protected. Share weapons and other resources. The fate of the human race is in your hands, either as a survivor or a walker. Test your survival skills and fight to live another day with The Walking Dead Board Game from Cryptozoic Entertainment. Key Features Collect all of the food, guns, transportation, and allies you can find, then race back to the camp before the zombie horde makes you one of their own. Unique resource mechanic simulates the pressure of trying to survive in a zombie apocalypse. Resources are scarce so use them wisely! Players who die come back as zombies and hunt the living! Semi-cooperative. Help your friends to keep them from turning in to a zombie and turning against you! Contents: 1 Game Board , 6 Character Cards , 6 Survivor Game Pieces With Bases , 2 Walker Game Pieces , 16 Ally Tokens , 40 Scrounge Cards , 40 Encounter Cards , 30 Walker Cards , 16 Location Cards , 4 Badges , 1 Six-sided Die. Players: 1 – 4
Ages: 13+
Playtime: 30 - 45 minutes

$65.00

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