As at 13.02.2017: James Ernest began his gaming career in 1993 as a technical writer for Wizards of the Coast. He has written the rules for Magic: The Gathering a grand total of four times. Unfortunately, none of these was the lucrative first time.
Burdened with an abundance of unpublished games and alarmed by first-hand exposure to the tribulations of traditional game publishing, he launched Cheapass Games in 1996 with the flagship title Kill Doctor Lucky. The slow start of Cheapass Games in 1996 is marked by the fact that Kill Doctor Lucky won the Origins Award for Best Abstract Board game of the following year.
For ten years, Cheapass Games released about twelve games per year, winning several awards and bringing light and joy to the hearts of dozens of humans. However, James Ernest was not able to pay his rent with light and joy. Thus, with a heavy heart and an empty bank account, James Ernest shuttered Cheapass Games, fired all of his staff, and retired into a dark cave called the computer games industry, in which he was forced to subsist on a massive paycheck and decent benefits.
After more than five years in his cave, James Ernest has re-emerged Willy Wonka-style, producing new versions of his old games as well as some entirely new creations.
Alas, the tortured life of a super-villain. Every time you manage to lure a spy to your remote, painstakingly constructed lair and capture him, you face a difficult choice.
Do you kill him immediately, ensuring that he won’t escape with the aid of your opponents and destroy part of your fortress on the way out? Or do you share your secret plans with him, in the hopes that he will be the only one alive capable of understanding?
Find out what kind of super-villain you’d make in “BEFORE I KILL YOU, MISTER SPY…”!
In “BEFORE I KILL YOU, MISTER SPY…,” players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, or be taunted. Each time a player taunts a spy, they increase the number of points that spy will be worth when killed. However, each time a spy is taunted, other players may produce a card that allows the agent to escape and destroy part of his captor’s fortress.
Ages: 12+ | Players: 2 - 6 | Playtime: 30 minutes
The Island of Doctor Lucky
The hunter becomes the hunted in The Island of Doctor Lucky. In this tropical spin on Kill Doctor Lucky, you're still competing to kill the old man, but this time you picked a dangerous place to do it: Isla Fortuna, his mysterious tropical island. You can still attempt murder the old fashioned way, using a weapon when no one can see you, or you can take advantage of the new hazard cards to hit him from anywhere else on the map! While hazards aren't usually as strong as a murder attempt, they give you faster movement for the rest of the game. What's more, you can also throw hazards at players!
Dodge hazards like the fire pit, the hunting snare, and the hammerhead crabs as you navigate the perilous regions of Isla Fortuna. Find the old man alone, and kill him with whatever you can find: the shark tooth, the elephant gun, the bad dates, or (if you must) your bare hands. Every murder attempt makes you stronger, and if you play your cards right, you can kill Doctor Lucky!
Players: 2 - 8
Playtime: 20 - 40 mins