In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.
Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.
Ages: 10+ | Players: 3 - 4 | Playtime: 60 - 120 minutes
The Brothers of the Night’s Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift, the bountiful and undeveloped area south of the Wall bestowed to the Watch by the Starks thousands of years ago. Drawing sustenance from the unforgiving landscape of the north offers enough challenges, but whomever takes up this task must also man and defend the Wall against the onslaught of Wildlings fighting their way into Westeros. Many brothers now compete to build, defend, and do what they can to protect Westeros, but only one shall rise above their brothers to become the new Lord Commander. But be wary—the north holds many dangers, and winter is coming.
A Game of Thrones Catan: Brotherhood of the Watch, a standalone game of resource gathering and trading based on the classic Settlers of Catan. The battle to defend the Realms of Man begins in this new strategic game grounded in the engrossing world of George R. R. Martin’s A Song of Ice and Fire series and adapted for Catan by Klaus and Benjamin Teuber.
Ages: 14+ | Players: 3 - 4 | Playtime: 60 - 90 minutes
Now up to six players can muster their knights against the scourge
threatening Catan! The 5-6 Player Expansion for Catan: Cities &
Knights allows you to expand and inject more excitement into your games
without sacrificing ease of play. Designed for five or six players, it
adds even more drama to the award-winning game of culture, politics, and
warfare. In the Catan: Cities & Knights 5-6 Player Expansion you
control a group of settlers who must defent Catan from raiding
barbarians. Field your knights, build a magnificent and impregnable
metropolis, and enrich your cities with fine culture and flourishing
trade routes. Culture and military might will make Catan yours! You must
have The Settlers of Catan board game and the Cities & Knights
expansion in order to use this extension. Requires ownership of
MFG3061 The Settlers of Catan, MFG3062 The Setters of Catan 5-6 player
Extension and MFG3065 Cities & Knights of Catan Expansion to play. Components: 18 Commodity Cards, 3 Victory Point Cards, 12 Wooden Knights, 6 City Walls, 2 Development Flip-Charts, 1 Rulebook/Scenario Booklet.Ages: 12+ | Players: 5 - 6 | Playtime: 90 minutes
Extend your Catan game to include more players and more scenarios. More tiles, more resource cards, more development cards, and components (settlements, villages, roads) for two additional players. Allows for two additional players to be added to Catan.
11 Unique Terrain Tiles ,
2 Frame Pieces with Harbors ,
2 All-sea Frame Pieces ,
10 Wooden Settlements ,
8 Wooden Cities ,
30 Wooden Roads ,
25 Full-color Resource Cards ,
9 Full-color Development Cards ,
28 Die-cut Number Tokens &
5 - 6 Player Extension Rules.
Requires ownership of Catan to play.
Ages: 10+ | Players: 5 - 6 | Playtime: 60 - 90 minutes
Seventy years after the arrival of the first settlers, the Catanians have expanded throughout Catan. In Catan: Legend of the Sea Robbers, you and your fellow clan leaders play through four linked chapters, exploring new surroundings by sea. In each chapter, the Council of Catan provides a special mission that not only benefits your clan, but helps maintain peace throughout these new lands. Faced with the threat of the Sea Robbers, it is important for you to work to benefit your clan and open up new regions by building roads and settlements, always being mindful of Catan’s common good. The tasks given by the Council are their own reward and the ultimate goal—finding the right balance between strengthening your clan and completing these missions is key to the prosperity of Catan! This is not a standalone product. A copy of the Catan and Catan: Seafarers is required to play.
Key Points :
• Adds a linked campaign element to your games of Catan.
• Tasks issued by the Council provide objectives to achieve.
• Introduces cooperative elements to complicate and advance your strategies.
Ages: 10+ | Players: 3 - 4 | Playtime: 90 minutes
Catan: Crop Trust is an engaging and fun game experience for the family that may lead to thoughtful understanding about the importance of crop diversity to our food supply. Here, we introduce simple, semicooperative rules that enliven and educate the Catan experience. Players must weigh their need to harvest crops against a collective goal to store and preserve seeds in the seed vault.
Developed in collaboration with the Global Crop Diversity Trust(Crop Trust for short).
The Crop Trust is an independent international organization whose goal is to preserve crop diversity in order to protect global food security.
When you purchase this Catan Scenario, Catan Studio donates a portion of the proceeds to the Crop Trust, and you help to strengthen the foundation of our food system.
1 Field Hex (replaces desert) ,
90 Crop Tokens (5 diverse crop varieties) ,
41 Event Tokens ,
1 Seed Vault display ,
4 Seed Storage Records ,
1 Rules and Almanac.
Not a complete game - Requires a copy of Catan to play!Ages: 13+ | Players: 3 - 4 | Playtime: 90 minutes
Eureka! Oil has been discovered on the island of Catan. The great engineers of Catan have learned ways to improve production using this valuable new resource, both by converting it into other materials and enabling the upgrade of cities into metropolises. But oil is scarce and its use does not come without cost. Using oil produces pollution, as well as climate changing emissions, which bring with them the threat of coastal flooding—and absolute disaster. With the discovery of oil on Catan, the Settlers face a new challenge: deciding whether the common good is worth limiting oil usage or whether the pursuit of victory is worth the risk of ruin.
Ages: 12+ | Players: 3 - 4 | Playtime: 60 minutes
Catan : Senario - Rickshaw Run Map
As part of the April 2015 Rickshaw Run rally, 10 people from Catan, Mayfair and Kosmos traveled more than 2700km at the mercy of India’s legendary traffic—in 4 rickshaws—raising money as they went. They started in Jaisalmer, Rajistan and 12 days later they arrived in Shilong, Meghalaya. Based on their tour this scenario was created. The sale of this scenario supports the work of Childaid Network. Further information about the Catan
Players: 3 - 6
Playtime: 74 mins
Build ships, set sail, and conquer the magnificent island world of Catan. Nine voyages of discovery are awaiting the settlers of Catan. The expansion can also be combined with “Traders & Barbarians” and “Cities & Knights.”
A campaign with many varied scenarios awaits you. First, you head for new shores. You leave Catan, land on neighboring islands, and receive special victory points whenever you are the first to settle an island. Then your ships explore entirely uncharted regions and discover either sea or land. Soon, you will meet the mysterious forgotten tribe and court its favor. Meanwhile, the pirates are becoming more audacious. You defend yourself and conquer the pirates' nests. For the glory of Catan, you finally compete with your opponents to build the most imposing wonders of the world.
The Seafarers expansion contains new frame pieces, which can be used to assemble frames of variable size. In these frames, you lay out combinations of islands that are always different, using the hexes from the Catan base game and additional hexes from the expansion set - either as shown in the scenario diagrams or according to your own imagination.
15 ships of each color are included. Building a ship costs 1 lumber and 1 wool. When you build a new ship, place it adjacent to a coastal settlement or a ship you have already built. As you can see, the rules for placing ships are similar to the rules for placing roads on land.
There is, however, one important exception: you may change the position of the front ships of a shipping route! That way, you can respond more flexibly to your opponents' actions and possibly be the first to reach an unsettled, productive island.
Other new features are the gold fields, which help their neighbors obtain any type of resource, and the pirate, who causes unrest on the peaceful seas.
Requires the Base Game Catan to play.
To play with 5–6 players, the 5–6 player extension is required.Ages: 10+ | Players: 3 - 4 | Playtime: 60 - 120 minutes
SPACE... ...the Final Frontier. The many resource rich planets
within the limits of Federation territory await exploration and
settlement. Build outposts and star bases to extract the resources.
Using your fleet of starships, establish supply routes that enable you
to boldly go further into deep space. Avoid resource shortages by
trading with your opponents and Federation neighbors. If your opponents
venture too far into your space, though, you might need to divert the
Klingons to drive them away... because in the end, only one can be the
Federation’s greatest hero! Take up the challenge!
CATAN transports the timeless game concept of the world’s most
acclaimed board game—THE SETTLERS OF CATAN—into the exciting Star Trek
universe. The popular characters of the Starship Enterprise come into
play through novel new “support cards.” Build, trade and settle where no
one has gone before!
Since 1966, millions of Star Trek fans all
over the world have watched the adventures of the Starship Enterprise,
Captain Kirk, and Mr. Spock. And since 1995, millions of enthusiastic
players all over the world have played Klaus Teuber’s The Settlers of
Catan—a board game classic. It’s time to bring them all together on the Final Frontier!Contents: 19 interchangeable planet sector tiles, 6 part game board frame, 28 outposts, 16 habitat rings (for upgrading outposts to starbases), 60 starships, 1 Klingon battle cruiser, 2 special victory point cards, 10 support cards, 25 development cards, 4 building costs cards, 95 resource cards, 2 six sided star dice & (Rules & almanac).Ages: 10+ | Players: 3 - 4 | Playtime: 75 - 90 minutes
Gather 2-4 players and build Elasund, the first city on the island of Catan. This may sound like a peaceful endeavor - but it isn't. In a city that seems to have far too little space, soon a fierce struggle ensues: everyone wants to snatch the best building sites, build the buildings that generate the most income, and secure as many victory points as possible.
Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity.
Hire workers, acquire building materials. What will your next build be? The competition is eager to excel and claim all of the credit! Limited resources early on will limit players to a few small buildings. Your influential connections will provide you with all the necessary building permits. In Elasund, nothing works without building permits! Once buildings are constructed, they can generate either gold or influence for you. Soon you can start going after bigger projects! Soon enough you may become involved in grander projects, such as building the church or the city walls.
But beware of your competitors! They may try to leverage their way into your neighborhood with their own permits!
If you don’t watch them closely enough, they might attempt a hostile takeover of your buildings!
Ages: 10+ | Players: 2 - 4 | Playtime: 60 - 90 minutes
Long before the Inkan (aka “Incan”) Empire rose to dominance in Peru, many advanced indigenous cultures developed and declined in the Andean regions of South America. Catan: Rise of the Inkas™ confronts you with new strategic challenges as you play. Development works in much the same as the core mechanics of Catan® build roads and settlements, gain development cards to give you an advantage, and use the robber to hinder your opponents. However, eventually your early tribe will reach their pinnacle and be supplanted as you start a new era.
As you play Rise of the Inkas, you must twice decline your early tribes to make way for a new tribe’s era. You remove all your constructed roads from the board and cover your settlements in vines to denote that these may no longer be developed. But your game doesn’t end there. When your tribe goes into decline, you place a new settlement on an available board space and continue the game using this new settlement. Timing is an important part of your strategy as you play Catan: Rise of the Inkas, take advantage of your opponent’s settlements in decline to set yourself up to claim victory.
Ages: 12+ | Players: 3 - 4 | Playtime: 90 minutes
The 19th Century has arrived and America is expanding west. Wagon trains filled with settlers seeking new lives and opportunities strike out to tame the wild land of the west.
As more and more settlers head west, new cities pop up like mushrooms. Due to the distances between them, these new cities quickly come to rely on new railroads for the transport of vital goods. Trails become rails and create great wealth. Soon, a complex railroad network develops, and steam belching iron horses connect the thriving cities.
Experience the pioneer days of the Wild West! Send your settlers westward to found cities and to develop the expanding railroad network. If you are the first to use your trains to deliver 8 goods to your opponents' cities (or 10 goods in a 3-player game), you win the game and fulfill your manifest destiny as the era's greatest pioneer.
Ages: 14+ | Players: 3 - 4 | Playtime: 120 minutes