Catan Studio


Catan

In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game. Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile. A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win. Ages: 10+ | Players: 3 - 4 |  Playtime: 60 - 120 minutes

$90.00

Catan : Cities and Knights Expansion

Catan Cities & Knights Expansion 5th Edition Flourishing trade brings prosperity to Catan. However, all this wealth also attracts barbarians. The knights of Catan are needed! The expansion can also be combined with “Seafarers” and “Traders & Barbarians.” Requires the Base Game to play. In comparison to the Catan base game, this expansion requires a little more tactical and strategic skill. Use the hexes of the Catan base game to assemble Catan within the provided frame. Each player has just built a settlement and a city, when dark clouds gather over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sail toward the island's shores. There is still enough time to prepare for confronting the intruders, though. The strength of the hostile barbarian army always corresponds to the number of cities on Catan. In order to successfully defend Catan, the knights of all players combined must be at least as strong as the barbarian army. Knights are not being used in the form of cards; instead, they are represented by wooden tokens that are placed on free intersections. Each token has an “active” side depicting a black-and-white knight helmet and an “inactive” side depicting a knight helmet in color. A knight can only fight after he is activated; activation costs one grain. After paying said grain, the player turns the knight token over to its active side. Each ring on the token counts as one strength point. If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement. This unfortunate event always affects the player who contributed the least amount of knight strength. Besides defending Catan, knights can also be used to chase away the robber or to displace another player’s knight. When the players are not busy defending Catan, they are competing for the metropolises, which represent two additional victory points. In order to establish a metropolis (which is placed on top of a city), the players first need to improve their cities. The construction of city buildings, such as the Library, Market, Abbey, or Town Hall, is indicated on development flip-charts. The players pay for city improvements with commodities such as coins, cloth, or books. How do you get commodities? Instead of two resources, cities adjacent to mountains, pasture, and forest hexes produce only one resource but also one commodity derived from the respective type of resource. With increasing city improvements, the odds become more favorable for players to obtain new progress cards. Cards such as “Mining,” “Irrigation,” or “Building Crane” allow for faster settlement activities. Cards such as “Merchant,” “Merchant Fleet,” “Trade Monopoly,” or “Resource Monopoly” create advantages with regards to trade. On the other hand, one can irritate stronger players with cards such as the “Deserter,” “Spy,” or “Diplomat.” Get used to a tougher life on Catan – and a longer but also more exciting game. The first player to reach 13 victory points is the winner. To play with 5–6 players, the 5–6 player extension is required.Ages: 12+ | Players: 3 - 4 |  Playtime: 90 - 120 minutes

$90.00

Catan : Dice Game - Standard Edition

Would you like to play a game? The Catan Dice Game is great for play on-the-go or during those moments "in between." It is easy to learn and doesn’t take long to play. You can even play it as a single-player game. In the dice game version of “Catan,” you also build settlements, roads, cities, and knights. Here, however, building doesn't mean placing wooden or plastic game pieces on a game board. Instead, each player has a sheet depicting a smaller version of the island of Catan. You build by filling in the respective symbols for roads, knights, settlements, and cities. Building a road, settlement, or city costs the same resources as in the big brother version of the game, but the way you obtain the required resources is completely different. On your turn, you may roll 6 special dice up to three times. After each dice roll, you may either set aside part of the dice or roll all dice again. Each side of a die depicts one of Catan's resources: brick, lumber, wool, grain, ore, or gold.
For example, if you roll 2 lumber, 2 brick, 1 grain, and 1 wool, you may build - i.e., fill in - a road and a settlement. Of course, you also must observe certain rules when building. At the beginning of the game, the first road is already depicted as a built road. Starting from this road, you continue building more roads. Each road built is worth 1 point. The order in which settlements and cities must be built corresponds to the number of points they are worth, from low to high. The points for building a settlement increase from 3 to 11, and the points for building a city even rise from 7 to 30. Since you can build a city or settlement only adjacent to an already built road, you might often find yourself in a situation where you wonder whether you should build a city, which is more lucrative but more difficult to build, or a settlement, which is less lucrative but easier to build. And what is the task of Catan's knights? Well, each of the 6 terrain hexes depicts the contours of a knight.
If you build (fill in) a knight, once during the game you may use the resource of a terrain hex where a knight was built in place of another resource of your choice.
That is, after the third dice roll you may turn one of the dice so that the resource corresponding to this knight's hex is face up. After building, you enter your points in one of the 15 boxes depicted on your sheet. The game ends after each player has finished 15 turns. The player with the highest score wins. In the dice game described above, each player individually tries to get the best score; in the “Plus” version, however, the players directly compete with each other.
As in the “Catan” board game, in the Dice Game “Plus” each settlement you have built is worth 1 victory point and each city is worth 2 victory points. Furthermore, if you are the first player to build 3 knights, you may mark the “Largest Army” on your sheet, and if you are the first player to build 5 roads, you mark the “Longest Road.” The "Largest Army” and the “Longest Road” are each worth 2 victory points; if another player builds more knights or roads than you, you lose the 2 victory points. The first player to reach 10 victory points wins the game. Ages: 7+ | Players: 1 - 4 |  Playtime: 20 - 40 minutes

$22.00

Catan : Legend of the Sea Robbers

Seventy years after the arrival of the first settlers, the Catanians have expanded throughout Catan.
In Catan: Legend of the Sea Robbers, you and your fellow clan leaders play through four linked chapters, exploring new surroundings by sea.
In each chapter, the Council of Catan provides a special mission that not only benefits your clan, but helps maintain peace throughout these new lands.
Faced with the threat of the Sea Robbers, it is important for you to work to benefit your clan and open up new regions by building roads and settlements, always being mindful of Catan’s common good.
The tasks given by the Council are their own reward and the ultimate goal—finding the right balance between strengthening your clan and completing these missions is key to the prosperity of Catan!
This is not a standalone product. A copy of the Catan and Catan: Seafarers is required to play. Key Points : • Adds a linked campaign element to your games of Catan. • Tasks issued by the Council provide objectives to achieve. • Introduces cooperative elements to complicate and advance your strategies. Ages: 10+ | Players: 3 - 4 |  Playtime: 90 minutes

$65.00

Catan : Scenario - Crop Trust

Catan: Crop Trust is an engaging and fun game experience for the family that may lead to thoughtful understanding about the importance of crop diversity to our food supply.
Here, we introduce simple, semicooperative rules that enliven and educate the Catan experience.
Players must weigh their need to harvest crops against a collective goal to store and preserve seeds in the seed vault. Developed in collaboration with the Global Crop Diversity Trust(Crop Trust for short). The Crop Trust is an independent international organization whose goal is to preserve crop diversity in order to protect global food security. When you purchase this Catan Scenario, Catan Studio donates a portion of the proceeds to the Crop Trust, and you help to strengthen the foundation of our food system.
Contains: 1 Field Hex (replaces desert) , 90 Crop Tokens (5 diverse crop varieties) , 41 Event Tokens , 1 Seed Vault display , 4 Seed Storage Records , 1 Rules and Almanac. Not a complete game - Requires a copy of Catan to play!Ages: 13+ | Players: 3 - 4 |  Playtime: 90 minutes

$45.00

Catan : Star Trek

SPACE...
...the Final Frontier. The many resource rich planets within the limits of Federation territory await exploration and settlement. Build outposts and star bases to extract the resources. Using your fleet of starships, establish supply routes that enable you to boldly go further into deep space. Avoid resource shortages by trading with your opponents and Federation neighbors. If your opponents venture too far into your space, though, you might need to divert the Klingons to drive them away... because in the end, only one can be the Federation’s greatest hero! Take up the challenge!

STAR TREK CATAN transports the timeless game concept of the world’s most acclaimed board game—THE SETTLERS OF CATAN—into the exciting Star Trek universe. The popular characters of the Starship Enterprise come into play through novel new “support cards.” Build, trade and settle where no one has gone before!

Since 1966, millions of Star Trek fans all over the world have watched the adventures of the Starship Enterprise, Captain Kirk, and Mr. Spock. And since 1995, millions of enthusiastic players all over the world have played Klaus Teuber’s The Settlers of Catan—a board game classic.
It’s time to bring them all together on the Final Frontier!Contents: 19 interchangeable planet sector tiles, 6 part game board frame, 28 outposts, 16 habitat rings (for upgrading outposts to starbases), 60 starships, 1 Klingon battle cruiser, 2 special victory point cards, 10 support cards, 25 development cards, 4 building costs cards, 95 resource cards, 2 six sided star dice & (Rules & almanac).Ages: 10+ | Players: 3 - 4 |  Playtime: 75 - 90 minutes

$110.00

Catan Histories : Rise of the Inkas

Long before the Inkan (aka “Incan”) Empire rose to dominance in Peru, many advanced indigenous cultures developed and declined in the Andean regions of South America. Catan: Rise of the Inkas™ confronts you with new strategic challenges as you play. Development works in much the same as the core mechanics of Catan® build roads and settlements, gain development cards to give you an advantage, and use the robber to hinder your opponents. However, eventually your early tribe will reach their pinnacle and be supplanted as you start a new era. As you play Rise of the Inkas, you must twice decline your early tribes to make way for a new tribe’s era. You remove all your constructed roads from the board and cover your settlements in vines to denote that these may no longer be developed. But your game doesn’t end there. When your tribe goes into decline, you place a new settlement on an available board space and continue the game using this new settlement. Timing is an important part of your strategy as you play Catan: Rise of the Inkas, take advantage of your opponent’s settlements in decline to set yourself up to claim victory. Ages: 12+ | Players: 3 - 4 |  Playtime: 90 minutes

$105.00

Catan Histories : Settlers of America  Trails to Rails

The 19th Century has arrived and America is expanding west. Wagon trains filled with settlers seeking new lives and opportunities strike out to tame the wild land of the west. As more and more settlers head west, new cities pop up like mushrooms. Due to the distances between them, these new cities quickly come to rely on new railroads for the transport of vital goods. Trails become rails and create great wealth. Soon, a complex railroad network develops, and steam belching iron horses connect the thriving cities. Experience the pioneer days of the Wild West! Send your settlers westward to found cities and to develop the expanding railroad network. If you are the first to use your trains to deliver 8 goods to your opponents' cities (or 10 goods in a 3-player game), you win the game and fulfill your manifest destiny as the era's greatest pioneer. Ages: 14+ | Players: 3 - 4 |  Playtime: 120 minutes

$100.00

The Rivals for Catan

The Rivals For Catan Puts You In Charge Of One Of The Two Factions Developing Newly-Settled Catan.
Expand Your Settlements And Cities, Recruit Heroes, And Defend Your Lands Through Politics, Invention, And Intrigue.
Your Cunning And A Dash Of Luck Decides Who Will Be Prince Of Catan! Ages: 10+ | Players: 2 |  Playtime: 45 - 60 minutes

$45.00

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