This western town is BOOMING and there’s a lot of looting to be done!
Boomtown Bandits is a dice rolling area-controlling type of game.
Each player is responsible for a little bandit camp. In the camp you
have 2 shooters and a coward represented by tokens. Each shooter has a
dice with 1 bullet on 2 of the 6 sides and the coward has a dice with 1
bullet and 1 escape and the remaining 4 sides of the dice are blank.
Spin the bottle to start the game. Who ever it’s pointing at doesn’t
get a kiss but to tip off the law therefore blocking off one of the
locations from looting. That player will place Sheriffs badge on one of
the location cards.
Each player then places his or her bandits on the remaining locations
face down and everyone gets ready for the shoot out! Once the tokens
(bandits) are placed, they are turned right side up and depending on
who’s at the location you loot or shoot out.
Real-time shoot out with the dice, who ever is remaining gets to loot
the location. Each location has 7 cards to loot. Every card contains an
action that can either help or hinder your bandits and some hard
The game ends when all the locations have been looted by the bandits and the winner is who has that most money of course!Ages: 13+ | Players: 2 - 5 | Playtime: 30 minutes
If I can get to the center first... the power will be mine!
The torches are lit. Researching your notes, you find a poem that will guide your way through the circular temple:
If magic you wish to awake, Your three runes you have to take, And bring them to the center room, By passing through the moving gates. ...If you can be the first to the center, the power will be yours!
Players use their runes to maneuver through each concentric path in a
circular temple. Each rune moves 2, 3, or 4 spaces, indicated by the
rune's image. Between each path lies a moving gateway. Look out though,
as every rune in each ring will cause the gateways to move faster!Ages: 12+ | Players: 2 - 4 | Playtime: 20 - 45 minutes
The Skyline's The Limit
Expancity is an upwards moving strategy game where players build a 3D city together. Players work together to form the city grid, all the while trying to shape the city in order to grant them the most valuable buildings and contracts. In the end, players finish a beautiful one-of-a-kind city on the table.
Players: 2 - 4
Playtime: 60 - 90 Mins
A great game for the whole family! Match Plus is a fast paced, strategic table top game for 2-4 players. If you like Connect Four and Tic-Tac-Toe, but want more of a challenge, this is the game for you.
Players: 2 - 4
Playtime: 15 mins
The PARTY POOPER Edition is a stand alone version of POOP and also combines with POOP to become playable for up to 10 players! All new interactive Wild Cards and Higher Flow Toilets!
Make a Splash at Your Next Party!
Interactive Wild Cards will keep you on your toes!
50 new colorful POOP cards to add to your collection
Another family-friendly POOP game for all ages!
Pair with any edition of POOP to make it a 10 player game!
Ages: 6+ | Players: 2 - 5 | Playtime: 15 minutes
In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer.
In Rise of Tribes, players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Ages: 10+ | Players: 2 - 4 | Playtime: 30 - 60 minutes
In Twirk 2-7 players race to make five letter words from dice and cards. Each round, players race to make words using cards that have a single letter and a two-letter pair on them, and dice that have vowels and wilds. Each card can be used as either its single letter or pair of letters. Each player has two cards in hand to use, as well as three community cards in the middle of the table.
The first to find a five-letter word wins the round, and the first to win five rounds wins the game!
Players: 2 - 8
Playtime: 20 - 30 mins