The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving for. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!
A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?
Ice Cool is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.
The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICE COOL!
Ages: 6+ | Players: 2 - 4 | Playtime: 30 minutes
Ice Cool 2 a unique engaging dexterity game for children, families, and casual gamers. This is the follow up to the 2017 children's game of the year (Ice Cool ). If you already own Ice Cool , you can now double the fun by combining both games to engage in race mode, create new layouts and have more players. HOW TO PLAY
In each round one penguin is the Catcher and other penguins are the Runners. Number of rounds equals number of players. The Runners starts from the Classroom and flick their penguin, trying to go through the doors and get the yummy fish of the same colour. By doing so, the penguin gets a Fish card with victory points on it or even extra bonus - additional turn to flick your penguin. The Catcher starts from the spot in the Kitchen and tries to catch all the rascals before all the fish is eaten by bumping into the Runners. Watch out!
The round ends when any Runner has collected all 3 fish tokens of his colour or if the Catcher has caught all Runners.
The Catcher gets Fish cards for each penguin he caught during the round. Now it's the next penguin's turn to be the Catcher! Count victory points on Fish cards and find out the winner.
Contents: 4 plastic penguins; 5 cardboard boxes — rooms; 16 plastic Fish tokens (12 fish in 4 player colors and 4 fish in white color); 54 Fish cards (each showing 1, 2 or 3 victory points); 4 color reminder cards; 4 penguin ID cards; Rules.
Ages: 6+ | Players: 2 - 4 | Playtime: 30 minutes
"Quibbit! Quibbit!" The frogs are croaking loudly over each other, and their pond is in a flurry of commotion because today is the day the king of frogs will be chosen.
King Frog is a fast-paced game about frogs moving around the pond. Players try to stay in the game for as long as possible and to land on the right spot. Spatial thinking, clever planning, and a bit of luck make this an engaging game for two to four players.
In more detail, players select cards from their hand to move their frogs around the pond, hopping over any frogs in the way, with lower cards getting priority. If you land on a lily pad of your color, you put your card back into your hand. Otherwise, you discard your card. If someone runs out of cards, they are eliminated from the game. The game also ends as soon as the person in front (the king frog) hops over the person in last place, in which case the king frog wins.
Ages: 7+ | Players: 2 - 4 | Playtime: 15 minutes
Poison brewing? Stubborn donkey pushing? Table flipping? Let the Orc-lympics begin!
In Orc-lympics, players draft a team of orcs, elves, halflings and other fantasy Olympians, each with their own strengths and weaknesses. They then enter these Olympians into a series of seven events. To claim a medal, a player's Olympians must have the highest or second highest total in the appropriate skill. The player who claims the most valuable collection of medals across the seven events wins!
Players: 2 - 5
Playtime: 15 mins
Featuring 3‐dimensional peacocks! Strut your tail feathers in this clever game of gambling and reading the room. Pikoko is a trick‐taking card game for serious and casual gamers, featuring a peacock that holds your cards for you so that you are the only player who cannot see them.
Players must then bet on who will take how many tricks, based on the cards they can see in their opponents hands.
HOW TO PLAY
Each round, 8 cards are dealt out to each player, however, players don’t see the cards they’ve been dealt, they can only see the cards of their opponents. Players place bets on how many tricks they think everyone will score, based on what they can see in the other players’ hands. Then each player plays out the hand of the person on their left, until all the cards have been played. At the end of the round, players score points based on the bets they made earlier in the game. Whoever has the most points after 3 rounds of play is the winner.
Ages: 10+ | Players: 3 - 5 | Playtime: 30 minutes
A myriad fish wiggle in the ocean, and you are part of a large school of tropical fish trying to find shelter on a reef. You are helping the small fish travel on their chosen route to the reef where they can stay safe from predators.
Reef Route is a fun and thrilling game full of surprises and exciting challenges all the way until the players reach their final destination!
Ages: 5+ | Players: 2 - 4 | Playtime: 15 minutes
Agile acrobats, swift jugglers and brave fire-eaters - that's circus as you know it and finally you can be part of all of the fun! Voilà! is a fast-paced dexterity and push-your-luck type of game that will challenge your agility and finger swiftness.
In Voilà! each player tries to get as many points as possible by completing various dexterity tasks. In a turn the player pulls out a token from the bag, which defines how many tasks the player has to complete (either none, one or two). However, for a turn player has limited amount of time, which is kept hidden from him by another player.
After pulling out a token the player draws the corresponding amount of cards and tries to complete the tasks depicted of them. There are many different tasks, for example, throwing the token in the air and catching it, or creating a tower from acrobats and so on. After player has completed the task(s) he can either end the turn and thus get the points, or try to get more points by pulling out a new token and then completing the tasks.
However, if the player chooses to continue, he must complete the task before he can end the turn and this is the risk - if the time runs out while he is still performing the task, the turn ends immediately and the player doesn't receive any points this turn (any cards the player completed during this turn are put in the discard pile).
The game ends after each player has had three turns and the winner is the one with most total points on his cards.
Players: 2 - 6
Playtime: 30 mins