Packed full of advice and ideas to help make your Adventures in Middle-earth 5e games awesome, the Loremaster's Guide brings you:
Swathes of invaluable setting information brings Middle-earth to life
A Middle-earth bestiary detailing the enemies arrayed against your heroes
Fights that feel like those in the books
Advice on creating and running Middle-earth adventures and campaigns
Expanded rules and options for Journeys, Audiences, the Fellowship Phase, character creation, multi-classing and more!
The Adventures in Middle-earth Loremaster’s Guide is a must-have for anyone running games in Middle-earth!
Players: 2 - 7
Playtime: 1 - 4 hrs
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow...
In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.
Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings - whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.
The Player's Guide gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.
Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.
11 Middle-earth specific playable Cultures
6 New and unique Classes
13 New Backgrounds custom-made for Middle-earth
Middle-earth appropriate arms and armour
Unique Journey rules
New rules for Corruption
New Audience rules
Rules for The Fellowship Phase
Middle-earth maps (as the end papers) for Players and Loremasters
Discover the hidden secrets of the investigators who risk everything to save humanity from certain doom! Throughout its lavishly illustrated 264 full-color pages, The Investigators of Arkham Horror follows the lives and struggles of fifty-two different characters from the beloved board game Arkham Horror. These men and women explore those parts of our reality that lie outside of what our senses and science can perceive, often confronting beings of such unfathomable power that simply beholding them can shatter the mind. These investigators and their tales gain new focus through fifty-two rich and action-packed short stories.
Gain new insight into the lives of Arkham’s beloved investigators
Fifty-two action-packed stories immerse you in mystery and
Features illustrations by more than forty talented artists
Neatly indexed to help you explore the common threads between
An engaging reference for fans of Arkham Horror, Eldritch Horror,
Mansions of Madness, and related games
With the Arkham Horror Third Edition Deluxe Rulebook, you’ll receive both the Learn to Play and the Rules Reference from the retail version of the game bound together into a premium hardback book. Not only will this book act as your guide as you attempt to unravel arcane mysteries and conspiracies, it also vividly explores the lore surrounding your investigations in Arkham.
The book delves into the rich history of each of Arkham’s neighborhoods, providing a rich backdrop to every game. It also introduces you to two of the game's newest investigators with two full-length short stories that invite you to confront the madness of Arkham through their eyes! Finally, the Deluxe Rulebook also contains a four-page foreword written by the original Arkham Horror designer, Richard Launius, offering even greater insight into the evolution of Arkham Horror and the Arkham Horror Files series of games.
The Castles & Crusades Slipcase Collector's Edition includes the Players Handbook, Castle Keepers Guide and Monsters & Treasure. All books are full color and wonderfully bound with smythe sewn stitching.
The case itself sports the C&C Organized Play logo and is made of sturdy 80pt Graphic Board with laminated cover.
Enter the brooding world of Terrigan where prophecy bares the weight of power, where men, dwarves and elves fight and struggle in the shadow of gods and titans. This is the world of the Abyss Walker, as promised by the prophecies of the Hallowed Oracle. This is Terrigan.
The Players Guide to The Hallowed Oracle comes complete with everything needed to get started playing Castles & Crusades. A discussion of the Siege Engine and rules of play are followed by character races, classes, including the chromatic mage, as well as new spells and powers.
Though designed for use with Castles & Crusades The Hallowed Oracle campaign book, the Players Guide to The Hallowed Oracle is compatible with any homebrew or Aihrde campaign at the table.
Unravel the mysteries of Ravenloft in this dread adventure for
the world’s greatest roleplaying game
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game.
The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game.
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
A menagerie of deadly monsters for the world’s greatest roleplaying game.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Dare to descend into the Underdark in this adventure for the world s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!
A Dungeons & Dragons(r) adventure for characters of levels 1 15"
Abolish an Ancient Evil Threatening Devastation in this Adventure for the World’s Greatest Role-playing Game
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
An epic adventure for characters levels 1 – 15, the Elemental Evil story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience.
Includes new elemental spells and the element-touched genasi as a new playable race.
Fans of the Dungeons & Dragons Role-playing Game can get a sample of what this product has in store for them through the D&D Encounters in-store play program.
Adventure design and development by Sasquatch Game Studio LLC.
Take a stand against the giants in this adventure for the world’s greatest roleplaying game
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?
The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.
To defeat giants, you need to be giant!
Dungeons and Dragons : Sword Coast Adventure Guide
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger.
While the Sword Coast Adventurer’s Guide is a valuable resource for Dungeon Masters, it was crafted with players and their characters foremost in mind. There is a plethora of new character options to intrigue and inspire every member of the adventuring party.
For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, the Sword Coast Adventurer’s Guide provides the setting, story, and character options needed to participate in a game anywhere along the Sword Coast of the Forgotten Realms.
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.
Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.
The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.
For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game.
Tales from the Yawning Portal includes the following adventures:
Against the Giants
Dead in Thay
Forge of Fury
Hidden Shrine of Tamoachan
Tomb of Horrors
White Plume Mountain
Everything a player needs to create heroic characters for the world’s greatest roleplaying game.
The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Use this book to create exciting characters from among the most iconic D&D races and classes.
Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
The world needs heroes. Will you answer the call?
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game.
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
Dare to defy death in this adventure for the world’s greatest roleplaying game.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.
Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
Whispers of Shadows and Steel, a Legend of the Five Rings novella, brings you into the world of the Honest Scorpion, Bayushi Yojiro. When a member of another clan is murdered in the infamous city of Ryoko Owari, Yojiro is torn between his duty as a Scorpion, and his duty as a Magistrate. He is placed in an impossible situation, forced to betray those he swore loyalty to.
Whispers of Shadows and Steel gives rare insight into the world of the Scorpion and their unique concept of duty, while a full color insert gives you a visual and written insight into the clan. Not only does the novella feature a thrilling full-length story, but also includes two extended art cards for Legend of the Five Rings: The Card Game!
Lone Wolf Terror of the Darklords
Welcome to Terror of the Darklords - the first campaign for the Lone Wolf Adventure Game!
Terror of the Darklords is designed to take Players through a series of interconnected adventures in which they will uncover a nefarious plan to crush Sommerlund. With teamwork, a little luck, and a great deal of stealth and cunning, all of the participating Kai might just survive to reach the climactic ending and become fully fledged Kai Masters.
The campaign is comprised of five separate but sequential adventures, each one a mission in its own right.
Adventure 1 – Something Wicked This Way Comes
The first indications of a possible invasion of Sommerlund are realised. The Kai must choose between a doomed rescue attempt or risking their lives to save a village of innocent woodsmen from destruction.
Adventure 2 – Treachery in Toran
Sent to track down a traitor, the party must pursue their kidnapped Kai Master across the reaches of Northern Sommerlund. Along the way they uncover a trail of evil...
Adventure 3 – Confrontation in Cloeasia
The Kai must pursue the agents of evil from Toran to the town of Kadan. Their overland route is beset with peril, challenges that threaten to end both their desperate race and their lives.
Adventure 4 – A Situation in V’Ka
Following hot on its heels, the Kai Lords track their quarry to V’Ka, the swamp fortress of the Gourgaz. Here an army of Swamp Giaks is being mustered in preparation for the invasion of Sommerlund!
Adventure 5 – Restless Ghosts of Maaken
The Kai arrive at the ruined city of Maaken, on the edge of the forbidding Maakengorge. They must overcome a deadly test and make the ultimate sacrifice. Only then can the evil plan of their foul enemies be thwarted, Vashna returned to his grave, and Sommerlund saved from devastation! Only the bravest and truest of heart can hope to triumph over evil.
Get ready for the greatest campaign of your lives. For Sommerlund and the Kai!