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Nemeton

Under a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector!
 
In Nemeton, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation points as possible. A player's turn has four phases — night, dawn, day, and dusk — then the next player takes their turn. At night, the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed, the player checks if he can link it in a straight line with another “Forest” tile of the same type (river, clearing, rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles. At dawn, the player turns over the "Forest" tile he just placed on the "Day" side. He can now discover a path leading to a sacred place: an Oak, a spring, or a Nemeton. If it’s the case, the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added. By day, the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking: gathering all the resources on a simple tile, creating potions with those resources near a Nemeton, or earning the trust of animals.

Exploring the forest isn’t easy. When moving forward, a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However, the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points. If he wishes, the druid can use a sacred plant, the archangel plant, to turn into a crow and to fly to any "Oak" tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource, find a shortcut, etc.) At dusk, if the druid helped to heal the forest by successfully doing virtuous deeds, he puts his token on the accomplished goal, giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so. Once his turn is over, it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles. Then the players must count their reputation points:
Each potion gives the points indicated on the card.
The goals show the number of points given.
The animals give points depending on the different streaks.
Each triskel gives two points. The player with the most reputation points wins the game.Ages: 12+ | Players: 2 - 4 |  Playtime: 75 minutes

$95.00

Time Arena

Through incessant wars for its control, the Lords of Time put the source of immortality at risk. To prevent its drying up and their own demise, they created the Time Arena: a sacred place where they fight, invoking the spirits of warriors from ancient time or from distant galaxies. Those who manage to dominate time and destroy the opponent's Totem gain the right to access the source and thus ensure the lineage of the Lords of Time. Time Arena is a confrontation game for two players or two teams. You control four fighters, and your aim is to destroy your opponents' Totem — but time is running out, and you have only five minutes… When the timer shows « 0 », you lose the game! In more detail, players take turns performing their team's actions, after which the other player's (or team's) turn begins. Each player has five minutes, which they can use as they wish all along the game. At the beginning of the game, the first player triggers the Arena Clock, which counts their time. When they decide their turn is over, for whatever reason they might decide, they pass play by pressing the Arena Clock. This both ends their countdown and starts the opponent's. You will also have to deal with another time factor since each of the characters forming your team has a specific recharge time. When a character is destroyed in the Time Arena, its sand timer is turned over, and the character returns to play after all the sand has run out.Ages: 10+ | Players: 2 - 4 |  Playtime: 10 minutes

$50.00

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