bezier games


Castles of Mad King Ludwig

In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players. In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards. After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins. Players build their own castle, room by room according to the wishes of the Mad King, Buy room tiles from other players, and price your own tiles to gain cash, At the end of the game, castles tell a story and look like a floorplan from above. 12 different sized and shaped rooms, including Dungeons, Throne Rooms, and more Ages: 13+ | Players: 1 - 4 |  Playtime: 90 minutes

$100.00

Castles of Mad King Ludwig : Secrets Expansion

The expansion to the best-selling Castles of Mad King Ludwig! Secrets lurk in the shadows of the King’s castle. Dozens of hidden Swans are scattered among thirty new rooms of every shape and size. Surrounding and protecting your castle are new Barbicans and Moats, making every room inside the castle even more valuable. The King has come up with more Favors, including one for creating courtyards. Finally, clever Secret Passages enhance connections and muffle sound from Activity rooms. Players: 1 - 4
Playtime: 90 mins
Ages: 13+

$50.00

Colony

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play. Ages: 13+ | Players: 1 - 4 |  Playtime: 60 minutes

$100.00

New York Slice

You've just been given a shot at being the head chef at the prestigious New York Slice pizza parlor.
You and your fellow pizza chef wannabes just have to make the most amazing pizzas…one slice at a time! In this unique game, each player slices pizzas into portions, giving your opponents first choice, with you getting the leftovers.
There are a dozen kinds of pizza to work with, from Veggie to Hawaiian to Meat Lover's, and each player decides if they want to eat or keep some of the slices, building the best collection of pizzas possible! Ages: 8+ | Players: 2 - 6 |  Playtime: 30 minutes

$60.00

One Night Ultimate Bonus Role

With One Night Bonus Roles, your One Night games will take on new life as you experience all manner of ways to bluff your way to victory. From the helpful (to the Werewolves) Squire to the invulnerable Prince, these roles keep games fresh and unpredictable. You can even increase the size of your games up to 12 players! These roles are compatible with all One Night games: One Night Ultimate Werewolf, One Night Ultimate Daybreak, One Night Ultimate Vampire, One Night Ultimate Alien, and One Night Ultimate Super Villains. Contents: 15 new roles and 1 extra Innocent Bystander role on thick, sturdy tiles, 16 role tokens, 2 player number tokens (#11 & #12), 6 Artifact tokens, and a detailed reference guide to all this great new stuff.Ages: 8+ | Players: 3 - 12 |  Playtime: 10 minutes

$50.00

One Night Ultimate Super Villains

Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late… In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove… maybe even the world… will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series - One Night Ultimate Werewolf, Daybreak, Vampire, and Alien - to create even more fun and chaos. While the free companion app is not required, it provides amazing narration from Eric Summerer that guides players through the night phase of the game. Super Villains features artwork from One Night artist Gus Batts, done in the classic 90's Cartoon Network style.Ages: 14+ | Players: 3 - 10 |  Playtime: 10 minutes

$50.00

One Week Ultimate Werewolf

One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place. As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 minutes), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught! One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different. Ages: 14+ | Players: 3 - 7 |  Playtime: 45 minutes

$80.00

Ultimate Alien : One Night

In One Night Ultimate Alien, strange beings from the heavens have infiltrated your small village, bringing fearsome futuristic technology and an insatiable appetite for both Villages and Cows. Fortunately, the village has many powerful inhabitants, most of whose goals is to save it from alien invaders. One Night Ultimate Alien is fast paced game for 4-10 players where everyone gets a role: The scary technologically-advanced Aliens, the all-knowing Leader, the tippable Cow, or others, each with a special ability. In the course of a single evening, your village will decide who among them is an Alien... because all it takes is finding one Alien to win! Alien can also be combined with the original One Night Ultimate Werewolf, One Night Ultimate Daybreak, and One Night Ultimate Vampire games. Contains: 13 unique roles on thick, sturdy tiles , 13 role tokens , 10 player number tokens , 2 most vote tokens , Getting started guide & Rulebook. Ages: 8+ | Players: 4 - 10 |  Playtime: 10 minutes

$50.00

Ultimate Vampire : One Night

No moderator, no elimination, no werewolves. In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace! One Night Ultimate Vampire is a fast game for 3-10 players where everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire... because all it takes is finding one vampire to win! Each player gets a new, powerful role: A Vampire, the Assassin, the Gremlin, or another, all with special abilities After a secret night phase that includes changing roles, players have just 5 minutes to find a Vampire May be combined with One Night Ultimate Werewolf and One Night Ultimate Werewolf Daybreak for epic battles Players: 3 - 10
Ages: 8+
Playtime: 10 mins

$39.99

Ultimate Werewolf

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator who isn't on a team runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ages: 13+ | Players: 5 - 30 |  Playtime: 30 - 90 minutes

$30.00

Ultimate Werewolf  : One night

One Night Ultimate Werewolf is a fast-paced game where everyone gets to be a different role. In the course of only one night and the following morning, the players will determine who among them is a werewolf...hopefully. One Night Ultimate Werewolf is a microgame of the party game Ultimate Werewolf that doesn't need a moderator. There's no elimination, and each game lasts about 10 minutes. Each player gets a unique role: A Werewolf, Seer, Troublemaker, or another, all with special abilities. After a secret night phase that includes changing roles, players have just 5 minutes to find a Werewolf. Includes a free iOS/Android app that makes playing incredibly engaging and addictive. May be combined with One Night Ultimate Werewolf Daybreak and One Night Ultimate Vampire for epic battles. Ages: 8+ | Players: 3 - 10 |  Playtime: 10 minutes

$50.00

Ultimate Werewolf : Deluxe Edition

Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Included for a limited time: the Wolfpack expansion! Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf: Deluxe Edition features amazing artwork, comprehensive rules, and a fantastic moderator scorepad. What's more, it supports more players than any other game: 75 of your closest friends can converge on one or more villages using the components in this box. Players are assigned secret roles on either the Werewolf (stay alive) or Villager (find the werewolves) team Includes more than 40 unique roles on 78 role cards, a 24-page Ultimate guide, and a moderator score-pad
Bonus expansion: “Wolfpack” with several engaging all-new wolf roles
Players: 5 - 75
Ages: 13+
Playtime: 30 - 90 mins

$45.00

Ultimate Werewolf : Inquisition

Ultimate Werewolf: Inquisition is a stand-alone game of deduction, secrets and betrayal...with no elimination. Part of the fun is figuring out who on your team are the werewolves, but even then, you’ve still got to outsmart them! A terrible thing is happening in a local village: werewolves are responsible for the deaths of many villagers. Unable to determine who among themselves are werewolves, they’ve called in a group of master inquisitors to help sort out this mess before it’s too late. That’s where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects. You no sooner get started on this project when you discover that there’s a problem...there are werewolves on your team of inquisitors! Now you’re in a serious pickle: you need to save the village while thwarting the werewolves whom are working alongside you... Contents: 19 Resident cards, 19 Hut cards, 12 inquisitor cards, 1 rulebook, 50 wood voting tokens and 1 large wood Grand Inquisitor marker. For a limited time, Inquisition includes the Full Moon expansion! A unique twist on werewolf, with no elimination or moderator Players are inquisitors investigating werewolves in a local village…but some players are secretly werewolves themselves! Clever incorporation of mechanics into a tabletop strategy social deduction game Includes the Full Moon Expansion with additional player roles like the Bodyguard and the Big Bad Wolf Ages: 8+ | Players: 3 - 12 |  Playtime: 30 - 60 minutes

$50.00

Ultimate Werewolf : One Night Daybreak

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win! Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf; when combined, you can have up to ten players in a single game. This game can be combined with One Night Ultimate Werewolf. Each player gets a new, powerful role: A Mystic Wolf, Curator, Witch, or another, all with special abilities After a secret night phase that includes changing roles, players have just 5 minutes to find a Werewolf Includes a free iOS/Android app that makes playing incredibly engaging and addictive May be combined with One Night Ultimate Werewolf and One Night Ultimate Vampire for epic battles Players: 3 - 7
Ages: 8+
Playtime: 10 mins

$50.00

Ultimate Werewolf Legacy

Ultimate Werewolf is an interactive game of deduction for two teams: villagers and werewolves. The villagers don't know who the werewolves are, and the werewolves are trying to remain undiscovered while they slowly eliminate the villagers one at a time. A moderator (who isn't on a team) runs the game. The game takes place over a series of days and nights. Each day, the players discuss who among them is a werewolf and vote out a player. Each night, the werewolves choose a player to eliminate, while the Seer learns if one player is a werewolf or not. The game is over when either all the villagers or all the werewolves are eliminated. Ultimate Werewolf Legacy uses gameplay similar to Ultimate Werewolf, but you no longer have single standalone games as players and the village itself have attributes that are retained between games, with events that take place in the first games having effects that ripple through remaining games. Make a bad decision early on, and it can haunt the village for years to come! Players can earn titles, which provides them with special abilities in future games, regardless of their role. Players are each given a public family card in addition to their secret role card, and they team up with the other members of their family to work together...unless one or more of their family members is secretly working against them. As for the village, there are multiple paths that the game may take, and as a result the experience you have playing through the entire game will differ from someone else who is playing with another set of people. This also allows players to play through the campaign multiple times, with a different set of roles, rules, and environments each time. At the center of Ultimate Werewolf Legacy is an oversized, 80+ page diary, that walks the game moderator through every session. The diary has been designed so that players with no previous Werewolf playing experience can both play and moderate. The diary is structured into five distinct chapters with three game sessions in each chapter, as well as an introductory preface game session. Players can jump in and out for individual sessions, but ideally they'll play all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the sixteen-game session campaign, the diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time.Ages: 6+ | Players: 2 - 3 |  Playtime: 10 - 15 minutes

$100.00

Werebeasts

Werebeasts
You are a key player in the lucrative but dangerous business of collecting werebeasts. Armed with only your good looks and several cans of indescribably tasty werechow, you must bid for the werebeasts you need - and also for the ones you don't in hopes of throwing your opponents off track. Your fellow collectors in Werebeasts are also collecting certain creatures that have the most value to them. If you can hide your intentions long enough, you'll be rewarded. If you can make it to the end of the game without getting caught, you just might win. Players: 5 - 10
Playtime: 20 mins
Ages: 14+

$45.00

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