Avalon Hill Games

Axis & Allies : Zombies

Fighting a world war is hard enough without a zombie curse. It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand. And then zombies show up. As the commander of one of the five major powers, you are charged with planning a strategy to win the war. But each battle provides more fresh corpses for the flesh-eating hordes, and the problem is getting out of hand. With your human enemies on one side, and the ravenous undead on the other, it is time to ask yourself, “Do I invest in tanks or chainsaw tanks?” Contents: 1 Game Board , 1 Battle Board , 5 National Setup Charts (one for each power) , 70 National Control Markers , 12 Custom 6-sided Combat Dice , 6 Custom 6-sided Zombie Dice , 50 Plastic Unit Stacking Counters , 210 Plastic Miniatures (including 30 all-new zombie figures) , 60 Cards , Paper Money , Rulebook (including quick start rules) & Introductory Scenario. Also includes an 80-card expansion deck for the Axis & Allies 1942 board game! Ages: 12+ | Players: 2 - 5 |  Playtime: 90 -180 minutes

$60.00

Betrayal at House on the Hill : Legacy

Betrayal Legacy is a semi-cooperative campaign board game that tells an overarching story of the House on the Hill incorporating the actions and choices of the players. Over the course of the campaign, the game is permanently altered until players are left with a fully customizable, re-playable board game version of the critically-acclaimed Betrayal at House on the Hill. Betrayal Legacy is a stand-alone experience designed in partnership by Avalon Hill and award-winning “legacy” designer, Rob Daviau. Fans of the original Betrayal at House on the Hill will enjoy this fresh take on the classic game, however, there’s no previous experience is necessary to play—even players new to the brand can jump in, explore, and affect the spooky history of the legendary House on the Hill. Ages: 12+ | Players: 3 - 5 |  Playtime: 45 - 90 minutes

$110.00

Betrayal at House on the Hill : Widows Walk

The house on the hill has a wicked reputation. Those who dare to darken its door often leave steeped in madness and despair — if they leave at all. Now the horror reaches new heights with Widow's Walk, the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The house is expanded with the addition of twenty new rooms, including the roof, a previously unexplored floor. Also in its halls you will find new monsters, items, omens, events, and fifty brand-new haunts, penned by lead developer Mike Selinker's all-star cast of contributors from the world of gaming and entertainment. In Widow's Walk, terror and panic are taken to a whole new level. Enter if you dare. Exit if you can... Widow’s Walk is an expansion, not a complete game. The Betrayal at House on the Hill base game is required.Ages: 12+ | Players: 3 - 6 |  Playtime: 60 minutes

$40.00

Diplomacy

This classic game of pure negotiation has taken many forms over the years. The first Avalon Hill-version has perhaps the widest release, but Avalon Hill (Hasbro) re-released the game in 1999, complete with a colorful new map and metal pieces. They recently released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies. In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: They can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer. Ages: 12+ | Players: 2 - 7 |  Playtime: 6 Hours

$50.00

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