Atlas Games

Cursed Court

Cursed Court at a Glance A bidding and bluffing game for two to six players.Play minor nobles trying to elevate their status over the course of three years at court.Utilize unique limited information to scheme against opponents.Schemes Upon Schemes: The World of Cursed Court You are a minor noble, seeking to elevate your fortunes. Over three years of four seasons each, you'll throw your lot in with major nobles, hoping their influence will improve your position. Which nobles will you support? The King, the Assassin, the Sorceress, or others? Or will you bluff instead? And will your scheming pay off?Jockeying for Position: Gameplay Basics Cursed Court is a game of bidding and bluffing. Each player can access a different set of limited information (via shared cards and public cards) about who will wield influence in court each year. Place bets on known influencers or bluff elsewhere in the hopes of pointing your opponents in the wrong direction. Outbid your opponents to win the favor of your chosen nobles. But be careful! With only four wagering crowns to play and a limited number of coins to spend, your resources can stretch only so far. Will you back the most influential nobles and win your place by their side? Find out in Cursed Court.Ages: 14+ | Players: 2 - 6 |  Playtime: 30 - 45 minutes


Gloom : Cthulhu Gloom

Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins." As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards: Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks). Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really.. Players: 2 - 5 Ages: 13+


Gloom : Cthulhu Gloom - Unpleasant Dreams (Expansion)

Gloom : Cthulhu Gloom - Unpleasant Dreams (Expansion)
In Cthulhu Gloom, you make your intrepid investigators face the most terrible terrors and madness before helping them pass on to their inevitable doom. Unpleasant Dreams brings the wonders and horrors of the Dreamlands to the table. Mix the 55 transparent cards in this set together with your copy of Cthulhu Gloom to add morbid new Modifiers, Events, Stories, Transformations, and Untimely Deaths, and a new family that calls the Dreamlands their home. Can you survive the creeping chaos of Nyarlathotep? Will your shantak be a loyal mount, or will you meet your end when you approach Azathoth? Dive into your own unpleasant dreams to find out! In addition to allowing for game play with up to six players, Unpleasant Dreams includes two new Character cards called Unwelcome Guests. Deal one or both face up to the table's center at the the start of the game. Guests "follow" the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its "trigger" cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. This may delay the game's end if a final play draws a Guest to the near-winner's family! Contents: 55 transparent cards.

Cthulhu Gloom required to play this expansion


Gloom : Second edition

The Game of Inauspicious Incidents and Grave Consequences The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it! Changes to the 2nd Edition Backwards compatibility is completely maintained between editions. You can use 2nd Edition expansions with your original edition core game, and vice versa. The 2nd Edition core game has a sturdy new telescoping box, while 2nd Edition expansions have double-width tuckboxes. Timing icons in the style of Cthulhu Gloom and Unquiet Dead are incorporated throughout the 2nd Edition. Rules cards and icon reminder cards are included in each 2nd Edition set for easy reference. The card list, and the effect texts of individual cards, have been polished for a better play experience. For example, complex cards like "Body Thief," and cards with delayed effects, have been removed. Three Modifiers have been turned into Transformations in Unwelcome Guests 2nd Edition. Residences and Mysteries have been reworked in the 2nd Edition so that you can no longer end up with unusable cards in your hand. All the Story icons and a few family icons in the 2nd Edition have been redrawn by artist Todd Remick. Gloom 2nd Edition uses the discard rule from Cthulhu Gloom. Horror icons have been removed from the 2nd Edition, to save them for Cthulhu Gloom. Death cards in the 2nd Edition have a central art piece, as Cthulhu Gloom does, as well as a blank Story icon at top right. Characters no longer flip upon death. Event cards in the 2nd Edition have a center illustration and a blank icon in the top right spot, to give them the same silhouette as a Death card. Guests in the 2nd Edition have reminder text in the family icon spot, as Cthulhu Gloom does. "Pathos Points" are now called "Self-Worth Points," to avoid unnecessary proliferation of game terms. A number of mechanical changes have been made in the rule sheet. For example, timing icons, symbols on Event cards, and the new discard rule have been accounted for.


Gloom : Unhappy Homes 2nd Edition

Gloom : Unhappy Homes 2nd Edition Home is Where the Heart Is (Buried Beneath the Floorboards) When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way. The Unhappy Homes expansion for Gloom expands the game with Residences and Mysteries. These new cards give your wretched relatives a place to hang their hat, if they can survive the bumps in the night. It also includes a new family, les artistes of Le Canard Noir, whose creative endeavors always end in disaster. To use Unhappy Homes, just mix its 55 transparent cards together with your other Gloom cards to add morbid new Modifiers, Events, and Untimely Deaths to your unfortunate entertainment. New Rules for Unhappy Homes
Each family has an associated Residence card. At the start of the game, place your Residence next to your family on the table. Mysteries are the only cards that can be played on Residences; you can't play Modifiers or Untimely Deaths on Residences. Mystery cards have blue text and are mixed into the deck. You may place a Mystery on any Residence during your turn as either of your two plays. A Mystery gives a special effect to the owner of the Residence, and its Self-Worth points are added to that player's final Family Value. In Unhappy Homes 2nd Edition, Residences and Mysteries have been reworked so that you can no longer end up with unusable cards in your hand. Unhappy Homes expands the Gloom core game so it can be played with up to five players. Even if you have other expansions that add even more families, games with more than five players aren't recommended. Unhappy Homes 2nd Edition Card List Event Cards
Those Meddling Kids , Estate Planning , A Noble Stupid Sacrifice , The Butler Did It , Lucky Stiff , Out with the Old.
Untimely Death Cards
Didn't think things through , Was stirred into the stew , Was drowned by a duck , Died of sheer shame , Was never the same , Was found in the furnice.
Modifier Cards
Was knighted by nincompoops , Was comforted by cocoa , Was praised in the papers , Starred on the stage , Found a clue in the closet , Married into the manor , Was deceived by the deed , Was addled by absinthe , Was poisoned by penguins , Was robbed by rascals , Was mangled by mimes , Murdered a magistrate , Pandered to pugs , Was arrested for arson , Fell in love with a leper , Was bedeviled by doctors , Was badly betrothed , Was betrayed by the butler , Was tried for treason , Was detained by detectives , Was locked in the lavatory , Was seduced in the stables , Was stabbed in the study.
Mystery Cards
And the Spurious Tricycle , And the Daring Detectives , And the Sinister Surprise , And the Deadly Dres , And the Teatime Terror , And the Menacing Menagerie , And the Vacant Vault , And the Hidden Hoard , And the Morbid Museum.
Family Cards: Le Candard Noir (Blue)
Marie Delacroix , Rosseau , Simon Simone , James DeWinter , Belladonna.
Residence Cards
Le Canard Noir , Castle Slogar , Hemlock Hall , Dark's Den of Deformity , Blackwater Watch.
Please note that these cards, which appeared in Unhappy Homes 1st Edition, were not included in the second edition:
A Cunning Plan , Digging Up the Past , Squashed by a Shoggoth , Was Boiled in Broth , Ran Out of Luck , Disappeared in the Fog , Was Done In by a Twin , Dallied with Dignitaries , Dined with the Duke , Was Spurned by a Spinster , Was Tortured by Toddlers , Was Humbled by Hosting , Was Tickled by Tentacles , Was Vexed by Vampires , Was Frightened by Fungus , And the Thing in the Attic , And the Mournful Muse , And the Fatal Feast.


Gloom : Unwelcome Guests 2nd Edition

Gloom :Unwelcome Guests 2nd Edition Misfortune Follows in their Footsteps When Boils Malone brought his family — the malodorous Malone Mob — overseas to "get away from the heat," he wasn't expecting quite so much rain. Unwelcome Guests is named for its horrible houseguests, a collection of undesirable characters who move from family to family during the game, with ruinous results. But that's not all: new persistent effect icons allow some cards' special effects to continue to be active even if covered by another card. To use Unwelcome Guests, just mix its 55 transparent cards together with your other Gloom cards to add morbid new Modifiers, Events, and Untimely Deaths to your unfortunate entertainment. New Rules for Unwelcome Guests Unwelcome Guests
Deal one or more Unwelcome Guest cards face up to the table's center at the start of the game, setting the rest aside. Guests "follow" the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the Character on which one of its trigger cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. Persistent Effects
Persistent effects on Guests and Modifiers continue after the card with the effect is buried beneath another card. Other Notes
Backwards compatibility is completely maintained between Gloom's first and second edition core game and expansions. You can use second edition expansions with your original edition core game, and vice versa. In Unwelcome Guests 2nd Edition, three Modifiers were turned into Transformations. Unwelcome Guests expands the Gloom core game so it can be played with up to five players. Even if you have other expansions that add even more families, games with more than five players aren't recommended. Unwelcome Guests 2nd Edition Card List
Event Cards
Traveler's Troubles , The Malevolent Masquerade , Suspicious Departure , Haunted Housewarming , Fickle Friends , Dead Man's Party.
Untimely Death Cards
Was killed with kindness , Was shot in a duel , Was mixed into the gruel , Was slain by the host , Was last seen on the coast , Slept with the fishes , Fell prey to ill wishes , Was killed for a jewel.
Modifier Cards
Was bothered by banshees , Borrowed from bootleggers , Was captured by constables , Was cheated by chums , Was condemned by the court , Was crammed full of crumpets , Was the sole suspect , Was deprived of dessert , Was doomed by debauchery , Was fined by the feds , Was harassed by houseguests , Was looted by lodgers , Was masticated by mastiffs , Was muddled by morphine , Was nagged by nightmares , Was humbled by hosting , Stabbed a stranger , Took ill at teatime , Was persuaded by parrots , Was tormented by ticks , Wanted to wander , Brought in a boarder , Regaled a relative , Lured a lover , Was rescued by rodents , Had a tryst on a train , Was seduced by a strumpet , Purchased a peerage , Was spoiled by spooks.
Family Cards: The Malone Mob (Red)
Boils Malone , Bulletproof Bonnie , Chopper Johnson , Little Miss Mina , Pencils Pierre.
Residence Card
The Broken Arms
Unwelcome Guest Cards
Unhappy Holmes , The Poor Relations , Whiskers , The Woeful Widow , The Loathsome Uncle.
Please note that these cards, which appeared in Unwelcome Guests 1st Edition, were not included in the second edition:
Unfashionably Late , Was Detained by Detectives , Was Pelted by Produce.



Once, Etherium was plentiful and the land was peaceful. Now, its presence in the world has dwindled, and elite spellcasters battle to control the last place this primal resource can be harnessed — the Godsforge. Godsforge features simultaneous play, with each player attacking the player to their left and defending against the player on their right.
On a turn, everyone simultaneously rolls four dice, then each player lays one of their four cards face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above.
On the dice, 1s can be any number you wish, while an unused 6 can be spent to acquire a veilstone. Spells provide one-shot effects, while Creations go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities.
Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then discard any cards you don't want, then refill your hand to four. Once a player is eliminated, everyone still in the game starts taking damage from them each round in order to hasten the endgame.Ages: 14+ | Players: 2 - 4 |  Playtime: 20 - 40 minutes


Hounded (Tile Game)

In Hounded, players will either be the cunning fox, trying to elude capture, or the determined hunter, trying to hunt down the fox. In the game. each player moves their pawns and turns over tiles as they do, sometimes triggering effects and sometimes not. While the fox character is alone, the hunter has a team of hounds to help him hunt the fox. All the hunter has to do to win is either corner the fox with his dogs or force the fox to end his turn next to the hunter himself. For the fox to win, it has to run out the clock, which is done by either finding the three timepiece tiles or flipping over 43 of the 49 tiles. Once time runs out, the hunter has to retire for the day and the fox escapes! Ages: 13+ | Players: 2 |  Playtime: 15 - 25 minutes


Once Upon a Time 3rd Edition

Once Upon a Time 3rd Edition Tell your own fantastic tales of brave heroes and daring adventure! Once Upon a Time is the award-winning storytelling card game that encourages creativity and collaborative play. One player is the Storyteller, and begins telling a story using the fairytale elements on her Story cards, guiding the plot toward her Ending Card. The other players use their own cards to interrupt her and become the new Storyteller. The winner is the first player to use all her Story Cards and play her Ending Card. The object of the game, though, isn't just to win, but to have fun telling a story together. Contents: 114 Story Cards, 51 Ending Cards, and a rulesheet. Players: 2 - 6 |  Playtime: 20 - 40 minutes


Three Cheers for Master

Master has been blue lately. It's just not the same now that all lands known to evil have been conquered — and when Master's blue, it's the minions who suffer. As a lieutenant in Master's army — a foreminion — it falls to you to cheer him up. Not the easiest task, even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition? Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong? Ages: 13+ | Players: 2 - 6 |  Playtime: 20 - 40 minutes


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