Ares

Age of Conan

Age of Conan is a board game which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian! In Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia. You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom. The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player. The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result. When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age. Ages: 12+
Playtime: 90 mins
Players: 2 - 4

$160.00

Battlestar Galactica : Starship Battles

After 4,571 days, the Cylon War ended with a sudden armistice. Peace lasted 40 years. But now the Cylons are back, as erce and combative as ever. They want to exterminate what remains of Mankind. And they have a plan. The Twelve Colonies are wasted and in ruins. But the Colonial Fleet is there, to face Cylon spaceships and protect what it is left of Mankind. In Battlestar Galactica — Starship Battles, players take control of Colonial and Cylon spaceships and face each other in furious dog ghts and daring missions. The innovative game system features easy to learn rules, a unique set of maneuver cards for each spaceship, and two exclusive devices — the control panel and the rotating miniature base. You will be able to relive on your tabletop the exciting combat sequences from the TV series, just a few minutes after opening the box! This Starter Set includes four beautiful ready–to–play miniatures: two Colonial Vipers Mk.II (including Apollo’s Viper and his pilot card) and two Cylon Raiders, along with their special control panels, playing bases and maneuver decks. Also included are combat rulers, spaceship cards, pilot cards, talent and aw cards, asteroid and planetoid templates, and everything else you need to play. This Starter Set is a complete game, but it is also your starting point for the whole range of Battlestar Galactica — Starship Battles products. Ages: 13+ | Players: 2+ |  Playtime: 30 minutes

$100.00

Hunt for the Ring

In Hunt for the Ring, one player takes the role of Frodo and his companions, who are journeying from the Shire to Rivendell, while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling, Frodo and others must resist being corrupted by the Ring that he wears. Hunt for the Ring is a hidden movement game played in two chapters, with each chapter being played on a different game board. In the first chapter, the Frodo player attempts to move from the Shire to Bree, gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds, they can either record their exit point (and other game details) to play the second chapter at a later time, or they can continue immediately, with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter, the Frodo player doesn't control the hobbits directly, but instead draws cards from a journey deck, with each card showing one of many paths to Rivendell. Ages: 13+ | Players: 2 - 5 |  Playtime: 90 minutes

$80.00

War of the Ring : Second Edition

The WAR OF THE RING is a grand strategy board game that allows its players to immerse themselves in the world of J.R.R. Tolkien’s THE LORD OF THE RINGS and experience its epic action, dramatic conflict, and memorable characters. As the Free Peoples player you command the proud hosts of the most important kingdoms of the Third Age. From the horse-lords of Rohan to the soldiers of Gondor and the Elven lords of Rivendell, you lead the defense of the last free realms of Middle-earth. Face the evil minions of Sauron on the field of battle in a desperate attempt to delay their onslaught, while you lead the Fellowship of the Ring in the Quest for Mount Doom. As the Shadow player you lead the hordes of the Dark Lord and his most powerful minions as they try to bring darkness to Middle-earth. Legions of Orcs, Trolls, Wolfriders and the dreadful Ringwraiths await your command. Hunt the Ring-bearer and bring the precious Ring to his Master, or crush your enemies with your unstoppable armies. Gameplay: War of the Ring is a game for two to four players, based on J.R.R. Tolkien’s The Lord of the Rings. The players take part in the struggle of the armies of the Free Peoples and the heroic Companions of the Fellowship of the Ring against the dark host of the Shadow and the powerful Minions of the Dark Lord. In a two-players game, each opponent will lead either the Free Peoples or the armies of the Shadow, while in a three- or four-players game, the players will be organized in two team, each team controlling either faction. In each game of War of the Ring, the player controlling the Shadow attempts to use his superior military power to conquer Middle-earth. At his command gather Sauron’s legions of Orcs and Trolls, the forces of the wizard Saruman, and the hosts of the Southrons and Easterlings, set to bring darkness over the West. Against this onslaught, the Free Peoples player leads an allegiance of Elves, Dwarves, the riders of Rohan, men of Gondor, and men from the North—a fragile union trying to defend the last free realms of Middle-earth, and to gain precious time to allow the success of the Quest of the Ring-bearers. While armies clash, the nine Companions of the Fellowship of the Ring travel towards the very heart of the domains of the Dark Lord—Mount Doom—to destroy the One Ring in the Mountain of Fire. Controlled by the Free Peoples player, the Fellowship is his true chance of winning, as the military forces of the Shadow will be vanquished together with their master if the Ring is undone. But the Quest is fraught with ever greater perils, as the Darkness falls over Middle-earth… In the end, one side will emerge victorious. If the Shadow conquers enough of its enemies’ cities and strongholds, or if the Ring-bearers fail and are corrupted, Darkness will triumph. If the Fellowship succeeds in destroying the Ring before this happens, or the armies of the Free Peoples succeed in turning the tide and conquering the enemy’s strongholds themselves, the fall of the Dark Lord is at hand… Contents: A massive 70x100 cm Game Board in two sections , 204 Plastic Figures representing Armies and Characters (more than 30 different sculptures) , 16 Action Dice , 5 Combat Dice , 76 Cardboard Counters , 110 Event and Character Cards , Game Rules , 2 Player Aids. Players:2 - 4 Playtime:180+ mins Age:14+

$170.00

Displaying 1 to 4 (of 4 products)
Manufacturers
We Accept