Age of Conan is a board game which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard.
You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian!
In Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia.
You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom.
The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player.
The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result.
When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age.
Playtime: 90 mins
Players: 2 - 4
After 4,571 days, the Cylon War ended with a sudden armistice. Peace lasted 40 years. But now the Cylons are back, as erce and combative as ever. They want to exterminate what remains of Mankind. And they have a plan. The Twelve Colonies are wasted and in ruins. But the Colonial Fleet is there, to face Cylon spaceships and protect what it is left of Mankind.
In Battlestar Galactica — Starship Battles, players take control of Colonial and Cylon spaceships and face each other in furious dog ghts and daring missions. The innovative game system features easy to learn rules, a unique set of maneuver cards for each spaceship, and two exclusive devices — the control panel and the rotating miniature base. You will be able to relive on your tabletop the exciting combat sequences from the TV series, just a few minutes after opening the box!
This Starter Set includes four beautiful ready–to–play miniatures: two Colonial Vipers Mk.II (including Apollo’s Viper and his pilot card) and two Cylon Raiders, along with their special control panels, playing bases and maneuver decks. Also included are combat rulers, spaceship cards, pilot cards, talent and aw cards, asteroid and planetoid templates, and everything else you need to play.
This Starter Set is a complete game, but it is also your starting point for the whole range of Battlestar Galactica — Starship Battles products.
Ages: 13+ | Players: 2+ | Playtime: 30 minutes
In Hunt for the Ring, one player takes the role of Frodo and his companions, who are journeying from the Shire to Rivendell, while up to four other players represent the Nazgûl who are trying to hunt down the hobbits. While traveling, Frodo and others must resist being corrupted by the Ring that he wears.
Hunt for the Ring is a hidden movement game played in two chapters, with each chapter being played on a different game board. In the first chapter, the Frodo player attempts to move from the Shire to Bree, gaining corruption points if they fail to do so after sixteen turns. If the Frodo player succeeds, they can either record their exit point (and other game details) to play the second chapter at a later time, or they can continue immediately, with the second chapter having the Frodo player move from Bree to Rivendell. In this chapter, the Frodo player doesn't control the hobbits directly, but instead draws cards from a journey deck, with each card showing one of many paths to Rivendell.
Ages: 13+ | Players: 2 - 5 | Playtime: 90 minutes