Arcane Wonders


Goodcritters

Goodcritters is a game for 4-8 criminal critters who pull off heists and fight over the loot! Whoever's the chosen boss can distribute the loot however they like, but it's the crew that has the final say. If the crew doesn't like the split, they might just tell the boss to take a hike and put some other mook in charge! In the end, the critter that collects the most valuable stash of loot Wings!
Components: 140 Loot Cards, 40 Action Cards, 40 Payoff Cards, 1 "The Fuzz" Card, 8 Threat Markers, 1 Boss Marker, 16 Payoff Tokens, 9 Plastic Stands. Players: 4 - 8
Ages: 12+
Playtime: 30 Mins

$45.00

Royals

Royals is a strategy game of intrigue and power for 2-5 aspiring nobles. The game is easy to learn, and turns are fast. It has engrossing strategy that will keep all players on the edge of their seat and engaged throughout. plan your moves carefully, but what out for your backstabbing opponents Players: 2 - 5
Ages: 14+
Playtime: 60mins

$85.00

Senshi

You are a Senshi, a warrior-monk studying diligently at the temple under the tutelage of the current master. You and your fellow students train vigorously every day to improve your mind and body, but your master is ailing, and only one Senshi will become the next master. To prove your worth, you must develop four attributes: Strength, Agility, Wisdom, and Honor. A true master must be strong in all of these, and weak in none. Senshi is a strategy game for 2-4 players that takes only 15 minutes to play! Carefully manipulate stacks of tiles that represent your four attributes: Strength, Agility, Wisdom, and Honor. Compete in a battle of wits to become the next master of your temple. Watch your opponent’s moves closely and exploit their weaknesses to achieve the great honor of becoming the temple’s next master! Contents: 4 Training Cards , 72 Attribute Tiles: 18 Red Strength Tiles - 18 Green Agility Tiles - 18 Yellow Honor Tiles - 18 Blue Wisdom Tiles & 1 Rulebook Players: 2 - 4
Playtime: 15 minutes
Ages: 14+ Suggested Age

$30.00

Sheriff of Nottingham

Prince John is coming to Nottingham! As a fellow merchant, I am sure you can see why this is as an opportunity for us to sell goods in the bustling city during the Prince’s visit. However, we must first get our goods through the city gate, which is under the watch of the “honorable” Sheriff of Nottingham. The Sheriff of Nottingham is a fun and engaging game for all where each player will have the chance to step into the shoes of the Sheriff himself!  Other players, acting as Merchants will attempt to bring their goods into the city for profit.  Beware though, while many may act as honest merchants, there is always the possibility of contraband being smuggled into the city! Experience Nottingham in a whole new way! Declare your goods, deal with the Sheriff and secure victory in a fun-filled and exciting adventure! You have come to Nottingham with your Goods on market day, and the only thing standing between you and your hard-earned profits is the Sheriff. All you need to do is bluff or bribe your way past him. ..or maybe, tell the truth! As a merchant, your goal is to convince the Sheriff to let you in – by any means necessary! At the end of the game, the merchant with the most wealth wins! Will you be a sly cheese merchant? Perhaps the luxurious silk dealer? The choice is yours! Are you going to play it safe and bring in common commodities? Apples, bread, cheese, and chickens will bring a bit o’ coin, or are you willing to chance bringing in some contraband? I hear that Will, the new Innkeeper is looking for a crossbow… and the Friar always pays well for mead.
Load your Merchant Bag: After deciding upon the goods that you would like to take to market, place them into your bag, and snap it closed. Next, you will declare what is in your bag to the Sheriff! You must declare the correct number of goods you placed into the bag, along with one kind of legal good. What you actually have in your bag is up to you. The Sheriff: Players take turns assuming the role of Sheriff throughout the game. When you are the Sheriff, you can inspect any number of merchant bags, or even decide not to inspect any bags! Players are encouraged at this stage to make deals, bribe the Sheriff with a bit of coin, or play innocent. After the Sheriff has checked the Merchant’s bags, penalties are paid out and goods successfully brought into Nottingham are added to the Merchant’s stands to be counted as points at the end of the game!
Contents: 216 Goods cards , 110 coins , 1 Sheriff marker , 5 Merchant Stand , 5 Merchant Bags & Rules. Ages: 14+ | Players: 3 - 5 |  Playtime: 60 minutes

$60.00

Sheriff of Nottingham : Merry Men

The rumors about smugglers are all over Nottingham’s alleys. In the last year, the Sheriff has confiscated a lot of illegal goods, but surely he needs help! A Black Market has formed in the alleys, full of special demands from those inside. This has caused a rise in the number of smugglers, including many experienced thieves. Two Deputies were hired by the Sheriff in response. Prepare your illegal goods, follow the new laws, and fulfill the people’s demands! Merry Men join your group in order to profit even more!Sheriff of Nottingham: Merry Men is a collection of expansions for the hit game Sheriff of Nottingham! The expansion is modular in nature, allowing players to add some, or all of the extra content to their games of Sheriff of Nottingham. Modules include: Laws, Special Orders, Black Market, Merry Men, and the 6th Player expansion, allowing Sheriff of Nottingham to be played with a 6th person. The 6th Player expansion, allows another player to enter Nottingham to sell their wares. Due to the rise in contraband, the honorable Sheriff has hired two Deputies to assist in the confiscation of illegal goods and to better watch the flow of commodities into our great city. There have been rumors that a Black Market has opened in Nottingham, where demand for contraband is very high, and so are the rewards for those Merchants willing to take a risk! In addition, Special Orders have been being made by especially wealthy patrons of the city. Lively Merchants can fulfill these orders for added profits as they bring It has also been rumored that The Merry Men (outlaws of notoriety) have been seen frequenting Nottingham. Wreaking havoc when they are smuggled into the city, it is ill advised for merchants to provide them assistance. These iconic outlaws have long hindered commerce in Nottingham, and have disrupted Prince John and the honorable Sheriff’s plans. Penalties for assisting such outlaws can be quite steep, but could also be rewarding! In an attempt to thwart free access of Nottingham to outlaws (both of the Merry and Merchant kind), Laws have been decreed by Prince John. Enforced by the Sheriff, and his deputies, this expansion brings about changes to the game, adding variance to the goods that can be brought into Nottingham. Who can guess what the next law will be in the land? Perchance bread will be outlawed! Contents: 1 Merchant Bag for the 6th Player, 1 Merchant Stand for the 6th Player, 6 Deputy cards, 6 Black Market cards, 24 Law cards, 15 Secret Order cards, 18 Merry Men cards, 2 Deputy Markers, 1 Booty Tile & 1 Sherwood Forest Tile. A copy of Sheriff of Nottingham is needed to enjoy this expansionAges: 14+ | Players: 3 - 6 |  Playtime: 60 minutes

$40.00

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