Is Seeing Believing?I
could swear I’ve seen that before...or have I? Flip over a card and
look at the images, then ﬂip over another. When you think you’re seeing
something for the second time, grab the matching object from the table.
Your memory can play tricks on you in the first round because many
objects look similar, but it’s even trickier as play continues and
you’re seeing objects again and again . . . or are you? Without rule changes, the game gets more challenging the more it’s played
Thick, high-quality pieces and oversized cards
Visual memory makes this a great family game
Contents: 36 Objects, 36 Cards & Instructions .
Ages: 8+ | Players: 2 - 6
Double Down, first released as Lobo 77, is a simple
game of playing cards to add to (or subtract from) a running total. Players must try to avoid creating a total which is a multiple of 11, or
taking the total over 77. Chips are given out at the start of the game,
and are lost as players fail to keep to these rules - the last player
with chips remaining is the winner.Ages: 8+ | Players: 2 - 8
Spot Five and Bop the Banana!
In one of the world’s top-selling games, players inspect the cards
as they’re ﬂipped to find five of the same fruit, then race to squeak
the banana. It’s a full-on fruit frenzy!
More than 11 million units sold worldwide
Features a squishy banana-shaped squeaker
Used in schools to improve counting and math skill
1 Squeaky Banana &
Ages: 5+ | Players: 2 - 6
Take It . . . or Let It Go?It
sounds so simple, and it is: Take a card or pay one chip. If you take
the card you get its points, but points are bad. But you also get the
chips that others have played, and that’s good (each chip nullifies one
point). So say, “No thanks!” and play your chips, but watch out: When
you’re out of chips that card’s all yours. One of Board Game Geek’s top 100 family games.
Fast play features bidding and blufﬁng. Great for travel and play at home.
Components: 33 Cards (values from "3" to "35"), 55 Chips & Instructions.Ages: 8+ | Players: 3 - 7
The carnival is coming, ready to amaze with unusual creatures never seen before! As
the master of your very own Carnival of Monsters, can you present the
audience with the spectacle they demand by capturing the most
magnificent menagerie of monsters? The carnival master who can
explore the magical lands where these creatures dwell and bring back the
finest specimens will know riches and fame galore. But be careful—not
all monsters are peaceful, so keep a few hunters on hand to keep them
from getting loose!
Richard Garfield's Carnival of Monsters is a card-drafting and set-collecting game for 2 to 5 players, ages 10 and up. In
this approximately 45-minute game, players draft cards from their
hands, trying to collect sets of matching lands so they can capture and
display exotic creatures to earn victory points. Along the way, they
can hire talented staff to aid their efforts, pursue their own secret
goals, or take advantage of fortuitous events. At the end of each
season, they must make sure that none of their monsters escape, while
the player who can best meet the demands of the audience will be awarded
with a bonus!Ages: 12+ | Players: 2 - 5
Do unto others...!
Both dwarves have to choose: Will they build their tunnel together or will they try on their own?
In either case, you will have to try to sabotage your opponent at the right time.
Play a broken pick-axe, a rock slide in the tunnel, or a locked door - the cleverer dwarf will gain the crucial advantage and gain the gold.
The player who has collected the most gold nuggets after three rounds wins.
This two player version of the classic card game is sure to please fans of the original, as well as those seeking a quick, humorous two player duel.
And if you can’t get your hands on a second dwarf, you can always try your luck at the solo game.
Will you be able to build an efficient tunnel and avoid all obstacles?
36 path cards ,
18 action cards ,
18 goal cards ,
2 dwarf cards ,
8 dwarf counters ,
2 keys ,
2 dwarves with bases &
Ages: 8+ | Players: 1 - 2 | Playtime: 30 minutes
Saboteur — The Lost Mines is a stand-alone game that is instantly
recognizable, but packed with novel features that offer an entirely new
gameplay experience. Players break into competing dwarf clans as they
build a path and race along it to reach long-forgotten mines brimming
with gold, silver, and gemstones. A dragon guards one of the mines and
players can play traps, trolls, thunderstorms, and other obstacles along
the forest path. But in true Saboteur fashion, the biggest dangers come
from teammates—saboteurs working for the other clan and selfish dwarves
out only for themselves.Ages: 10+ | Players: 3 - 9 | Playtime: 45 minutes
You and your fellow dwarves are digging for gold in a maze of mining
tunnels. But, beware! Some of the miners are saboteurs trying to foil
your efforts and steal all your hard earned gold.
To find the mother lode, you must overcome cave-ins, broken lanterns,
and busted pick-axes. In the end, the dwarf with the most gold nuggets
Contents: 44 Path Cards, 27 Action Cards, 28 Gold Nugget Cards, 7 Gold Miner Cards, 4 Saboteur Cards & Rules.A copy of Saboteur is required to enjoy this content. Ages: 8+ | Players: 2 - 12 | Playtime: 30 minutes
Saboteur. In this semi-cooperative game, you're dwarves mining for gold when suddenly, the pick-axe breaks, and the lantern goes out. The saboteur has struck again!
In Saboteur, you play dwarves digging for gold in the depths of a mine when suddenly, the pick-axe breaks, and the lantern goes out. The saboteur has struck again! But who is the saboteur and will he (or they!) stop you from reaching the treasure? If you succeed, gold awaits you. If you don't, then to the victor goes the spoils. Whoever has the most gold nuggets after three rounds is the winner.
A 3-10 player path-laying card game where each player has a role and no one knows for sure what that role is.
Ages: 8+ | Players: 3 - 10 | Playtime: 30 minutes