Coral Islands is the 2-in-1 game featuring 2 competitive
games utilising dice stacking as the prominent mechanic. Players are
tasked with conservation efforts to repopulate coral as well as
redevelop islands to make them conducive to animal life.
"Coral," designed by Richard Maass, sees players repopulate a shared
coral reef using colourful translucent dice. Players take turns stacking
dice on the board aiming to score points by completing structure cards
that involve both their own dice and opponents' dice. In addition,
players earn tokens representing the fish that live in the reef, which
allow them to manipulate their dice or even place two dice on the same
turn, generating engaging tactical and strategic tradeoffs between
pursuing low-scoring easy-to-complete structure or high-scoring complex
structures more likely to get blocked by an opponent, and also between
earning points now or focusing on fish tokens to gain flexibility later.
Sparking players to think in 3 dimensions, Coral creates a gameplay
experience that feels fresh and unique. The player who earns the most
points by completing structures before placing all 16 of their dice (12
in a 4-player game) is the winner!
"Islands," designed by Rohan Dargad, asks players to move around
archipelago islands from sea-level heights to mountainous terrain in a
concerted effort to reclaim lost land caused by rising sea levels.
Players thus take the roles of conservation charities. The different
coloured dice represent different geology of the islands. Each round 3
land cards are dealt which gives the active player the opportunity to
move around an archipelago segment. These are overseen by conservation
specialists which are asymmetric rule changes when a stack of cards is
taken. Players then take and keep one of the cards from the stack to
indicate their geological specialism - and move one of the dice on the
archipelago a number of times based on the height of the stack of cards.
Dice are continually moved around in this way , until the end of the
game where players with the highest specialisms claim the most
mountainous lands to score prestige points. The player with the highest
prestige wins!Ages: 8+ | Players: 1 - 4 | Playtime: 15 - 45 minutes
In Dice Hospital, a worker placement game, players must treat as many patients as possible to appease the local authorities! Players use their hospital staff to treat patients on their personal hospital player boards. However, players may also call in specialist staff to react to certain situations that arise to score more points with the authorities! The game uses worker placement mechanics for the staff, dice as the patients where low scores indicate low health and a personal player board of actions to treat patients. The player with the highest reputation wins the game!
Ages: 10+ | Players: 1 - 4 | Playtime: 45 - 90 minutes