Alderac Entertainment Group

60 Seconds to Save the World

The day we have been dreading is finally upon us… We need you, our fearless leader, more than ever. You have been hustled down into the command bunker to lead the world to salvation. For you see, something catastrophic has happened and the world is only ONE MINUTE from ending! You and the other world leaders need to join forces and coordinate a plan to save the planet. Use your terminals to execute orders, fax information to our allies, broadcast to succor continental panic, and enact a plan that will solve our problem. You have 60 seconds to do it, so act quickly!. Contents:  108 Cards, 45 Tokens & Rulebook. Ages: 14+ | Players: 2 - 6 |  Playtime: 45 minutes


Cat Lady

The Purrfect Game For Cat Lovers and Gamers Alike! Players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins the game! - Short play time of 30 minutes for a boardgame means the game will be played frequently and likely be a fan favorite for gaming night. - Easy to teach and easy to play. - Charming art and graphics makes the game appealing and accessible to players of all ages. Contents: 102  Game cards, 13  Stray cat cards, 6  Victory point tokens, 1  Cat token, 60  Food cubes & 1 Rulebook.Ages: 14+ | Players: 2 - 4 |  Playtime: 30 minutes


Cutthroat Kingdoms

The throne to the Kingdom of Aurum lies unclaimed. Six great houses vie for control of the land in an ongoing dispute of title, territory, and birthright. Embroiled in conflict, the lords and ladies lock eyes on the crown as they fight to contend with a great plague that has now turned upon the people, ravaging the kingdom for which they war. In Cutthroat Kingdoms, you take on the role of a leading lord or lady of one of the six eminent Houses in the Kingdom of Aurum - a grim fantasy world fraught with danger, intrigue, and plague. You must use your armies to claim territories, gather wealth, recruit hirelings, and hire mercenaries as you pursue your nefarious plots and jockey for power. Political intrigue and assassinations abound, and powerful strategic alliances are offset by bloody conflicts. Most importantly, will you strive for domination alone, or tie your fortunes to another house through a well-placed political marriage? Cutthroat Kingdoms is a competitive game that features marriage-alliance team mechanisms in which strategic planning and decisive military moves can swing the course of the Kingdom. Changing territories and events make each game unique. Open negotiation, deal-making, and table-talk are all encouraged - nay, necessary to win! Ages: 14+ | Players: 3 - 6 |  Playtime: 90 - 150 minutes


Dice City

Dice City is a “dice-crafting” game, where the locations in your city act as the changing faces of your dice each turn.
Use tactics and strategy to press your claim! DC - Die YellowYou each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes.
The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
Contents: 4 player boards 20 dice 149 cards 93 tokens 4 player aids & 1 rulebook.Ages: 14+ | Players: 1 - 4 |  Playtime: 45 minutes



It's time to dice and slice! Mages, warriors, dwarves, and their fantastical contraptions, all call Devil’s Burden home, but hordes of monsters have just attacked. The town needs leaders to bring its heroes together to defeat the dread generals and their armies. Play your cards right, and roll with the luck of the dice, and you may be hailed as the savior of the town in this game of cards and dice for 25 players, brought to life through the art of J Hause. Fantahzee features 20 six-sided dice, as well as over 170 cards, including monster, hero, action, treasure and town cards. Players compete to lead the most successful band of heroes. The game adds fast, easy and familiar dice combination strategies, to cardplay tactics, with each person striving to build the best and most effective party each turn. Simple, easy to understand rules and mechanics mean that the game can be enjoyed by both the casual and committed gamer!
Contents: 95 Hero deck cards: 75 Heroes; 20 Actions , 60 Horde deck cards: 30 Level 1 monsters; 25 Level 2 monsters; 5 Boss Monsters , 10 Town cards , 9 Treasure cards , 20 Six-sided Dice , 3 Doom tokens , 1 Last Player Token. Players: 2 - 5
Playtime: 30 - 40 mins
Ages: 14+



Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors. Good organization is key: wheelbarrows have to be filled with goods at the warehouses and then swiftly transported by the assistants to the various destinations. The goal of the merchants is to be the first to collect a certain amount of rubies. You are leading a merchant and four assistants through the 16 Places of the bazaar. At each Place, you can carry out a specific action. The challenge is that, to carry out an action at any of those Places, your merchant needs the help of an assistant and has to leave him behind. To use that assistant again later, your merchant has to come back to that Place and pick him up. So plan ahead carefully to avoid being left with no assistants and thus unable to do anything … Contents: 16 Place tiles , 5 Wheelbarrows , 15 Wheelbarrow extensions , 26 Bonus cards , 16 Mosque tiles , 10 Demand tiles , 12 Gold coins , 15 Silver coins , 30 Copper coins , 1 Starting player marker , 5 Merchants , 25 Assistants , 5 Family members , 20 Good indicators , 4 Mail indicators , 1 Governor , 1 Smuggler , 2 six-sided dice . 32 Rubies , 5 Overviews , 7 Stickers , 1 Rulebook. Players:2 - 5 Ages:10+ Playtime:40-60 minutes


Istanbul : Letters and Seals Expansion

The Bazaar Is Abuzz! You, the merchants of Istanbul, have come up with a new and quite lucrative way of earning extra money: delivering messages to the shopkeepers of the bazaar! While doing so, you can catch some useful information here and there that you can sell to the secret society for rubies. In order to keep your regular business running, you have hired a companion who is actively supporting you. True, he is a little slower than you would like but in return he does not require any assistants. Contents: 5 place tiles , 24 kiosk tiles , 36 letter tiles , 28 bonus cards , 5 companions , 1 courier , 10 rubies , 12 stickers , 1 bonus card overview & 1 rulebook. Ages: 10+ | Players: 2 - 5 |  Playtime: 40 - 60 minutes


Istanbul : Mocha and Baksheesh Expansion

Welcome Back to the Bazaar of Istanbul! As the experienced merchant you are, you now enter into the coffee business!
There are 4 new, additional places at which you can trade the tasty bean.
For a baksheesh, the guests at the tavern are willing to assist you.
Also, at the guild hall, you will find the valuable help you need. Contents: 6 Place tiles , 8 Tavern tiles , 1 Baksheesh tile, 
1 Barrier control tile , 18 Bonus cards , 20 Guild cards , 30 Bags of coffee , 1 Coffee trader 
1 Barrier , 5 Rubies , 9 Stickers & 1 Rulebook. Ages: 10+ | Players: 2 - 5 |  Playtime: 40 - 60 minutes


Istanbul Big Box

Istanbul: Big Box is the all-in-one package for Istanbul, including the base game as well as both expansions, Mocha & Baksheesh and Letters & Seals. This combination also gives players the option to play on a big 5 x 5 tiles bazaar.Ages: 14+ | Players: 2 - 5 |  Playtime: 40 - 80 minutes


Love Letter : Lovecraft

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you...
Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round.
If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthluhu can also help you win the game if you release it at the right time...
Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity's disciples? It all depends on you.Ages: 14+ | Players: 2 - 6 |  Playtime: 10 minutes


Mad Science Expo

It’s Good To Be Bad! Players are mad scientists preparing for the 350th Annual Evil Science Expo. You must recruit the best team of henchmen to help retrieve supplies and carry out experiments. The player who recruited the best henchmen at the end of the game will have the greatest exhibit and become the most famous mad scientist at the Expo!
Short play time of 20 minutes for a boardgame means the game will be played frequently and likely be a fan favorite for gaming night. Easy to teach and easy to play. Charming art and graphics makes the game appealing and accessible to players of all ages.
Contents: 36 Henchmen cards, 6 Mad scientist cards, 6 Exhibit cards, 1 Rulebook. Players: 2 - 6
Ages: 14+
Playtime: 20 min


Maximum Throwdown

Are you ready for the biggest, baddest, most explosive-laden battle of AEG games ever? Can a Lion Clan samurai defeat a raging Big Ghost? What if Collector tries to disintegrate them both? Do those even work on werewolves? Throw yourself into the ring and find out who will emerge the victor! Maximum Throwdown pits up to six players against each other in a battle royale of card-throwing action. Try to cover up your opponents’ icons while keeping yours visible. Revealed icons grant awesome special abilities to use in the arena. The player with the most points wins! Contents: 90 Throwdown cards , 6 Reference cards , 6 Starting location cards , 1 Rulesheet. Players: 2 - 6
Ages: 12+
Playtime: 30 minutes



Pagoda combines simple rules with tricky decisions and brings with its short playtime the best entertainment for two players. Featuring stunning components, players build up six pagodas represented by three dimensional towers. The player who uses the available resources and tactics to score the most points wins the game. Contents: 1 Game board , 2 Architect boards , 55 Cards , 125 Wooden columns , 12 Wooden markers , 25 Pagoda tiles , 2 50/100 point tokens , 1 Starting player marker & 1 Rule-book. Ages: 10+ | Players: 2 |  Playtime: 30 - 45 minutes



Luggage… check. Round trip plane tickets…check. Carry-on bag… check. Looks like you and your party are ready to head to the airport to catch your flight. The only problem is that getting to your flight gate is easier said than done. You must check your luggage, pass security and grab some food, all the while avoiding getting bogged down by the hustle and bustle of the terminal. Make sure to not leave anyone in your party behind and… don’t miss your plane! ,p>The goal of the game is to have the most Victory Points (VP) at the end of the game. You gain Victory Points by boarding your party on your plane and by completing the goals on your cards. Your cards not only allow you to take special actions in order to board your plane more quickly, but they will also allow you to score goals, which are your key to victory. Designed by David Short, Planes is the exciting new game in AEG’s Destination Fun series! Continue your travels in the acclaimed Trains boardgame.


Smash Up

Smash Up, designed by Paul Peterson, is the all-new Shufflebuilding game from Alderac Entertainment Group. In Smash Up players take two factions, such as pirates, ninja, robots, zombies, and more, and combine their decks into a force to be reckoned with! When the game begins, players take turns drafting one of several faction decks. Once each player has two decks, they shuffle them together, combining their distinct abilities into a unique 40-card deck. Players then deal out a number of Base cards, and play their decks to attempt to have the most power on a base when it is scored. It may sound simple, but how simple is it when your opponent’s Zombie-Ninja Assassinate your minions then create an Outbreak, loading the Base with minions from their discard pile? Or when their Pirate-Dinosaurs Full Sail onto the base with the mighty King Rex, whose massive power dwarfs that of other minions? Each combination gives a different experience, Pirate-Aliens play very different than Pirate-Zombies, and with 8 factions in the base set there are tons of combinations to try out! Contents: 160 Minion & Action Cards , 16 Base cards & 12-page Rulebook. Ages: 12+ | Players: 2 - 4 |  Playtime: 45 minutes


Smash Up Bigger Geekier Box

The Smash Up Bigger Geekier Box is the ultimate answer to storing Smash Up, which is of course the greatest need of our time. This all-new Bigger Geekier Box has four large rows for storing all of your Smash Up cards, lots of foam bricks for stable storage, a closable token holder, and the all-new Smash Up Comprehensive Rulebook! This rulebook contains all of the rules for every unique card type introduced throughout Smash Up expansions, as well as clarifications on any card that might have bent your brain in funny directions. Not only that, but the box also contains the Geeks faction, and the All-Stars faction! Dont be like those poor saps on infomercials, constantly dropping your Smash Up cards in your salad, your yard, etc. Use the best in Smash Up storage: The Bigger, Geekier Box!


Space Base

As the commodore of a Space Base, your job is to draft new ships into your fleet to work and patrol the 12 sectors under your watch. Use cargo vessels, mining ships, and deploy carriers to earn profits and expand your influence. Only one Space Base commodore will be promoted to U.E.S. Admiral of the Fleet! Space Base is a dice game where players draft ships into their Space Base. Every turn, no matter whose turn, players harvest rewards from their Space Base, whether those rewards are an increase in your baseline income, credits for the next turn, influence or some other powerful effect that will lead you to victory. Space Base has you involved and engaged on every player’s turn, from the first roll of the dice to the last! Key Points: Dice Game where players build their own chart of rewards Fantastic Artwork by Chris Walton set in a hopeful and humorous world Easily taught with rich depth of play All players engaged on every turn and every roll of the dice! Contents: 204 cards , 45 wooden cubes , 5 player boards , 1 rulebook , 2 dice. Players: 2 - 5
Ages: 14+
Playtime: 60 minutes


Thunderstone Quest Base Game

Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures! Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios. Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon. The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.Ages: 14+ | Players: 2 - 4 |  Playtime: 60 - 90 minutes


Tiny Towns

Who will build the best Tiny Town?
2 to 6 players compete to build the most amazing Town.
Each turn the “Master Builder” determines which resource will be produced, and all the players gain one unit of that resource.
Players can decide to use their resources to construct buildings according to the construction cards in play.
Choose carefully!
Where you build, and what you build will determine how dense your Town will be and how many points it will score!
At the end of the turn, a new player becomes Master Builder.
Play continues until every player’s Town is at max density, and then each Town is scored to determine the winner.
Tiny Towns is a competitive game about building a well-designed township from a shared pool of resources.
It uses an innovative mechanism of resource selection where each player receives the same resources in the same order.
This is a fast-playing game of low rules complexity but substantial strategic depth.
Contents: 6 Player Boards, 50 sheet Scoring Pad, 133 Wooden Buildings, 90 Wood Cubes, 15 Building cards, 40 Monument Cards, Master Builder Token & 1 Rulebook. Ages: 14+ | Players: 1 - 6 |  Playtime: 45 minutes


Tiny Towns : Fortune Expansion

In Tiny Towns: Fortune, the creatures of the forest have prospered under your leadership, and the town is thriving!  With the new prosperity comes wealth and fortune, along with the ability to create in new and exciting ways!
Tiny Towns: Fortune introduces coins to the game, along with any new buildings featuring new shape combinations and abilities.  The buildings use and interact with your coins in ways that create exciting scoring combinations.  All of these are completely compatible with the previous Tiny Towns buildings and the coin system is easy for any player to pick up and add to their strategies!Ages: 14+ | Players: 1 - 6 |  Playtime: 45 minutes


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